Tsuntenshi (talk | contribs) |
Tsuntenshi (talk | contribs) |
||
Line 4: | Line 4: | ||
==Overview== | ==Overview== | ||
Labrys is an anti | Labrys is an anti shadow weapon developed by the Kirijo Group, she is Type-5, which makes her [[Aigis (P4Arena)| Aigis']] (Type-7) predecessor/older sister. While she is an artificial being, due to her Plume of Dusk she acquired her own train of thought or emotions which developed her personality much quicker. Another unique trait she held was that she had a Kansai-ben accent. Not wanting to kill her "sisters" (other units) anymore she attempts to escape the Kirijo Group, She ends up in the Midnight Channel where she is the Student Council President of Yasogami High School which was created based off her desire to become a normal girl however forgets the events of the Kirijo Group and a promise she made to a dear friend. | ||
After running into [[Elizabeth (P4Arena)|Elizabeth]] who tells her of her truth about her past and who she really is, Labrys is haunted by her words and refuses to believe it which produces [[Shadow Labrys (P4Arena)|Labrys' shadow self]]. Remembering her promise she made with a dear friend she comes to terms with what she really is and accepts her shadow and receives her persona, Ariadne<br/><br/> | |||
;Health | ;Health | ||
: 9500 | : 9500 | ||
;Strengths | ;Strengths | ||
*Good ranged normals | |||
*Good Cross Up Potential | |||
*Significantly enhanced damage output and properties under Red Axe. | |||
;Weaknesses | ;Weaknesses | ||
*Start up on moves is fairly slow | |||
*Mix ups become obvious and obnoxious | |||
*Requires SP Meter for alot of pressure options | |||
*Lacks good reversals outside of Awakening Super | |||
;Movement Options | ;Movement Options | ||
: 1 Double Jump/Airdash, Run-type Dash | : 1 Double Jump/Airdash, Run-type Dash | ||
;Play-style | ;Play-style | ||
:Labrys is a | :Labrys is a momentum based character whose goal is to obtain Red Axe where she really shines in pressure, combos and damage. Playing with Labrys you can devastate your opponent with easily with j.B hits however in higher level utilizing the range on her normals is important in order to get in on your opponent. She is more or less a more fundamental driven character, due to her pale playstyle Labrys players are more inclined to learn proper blocking and respect the tools other characters have more. She is very well known for the devastating damage she can do with Weaver's Art: Beast while in Red Axe. | ||
; | |||
==Axe Icon== | |||
;Basics | |||
Labrys has a special axe icon above of her Spirit Point (SP) Gauge which changes in level depending on how often you attack (this includes blocked or whiffed attacks) however it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest: | |||
#No Color | |||
#Blue | |||
#Green | |||
#Yellow | |||
#Red | |||
The higher the level of the axe the more damage she does, once you reach her red axe level she is given the following special properties added to her extra damage: | |||
*Added Hitstun | |||
*All Counter Hits become Fatal Counters | |||
Under Red Axe Labrys also does significant chip damage off her off her normals and SP Skills like Guillotine Axe. | |||
[[File:P4Arena axeIcon.png|center]] | [[File:P4Arena axeIcon.png|center]] | ||
;Management | |||
Before we go into how you should management Labrys axe level lets go over how her levels increase and decrease and other factors to keep noted when playing as Labrys. | |||
*At the start of each match the axe gauge starts at level 3 (Green). | |||
* | *At the end of each round her current axe level will carry over. | ||
*The higher the level of your axe gauge the faster your gauge will decrease, so it can take 7 seconds for the gauge to fall from level 4 to level 3 however will only take 4 seconds for the gauge to fall from level 5 to level 4. | |||
* | *The axe gauge will always drift to a level 3 (green) status so if you are at gray or blue the axe will drift up despite Labrys being idle whereas as yellow or red it will drift down to green. | ||
*The higher the axe | *Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe. | ||
Knowing this though don't keep yourself focused on getting to the red axe status, instead just look for ways to get in on your opponent first and know your proper BnBs after getting that first hit in. After that first hit happens you'll probably automatically be at least a yellow axe status and then assuming you finished that combo with a proper ender to knockdown the opponent you can set up one of Labrys various okizeme not only for your mix up but for the added swings from the mix up which should push you up to red axe. At this point its merely keeping up that momentum and finishing the job with Mojuu, if your opponent blocks your mix up and pushes you back don't fret about the axe level declining as it can be increased back up just as fast. | |||
* | |||
* | |||
<br/> | <br/> | ||
<br/> | <br/> |
Revision as of 17:04, 1 October 2012
Overview
Labrys is an anti shadow weapon developed by the Kirijo Group, she is Type-5, which makes her Aigis' (Type-7) predecessor/older sister. While she is an artificial being, due to her Plume of Dusk she acquired her own train of thought or emotions which developed her personality much quicker. Another unique trait she held was that she had a Kansai-ben accent. Not wanting to kill her "sisters" (other units) anymore she attempts to escape the Kirijo Group, She ends up in the Midnight Channel where she is the Student Council President of Yasogami High School which was created based off her desire to become a normal girl however forgets the events of the Kirijo Group and a promise she made to a dear friend.
After running into Elizabeth who tells her of her truth about her past and who she really is, Labrys is haunted by her words and refuses to believe it which produces Labrys' shadow self. Remembering her promise she made with a dear friend she comes to terms with what she really is and accepts her shadow and receives her persona, Ariadne
- Health
- 9500
- Strengths
- Good ranged normals
- Good Cross Up Potential
- Significantly enhanced damage output and properties under Red Axe.
- Weaknesses
- Start up on moves is fairly slow
- Mix ups become obvious and obnoxious
- Requires SP Meter for alot of pressure options
- Lacks good reversals outside of Awakening Super
- Movement Options
- 1 Double Jump/Airdash, Run-type Dash
- Play-style
- Labrys is a momentum based character whose goal is to obtain Red Axe where she really shines in pressure, combos and damage. Playing with Labrys you can devastate your opponent with easily with j.B hits however in higher level utilizing the range on her normals is important in order to get in on your opponent. She is more or less a more fundamental driven character, due to her pale playstyle Labrys players are more inclined to learn proper blocking and respect the tools other characters have more. She is very well known for the devastating damage she can do with Weaver's Art: Beast while in Red Axe.
Axe Icon
- Basics
Labrys has a special axe icon above of her Spirit Point (SP) Gauge which changes in level depending on how often you attack (this includes blocked or whiffed attacks) however it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest:
- No Color
- Blue
- Green
- Yellow
- Red
The higher the level of the axe the more damage she does, once you reach her red axe level she is given the following special properties added to her extra damage:
- Added Hitstun
- All Counter Hits become Fatal Counters
Under Red Axe Labrys also does significant chip damage off her off her normals and SP Skills like Guillotine Axe.
- Management
Before we go into how you should management Labrys axe level lets go over how her levels increase and decrease and other factors to keep noted when playing as Labrys.
- At the start of each match the axe gauge starts at level 3 (Green).
- At the end of each round her current axe level will carry over.
- The higher the level of your axe gauge the faster your gauge will decrease, so it can take 7 seconds for the gauge to fall from level 4 to level 3 however will only take 4 seconds for the gauge to fall from level 5 to level 4.
- The axe gauge will always drift to a level 3 (green) status so if you are at gray or blue the axe will drift up despite Labrys being idle whereas as yellow or red it will drift down to green.
- Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe.
Knowing this though don't keep yourself focused on getting to the red axe status, instead just look for ways to get in on your opponent first and know your proper BnBs after getting that first hit in. After that first hit happens you'll probably automatically be at least a yellow axe status and then assuming you finished that combo with a proper ender to knockdown the opponent you can set up one of Labrys various okizeme not only for your mix up but for the added swings from the mix up which should push you up to red axe. At this point its merely keeping up that momentum and finishing the job with Mojuu, if your opponent blocks your mix up and pushes you back don't fret about the axe level declining as it can be increased back up just as fast.
Move List
Normal Attacks
5A |
---|
5AA |
---|
5AAA |
---|
5B |
---|
2A |
---|
2B |
---|
j.A |
---|
j.B |
---|
j.BB |
---|
Guard Cancel Attack |
---|
All Out Rush |
---|
Sweep 2A+B |
---|
Persona Attacks
5C |
---|
5D |
---|
2C |
---|
j.C |
---|
j.D |
---|
Throws
Ground Throw C+D |
---|
Air Throw j.C+D |
---|
Furious Action
5th Gen Axe Slash B+D |
---|
Skill Attacks
Chain Knuckle 236A/B |
---|
Winch Dash 6 during Chain Knuckle hit or block |
---|
Braking 4 during Winch Dash |
---|
Extra Attack A/B during Winch Dash |
---|
Guillotine Axe 214A/B |
---|
Guillotine Aerial j.214 A/B |
---|
Weaver's Art: Sword 22A/B/C/D |
---|
SP Skill Attacks
Weaver's Art: Beast 236236C/D |
---|
Awakened SP Skill Attacks
Weaver's Art: Breaking Wheel 214214C/D |
---|
Brutal Impact 214214A/B |
---|
Instant Kill
Weaver's Art: Inquisition 222C+D |
---|
Combos
Beginner Combos
- (A) 5AAAA~
- (A) 5A 5B 2A+B 214A
- (A) 2AAA 2A+B 214A
- (G) 5A+B->C > sjc.B > jc.B j.C j.214A~
Normal Starters
- (A) 5AAAA~
- (Y) 5AA, 5AA, 66 5AAAA~
- (R) 5AA, 5AA, 66 5AA, 66 5AA, 66 5AAAA~
- (G) 5AAA 236B-6-A
- (G) 5AAA 236B-6-A+B, 2B > jc.B > jc.B j.C j.214A [25SP]
- These version are needed when out of range of the A Guillotine Axe.
- (G) 5AA 214A+B x 22A/B, 5A 5B, 66 2B > sjc.B j.C 214A~ [25SP]
- (G) 5AA 214A+B x 22A/B, 5A 5B 2A+B, 5B 2A+B 22A/B (Reset) [25SP]
- (G) 5AA 2B > jc.B > jc.B j.C j.214A x OMC |> 5AAAA~ [50SP]
- (A) 5A 5B 2A+B 214A
- (A) 5A 5B 2A+B 22A/B (Reset)
- (Y) 5A 5B 236A-6-A+B, 5A 2B > jc.B > jc.B j.C j.214A [25SP]
- (R) 5A 5B 236A-6-A, 66 5AAAA~
- (R) 5A 5B 236A-6-A, 66 2B > jc.B > jc.B j.C j.214A~
- (R) 5A 5B 5A+B ...
- (R, Corner) 5A 2B 214A+B x 22A, 2A+B, {5B} 5D 214A (Reset) [25SP]
- (R, Corner) 5A 2B 2C 214A+B 22{C}?, 2B 214B? }C{, 66 {5B} 2A+B 236236D [75SP]
- (G) 2AA 5B 2A+B 214A x OMC, 2B > jc.B > jc.B j.C j.214A~ [50SP]
- (R) 2AAA 5B 236A-6-A, 66 5AAAA
- (R, Into Corner) 2AA 5B 236A-6-A, 66 5AA 2C 5D 214A (Reset)
- (G) 5C 2A+B 214A
Advanced Loops & Combos
- (R, Mid) FC 2B, 66 5AA 2C, 66 5A 2C, 66 5A 2C, > j.B > jc.B j.C j.214A~
- (R, Into Corner) FC j.B, 66 5AA, 66 5AA 2C, 2C, 2C, 2C, > sj.BB j.C j.214A~
- (R, Corner) 5AA, 5AA 2C, 2C, 2C, > j.B > jc.BB j.C j.214A~
- (R, Corner) FC 5A 2B 2C, 2C, 2C, 2C, 2C, > sj.BB j.C j.214A~
- (G, Mid) 5AA 214A+B x 22A/B, 5A 5B B+D*, 5AAAA
- (R, Mid) 5AA, 66 5AA 2C, {B+D}, 66 5A 2C, {B+D}, 66 2A 2B 214A/B?~
- (R, Mid) 5AA, 66 5AA 2C, FC {B+D}, 66 5AA 2C, {B+D}, 5A 2B > sjc.C 214A~
- (R, Mid) Throw x OMB, 5AA 2C, FC {B+D}, 66 5AA 2C, {B+D}, 5A 2B > sjc.C 214A~ [OMB]
Brutal Impact Combos
Requires Awakening Mode. Useful as an alternative to Wild Animal combos as they do not lose your axe level.
- (R) 5AA, 66 5AA 2C, {B+D}, 66 2A 2B 214A+B x 22{C}?, 2A 2B 214214{B} }C{, }B{ [50SP]
- (R) 5A 2B 214A+B x 22{C}?, 2A 2B 214214{B} }C{, }B{ [75SP]
- (R) 5A 2B 2C, 214A+B x 22{C}?, 66 2A 2B 214214{B} }C{, }B{ [75SP]
- (R) j.B |> 5A 2B 214A+B x 22{C}?, 5A 2B 214214{B} }C{, }B{ [75SP]
- (R) j.B |> 5A 2B 2C 214A+B x 22{C}?, 66 5A 2B 214214{B} }C{, }B{ [75SP]
- (R) FC B+D, 66 2A 2B 214A+B x 22{C}?, 2A 2B 214214{B} }C{, }B{ [75SP]
- (R) Throw x OMB, 5AA 2C, {B+D}, 66 2A 2B 214A+B x 22{C}?, 2A 2B 214214{B} }C{, }B{ [OMB, 75SP]
All Out Attack
- (G) 5A+B->C > sjc.A j.B > jc.A j.B j.C j.214A~
- (G) 5A+B->C > sjc.B > jc.B j.C j.214A~
- (R, Mid) 5A+B->C > sjc.BB (Pause) j.214B? |> 66 5AAAA
- (R, Corner) 5A+B->D, 5AA 2C 5D 214A (Reset)
- (R?, Corner) 5A+B->D, 5A > jc.BB > jc.BB j.C 214A~
Throw
- (A) Throw x OMC, 5AAAA~ [50SP]
- (G, Into Corner) Throw x OMB, {5B} 22B, 66 5AA, 66 2B > jc.B > jc.BB j.C j.214A~ [OMB]
- (R, Mid) Throw x OMB, {5B} 236B-6-A, 66 5A > jc.B > jc.B j.C j.214A~ [OMB]
- (R, Mid) Throw x OMB, 5AA 2C, FC B+D*, 66 5AA 2C, B+D*, 5A 2B > sjc.C 214A~ [OMB]
- (R, Mid) Throw x OMB, 2C, {B+D}, 66 5A 2C, {B+D}, 66 2A 2B 214A/B?~ [OMB]
R-Action
- (A) CH B+D, 5A, 2B > jc.C, 214B x 236236D
- (G) CH B+D, 5AAAA~
- (R) FC B+D, 5A > jc.A j.B > jc.A j.B j.C 214B~
- (R) FC B+D, 66 5A 2C, {B+D}, 66 2A 2B 214A/B? x 236236D
Special Setups
- (G?) (From 22S Reset) Throw (22S Hits), {5B} 236B-6-A+B, 2B > sjc.B j.C j.214A~ [25SP]
- (G/Y?) 5AAA 5A+B, 5B 236236D
Trivia
- Though her first official introduction as a character is in this game, she is initially mentioned by name in "Moonlight," one of the Persona 3 drama CDs.
- Her weapon, the double-headed axe, can also be called a labrys.
- She was added to the arcade version of the game on March 22nd, 2012.