Overview
Labrys is an Anti-Shadow Supression Weapon developed by the Kirijo Group. She is of the 5th generation, which makes her Aigis's (7th Generation) predecessor/older sister. While she is an artificial being, due to her Plume of Dusk, she acquired her own train of thought or emotions which developed her personality much quicker. Another unique trait she held was that she had a Kansai-ben (Boston in the English dub) accent. Not wanting to kill her "sisters" (other units) anymore, she attempts to escape the Kirijo Group, but fails. She ends up in the Midnight Channel, where she is the Student Council President of a false Yasogami High School, which was created based off her desire to become a normal girl. However, she forgets the events of her time with the Kirijo Group and a promise she made to a dear friend.
After running into Elizabeth, who tells her of her truth about her past and who she really is, Labrys is haunted by her words and refuses to believe it, which produces Labrys' shadow self. Remembering the promise she made with her friend, she comes to terms with what she really is and accepts her shadow, receiving her persona, Ariadne.
- Health
- 9500
- Strengths
- Long ranged normals
- Good Crossup potential
- Significantly enhanced damage output and properties under Red Axe.
- Weaknesses
- Start up on moves is fairly slow
- Mix ups become obvious and obnoxious
- Requires SP Meter for many pressure options
- Lacks good reversals outside of Awakening Super
- Movement Options
- 1 Double Jump/Airdash, Run-type Dash
- Play-style
- Labrys is a momentum based character whose goal is to obtain Red Axe, where she really shines in pressure, combos and damage. Playing with Labrys, you can devastate your opponent easily with j.B hits at the right moment. However, in higher level play, utilizing the long range on her normals is important in order to get in on your opponent. She is more or less a fundamental driven character, due to her general playstyle. Labrys players are more inclined to learn proper blocking and respect the tools other characters have more. She is very well known for the devastating damage she can do with Weaver's Art: Beast while in Red Axe.
Special Gauge - Axe Icon
- Basics
Labrys has a special axe icon above her SP Gauge which changes in level depending on how often you attack with moves that utilize Labrys's massive axe (this includes blocked or whiffed attacks). However, it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest:
- No Color
- Blue
- Green
- Yellow
- Red
The higher the level of the Axe Gauge is, the more damage she does. Once you reach her red axe level, she gains the following special properties in addition to extra damage:
- Added Hitstun
- All Counter Hits by attacks that increase the Axe Gauge become Fatal Counters
Under Red Axe, Labrys also does significant chip damage with her axe normals and Skills, such as Guillotine Axe.
- Management
Before we go into how you should manage Labrys's axe level, let's go over how her levels increase and decrease and other factors to note when playing as Labrys.
- At the start of each match, the axe gauge starts at level 3 (Green).
- At the end of each round, her current axe level will carry over.
- The higher the level of your axe gauge, the faster your gauge will decrease, so it can take 7 seconds for the gauge to fall from level 4 to level 3; however, it will only take 4 seconds for the gauge to fall from level 5 to level 4.
- The axe gauge will always drift to a level 3 (green) status so if you are at gray or blue the axe will drift up despite Labrys being idle, whereas as yellow or red it will drift down to green.
- Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe.
Knowing this, though, don't keep yourself focused on getting to the red axe status, instead just look for ways to get in on your opponent first and know your proper BnBs after getting that first hit in. After that first hit happens you'll probably automatically be at least a yellow axe status and then assuming you finished that combo with a proper ender to knockdown the opponent you can set up one of Labrys's various okizeme tools, not only for your mix up but for the additional axe swings made when capitalizing on the mix up, which should push you up to red axe. At this point, it's merely keeping up that momentum and finishing the job with Beast. If your opponent blocks your mix up and pushes you back, don't fret about the axe level declining as it can be increased back up just as fast.
Move List
- See also: Labrys Full Frame Data
Normal Attacks
5A |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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j.BB |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
5th Gen Axe Slash B+D |
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Skill Attacks
Chain Knuckle 236A/B |
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Winch Dash 6 during Chain Knuckle hit or block |
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Braking 4 during Winch Dash |
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Extra Attack A/B during Winch Dash |
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Guillotine Axe 214A/B |
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Guillotine Aerial j.214 A/B |
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Weaver's Art: Sword 22A/B/C/D |
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SP Skill Attacks
Weaver's Art: Beast 236236C/D |
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Awakened SP Skill Attacks
Weaver's Art: Breaking Wheel 214214C/D |
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Brutal Impact 214214A/B |
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Instant Kill
Weaver's Art: Inquisition 222C+D |
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Strategy
Combo Theory
When using Labrys you want to consider the following things when you get that hit confirm on your opponent:
- Are you at Red Axe? If not, what can I do to build the most axe gauge from this?
- If the combo won't kill and you don't have the meter to prioritize Axe gain, you want to be able to set up some sort of oki for your opponent, such as 5C or Sword after the ender.
Before using the D version Weavers Art: Beast and draining the Axe Gauge, you want to ask yourself following things:
- Will using D Beast kill? Do you even need to use D Beast?
- Should you waste the meter to maximize damage while you have Red Axe and have to start building the axe again afterward?
Pressure and Mix-up
- j.B
Easily Labrys's best tool, this normal has a hitbox that nearly goes around Labrys and creates easy crossup opportunities for you. While this move is pretty godlike in that regard, be wary that most of the cast's 2Bs stuff it clean if reacted to properly. Higher level players will know how to properly block and avoid j.B so use it sparingly, make use of the Air Turn mechanic and mix things up with j.A once in a while.
- 5C
This is easily one of the Labrys's more notable and well known pressure tools, her 5C creates a laser that travels in a ∞ shape. Though it's somewhat slow, if you catch your opponent blocking in it, you have multiple options, such as:
- Special cancelling into Sword
- Going for an Overhead w/ Guillotine Axe
- Going for a low with Sweep.
- Quick Escape through your opponent to catch them pushing buttons for the Sword
This is just the base idea behind using 5C, with it you can cancel it into 2C, 5D, Sweep and Specials however be warned as opponents can Quick Escape forward and avoid the 5C and punish you if they see and react to 5C well enough.
- Sword Pressure(222A/B/C/D)
From full screen (or a good distance away from your opponent, at the very least), you can throw out a Sword to force them to either go on the defensive and not push any buttons at the risk of getting hit with the Sword or have them approach you, trying to catch you during the recovery of the move. Also, remember that you can keep the Tsurugi sword underground longer by holding any of the face buttons after the input making it harder for the opponent to push buttons without fear of getting hit.
If they go on the defensive, you can go in with options such as 236A/B or IAD j.B.
Okizeme
- Tsurugi Setup (22A/B/C/D)
Tsurugi is a very useful tool and will be used a lot with Labrys pressure. While you can't really setup Tsurugi safely from Guillotine Axe/Aerial combo enders, you can if you end ground combos with Labrys Sweep, as you can special cancel out of the sweep to throw out a Sword before your opponent can tech out and catch you on recovery forcing them to block the incoming Sword mixup. Once a Tsurugi has been used, here are some of your options:
- Throw
- High/Low Mix up with Guillotine Axe/Sweep again
- IAD for a j.B cross up or air turn overhead with j.A
- Quick Escape through the opponent for a left/right mixup
Remember you can also hold the Tsurugi blade underground longer, so, for example, let's say you do 22B[C]. You can go for Sweep and push them back, then let go of the face button to release, or you can go for 236A/B > Additional Attack A and release the sword then, while you are crossing them up. There are many more potential options than can be listed here, so just play around with Labrys's tools and see what ideas you can come up with. If the Sword were to hit your opponent, you can:
- Continue the combo with a Charged 5B
- Go for a reset option with IAD for a j.B cross up or air turn overhead with j.A
- Bait Bursts with Furious Action
Combos
Coming Soon
Trivia
- Though her first official introduction as a character is in this game, she is initially mentioned by name in "Moonlight," one of the Persona 3 drama CDs.
- Her weapon, the double-headed axe, can also be called a labrys.
- She was added to the arcade version of the game on March 22nd, 2012.