P4Arena/Labrys/Frame Data

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System Data

Health: 9,500

Combo Rate: 60%

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: 21

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

  • Damage modifiers according to axe level, default is Lv3 at 100%: Lv 1: 60%, Lv 2: 80%, Lv 3: 100%, Lv 4: 110%, Lv 5: 120%
  • When in Red Axe, All Counter Hits with Axe attacks become Fatal Counter
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 120/160/200/220/240 2.7% 3 Body All CSJO 200 200 50 7 3 19 -7 - Click!
5AA 240/320/400/440/480 2% 4 Body All CSO 0 100 50 13 3 15 -1 - Click!
5AAA 600/800/1000/1100/1200 13% 5 Body All CSO 0 600 50 22 4 23 -8 - Click!
5B (No Charge) 600/800/1000/1100/1200 5.7% 5 Body All CSO 300 100 1000 15 2 25 -8 - Click!
5B (Half Charge) 900/1200/1500/1650/1800 5.7% 5 Body All CSO 300 100 1000 36-87 2 14 +8 - Click!
5B (Full Charge) 900/1200/1500/1650/1800 7.5% 5 Body All CSO 2000 100 1000 120 2 25 -- - Click!
2A 160 2.5% 3 Leg L CSO 500 100 50 7 2 14 -1 - Click!
2B (No Charge) 480/640/800/880/960 4.9% 5 Body All CSJO 200 100 50 17 4 20 -5 8-20 Head Click!
2B (Charged) 720/960/1200/1320/1440 6.4% 5 Body All CSJO 200 100 50 38 4 20 0 8-41 Head Click!
j.A 200 2.7% 2 Head HA CSJO 200 100 50 9 4 8 - - Click!
j.B 360/480/600/660/720 4.2% 4 Head HA CSJO 200 200 50 17 4 12 - - Click!
j.BB 480/640/800/880/960 3% 5 Head All CSJO 200 100 50 13 6 22 - - Click!
Guard Cancel Attack 0 0% - - All - - - - - - Click!
All Out Attack 180/240/300/330/360 3.1% 5 Body H O 0 1000 10000 27 4 32 -17 17-27 Guard Click!
All Out Rush 180*N 1.6%*N 5 Body All O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 6.5% 4 Body All O 500 300 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 4% 5 Body All O 500 100 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 600/800/1000/1100/1200 5.7% 4 Leg L SO 300 100 50 15 3 20 -6 - Click!

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 300*1,150*3 4-Hit=4% 3 Projectile All CSO 400 100 50 31 4.4,6.6 16 -3 - Click!
5D 300*2 - 3 Projectile All SO* 400 100 50 44 16 55 +9 - Click!
5D~D 200*5 - 2 Projectile All - 400 100 50 20 - - - - Click!
  • Each projectile after startup has 9 active frames
2C 500,250*2 3%,1%*2 3 Projectile All SO 300 100 50 28 2.2,14 14 -2 - Click!
j.C 300,150*3 3%,.6%*2 3 Projectile All SO 200 200 50 13 6,6,6 33 - - Click!
j.D 400*3 - 4 Projectile All O* 300 100 50 33 - 46 Total - - Click!
  • After first gear starts up, remaining two start up in 8F intervals.
  • Each gear has 40 active frames

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0,840/0,1120/0,1400/0,1540/0,1680 0%,5.2% 4 Throw Throw O 0 700/100 50 5 3 19 - - Click!
Air Throw 0,900/0,1200/0,1500/0,1650/0,1800 0,5.5% 0.5/0.4/0.4/0.4/0.4 Throw Throw O 0 1000/100 1000/100 5 3 19 - - Click!

Furious Action

5th Gen Axe Slash
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD 540/720/900/990/1080 5.3%(5.3%) 4 Body All U 900 100 50 26-56 4 42 -29 1F - all Active Frames: Guard Click!
  • Can Charge Attack by holding button
  • Attack becomes Counter Hit if charged to max
  • Max charged with Red Axe forces Fatal Counter

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Chain Knuckle
236A 500 3.8% 3 Body All UO 500 100 50 20 8 36 -1 - Click!
236B 500 3.8% 3 Body All UO 500 100 50 24 14 40 -1 - Click!
236AB 500 0% 3 Body All UO 500 100 50 24 8 41 -1 9- 13 Projectile Invul Click!
  • Frame Advantage values based on performing moves at point blank range
Winch Dash
6 after Chain Knuckle hit or block - 0% - - - - - - - - - 30~32 Total - 1-13 Projectile Invul Click!
  • Recovery value changes based on distance between Labrys and opponent
Braking
4 during Winch Dash - 0% - - - - - - - - - 22 Total - - Click!

Stops Labrys's movement during Winch Dash.

Extra Attack
A during Winch Dash 480/640/800/880/960 5% 4 Head H O 200 400 50 22 4 12 +1 - Click!
B during Winch Dash 480/640/800/880/960 3% 4 Leg L UO 200 400 50 13 3 20 -6 - Click!
AB during Winch Dash 600/800/1000/1100/1200 0% 5 Body All UO 100 200 1000 11 4 19 -4 - Click!
Guillotine Axe
214A 180,280 (720)
240,384 (960)
300,480 (1200)
330,528 (1300)
360,576 (1320)
3%,1% 3,5 Body All, H UO 300 500 50 11 5(9)12 20 -5 - Click!
214B 180,480 (1200)
240,640 (1600)
300,800 (2000)
330,880 (2200)
360,960 (2400)
3%,3% 3,5 Body All, H UO 300 500 50 18 5(9)12 20 0 - Click!
214AB 180,384 (960)
240,512 (1280)
300,640 (1600)
330,704 (1760)
360,768 (1920)
0% 3,5 Body All, H SUO 300 500 1000 18 5(9)12 20 0 - Click!
  • Value in ( ) refers to when only 2nd part of attack hits the opponent
Guillotine Aerial
j.214A 240,120,600 (800)
320,160,600 (800)
400,200,600 (800)
440,220,600 (800)
480,240,600 (800)
3%,1%,2% 3*2,5 Head, Body All, H, All UO 200/0 300/100 50 12 2(4)10 35 -13 (-6) - Click!
j.214B 360,180,600 (800)
480,240,600 (800)
600,300,600 (800)
660,330,600 (800)
720,360,600 (800)
4%,1%,2% 3*2,5 Head, Body All, H, All UO 200/0 200/100 50 17 3(6)10 30 -8 (-1) - Click!
j.214AB 300,150,600 (800)
400,200,600 (800)
500,250,600 (800)
550,275,600 (800)
600,300,600 (800)
0% 3*2,5 Head, Body All, H, All UO 200/0 300/100 50 17 2(4)10 25 -3 (+4) - Click!
  • Values in ( ) for Damage and Frame Advantage refer to when only the last attack hits after being active for an unspecified amount of time
  • Red Axe does not inflict Fatal Counter if only the quake hits the opponent
Weaver's Art: Sword
22A/B/C/D 300 3%,.8% 4 Projectile All - 0 200 50 78 18 38 Total - - Click!

SP Skill Attacks

Weaver's Art: Beast
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
236236C 1200,800,400
1200,900,450
1200,1000,500
1200,1300,650
1200,2000,1000
- 5 All O 0 500/100 50 1+16 6,19 44 -43 Click!
236236D 1200,480,240x8
1200,540,270x8
1200,600,300x8
1200,780,390x8
1200,1200,600x8
- 5 All O 0 500/100 50 1+12 8,6,3x8 48 -59 Guard until end Click!
  • Attack continues until Labrys reaches the corner or comes into contact with the opponent

Awakened SP Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Weaver's Art: Breaking Wheel
214214C/D 90xN - 4 Projectile All O 0 0 50 1+15 99 100 Total +21 to +31 1-28 Click!
Brutal Impact
214214A 3000/3000/3000/3900/6000 0% 5 Body UB - 0 100 50 112+5 6 88 - 1-122 Guard Click!
214214B 4500/4500/4500/5850/9000 0% 5 Body UB - 0 100 50 175+5 6 88 - 1-185 Guard Click!

Instant Kill

Weaver's Art: Inquisition
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222CD K.O 0% 5 Projectile All - 0 100 50 1+59 - 115 Total - 1-79 Click!

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 5AA 5B, 2B 5C, 2C 5D Yes Yes Jump, Special, Super
5AA 5AAA - 5C, 2C 5D - - Special, Super
5AAA - - - - Yes - Special, Super
2A 2A three times 5B, 2B 5C, 2C 5D Yes Yes Special, Super
5B - - 5C, 2C 5D Yes Yes Special, Super
2B - 5B 5C, 2C 5D Yes - Jump, Special, Super
5C - - 2C 5D - Yes Special, Super
2C - - - 5D - - Special, Super
5D - - - 5DD - - Special, Super
5DD - - - - - - -
All-out Attack - - - - - - -
Sweep - - - - - - Special, Super
Air P Combo Table
A B C D Cancels
j.A - j.B j.C j.D Jump, Special
j.B - j.BB j.C j.D Jump, Special
j.BB - - j.C j.D Jump, Special
j.C - - - j.D Special
j.D - - - - -
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
Labrys doesn't have any attacks that fall under this category.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc