P4Arena/Labrys/Frame Data: Difference between revisions

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Revision as of 18:14, 9 October 2012

Normal Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 120/160/200/220/240 2.7% 3 Body All CJO 200 200 50 7 3 19 -7 - Click!
5AA 240/320/400/440/480 2% 4 Body All CO 0 100 50 13 3 15 -1 - Click!
5AAA 600/800/1000/1100/1200 13% 5 Body All CO 0 600 50 22 4 23 -8 - Click!
5B (No Charge) 600/800/1000/1100/1200 5.7%(7.5%) 5 Body All CO 300 100 1000 15 2 25 -8 - Click!
5B (Half Charge) 900/1200/1500/1650/1800 5.7% 5 Body All CO 300 100 1000 36-87 2 14 +8 - Click!
5B (Full Charge) 900/1200/1500/1650/1800 5.7% 5 Body All CO 2000 100 1000 120 2 25 -- - Click!
2A 160 2.5% 3 Leg L CO 500 100 50 7 2 14 -1 - Click!
2B (No Charge) 480/640/800/880/960 4.9% 5 Body All CJO 200 100 50 17 4 20 -5 8-20 Head Click!
2B (Charged) 720/960/1200/1320/1440 6.4% 5 Body All CJO 200 100 50 38 4 20 0 8-41 Head Click!
j.A 200 2.7% 2 Head HA CJO 200 100 50 9 4 8 - - Click!
j.B 360/480/600/660/720 4.2% 4 Head HA CJO 200 200 50 17 4 12 - - Click!
j.BB 480/640/800/880/960 3% 5 Head All CJO 200 100 50 13 6 22 - - Click!
Guard Cancel Attack 0 0% - - All - - - - - - Click!
All Out Attack 180/240/300/330/360 3.1% 5 Body H O 0 1000 10000 27 4 32 -17 17-27 Guard Click!
All Out Rush 180*N 1.6%*N 5 Body All O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 6.5% 4 Body All O 500 300 50 - - - - - Click!
All Out Finish (D) 1000 4% 5 Body All O 500 100 50 - - - - - Click!
Sweep 600/800/1000/1100/1200 5.7% 4 Leg L SO 300 100 50 15 3 20 -6 - Click!

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 300*1,150*3 4-Hit=4% 3 Projectile All CO 400 100 50 31 4.4,6.6 16 -3 - Click!
5D 300*2 - 3 Projectile All SO* 400 100 50 44 16 55 +9 - Click!
5D~D 200*5 - 2 Projectile All - 400 100 50 20 - - - - Click!
2C 500,250*2 3%,1%*2 3 Projectile All SO 300 100 50 28 2.2,14 14 -2 - Click!
j.C 300,150*3 3%,.6%*2 3 Projectile All SO 200 200 50 13 6,6,6 33 - - Click!
j.D 400*3 - 4 Projectile All O* 300 100 50 33 - 46 Total - - Click!

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0,840/0,1120/0,1400/0,1540/0,1680 0%,5.2% 4 Throw Throw O 0 700/100 50 5 3 19 - - Click!
Air Throw 0,900/0,1200/0,1500/0,1650/0,1800 0,5.5% 0.5/0.4/0.4/0.4/0.4 Throw Throw O 0 1000/100 1000/100 5 3 19 - - Click!

Furious Action

5th Gen Axe Slash
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
540/720/900/990/1080 5.3%(5.3%) 4 Body All U 900 100 50 26-56 4 42 -29 1-30~60 Guard Click!

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Chain Knuckle
236A 500 3.8% 3 Body All UO 500 100 50 20 8 36 -1 - Click!
236B 500 3.8% 3 Body All UO 500 100 50 24 14 40 -1 - Click!
236AB 500 0% 3 Body All UO 500 100 50 24 8 41 -1 9- 13 Projectile Invul Click!
Winch Dash
6 after Chain Knuckle hit or block - 0% - - - - - - - - - 30~32 Total - 1-13 Projectile Invul Click!

Pulls Labrys towards the opponent after Chain Knuckle hits them or is blocked.

Braking
4 during Winch Dash - 0% - - - - - - - - - 22 Total - - Click!

Stops Labrys's movement during Winch Dash.

Extra Attack
A during Winch Dash 480/640/800/880/960 5% 4 Head H O 200 400 50 22 4 12 +1 - Click!
B during Winch Dash 480/640/800/880/960 3% 4 Leg L UO 200 400 50 13 3 20 -6 - Click!
AB during Winch Dash 600/800/1000/1100/1200 0% 5 Body All UO 100 200 1000 11 4 19 -4 - Click!
Guillotine Axe
214A 180,280 (720)
240,384 (960)
300,480 (1200)
330,528 (1300)
360,576 (1320)
3%,1% 3,5 Body All, H UO 300 500 50 11 5(9)12 20 -5 - Click!
214B 180,480 (1200)
240,640 (1600)
300,800 (2000)
330,880 (2200)
360,960 (2400)
3%,3% 3,5 Body All, H UO 300 500 50 11 5(9)12 20 0 - Click!
214AB 180,384 (960)
240,512 (1280)
300,640 (1600)
330,704 (1760)
360,768 (1920)
0% 3,5 Body All, H SUO 300 500 1000 11 5(9)12 20 0 - Click!
Guillotine Aerial
j.214A 240,120,600 (800)
320,160,600 (800)
400,200,600 (800)
440,220,600 (800)
480,240,600 (800)
3%,1%,2% 3*2,5 Head, Body All, H, All UO 200/0 300/100 50 12 2(4)10 35 -13,-6 - Click!
j.214B 360,180,600 (800)
480,240,600 (800)
600,300,600 (800)
660,330,600 (800)
720,360,600 (800)
4%,1%,2% 3*2,5 Head, Body All, H, All UO 200/0 200/100 50 17 3(6)10 30 -8,-1 - Click!
j.214AB 300,150,600 (800)
400,200,600 (800)
500,250,600 (800)
550,275,600 (800)
600,300,600 (800)
0% 3*2,5 Head, Body All, H, All UO 200/0 300/100 50 17 2(4)10 25 -3,+4 - Click!
Weaver's Art: Sword
22A/B/C/D 300 3%,.8% 4 Projectile All - 0 200 50 78 18 38 Total - - Click!

SP Skill Attacks

Weaver's Art: Beast
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 1200,800,400
1200,900,450
1200,1000,500
1200,1300,650
1200,2000,1000
- 5 All O 0 500/100 50 1+16 6,19 44 -43 Click!
236236D 1200,480,240x8
1200,540,270x8
1200,600,300x8
1200,780,390x8
1200,1200,600x8
- 5 All O 0 500/100 50 1+12 8,6,3x8 48 -59 Click!

Awakened SP Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Weaver's Art: Breaking Wheel
214214C/D 90xN - 4 Projectile All O 0 0 50 1+15 99 100 Total +21 to +31 1-28 Click!
Brutal Impact
214214A 3000/3000/3000/3900/6000 0% 5 Body UB - 0 100 50 112+5 6 88 - 1-122 Guard Click!
214214B 4500/4500/4500/5850/9000 0% 5 Body UB - 0 100 50 175+5 6 88 - 1-185 Guard Click!

Instant Kill

Weaver's Art: Inquisition
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
K.O 0% 5 Projectile All - 0 100 50 1+59 - 115 Total - 1-79 Click!

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 5AA 5B, 2B 5C, 2C 5D Yes Yes Jump, Special, Super
5AA 5AAA - 5C, 2C 5D - - Special, Super
5AAA - - - - Yes - Special, Super
2A 2A three times 5B, 2B 5C, 2C 5D Yes Yes Special, Super
5B - - 5C, 2C 5D Yes Yes Special, Super
2B - 5B 5C, 2C 5D Yes - Jump, Special, Super
5C - - 2C 5D - Yes Special, Super
2C - - - 5D - - Special, Super
5D - - - 5DD - - Special, Super
5DD - - - - - - -
All-out Attack - - - - - - -
Sweep - - - - - - Special, Super
Air P Combo Table
A B C D Cancels
j.A - j.B j.C j.D Jump, Special
j.B - j.BB j.C j.D Jump, Special
j.BB - - j.C j.D Jump, Special
j.C - - - j.D Special
j.D - - - - -
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
Labrys doesn't have any attacks that fall under this category.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc