P4Arena/Miscellaneous: Difference between revisions

From Dustloop Wiki
Line 30: Line 30:


Persona reliant characters (like Elizabeth) should take advantage of this to get one more extra persona attack in!
Persona reliant characters (like Elizabeth) should take advantage of this to get one more extra persona attack in!
=Recognizing Invincibility=
[[File:P4ArenaEvasive_Action.png|Notice the white circle on Yosuke?]]
When your character is invincible and he goes through an enemy attack, you may notice that a white circle will appear. This is to show that the character was invincible.
Note that it doesn't always show, for example, ground throws vs airborne opponents won't show this circle.
----
----
{{Navbar-P4Arena}}
{{Navbar-P4Arena}}

Revision as of 22:52, 9 August 2012

Button Priority

Button priority in this game goes A > B > C > D.

For example:

  • pressing B + C would have your character perform a C.

Because there are so many commands that are 2 or 3 buttons, the rules for determining what command you get is simple: The command that uses the highest priority button wins. One More! Cancel has highest priority if available.

Examples:

  • Pressing A + B + D would execute a Furious Action (B+D) instead of an All Out Attack (A+B).
  • Pressing A + B + C + D would execute a burst (A+C+D), or if no burst is available, then a throw (C+D).

Hitting Two Opponents with the Same Attack

The same attack can hit two characters (the opponent and his persona) at the same time. Usually an attack's remaining active frames get converted to recovery frames after hitting an opponent. In this game the remaining active frames can still hit the other enemy!

This leads to visually strange situations like Narukami's 5B hitting the opponent's persona, then a moment later, the enemy jumps into the active frames and gets hit. This is further compounded by the fact that hitstop only applies to the attacker and the target, thus allowing the attack to hit the unaffected character with the active frames plus the hitstop frames!

Hitting two opponents this way does not remove two Persona Cards.

One More Cancel Run

Hold forward when doing a ground One More Cancel and your character will automatically begin running forward!

This is useful for combos where you need to get as close to your opponent as possible after a One More Cancel.

This trick does not work for backsteps or air dashes.

Using Persona During Persona Break

If you input an attack that uses your persona the instant the opponent hits your persona, your attack will still come out! This applies even if you opponent's attack would cause Persona Break. https://www.youtube.com/watch?v=_k8aHyWCTuo#t=1m14s

Persona reliant characters (like Elizabeth) should take advantage of this to get one more extra persona attack in!

Recognizing Invincibility

Notice the white circle on Yosuke? When your character is invincible and he goes through an enemy attack, you may notice that a white circle will appear. This is to show that the character was invincible.

Note that it doesn't always show, for example, ground throws vs airborne opponents won't show this circle.


Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc