P4Arena/Mitsuru Kirijo: Difference between revisions

From Dustloop Wiki
Line 790: Line 790:


'''Midscreen One More Burst, 100 SP, and Awakening required'''<br />
'''Midscreen One More Burst, 100 SP, and Awakening required'''<br />
5B > OMB, Mabufudyne, 5AAA > C Shard, [6B] > 2AB > B Coup Droit > C Shard, [6B] > [B Myriad Arrows (keep charging)], C Shard > D Shard, Release Myriad Arrows Kick > D Bufudyne
5B > OMB, Mabufudyne, 5AAA ~ C Shard, [6B] > 2AB > B Coup Droit ~ C Shard, [6B] > [B Myriad Arrows (keep charging)], C Shard > D Shard, Release Myriad Arrows Kick > D Bufudyne


=== Combo Videos ===
=== Combo Videos ===

Revision as of 18:55, 1 October 2012

Mitsuru Kirijo

Overview

Mitsuru Kirijo is

Health
9500
Strengths
Normals have good combination of range and speed. Excellent damage in the corner and all ground to air confirms.
Weaknesses
Nearly all attacks are disadvantage on block. Slower than average close-range normals. Requires meter on ground to ground confirms to get damage when not near the corner.
Movement Options
1 Double Jump/Airdash, Run-type Dash
Play-style
Mitsuru can pressure the opponents and control space from almost any range with her long range normals and her long range Persona attacks safely. Her damage is devastatingly high with a correct read on the opponent and she uses this threat to stop the opponent from pressing buttons, allowing her to do average to less than average damage combos without fear of counterattacks.

Move List

See also: Mitsuru Full Frame Data

Normal Attacks

5A
P4Arena Mitsuru 5A.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
300 3.1% All 7 1 21 -9 Click!

Mitsuru steps forward while stabbing. Has good range, but long recovery if not canceled into other attacks.

Opponents that can crouch under 5A when not next to Mitsuru: Naoto, Labrys, Shadow Labrys, Elizabeth, Chie, Kanji

5AA
P4Arena Mitsuru 5AA.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
000 1.1% All 5 4 22 -9 Click!

Won't combo at max 5A range, so be wary. Commonly canceled into 2AB, 2C, or A Coup Droit.

5AAA
P4Arena Mitsuru 5AAA.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
000 1.1% All 4 5 26 -14 Click!

Hits mid. Combo filler.

5AAAA
P4Arena Mitsuru 5AA.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
000 1.1% All 5 4 22 -9 Click!

Hits mid. Same as 5AA.

5AAAAA
P4Arena Mitsuru 5AAA.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
000 12.5% All 4 5 26 -14 Click!

Same as 5AAA, but gives a lot of meter and refills some of your Burst to boot!

5B
P4Arena Mitsuru 5B.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
no/partial charge 700 4.6% All 17-26 3 28 -12 4-16 foot Click!
max charge 910 5.3% All 27 3 28 -5 4-16 foot Click!

Can be used to avoid low attacks. Use this to make enemies fear mashing lows when close to you. Causes Fatal Counter. Fully charged 5B causes crumple on counter hit.

Speculated to have Foot Attribute invincibility very early on startup.

Can control where Mitsuru hops by holding left or right, even changing her trajectory mid-jump!

2A
P4Arena Mitsuru 2A.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
300 3.1% L 9 3 15 -7 Click!

Long range, but a bit slow. Can cancel into itself up to three times.

2B
P4Arena Mitsuru 2B.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
no/partial charge 500 3.8% AUB 11 3 31 -17 5-7 full

8-13 head

Click!
just frame release 1000 ? AUB 16 3 31 -17 5-7 full

8-18 head

Click!
max charge 650 4.4% AUB 17 3 31 -17 5-7 full

8-19 head

Click!

A bit slow, but is air unblockable and can be jump canceled even on block. Uncharged version is a strong anti air. Charged version is usually used in combos since it's free extra damage. If button is released the frame it becomes max charged, then the attack does 1000 damage instead of 650.

j.A
P4Arena Mitsuru jA.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
300 3.1% H 7 Click!

Far reaching rapier stab forward, great for air to air fights. If done near the ground, can run in and do 5AA > rest of combo.

j.B
P4Arena Mitsuru jB.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
no/partial charge 400 3.4% H 11 ~ ?? Click!
max charge 520 3.9% 17 Click!

Strong jump-in, but somewhat slow to start. Can be used as an instant overhead by pressing j.B while jumping upwards. Instant overhead j.B > OMC > j.B is common, deadly, and can lead to a full combo.

On air hit, knocks the opponent to the ground. If button is released the frame it becomes max charged, then the attack does 800 damage instead of 520.

j.B > j.C > C Bufula works of the following: crouching hit, counter hit, or fully charged j.B.

Guard Cancel Attack
P4Arena Mitsuru 5AAA.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
000 -- All Click!

High forward strike with autoguard. Same animation as 5AAA.

All Out Rush
P4Arena Mitsuru AOA.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
300*1,75*N
c:705(775)
d:392(431)
3.1%,1.6%*N
c:6.5%(6.5%)
d:4%(4%)
H 34 1 32 -15 Click!

Can control where Mitsuru hops by holding left or right, even changing her trajectory mid-jump!

Because of its slow startup and poor frame advantage, it's not used much in high level play without 50 meter for a One More Cancel. Even so, its utility is limited past a certain level of players.

Sweep
2A+B
P4Arena Mitsuru Sweep.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
normal 1100 6.0% L 21 Click!
feint 000 -- -- -- -- 25 Click!

Mitsuru crouches, moves forward and sweeps the opponent with her rapier. Can hold A+B to do a feint instead.

Used to go under mid attacks. Check out the hitbox!


Persona Attacks

5C Persona Required
P4Arena Mitsuru 5C.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
300, 60 * 14 3.5% for 3 hits
4.2% for 6 hits
6.8% for 9 hits
12.1% for 15 hits
All 17 Click!

Artemesia whips all around Mitsuru. Can hold C for more hits, up to 15 hits. 15th hit blows the opponent away and can combo afterwards. Only combos to the 15th hit in a few circumstances, so it's usually best to cancel it early into other normals or specials by the 6th hit.

5D Persona Required
P4Arena Mitsuru 5D.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5D 600 4.2% All 29 Click!
5D~D 000 0.2% All Click!

1st attack Freezes opponent, whiffs on ducking opponents. Has lots of startup and recovery so it can be heavily punished. Mostly used to try to stop the opponent from doing things from fullscreen (such as summoning Personas or throwing projectiles).

Can only be the first freeze in a combo, otherwise it just does normal hitstun. 2nd hit pulls the opponent in. Can combo afterwards on hit.

2C Persona Required
P4Arena Mitsuru 2C.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
- - -- Click!

Artemesia performs Marin Karin; a pink rose projectile that is unblockable, causes no hitstun, and slowly homes in on the opponent. Button can be held to increase tracking accuracy at cost of increasing startup. On projectile contact causes charm status. Projectile disappears after a while or if Mitsuru blocks or gets hit.

Mitsuru gains 24 SP from 2C if the opponent does not end Charm early.

2D Persona Required
P4Arena Mitsuru 2D.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
2D 600 4.2% All 25 Click!
2D~D 000 0.2% All Click!

1st attack Freezes opponent on hit. Mostly used in combos, but can also be used to hit opponents who like to stay in the far corner of the air. Can be used to side switch during a combo by doing 2DD, walk forward, 5AA > 5B > 2AB > B Coup Droit

Can only be the first freeze in a combo, otherwise it just does normal hitstun. 2nd hit pulls the opponent in. Can combo afterwards on hit.

j.C Persona Required
P4Arena Mitsuru jC.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
700 3.8% All 12 Click!

Artemisia whips above Mitsuru's head in a half circle motion. Has a very large hitbox. Can jump cancel on block. Can be used as a throw tech bait by setting up a throw, then do an immediate j.C to hit the opponent. Can also be used in air to air battles if the opponent comes is above you.

This attack stops Mitsuru's momentum until the attack is finished, and the hitbox above Mitsuru has startup of 16F

j.D Persona Required
P4Arena Mitsuru jD.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
j.D 600 4.2% All 25 Click!
j.D~D 000 0.2% All Click!

Gives frame advantage if done near the ground and the 2nd hit is delayed. Doesn't have as much range as 5D, but can be used to also stop the opponent from pressing buttons when far away.

1st attack Freezes opponent on hit. Can only be the first freeze in a combo, otherwise it just does normal hitstun. 2nd hit pulls the opponent in. Can combo afterwards on hit.


Throws

Ground Throw
C+D
P4Arena Mitsuru GroundThrow.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
1000 3.6% 5 Click!

Can be followed up in the corner with 5A or midscreen with a One More Cancel.

Air Throw
j.C+D
P4Arena Mitsuru AirThrow.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
1800 6.7% 4 Click!

Possible to follow up if the throw was a counter hit, or with One More Burst.


Furious Action

Getsu-ei
B+D air OK
P4Arena Mitsuru BD.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
1000 5.7% All 10 Click!

Mitsuru jumps in the air and attacks in a crescent shape. Invincible on startup, launches the opponent on hit, and hits all around her. On Counter hit can be super canceled into C Bufudyne.


Skill Attacks

Coup Droit
[4]6A/B
P4Arena Mitsuru CoupDroit.png
Can control how far she move by holding left or right.
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 1000 5.7% All 9 Click!
B 1500~2500 7.5%~11.3% All 20 Click!
SB 1200 - All 7 Click!

A is very fast, causes the opponent to fly backwards on air hit. Fast recovery, used as a means of approach. Can follow up with a combo on counter hit.


B version can hold the button to charge the attack for more damage. Causes ground slide, thus allowing you to combo afterwards if you are near the corner. Hold 3 when doing combos involving B Coup Droit in the corner to stay as close to the opponent as possible.


SB version is very fast, causes ground slide on air hit. Useful as a better version of A Coup Droit, but costs meter. Can be used to get a corner combo further from the corner compared to B version.

Bufula Persona Required
[2]8C/D
P4Arena Mitsuru Bufula.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 500 3.8% All 20 Click!
D 500, 250 * 2 5.7% for 3 hits All 52 Click!
SB 500, 250 * 4 - All 31 Click!

All versions disappear if Mitsuru blocks or is hit.


C Version is above Mitsuru's head and can be used as an anti jump-in tool, as well as a common move in her combos.


D version is a three hit projectile that starts in front of Mitsuru and slowly moves forward. Useful as an oki tool if you can knock the opponent down in front of you and cancel into D Bufula.


SB version is a five hit projectile that starts far in front of Mitsuru and slowly moves towards her. Commonly used after a midscreen B Coup Droit to pull the opponent towards you and gives you ample time to do a high-low mixup of 2A and rising j.B.


SP Skill Attacks

Myriad Arrows
236236A/B
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
A 150, 75 * 12, + kick - All Click!
B 150, 75 * 18, + kick - All Click!
Kick 800~4000 - All Click!

Mitsuru slashes 13~19 times incredibly quickly that causes a crumple state, then finishes it off with a very powerful kick that causes a wallbounce. The kick can be powered up by holding down the attack button, however delaying the kick for too long will give the opponent enough time to escape.

A fully charged kick will deal 4000 damage and cause crumple state, allowing you to combo into Bufudyne afterwards, but this will usually miss because of how slow it is. There is a combo involving the use of Mabufudyne to keep the opponent frozen while you charge you kick to max.

Last hit (the kick) has 50% minimum damage.

Bufudyne Persona Required
236236C/D
P4Arena Mitsuru Bufudyne.png
Need more damage? Add a Bufudyne
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
C 2500 - AUB Click!
D 3000 - AUB Click!

Commonly used in combos to add a bit of extra damage or to catch jumping opponents.

Invincible startup, air unblockable, freezes the opponent on hit. Can follow up with another Bufudyne in corner combos, but 2nd Bufudyne won't freeze, and the opponent will be able to tech almost immediately.


Awakened SP Skill Attacks

Mabufudyne Persona Required
214214C/D then C/D
P4Arena Mitsuru Mabufudyne.png
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
summon ice -- - Click!
per ice shard 400 All Click!

Artemisia creates 8 large shards of ice. Mitsuru can move and attack freely during the super, but loses access to other Persona related attacks. Pressing C will shoot two shards straight forward, pressing D will shoot all remaining shards with tracking.

Despite its useful applications for space control, approaching, frame traps, and oki, it is easy to end this super prematurely: hit the persona, hit Mitsuru, or don't fire a shot for about 3 seconds (speculated). The most practical use of this super is her very strong punish combos off of fatal counter, which can get upwards of 8k+ damage with the right amount of meter.


Instant Kill

Niflheim Persona Required
222C+D
P4Arena Mitsuru Niflheim.png
Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
K.O. - All Click!

Artemisia whips the opponent from the top of the screen. This attack homes in on the opponent's location and can be blocked High or Low.

Mitsuru is invincible during the attack's startup, but is vulnerable during the recovery.

On hit Artemisia grabs the opponent, and pulls them high into the air. Held in place by a chain, Artemisia then whips the opponent numerous times forming a giant spiked ice crystal around the opponent, which Mitsuru then fiercely stabs, bursting the ice into thousands of pieces.



Strategy

Offense

Defense

Combos

  • charged normals will be denoted by "[]" (ex: [4B]).
  • Damage may vary depending on using perfect frame releases on charged 2B, j.B and Myriad Arrows Kick.

Midscreen

Basic Standing Hit Combo
5AA > 6B > 5C (6) > A Coup Droit
1630 damage, +12 SP

Basic Standing Hit Combo With Super, 38 SP required
5AA > 6B > 5C (6) > A Coup Droit > B Myriad Arrows
2770 damage, -38 SP

Counter Hit 5A
5A > 2AB > B Coup Droit
???? damage, ??? SP

Anti Air Combo
5AA > 5B > 2B > 2D, 6B > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
3371 damage, +30 SP

Counter Hit or Crouching 5B
5B > 2AB > B Coup
2478 damage, +14 SP

Counter Hit j.C
j.C, [5B] > [2B] > 2D, [6B] > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
4185 damage, +35 SP

j.D Combo
j.DD, C Bufula, 6B > 2B > 2DD, 4B > 2AB > D Bufula
D Bufula does not combo and is for oki
2460 damage, +21 SP

5D Combo
5DD, [4B] > [2B] > 2DD, [4B] > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
3574 damage, +33 SP

Instant overhead j.B, Crouching opponent, 50SP required, spacing dependant
j.B > OMC > j.B > j.C, C Bufula, 5B > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
3218 damage, -50 SP

Counter Hit Air Throw
Air throw, 66[6B] > [2B] > 2D, [5B] > 2AB > C Bufula, [5B] > 2AB > B Coup Droit
4739 damage, +37 SP

Counter Hit 5A, 25 SP, Slightly less than half screen to corner.
5A > 2AB > SB Coup Droit, 2AB > B Coup Droit, 2A > 2B > C Bufula, [5B] > 2AB > A Coup Droit
4.1k damage, ?? SP
Hold forward when doing SB Coup Droit, but begin charging back approximately halfway through the animation

Corner

Crouching Only, 16 SP required
5AA > 6B > 2AB > B Coup Droit, 2A > 2B > 2D, [4B] > 2AB > C Bufula, [5B] > Bufudyne
4445 Damage, -34 SP


Crouching Only
5AA > 6B > 2AB > B Coup Droit, 2A > 2B > 2D, [4B] > 2AB > C Bufula, [4B] > B Coup Droit
3800 Damage, +40 SP


Throw, 25 SP required
Throw > 5AA > 5B > 2AB > B Coup Droit, 2B > C Bufula, [5B] > Bufudyne
3546 Damage, -25 SP


5B Fatal Counter
5B > 2AB > B Coup Droit, 2A > 4B > 5C (15 Hits) > 2C, 5B > [2B] > 2D, [5B] > 2AB > C Bufula, [4B] > B Coup Droit
???? damage, +?? SP
Also works starting from 2AB Fatal Counter.


Air Throw Counter Hit
Air Throw, [5B]> 2AB > B Coup Droit, 2A > 2B > C Bufula, [5B]> 2AB > A Coup Droit
4799 damage, +38 SP


Big Punish Combos

Midscreen 5B Fatal Counter, 42 SP required
5B > 2AB > OMC, 6B > [2B] > 2D, [5B] > 5C (15) > 5DD, [4B] > 2AB > B Coup Droit
4740 damage, -50 SP


Corner [5B] Fatal Counter
[5B] > 2C, [5B]> 2AB > B Coup Droit, 2A > 4B > 5C (15 Hits)> 2C, 6B > [2B] > 2D, [4B] > 2AB > A Coup Droit
5700 damage, +85 SP with Charm still active
first 2C is purely for SP gain and is not required.
Can replace last two hits with C Bufudyne for 6170 damage


Corner 5B/2AB Fatal Counter, 150 SP, and Awakening required
5B > 2AB > B Coup, 2A > 4B > 5C (15 Hits) > Mabufudyne, 2A > [2B] > C Shard, [5B] > 2AB > C Shard, [B Myriad Arrows (keep charging)], C Shard, D Shard > Release Myriad Arrows Kick > D Bufudyne
8246 damage, -150 SP
Can skip D Bufudyne to deal 7346 damage and save 50 SP


Midscreen One More Burst, 100 SP, and Awakening required
5B > OMB, Mabufudyne, 5AAA ~ C Shard, [6B] > 2AB > B Coup Droit ~ C Shard, [6B] > [B Myriad Arrows (keep charging)], C Shard > D Shard, Release Myriad Arrows Kick > D Bufudyne

Combo Videos

3 part combo tutorial series

http://www.youtube.com/playlist?list=PLmvZt7egaTbIxrxffRanuhWjAE-ksgylX


Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc