P4Arena/Mitsuru Kirijo/Frame Data

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Normal Attacks

Persona Attacks

Furious Action

Skill Attacks

SP Skill Attacks

Instant Kill

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 5AA 5B, 2B 5C, 2C 5D, 2D Yes Yes Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D Yes Yes Special
5AAA 5AAAA 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5AAAA 5AAAAA 5B, 2B 5C, 2C 5D, 2D Yes Yes Special
5AAAAA - - - - Yes - Jump, Special
2A 2A three times 5B, 2B 5C, 2C 5D, 2D Yes Yes Special
5B - 2B 5C, 2C 5D, 2D Yes Yes Special
2B - 5B 5C, 2C 5D, 2D Yes Yes Jump, Special
5C - 5B, 2B 2C 5D, 2D Yes Yes Special
2C - - - - - - -
5D - - - 5DD - - -
2D - - - 2DD - - -
All-out Attack - - - - - - -
Sweep - - 2C - - - Special
Air P Combo Table
A B C D Cancels
j.A - j.B j.C j.D Jump, Special
j.B - - j.C j.D Special
j.C - - - j.D Jump, Special
j.D - - - j.DD -
  • 5C is cancelable from the third hit onwards. Cancels will come out on every third hit.
For example, inputting 5C > 5B on the 4th hit will cause the 5B to activate on the 6th hit.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 5B > 5C > 5B does not work, but 5B > 5C > 2B > 5B does work.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc