Health: 8,000
Combo Rate: 50%
Movement Options: 1 Double Jump/Airdash, Dash type: Run
Backdash Time: 23
Backdash Invincibility: 1-6
- All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version
|
Damage
|
SP Gain
|
Level
|
Attribute
|
Guard
|
Cancel
|
P1
|
P2
|
SMP
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Invuln
|
Hitbox
|
5A
|
190
|
|
2
|
Body
|
All
|
CJO
|
200
|
200
|
50
|
7
|
3
|
19
|
-9
|
|
Click!
|
5AA
|
380
|
|
3
|
Body
|
All
|
CO
|
0
|
100
|
50
|
13
|
3
|
15
|
-3
|
|
Click!
|
5AAA
|
950
|
|
5
|
Body
|
All
|
CO
|
000
|
600
|
50
|
22
|
4
|
23
|
-8
|
|
Click!
|
5B
|
950
|
|
3
|
Body
|
All
|
CO
|
300
|
200
|
50
|
15
|
2
|
19
|
-6
|
|
Click!
|
|
2A
|
152
|
|
3
|
Foot
|
L
|
CO
|
500
|
100
|
50
|
7
|
2
|
14
|
-1
|
|
Click!
|
2B
|
760
|
|
5
|
Body
|
AUB
|
C(J)O
|
200
|
100
|
50
|
25
|
4
|
20
|
-4
|
Head 7-28
|
Click!
|
j.A
|
190
|
|
3
|
Head
|
H
|
CJO
|
200
|
100
|
50
|
9
|
4
|
12
|
-1
|
|
Click!
|
j.B
|
570
|
|
3
|
Head
|
H
|
CJO
|
100
|
100
|
50
|
17
|
4
|
12
|
-1
|
|
Click!
|
|
j.BB
|
760
|
|
4
|
Body
|
All
|
JSO
|
200
|
100
|
50
|
13
|
6
|
22
|
|
|
Click!
|
Guard Cancel Attack
|
000
|
|
4
|
Body
|
All
|
O
|
1000
|
100
|
50
|
18
|
4
|
24
|
-24
|
1-22 Unthrowable Autoguard
|
Click!
|
All Out Attack
|
285
|
|
5
|
Body
|
H
|
O
|
3000
|
1000
|
10000
|
27
|
3
|
31
|
-17
|
17-30 Autoguard
|
Click!
|
All Out Rush
|
171×N
|
|
5
|
Body
|
All
|
O
|
500
|
100
|
50
|
|
|
|
|
|
Click!
|
All Out Finish (C)
|
1710
|
|
4
|
Body
|
All
|
O
|
500
|
300
|
50
|
|
|
|
|
|
Click!
|
- Forces Fatal status on normal hit if All Out Rush did 15 hits
|
All Out Finish (D)
|
950
|
|
5
|
Body
|
All
|
O
|
500
|
100
|
50
|
|
|
|
|
|
Click!
|
- Forces Fatal status on normal hit if All Out Rush did 15 hits
- Corner Bounces if All Out Rush did 15 hits
|
Sweep
|
950
|
|
4
|
Foot
|
L
|
O
|
300
|
100
|
50
|
15
|
3
|
20
|
-6
|
|
Click!
|
Persona Attacks
At all times, Asterius has autoguard against moves with 400 or less base damage. If Shadow Labrys blocks, Asterius will stop doing any moves it's doing, except 8C (while underground only), SB skills, and Titanomachia.
Version
|
Damage
|
SP Gain
|
Level
|
Attribute
|
Guard
|
Cancel
|
P1
|
P2
|
SMP
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Invuln
|
Hitbox
|
Guillotine Axe
|
214A
|
285, 608[1520] (893)
|
|
3, 4
|
Body, Head
|
All, H
|
UO
|
300
|
500
|
50
|
11
|
5 (9) 12
|
20
|
-7
|
|
Click!
|
214B
|
285, 912[2280] (1197)
|
|
3, 5
|
Body, Head
|
All, H
|
UO
|
300
|
500
|
50
|
18
|
5 (9) 12
|
20
|
0
|
|
Click!
|
214AB
|
285, 760[1900] (1045)
|
|
3, 5
|
Body, Head
|
All, H
|
SO
|
300
|
500
|
50
|
18
|
5 (9) 12
|
20
|
-5
|
|
Click!
|
- Damage values in [ ] refer to when only second attack hits
|
Guillotine Aerial
|
214A
|
380×2, 570[760] (798)
|
|
3, 3, 5
|
(Head+Body)×2, Body
|
All, H, All
|
UO
|
200, 0
|
300, 100
|
50
|
12
|
2 (4) until landing, 6
|
39
|
-13[-6]
|
|
Click!
|
214B
|
570×2, 570[760] (1083)
|
|
3, 3, 5
|
(Head+Body)×2, Body
|
All, H, All
|
UO
|
200, 0
|
300, 100
|
50
|
17
|
3 (6) until landing, 6
|
34
|
-8[-1]
|
|
Click!
|
214AB
|
475×2, 570[760] (940)
|
|
3, 3, 5
|
(Head+Body)×2, Body
|
All, H, All
|
UO
|
200, 0
|
300, 100
|
50
|
12
|
2 (4) until landing, 6
|
29
|
-3[+4]
|
|
Click!
|
- Values in [ ] for Damage and Frame Advantage refer to when only the last attack hits after being active for an unspecified amount of time
|
Buffalo Hammer
|
214C
|
1520
|
|
5
|
Body
|
All
|
|
0
|
1000
|
50
|
94
|
6
|
166f total duration
|
|
|
Click!
|
214D
|
2280
|
|
5
|
Body
|
All
|
|
0
|
1000
|
50
|
94
|
6
|
183f total duration
|
|
|
Click!
|
214CD
|
1900
|
|
5
|
Body
|
All
|
|
0
|
1000
|
50
|
94
|
6
|
183f total duration
|
|
|
Click!
|
Earthquake
|
285
|
|
2
|
Projectile
|
L
|
|
0
|
1000
|
50
|
+1
|
1
|
|
|
|
Click!
|
- Earthquake starts up 1F after Buffalo Hammer (the attack itself)
|
Flames of Hades
|
236C
|
190×6, 950 (1615)
|
|
5
|
Projectile
|
All
|
|
0
|
500
|
50
|
101
|
5,5,5,5,5,5(11)30
|
203f total duration
|
|
|
Click!
|
236D
|
190×6, 950 (1615)
|
|
5
|
Projectile
|
All
|
|
0
|
500
|
50
|
115
|
5,5,5,5,5,5(11)30
|
181f total duration
|
|
|
Click!
|
236CD
|
190×6, 950 (1615)
|
|
5
|
Projectile
|
All
|
|
0
|
500
|
50
|
125
|
5,5,5,5,5,5(11)30
|
224f total duration
|
|
|
Click!
|
Massive Slaughter
|
[4]6C
|
0, 7600×5 (2280)
|
|
0, 5
|
Grab
|
Grab
|
|
0
|
1600, 100
|
50
|
63
|
8
|
|
|
|
Click!
|
[4]6D
|
0, 760×5 (2280)
|
|
0, 5
|
Grab
|
Grab
|
|
0
|
1600, 100
|
50
|
81
|
8
|
|
|
|
Click!
|
[4]6CD
|
0, 760×5 (2280)
|
|
0, 5
|
Grab
|
Grab
|
|
0
|
1600, 100
|
50
|
35
|
8
|
|
|
|
Click!
|
Awakened SP Skill Attacks
Version
|
Damage
|
SP Gain
|
Level
|
Attribute
|
Guard
|
Cancel
|
P1
|
P2
|
SMP
|
Startup
|
Active
|
Recovery
|
Static Diff
|
Invuln
|
Hitbox
|
Brutal Impact
|
214214A
|
2850
|
|
5
|
Body
|
All
|
|
0
|
1000
|
50
|
25+5
|
6
|
62
|
-49
|
1-(10 after flash) Unthrowable Autoguard
|
Click!
|
214214B
|
4275
|
|
5
|
Body
|
All
|
|
0
|
1000
|
50
|
127+5 (minimum)
|
6
|
88
|
-75
|
1-(10 after flash) Unthrowable Autoguard
|
-
|
Titanomachia
|
214214C/D
|
|
|
|
|
|
|
|
|
|
|
|
27 total (or until landing)
|
|
|
Click!
|
End
|
3230
|
|
5
|
Projectile
|
All
|
|
1000
|
1000
|
50
|
Flash+20
|
1
|
|
|
|
Click!
|
P Combo System
Ground P Combo Table
|
A |
B |
All-out Attack |
Sweep |
Cancels
|
5A
|
5AA |
5B, 2B |
Yes |
Yes |
Jump, Special
|
5AA
|
5AAA |
5B, 2B |
Yes |
Yes |
Special
|
5AAA
|
- |
- |
Yes |
- |
Special
|
2A
|
- |
5B, 2B |
Yes |
Yes |
Special
|
5B
|
- |
2B |
Yes |
Yes |
Special
|
2B
|
- |
5B |
Yes |
Yes |
Jump, Special
|
All-out Attack
|
- |
- |
- |
- |
-
|
Sweep
|
- |
- |
- |
- |
-
|
Air P Combo Table
|
A |
B |
Cancels
|
j.A
|
- |
j.B |
Jump, Special
|
j.B
|
- |
j.BB |
Jump, Special
|
j.BB
|
- |
- |
Jump, Special
|
- Black = On Hit or Block
- Red = On Hit only
- Green = Available on whiff
- Blue = can be done twice per string, but can not go from X > Y > X
- Shadow Labrys doesn't have any attacks that fall under this category.
- Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)