P4Arena/Shadow Labrys/Frame Data: Difference between revisions

From Dustloop Wiki
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===''Normal Attacks''===
===''Normal Attacks''===
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_5A.png
|image2=P4Arena_ShLabrys_5AA.png
|image3=P4Arena_ShLabrys_5AAA.png
|name=5A
|name=5A
|data=
|data=
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  |staticDiff=-9
  |staticDiff=-9
  |hitbox=ShadowLabrys/5A
  |hitbox=ShadowLabrys/5A
  |description=Shadow Labrys swings the axe in a short range, but fairly fast attack. Staple normal for tons of combos. Jump Cancelable. Does not chain into 2A. Chain to 5B does not combo except on counterhit or air hit.
  |description=
  }}
  }}
  {{AttackData-P4M
  {{AttackData-P4M
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  |staticDiff=-3
  |staticDiff=-3
  |hitbox=ShadowLabrys/5AA
  |hitbox=ShadowLabrys/5AA
  |description=Shadow Labrys follows up the first attack with a horizontal swing of her axe. Lifts the opponent slightly off the ground.
  |description=  
  }}
  }}
  {{AttackData-P4M
  {{AttackData-P4M
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  |staticDiff=-8
  |staticDiff=-8
  |hitbox=ShadowLabrys/5AAA
  |hitbox=ShadowLabrys/5AAA
  |description=Shadow Labrys swings the axe in an upward crescent, hitting very high up into the air. Launches the opponent upwards. Useful for combos.
  |description=  
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_5B.png
|name=5B
|name=5B
|data=
|data=
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  |hitbox=ShadowLabrys/5B
  |hitbox=ShadowLabrys/5B
  |description=
  |description=
Sweeps the axe in front of Labrys. Big poke, but somewhat slow. However, its recovers is fair, after it becomes active, making it safe as a distance poke against most characters. Chainable to 2B. Fatal counters, making it a good punish starter.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_2A.png
|name=2A
|name=2A
|data=
|data=
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  |staticDiff=-1
  |staticDiff=-1
  |hitbox=ShadowLabrys/2A
  |hitbox=ShadowLabrys/2A
  |description=A very fast low hitting strike. Has very short range. Does not cancel into itself. Along with 5A, it's one of her fastest normals, but unlike 5A, it combos to 5B, and the 2A 5B 2AB series is a staple low chain. A useful tool for mixups, frame traps, and the like.      
  |description=     
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_2B.png
|name=2B
|name=2B
|data=
|data=
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  |invuln=Head 7-28
  |invuln=Head 7-28
  |hitbox=ShadowLabrys/2B
  |hitbox=ShadowLabrys/2B
  |description=Axe sweeps a large arc above Labrys, and she is also lower to the ground during this so it is a very strong anti-air. However, it is very slow to start up. Jump cancelable only on hit, but is chainable to 5B. Fatal counters.
  |description=
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_jA.png
|name=j.A
|name=j.A
|data=
|data=
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  |recovery=12
  |recovery=12
  |staticDiff=-1
  |staticDiff=-1
  |description=Slanted downward kick. Jump cancelable. Can cross up. Pretty weak, but fast, and cancels to j.B.  
  |description=   
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_jB.png
|name=j.B
|name=j.B
|data=
|data=
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  |staticDiff=-1
  |staticDiff=-1
  |hitbox=ShadowLabrys/j.B
  |hitbox=ShadowLabrys/j.B
  |description=Swings axe up from below, hitting around Labrys in the shape of a "J". Fairly fast, can be easily used as crossup. Due to the combination of amazing hitbox, speed, and damage, this normal becomes a staple attack that Shadow Labrys can use for all sorts of reasons. Jump cancelable.
  |description=
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_jBB.png
|name=j.BB
|name=j.BB
|data=
|data=
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  |recovery=22
  |recovery=22
  |hitbox=ShadowLabrys/j.BB
  |hitbox=ShadowLabrys/j.BB
  |description=Followup to j.B, swings axe horizontally across. Causes wall bounce. Jump cancellable. 9 frames of landing recovery if not cancelled or recovering in air.
  |description=


  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_5AAA.png
|name=[[Gauges (P4Arena)#Guard Cancel Attack|Guard Cancel Attack]]
|name=[[Gauges (P4Arena)#Guard Cancel Attack|Guard Cancel Attack]]
|data=
|data=
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  |staticDiff=-24
  |staticDiff=-24
  |hitbox=ShadowLabrys/5AAA
  |hitbox=ShadowLabrys/5AAA
  |description=Based on her 5AAA normal. Can combo through with 2C or with One More! Cancel, but a combo off of Guard Cancel Attack can never kill an opponent.
  |description=


  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_AOA.png
|name=[[Offense (P4Arena)#All Out Attack|All Out Attack]]
|name=[[Offense (P4Arena)#All Out Attack|All Out Attack]]
|input=A+B
|input=A+B
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  |invuln=
  |invuln=
  |hitbox=ShadowLabrys/AB
  |hitbox=ShadowLabrys/AB
  |description=A huge overhead swing that has very large range.
  |description=
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=P4Arena_ShLabrys_Sweep.png
|name=Sweep
|name=Sweep
|input=2A+B
|input=2A+B
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  |staticDiff=-6
  |staticDiff=-6
  |hitbox=ShadowLabrys/2AB
  |hitbox=ShadowLabrys/2AB
  |description=Shadow Labrys slides forward a little while sweeping her axe low in front of her. Bad on block, but usually safe if spaced well or they don't instant block. Not special or super cancellable.
  |description=
  }}
  }}
}}
}}

Revision as of 03:40, 1 May 2014

System Data

Health: 8,000

Combo Rate: 50%

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: 23

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

5A
Version Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
5A 190 All CJO 7 3 19 -9 Body - Click!
5AA 380 All CO 13 3 15 -3 Body - Click!
5AAA 950 All CO 22 4 23 -8 Body - Click!
5B
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
950 All CO 15 2 19 -6 Body - Click!
2A
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
152 L CO 7 2 14 -1 Foot - Click!
2B
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
760 AUB C(J)O 25 4 20 -4 Body Head 7-28 Click!
j.A
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
190 H CJO 9 4 12 -1 Head - Click!
j.B
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
570 H CJO 17 4 12 -1 Head - Click!
j.BB
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
760 All JSO 13 6 22 - Body - Click!
Guard Cancel Attack
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
000 All O 18 4 24 -24 Body 1-22 Unthrowable Autoguard Click!
All Out Attack
A+B
Version Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
All Out Attack 285 H O 27 3 31 -17 Body 17-30 Autoguard Click!
All Out Rush 171×N All O - - - - Body - Click!
All Out Finish (C) 1710 All O - - - - Body - Click!
All Out Finish (D) 950 All O - - - - Body - Click!
Sweep
2A+B
Damage Guard Cancel Startup Active Recovery Static Diff Attribute Invul Hitbox
950 L O 15 3 20 -6 Foot - Click!

Persona Attacks

At all times, Asterius has autoguard against moves with 400 or less base damage. If Shadow Labrys blocks, Asterius will stop doing any moves it's doing, except 8C (while underground only), SB skills, and Titanomachia.

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 1900 5 Body All 0 800 50 65 6 158 total duration 13 hitstop + 28 blockstun Click!
5D / 2D 000 Click!
2C 475×5 (1423) 3 Body All 0 500 50 42 36 150 total duration Click!
8C 1900 5 Body All 0 1000 50 113 8 182 total duration 13 hitstop + 28 blockstun Click!

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0, 760 0, 4 Grab Grab O 0 1200, 100 50 5 3 19 Click!
Air Throw 0, 1425 0, 4 Grab Grab O 0 1000, 100 50 5 3 19 Click!

Furious Action

5th Gen Axe Slash
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD 855 4 Body H/L/A U 900 100 50 15 4 42 -29 1-18 Unthrowable Autoguard Click!

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Guillotine Axe
214A 285, 608[1520] (893) 3, 4 Body, Head All, H UO 300 500 50 11 5 (9) 12 20 -7 Click!
214B 285, 912[2280] (1197) 3, 5 Body, Head All, H UO 300 500 50 18 5 (9) 12 20 0 Click!
214AB 285, 760[1900] (1045) 3, 5 Body, Head All, H SO 300 500 50 18 5 (9) 12 20 -5 Click!
  • Damage values in [ ] refer to when only second attack hits
Guillotine Aerial
214A 380×2, 570[760] (798) 3, 3, 5 (Head+Body)×2, Body All, H, All UO 200, 0 300, 100 50 12 2 (4) until landing, 6 39 -13[-6] Click!
214B 570×2, 570[760] (1083) 3, 3, 5 (Head+Body)×2, Body All, H, All UO 200, 0 300, 100 50 17 3 (6) until landing, 6 34 -8[-1] Click!
214AB 475×2, 570[760] (940) 3, 3, 5 (Head+Body)×2, Body All, H, All UO 200, 0 300, 100 50 12 2 (4) until landing, 6 29 -3[+4] Click!
  • Values in [ ] for Damage and Frame Advantage refer to when only the last attack hits after being active for an unspecified amount of time
Buffalo Hammer
214C 1520 5 Body All 0 1000 50 94 6 166f total duration Click!
214D 2280 5 Body All 0 1000 50 94 6 183f total duration Click!
214CD 1900 5 Body All 0 1000 50 94 6 183f total duration Click!
Earthquake 285 2 Projectile L 0 1000 50 +1 1 Click!
  • Earthquake starts up 1F after Buffalo Hammer (the attack itself)
Flames of Hades
236C 190×6, 950 (1615) 5 Projectile All 0 500 50 101 5,5,5,5,5,5(11)30 203f total duration Click!
236D 190×6, 950 (1615) 5 Projectile All 0 500 50 115 5,5,5,5,5,5(11)30 181f total duration Click!
236CD 190×6, 950 (1615) 5 Projectile All 0 500 50 125 5,5,5,5,5,5(11)30 224f total duration Click!
Massive Slaughter
[4]6C 0, 7600×5 (2280) 0, 5 Grab Grab 0 1600, 100 50 63 8 Click!
[4]6D 0, 760×5 (2280) 0, 5 Grab Grab 0 1600, 100 50 81 8 Click!
[4]6CD 0, 760×5 (2280) 0, 5 Grab Grab 0 1600, 100 50 35 8 Click!

SP Skill Attacks

Challenge Authority
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
236236C 2280 5 Body All 500 500 50 1+14 6 98 (or until landing) -25 1-76 Click!
236236D 2470 5 Body All 500 500 50 1+30 6 77 (or until landing) -4 1-93 Click!

Awakened SP Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Brutal Impact
214214A 2850 5 Body All 0 1000 50 25+5 6 62 -49 1-(10 after flash) Unthrowable Autoguard Click!
214214B 4275 5 Body All 0 1000 50 127+5 (minimum) 6 88 -75 1-(10 after flash) Unthrowable Autoguard -
Titanomachia
214214C/D 27 total (or until landing) Click!
End 3230 5 Projectile All 1000 1000 50 Flash+20 1 Click!

Instant Kill

Labyrinthos Gate
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222A+B (Activation) -- 19f total 1-19 Click!
222AB (Throw) K.O. Grab 37 2 29 29-38 Click!

P Combo System

Ground P Combo Table
A B All-out Attack Sweep Cancels
5A 5AA 5B, 2B Yes Yes Jump, Special
5AA 5AAA 5B, 2B Yes Yes Special
5AAA - - Yes - Special
2A - 5B, 2B Yes Yes Special
5B - 2B Yes Yes Special
2B - 5B Yes Yes Jump, Special
All-out Attack - - - - -
Sweep - - - - -
Air P Combo Table
A B Cancels
j.A - j.B Jump, Special
j.B - j.BB Jump, Special
j.BB - - Jump, Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
Shadow Labrys doesn't have any attacks that fall under this category.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc