P4Arena/Shadow Labrys/Frame Data

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System Data

Health: 8,000

Combo Rate: 50%

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: 23

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 2 Body All JSpSO 200 200 50 7 3 19 -9 -
5AA 400 3 Body All SpSO 0 100 50 12 3 15 -3 -
5AAA 800 5 Body All SpSO 000 400 50 17 4 23 -8 -
5B 700 3 Body All SpSO 300 100 50 13 2 21 -8 -
  • Fatal Counter
2A 160 3 Foot L SpSO 500 100 50 7 2 14 -3 -
2B 800 5 Body AUB (J)SpSO 200 100 50 20 4 25 -12 -
j.A 200 3 Head H JSpSO 200 100 50 9 4 12 - -
j.B 600 3 Head H JSpSO 200 100 50 15 4 14 - -
  • Fatal Counter
j.BB 800 4 Head All JSpSO 200 100 50 13 6 22 - -
j.2B 800 4 Head H JSpSO 200 100 500 13 4 25 - -
Guard Cancel Attack - - - - - - - - - - - - -
All Out Attack 300 5 Body H O 0 1000 10000 - - - -17 -
All Out Rush 200×N 5•3 Body All O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body All O 500 300 50 - - - - -
  • Forces Fatal status on normal hit
All Out Finish (D) 1000 5 Body All JSpSOD 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 17 hits
  • Corner Bounces if All Out Rush did 17 hits
Sweep 1000 4 Foot L O 300 100 50 15 3 20 -6 -

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  • Frame Data is for moves cancelled by a dash

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Persona Attacks

At all times, Asterius has autoguard against moves with 400 or less base damage. If Shadow Labrys blocks, Asterius will stop doing any moves it's doing, except 8C (while underground only), SB skills, and Titanomachia.

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 1900 5 Body All 0 800 50 65 6 158 total duration 13 hitstop + 28 blockstun Click!
5D / 2D 000 Click!
2C 475×5 (1423) 3 Body All 0 500 50 42 36 150 total duration Click!
8C 1900 5 Body All 0 1000 50 113 8 182 total duration 13 hitstop + 28 blockstun Click!

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0, 760 0, 4 Grab Grab O 0 1200, 100 50 5 3 19 Click!
Air Throw 0, 1425 0, 4 Grab Grab O 0 1000, 100 50 5 3 19 Click!

Furious Action

5th Gen Axe Slash
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD 855 4 Body H/L/A U 900 100 50 15 4 42 -29 1-18 Unthrowable Autoguard Click!

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Guillotine Axe
214A 285, 608[1520] (893) 3, 4 Body, Head All, H UO 300 500 50 11 5 (9) 12 20 -7 Click!
214B 285, 912[2280] (1197) 3, 5 Body, Head All, H UO 300 500 50 18 5 (9) 12 20 0 Click!
214AB 285, 760[1900] (1045) 3, 5 Body, Head All, H SO 300 500 50 18 5 (9) 12 20 -5 Click!
  • Damage values in [ ] refer to when only second attack hits
Guillotine Aerial
214A 380×2, 570[760] (798) 3, 3, 5 (Head+Body)×2, Body All, H, All UO 200, 0 300, 100 50 12 2 (4) until landing, 6 39 -13[-6] Click!
214B 570×2, 570[760] (1083) 3, 3, 5 (Head+Body)×2, Body All, H, All UO 200, 0 300, 100 50 17 3 (6) until landing, 6 34 -8[-1] Click!
214AB 475×2, 570[760] (940) 3, 3, 5 (Head+Body)×2, Body All, H, All UO 200, 0 300, 100 50 12 2 (4) until landing, 6 29 -3[+4] Click!
  • Values in [ ] for Damage and Frame Advantage refer to when only the last attack hits after being active for an unspecified amount of time
Buffalo Hammer
214C 1520 5 Body All 0 1000 50 94 6 166f total duration Click!
214D 2280 5 Body All 0 1000 50 94 6 183f total duration Click!
214CD 1900 5 Body All 0 1000 50 94 6 183f total duration Click!
Earthquake 285 2 Projectile L 0 1000 50 +1 1 Click!
  • Earthquake starts up 1F after Buffalo Hammer (the attack itself)
Flames of Hades
236C 190×6, 950 (1615) 5 Projectile All 0 500 50 101 5,5,5,5,5,5(11)30 203f total duration Click!
236D 190×6, 950 (1615) 5 Projectile All 0 500 50 115 5,5,5,5,5,5(11)30 181f total duration Click!
236CD 190×6, 950 (1615) 5 Projectile All 0 500 50 125 5,5,5,5,5,5(11)30 224f total duration Click!
Massive Slaughter
[4]6C 0, 7600×5 (2280) 0, 5 Grab Grab 0 1600, 100 50 63 8 Click!
[4]6D 0, 760×5 (2280) 0, 5 Grab Grab 0 1600, 100 50 81 8 Click!
[4]6CD 0, 760×5 (2280) 0, 5 Grab Grab 0 1600, 100 50 35 8 Click!

SP Skill Attacks

Challenge Authority
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
236236C 2280 5 Body All 500 500 50 1+14 6 98 (or until landing) -25 1-76 Click!
236236D 2470 5 Body All 500 500 50 1+30 6 77 (or until landing) -4 1-93 Click!

Awakened SP Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Brutal Impact
214214A 2850 5 Body All 0 1000 50 25+5 6 62 -49 1-(10 after flash) Unthrowable Autoguard Click!
214214B 4275 5 Body All 0 1000 50 127+5 (minimum) 6 88 -75 1-(10 after flash) Unthrowable Autoguard -
Titanomachia
214214C/D 27 total (or until landing) Click!
End 3230 5 Projectile All 1000 1000 50 Flash+20 1 Click!

Instant Kill

Labyrinthos Gate
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222A+B (Activation) -- 19f total 1-19 Click!
222AB (Throw) K.O. Grab 37 2 29 29-38 Click!

P Combo System

Ground P Combo Table
A B All-out Attack Sweep Cancels
5A 5AA 5B, 2B Yes Yes Jump, Special
5AA 5AAA 5B, 2B Yes Yes Special
5AAA - - Yes - Special
2A - 5B, 2B Yes Yes Special
5B - 2B Yes Yes Special
2B - 5B Yes Yes Jump, Special
All-out Attack - - - - -
Sweep - - - - -
Air P Combo Table
A B Cancels
j.A - j.B Jump, Special
j.B - j.BB Jump, Special
j.BB - - Jump, Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
Shadow Labrys doesn't have any attacks that fall under this category.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc