Difference between revisions of "P4Arena/System Data"

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;Ukemi Data:
 
*Air Ukemi lasts for 15 frames, invincible the entire time
 
*Air Ukemi lasts for 15 frames, invincible the entire time
 
*Ground Ukemi lasts for 36 frames, invincible the entire time
 
*Ground Ukemi lasts for 36 frames, invincible the entire time
 
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{{Navbar-P4Arena}}
 
{{Navbar-P4Arena}}

Revision as of 00:27, 6 October 2012

Character Data
Character Health Combo Rate Backstep Distance Backstep Duration
Aigis 9,000 65% 255,600 23
Akihiko 10,000 75% 255,600 23
Chie 9,500 60% 246,000 19
Elizabeth 7,500 65% 324,500 29
Kanji 10,500 60% 251,900 26
Labrys 9,500 60% 255,600 21
Mitsuru 9,500 70% 255,600 23
Naoto 8,000 60% 255,600 23
Shadow Labrys 8,000 50% 255,600 23
Teddie 9,500 65% 255,600 23
Yosuke 8,300 70% 355,600 23
Yu 9,500 60% 255,600 23
Yukiko 8,500 70% 255,600 29
  • All backsteps are fully invincible from 1-6F.
  • Orgia Mode Aigis' backstep is fully invincible from 1-7F and is airborne afterwards.
  • All Air Backdashes are fully invinicible from 1-5F
  • All Jumps have startup of 3 frames, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
Evasive Action Data
  • 1-2F vulnerable
  • 3-24F strike/projectile invincible
  • 33F total duration
  • Counter Hit state from 3F onward

P4Arena EvasiveActionDistance.png

Hop Data
  • 1F-17F Foot attribute and ground throw invul (unconfirmed)
  • Able to input commands after 17F (unconfirmed)
  • 9F landing recovery
  • 43F total duration
Burst Data
Type Startup Total Time Invul (1F~) Frame Adv.
Reversal Burst 16 68 28 -19
Max Burst 14 35 21 +10
One More Burst 14 35 21 +10
Ukemi Data
  • Air Ukemi lasts for 15 frames, invincible the entire time
  • Ground Ukemi lasts for 36 frames, invincible the entire time

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc