P4Arena/System Data: Difference between revisions

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*43F total duration
*43F total duration


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|+Burst Data
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|-
|-
! Type !! Startup !! Total Time !! Invul (1F~) !! Frame Adv.
! Type !! Startup !! Total Time !! Invul (1F~) !! Frame Adv. !! P1 !! P2 !! SMP
|-
|-
!Reversal Burst
!Reversal Burst
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| 28
| 28
| -19
| -19
| ??
| ??
| ??
|-
|-
!Max Burst
!Max Burst
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| 21
| 21
| +10
| +10
| ??
| ??
| ??
|-
|-
!One More Burst
!One More Burst
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| 21
| 21
| +10
| +10
| ??
| -200
| ??
|}
|}



Revision as of 18:42, 18 October 2012

Character Data
Character Health Combo Rate Backstep Distance Backstep Duration
Aigis 9,000 65% 255,600 23
Akihiko 10,000 75% 255,600 23
Chie 9,500 60% 246,000 19
Elizabeth 7,500 65% 324,500 29
Kanji 10,500 60% 251,900 26
Labrys 9,500 60% 255,600 21
Mitsuru 9,500 70% 255,600 23
Naoto 8,000 60% 255,600 23
Shadow Labrys 8,000 50% 255,600 23
Teddie 9,500 65% 255,600 23
Yosuke 8,300 70% 355,600 23
Yu 9,500 60% 255,600 23
Yukiko 8,500 70% 255,600 29
  • All backsteps are fully invincible from 1-6F.
  • Orgia Mode Aigis' backstep is fully invincible from 1-7F and is airborne afterwards.
  • Backsteps can not be performed for the first 2 frames after a Ground Ukemi with the exception of Aigis in Orgia Mode.
  • All Air Backdashes are fully invinicible from 1-5F
  • All Jumps have startup of 3 frames, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
Evasive Action Data
P4Arena EvasiveActionDistance.png
  • 1-2F vulnerable
  • 3-24F strike/projectile invincible
  • 33F total duration
  • Counter Hit state from 3F onward


Hop Data
  • 1F-17F Foot attribute and ground throw invul (unconfirmed)
  • Able to input commands after 17F (unconfirmed)
  • 9F landing recovery
  • 43F total duration


Type Startup Total Time Invul (1F~) Frame Adv. P1 P2 SMP
Reversal Burst 16 68 28 -19 ?? ?? ??
Max Burst 14 35 21 +10 ?? ?? ??
One More Burst 14 35 21 +10 ?? -200 ??
Ukemi Data
  • Air Ukemi lasts for 15 frames, invincible the entire time
  • Ground Ukemi lasts for 36 frames, invincible the entire time
Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Hitstun 11F 13F 15F 17F 19F
Blockstun 10F 12F 14F 16F 18F
Untechable Time
(aka Air Hitstun)
??F ??F ??F ??F ??F
Hitstop ??F ??F ??F ??F ??F
Counter Hit Hitstun +??F +??F +??F +??F +??F
  • Crouching Hit adds 2F of hitstun

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc