P4Arena/System Data: Difference between revisions

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! Character
! Character
! Health
! Health
! Combo Rate
! Backstep Distance
! Backstep Distance
! Backstep Duration
! Backstep Duration
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| '''Aigis'''
| '''Aigis'''
| 9,000
| 9,000
| 65%
| 255,600
| 255,600
| 23
| 23
Line 15: Line 17:
| '''Akihiko'''
| '''Akihiko'''
| 10,000
| 10,000
| 75%
| 255,600
| 255,600
| 23
| 23
Line 20: Line 23:
| '''Chie'''
| '''Chie'''
| 9,500
| 9,500
| 60%
| 246,000
| 246,000
| 19
| 19
Line 25: Line 29:
| '''Elizabeth'''
| '''Elizabeth'''
| 7,500
| 7,500
| 65%
| 324,500
| 324,500
| 29
| 29
Line 30: Line 35:
| '''Kanji'''
| '''Kanji'''
| 10,500
| 10,500
| 60%
| 251,900
| 251,900
| 26
| 26
Line 35: Line 41:
| '''Labrys'''
| '''Labrys'''
| 9,500
| 9,500
| 60%
| 255,600
| 255,600
| 21
| 21
Line 40: Line 47:
| '''Mitsuru'''
| '''Mitsuru'''
| 9,500
| 9,500
| 70%
| 255,600
| 255,600
| 23
| 23
Line 45: Line 53:
| '''Naoto'''
| '''Naoto'''
| 8,000
| 8,000
| 60%
| 255,600
| 255,600
| 23
| 23
Line 50: Line 59:
| '''Shadow Labrys'''
| '''Shadow Labrys'''
| 8,000
| 8,000
| 50%
| 255,600
| 255,600
| 23
| 23
Line 55: Line 65:
| '''Teddie'''
| '''Teddie'''
| 9,500
| 9,500
| 65%
| 255,600
| 255,600
| 23
| 23
Line 60: Line 71:
| '''Yosuke'''
| '''Yosuke'''
| 8,300
| 8,300
| 70%
| 355,600
| 355,600
| 23
| 23
Line 65: Line 77:
| '''Yu'''
| '''Yu'''
| 9,500
| 9,500
| 60%
| 255,600
| 255,600
| 23
| 23
Line 70: Line 83:
| '''Yukiko'''
| '''Yukiko'''
| 8,500
| 8,500
| 70%
| 255,600
| 255,600
| 29
| 29

Revision as of 22:35, 5 October 2012

Character Data
Character Health Combo Rate Backstep Distance Backstep Duration
Aigis 9,000 65% 255,600 23
Akihiko 10,000 75% 255,600 23
Chie 9,500 60% 246,000 19
Elizabeth 7,500 65% 324,500 29
Kanji 10,500 60% 251,900 26
Labrys 9,500 60% 255,600 21
Mitsuru 9,500 70% 255,600 23
Naoto 8,000 60% 255,600 23
Shadow Labrys 8,000 50% 255,600 23
Teddie 9,500 65% 255,600 23
Yosuke 8,300 70% 355,600 23
Yu 9,500 60% 255,600 23
Yukiko 8,500 70% 255,600 29
  • All backsteps are fully invincible from 1-6F.
  • Orgia Mode Aigis' backstep is fully invincible from 1-7F and is airborne afterwards.
  • All Air Backdashes are fully invinicible from 1-5F
  • All Jumps have startup of 3 frames, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
Evasive Action Data
  • 1-2F vulnerable
  • 3-24F strike/projectile invincible
  • 33F total duration
  • Counter Hit state from 3F onward

P4Arena EvasiveActionDistance.png

Hop Data
  • 1F-17F Foot attribute and ground throw invul (unconfirmed)
  • Able to input commands after 17F (unconfirmed)
  • 9F landing recovery
  • 43F total duration
Burst Data
Type Startup Total Time Invul (1F~) Frame Adv.
Reversal Burst 16 68 28 -19
Max Burst 14 35 21 +10
One More Burst 14 35 21 +10
  • Air Ukemi lasts for 15 frames, invincible the entire time
  • Ground Ukemi lasts for 36 frames, invincible the entire time

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc