P4Arena/System Data

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< P4Arena
Revision as of 08:19, 1 October 2012 by Shtkn (talk | contribs)
Character Data
Character Health Backstep Distance Backstep Duration
Aigis 9,000 255,600 23
Akihiko 10,000 255,600 23
Chie 9,500 246,000 19
Elizabeth 7,500 324,500 29
Kanji 10,500 251,900 26
Labrys 9,500 255,600 21
Mitsuru 9,500 255,600 23
Naoto 8,000 255,600 23
Shadow Labrys 8,000 255,600 23
Teddie 9,500 255,600 23
Yosuke 8,300 355,600 23
Yu 9,500 255,600 23
Yukiko 8,500 255,600 29
  • All backsteps are fully invincible from 1-6F.
  • Orgia Mode Aigis' backstep is fully invincible from 1-7F and is airborne afterwards.
  • All Air Backdashes are fully invinicible from 1-5F
  • All Jumps have startup of 3 frames, can not input any commands for the first two airborne frames, and have blocking disabled for the first 5 airborne frames
Evasive Action Data
  • 1-2F vulnerable
  • 3-24F strike/projectile invincible
  • 33F total duration
  • Counter Hit state from 3F onward

P4Arena EvasiveActionDistance.png

Hop Data
  • 1F-17F Foot attribute and ground throw invul (unconfirmed)
  • Able to input commands after 17F (unconfirmed)
  • 9F landing recovery
  • 43F total duration
Burst Data
Type Startup Total Time Invul (1F~) Frame Adv.
Reversal Burst 16 68 28 -19
Max Burst 14 35 21 +10
One More Burst 14 35 21 +10
  • Air Ukemi lasts for 15 frames, invincible the entire time
  • Ground Ukemi lasts for 36 frames, invincible the entire time

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc