P4Arena/Teddie/Frame Data

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System Data

Health: 9,500

Combo Rate: 65%

Movement Options: 1 Double Jump/Airdash, Dash type: Run, Teddievision teleport

Backdash Time: 23

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 230 2 Body All CJSO 200 200 50 7 3 19 -9 -- Click!
5AA 460 3 Body All CJSO 0 100 50 8 3 17 -5 -- Click!
5AAA 1100 4 Body All SO 0 600 50 13 4 23 -10 -- Click!
5B 600 3 Body All CJSOD 400 100 50 13 3 30 -18 -- Click!
2A 140, 70 1, 1 Leg Low CSO 400 100 50 6 2 (3) 2 10 -1 -- Click!
2B 550 3 Body AUB CJSO 200 100 50 10 4 31 -20 5-13 Head Click!
j.A 170, 85, 85, 85 2 Head All CJSO 300 100 100 6 3, 3, 3, 4 8 -- -- Click!
j.B 630 2 Head All CJSO 200 100 1100 10 3 15 -- -- Click!
Guard Cancel Attack 000 Body All O Click!
All Out Attack 300 5 Body High O 0 100 10000 28 6 29 -17 17-28 Guard Click!
All Out Rush 180xN 5 Body All O 500 100 50 -- -- -- -- -- Click!
All Out Finish (C) 1800 4 Body All O 500 300 50 -- -- -- -- -- Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 5 Body All O 500 100 50 -- -- -- -- -- Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 1300, 100 4, 1 Leg, Projectile Low, All O 200, 0 100, 100 1000, 50 13 5, 1 32 -13 -- Click!

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 1000 4 Body All CO 0 100 1000 25 11 16 -10 -- Click!
5D 100, 50xN 1 Body All -- 300 1000 50 18+ Up to 113 5D: 25
2D: 26
-- -- Click!
  • Hold button to charge. Charging to max throws two items instead of one.
  • Startup value is fastest that an item can appear.
2C 1140 4 Body All O 0 100 50 19 14 8 -5 -- Click!
  • Fatal Counter
j.C 1000 4 Head All O 0 100 1000 21 15 7 -- -- Click!
j.D 100, 50xN 1 Head All -- 300 1000 50 18+ Up to 113 32 -- -- Click!
  • Hold button to charge. Charging to max throws two items instead of one.
  • Startup value is fastest that an item can appear.

Items

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
MF-06 Brahman 600 3 Projectile All -- 0 100 50 23 after landing -- -- -- -- Click!
Dr. Salt NEO +20 SP, cure Ailments -- -- Unblockable -- -- -- -- 18 after landing 293 -- -- -- Click!
Dry Ice 200 3 Projectile All -- 0 500 50 1 270 -- -- -- Click!
Smart Bomb 2000 4 Projectile AUB -- 400 100 50 189 11 -- -- -- Click!
Oil Drum 300, 150 x8 3 Projectile All -- 500 100 50 1 after visible 84 [(8) 4 (8) 4]x4 -- -- -- Click!
Vanish Ball -- -- -- -- -- -- -- 21 after landing -- -- -- Click!
Firecracker 900 3 Projectile All -- 0 100 50 1 -- -- -- -- Click!
Ball Lightning 430, 215x2 3 Projectile All -- 0 100 50 31 after landing 6, 6, 6 -- -- -- Click!
Muscle Drink +1000 HP, Rage -- -- Unblockable -- -- -- -- 18 after landing 293 -- -- -- Click!
Pinwheel 200, 100xN 2 Projectile All -- 0 100 50 1 75 -- -- -- Click!
Heavy Armor Agni 600, 300 3 Projectile All -- 0 100 50 51 after landing -- -- -- -- Click!
Mystery Food X Poison -- -- Unblockable -- -- -- -- 17 after landing 230 -- -- -- Click!
Amagiya Buckets 340xN 3 Projectile All -- 0 100 50 -- -- -- -- Click!

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 1100 4 Throw All O 0 1000, 100 50 5 3 25 -- -- Click!
Air Throw 750, 375, 375 2, 3, 3 Throw All O 0 1000, 100 50 4 3 19 -- -- Click!

Furious Action

Teddie Decoy
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD (Catch) -- -- -- -- -- -- -- -- 1 13 43 -- -- Click!
Attack 90 4 Body Unblockable -- 300 100 50 9 15 77 -- 1-100 Click!

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Bearscrew
236A 230,115x7 3 Head All UO 200 100 50 8 16 22 -4 -- Click!
j.236A 310, 155x7 3 Head All UO 0 100 50 10 17 13 after landing -- -- Click!
236B 250, 125x8 4 Head All UO 0 100 50 22 20 20 -8 -- Click!
j.236B 330, 165x7 3 Head All UO 0 100 50 18 19 17 after landing -- -- Click!
236AB 180, 90x5 4 Head All UO 300 500 50 18 20 26 +2 -- Click!
j.236AB 200, 100x7 3 Head All UO 300 500 50 18 22 13 after landing -- -- Click!
Puppeteddie
214A air OK 700 4 Head All UO 300 100 50 18 9 27, (Air V. 10 after landing) -19 1-7 Leg Click!
214B air OK 900 4 Head All UO 300 100 50 28 10 23, (Air V. 10 after landing) -16 1-12 Feet Click!
214AB air OK 1000 4 Head All 300 100 50 28 9 27, (Air V. 10 after landing) -16 1-12 Feet Click!
Teddievision
236C 800 3 Projectile All UO 100 100 50 15 15 45 total -- -- Click!
236D 800 3 Projectile All UO 100 100 50 15 15 60 total -- -- Click!
236CD 800 3 Projectile All UO 100 100 50 24 15 48 total -- -- Click!
  • Fatal Counter
Teddie Warp
236C with TV deployed -- -- -- -- -- -- -- -- -- 29 -- -- Click!
236D with TV deployed -- -- -- -- -- -- -- -- -- 29 -- -- Click!
236CD with TV deployed -- -- -- -- -- -- -- -- -- 24 -- Click!
236C/D as TV disappears -- -- -- -- -- -- -- -- -- 33 -- -- Click!
2D Teddie
22A -- -- -- -- -- -- -- -- 32 total -- Click!
22B -- -- -- -- -- -- -- -- 41-110 total -- Click!
22AB -- -- -- -- -- -- -- -- 22-141 total -- Click!
  • A Version can cancel into any attack except specials or Furious Action from 23F~
  • B Version can cancel into any attack except specials or Furious Action from 37F~ (if charged, able to cancel 4F after releasing button)
  • SB Version can cancel into any attack except specials or Furious Action from 17F~ (if charged, able to cancel 4F after releasing button)

SP Skill Attacks

Tomahawk
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
236236C 700, 1500 4 Projectile All O 100 100, 500 50 7+6 -- 48 total -- -- Click!
j.236236C 1000, 1500 4 Projectile All O 100 100, 500 50 7+5 -- 27 total -- -- Click!
236236D 1000,1500 4 Projectile All O 100 100, 500 50 7+14 - 48 total -- -- Click!
j.236236D 1000, 1500 4 Projectile All O 100 100, 500 50 7+2 -- 27 Total -- -- Click!
  • Tomahawk explosion starts up either 1F after hitting the opponent, or 2F after releasing the button when charged.
  • Automatically explodes 61F after crashing into the ground.
  • Explosion has 8 active frames.

Awakened SP Skill Attacks

Circus Bear
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
214214C 3600 5 Projectile Unblockable -- 0 100 50 6+81 until end of screen 11 -- 1F - reappears mid-air Click!
214214D 3000 5 Projectile Unblockable -- 0 100 50 6+52 until end of screen 11 -- 1F - reappears mid-air Click!

Instant Kill

Kamui Kablooey
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222CD K.O. 5 Body All -- 0 100 50 5+47 1 46 -- 1-75 Click!

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 2A, 5AA 5B, 2B 5C, 2C 5D Yes Yes Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D Yes Yes Jump, Special
5AAA - - - - - - Special
2A 5A on 2nd hit, 2A three times 5B, 2B 5C, 2C 5D Yes Yes Special
5B - 2B 5C, 2C 5D Yes Yes Jump, Special, Dash
2B - 5B 5C, 2C 5D Yes Yes Jump, Special
5C - 5B 2C 5D - - -
2C - - - - - - -
5D - - - - - - -
All-out Attack - - - - - - -
Sweep - - - - - - -
Air P Combo Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D -
j.D - - - - -
  • 5A and 2A can only cancel into each other once per string.
For example, 2A > 5A will work, but 5A > 2A > 5A will not.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 5B > 2B > 5B does not work, but 5B > 2B > 5C > 5B does work.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc