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Revision as of 18:25, 3 October 2012
Overview
Yu Narukami is the previously unnamed protagonist in the RPG Persona 4. Yu moves to Inaba and lives with his uncle and neice for a year due to his parents moving abroad for work. While in Inaba, mysterious murders start occuring and Yu and his friends are pulled into the mystery. Yu was officially named during the manga and anime adaptations of the video game. In Persona 4: Arena, Yu uses a katana and his Persona is Izanagi.
- Health
- 9500
- Strengths
- Well-rounded fighter, simple-yet-effective okizeme
- Weaknesses
- Does not excel in any single category
- Movement Options
- 1 Double Jump/Airdash, Run-type Dash
- Play-style
- Yu works as a beginner-friendly character in the game with simple and effective tools to help him in almost any given scenario. He has a simple projectile for zoning; a sliding slash and a diving sword thrust for additional movement+angles of attack; an uppercut with invincibility for interrupting opponent's attacks; and a full screen super attack to punish opponents who recklessly press buttons.
Move List
Normal Attacks
5A |
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5AA |
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5AAA |
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5B |
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2A |
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2B |
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j.A |
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j.2A |
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j.B |
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j.BB |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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5D~D |
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2C |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Big Gamble B+D air OK |
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Skill Attacks
Zio 236C/D |
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Swift Strike 214C/D |
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Raging Lion 214A/B air OK |
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SP Skill Attacks
Ziodyne 236236C/D air OK |
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Awakened SP Skill Attacks
Cross Slash 214214C/D |
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Instant Kill
Myriad Truths 222C+D |
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Strategy
Offense
Defense
Combos
Midscreen
5A
- 5A > 5B > 2B > 2A+B > 5D - (987) (for oki)
- 5A > 5B > 2B > 5C > 214D (OMC) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A - (3005) (50 SP) (for damage, corner carry)
- 5A > 5B > 2B > 5C > 214D (OMC) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (3916) (100 SP)
2A
- 2A > 5B > 2B > 2A+B > 5D - (866) (for oki)
- 2A > 5B > 5C > 214D (OMC) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A - (2597) (50 SP) (for damage, corner carry)
- 2A > 5B > 5C > 214D (OMC) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (3508) (100 SP)
5B
- 5B > 214C - (903) (for max range 5B, oki)
- 5B > 5C > 214D (OMC) > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A - (3516) (50 SP) (for damage, corner carry)
- 5B > 5C > 214D (OMC) > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (4472) (100 SP)
- 5B > 5C > 214D (OMB) > 5D > dash 5B > 5DD > 214B > dash 5B > 5C (JC) > j.B > j.BB (JC) > j.B > j.C > j.B+D - (4279) (Burst) (for OMB damage)
- 5B > 5C > 214D (OMB) > 5D > dash 5B > 5DD > 214B > dash 5B > 5C (JC) > j.B > j.BB (JC) > j.B > j.C > j.B+D > j.236236C - (5190) (Burst, 50 SP)
- CH 5B (stand hit) > air dash j.A > j.B > 5B > 2B > 2A+B > 5D - (1452) (CH, max range) (for max range CH 5B, oki)
5C
- 5C > 2B > 5B > 2A+B > 5D - (1803) (for oki)
- 5C > 2B > 5B > 5C > 214D (OMC) > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A - (4619) (50 SP) (for damage, corner carry)
- 5C > 2B > 5B > 5C > 214D (OMC) > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (5530) (100 SP)
- air hit 5C > j.B > j.BB > j.B > j.C > j.214B > j.236236C - (3311) (50 SP, air hit) (for burst punish damage)
- air hit 5C (OMB) > 5D > dash 5B > 5DD > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214B > j.236236C - (5301) (Burst, 50 SP) (for burst punish OMB damage)
2C
- 2C > 236C - (1610)
- 2C > 236C+D - (1746) (25 SP) (for paralysis)
5D
- 5D > dash 214A > 5DD > dash 5B > 2B > 2A+B > 5D - (2686) (for oki)
- 5D > dash 214A > 5DD > dash 5B > 2B > 5C > 214D > 214214C - (4784) (50 SP, Awakening) (for damage, corner carry)
- 5D > dash 5B > 5DD > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A - (3710) (for damage)
- 5D > dash 5B > 5DD > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (4621) (50 SP)
5A+B
- 5A+B~C > j.B > j.BB > j.A > j.B > j.C > j.B+D > j.236236C - (~3300) (Non-FC AoA~C, 50 SP) (for non FC damage)
- 5A+B~FC C > j.B > j.BB > j.B > j.BB > j.2A > j.D - (2357) (FC AoA>C) (for FC oki)
- 5A+B~FC C > j.B > j.BB > j.A > j.B > j.C > j.214B - (2601) (FC AoA~C) (for FC damage)
- 5A+B~FC C > j.B > j.BB > j.A > j.B > j.C > j.214B > j.236236C - (3512) (FC AoA~C, 50 SP)
C+D
- CH C+D > 214C - (1498) (CH) (for oki)
- CH C+D > dash 5B > 5C > 2C - (2066) (CH) (for damage, corner carry)
- CH C+D > dash 5B > 5C > 2C > 236236C- (2977) (CH, 50 SP)
- C+D (OMC) > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.B+D - (2685) (50 SP) (for damage)
- C+D (OMC) > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.B+D > j.236236C - (3596) (100 SP)
- C+D (OMC) > 236236C - (2011) (100 SP) (for unburstable damage)
- C+D (OMC) > dash 214214C - (2580) (100 SP, Awakening) (for unburstable damage)
j.C+D
- j.C+D (OMC) > 2B > 5C > j.B > j.BB > j.B > j.C > j.214A - (3242) (50 SP)
- j.C+D (OMC) > 2B > 5C > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (4153) (100 SP)
214A (or A+B)
- CH 214A > dash 5C > 2B > 5B > 2A+B > 5D - (2299) (CH) (for oki)
- CH 214A > 5C > 214D (OMC) > dash 5B > j.B > j.BB > j.B > j.C > j.214A - (3929) (50 SP) (for damage)
- CH 214A > 5C > 214D (OMC) > dash 5B > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (4840) (100 SP)
- meaty, late hit 214A > dash 5A > 5B > 2B > 2A+B > 5D - (1806) (for oki)
- meaty, late hit 214A > dash 5A > 5B > 5C > 214D (OMC) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A - (3537) (50 SP) (for damage)
- meaty, late hit 214A > dash 5A > 5B > 5C > 214D (OMC) > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (4448) (100 SP)
- 214A (OMC) > airdash j.A > j.B > 5B > 2B > 2A+B > 5D - () (50 SP) (for oki)
- 214A (OMC) > airdash j.A > j.B > 2B > 5C > 214D (OMC) > dash 5B > j.B > j.BB > j.B > j.C > j.214A - (3929) (100 SP) (for damage)
- 214A (OMC) > airdash j.A > j.B > 2B > 5C > 214D (OMC) > dash 5B > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (4590) (150 SP, Awakening)
214B
- 214B > 5B > 5C > j.B > j.BB > j.B > j.C > j.214A - (2887)
- 214B > 5B > 5C > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (3798) (50 SP)
- FC 214B > 214A > 5A > 5C > j.B > j.BB > j.B > j.C > j.214B - (3219) (CH)
- FC 214B > 214A > 5A > 5C > j.B > j.BB > j.B > j.C > j.214B > j.236236C - (4130) (CH, 50 SP)
236C (or C+D)
- 236C > 236236C - (2231) (50 SP)
236D
- FC 236D > 214A > dash 5A > 5C > 2B > 2A+B > 5D - (2539) (CH) (for oki)
- FC 236D > dash 5C > 2B > 5B > 5C > 214D (OMC) > 214B > 214A > dash 5A > 5C > j.B > j.BB > j.B > j.C > j.214B - (4882) (CH, 50 SP) (for damage)
- FC 236D > dash 5C > 2B > 5B > 5C > 214D (OMC) > 214B > 214A > dash 5A > 5C > j.B > j.BB > j.B > j.C > j.214B > j.236236C - (5793) (CH, 100 SP)
Midscreen Post-5D Combos
- j.B > 2B > 5B > 5DD > 214B > dash 2A+B > 5D - (2025) (5D set) (for oki)
- j.B > 2B > 5B > 5DD > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.B+D > j.236236C - (3867) (5D set, 50 SP) (for damage)
- 2A > 2B > 5DD > 214B > dash 2A+B - (1615) (5D set) (for oki)
- 2A > 2B > 5DD > 214B > dash 5B > 5C > j.B > j.BB > j.B > j.C > j.B+D > j.236236C - (3339) (5D set, 50 SP) (for damage)
- fuzzy forward j.A > 5DD > 2A > 2B > 5B > 2A+B > 5D - (1350) (5D set) (for sandwich oki)
- fuzzy forward j.A > 5DD > 2A > 2B > 5B > 5C > 2B > 5B > 2A+B > 5D - (1990) (5D set) (for oki)
- fuzzy forward j.A > 5DD > 2A > 2B > 5B > 5C > 2B > 5B > 5C > 214D > 236236C- (2898) (5D set, 50 SP) (for damage)
- fuzzy forward j.A > 5DD > 2A > 2B > 5B > 5C > 2B > 5B > 5C > 214D > 214214C- (3227) (5D set, 50 SP, Awakening)
Midscreen Post-5D Sandwich Combos
- cross up 5DD > 5B > 2B > 2A+B > 5D - (1446) (5D sandwich) (for sandwich oki)
- cross up 5DD > 5B > 2B > 5C > 5B > 2B > 2A+B > 5D - (2133) (5D sandwich) (for oki)
- cross up 5DD > 5B > 2B > 5C > 5B > 2B > 5C > 214D > 214214C - (3926) (5D sandwich, 50 SP, Awakening) (for damage)
- cross up 5DD (crouch hit) > 5B > 2B > 5C > 2C > 214B > 5C > j.B > j.BB > j.B+D > j.236236C - (3957) (5D sandwich, 50 SP) (for crouch hit damage)
- 214A > 5DD > 5B > 2B > 5C > 2C > 214B > 5C > j.B > j.BB > j.B+D > j.236236C - (4488) (5D sandwich, 50 SP) (for damage)
- 214A (OMC) > 5B > 2B(1) > 5C > 2C > 214B > 5C > j.B > j.BB > j.B+D > j.236236C - (4309) (5D sandwich, 50 SP) (for damage)
- 2A > 2B > 5B > 5DD > 5B > 2B > 2A+B > 5D (1394) (5D sandwich) (for sandwich oki)
- fuzzy neutral j.A > 5DD > j.B > 5B > 2A+B > 5D (1243) (5D sandwich) (for sandwich oki)
- crouch hit j.B > 5B > 5DD > 5B > 2B > 5C > 2C > 214B > 5C > j.B > j.BB > j.B+D > j.236236C (4021 dmg) (5D sandwich, 50 SP) (for damage)
Midscreen-to-Corner
5A
- 5A > 5B > 2B > 5C > 214D (OMC) > dash 5B (JC) > j.C > j.214B > 5D - (2523) (50 SP) (for oki)
- 5A > 5B > 2B > 5C > 214D (OMC) > dash 5B (JC) > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3563) (50 SP) / (4034) (100 SP) / (4413) (100 SP) (for damage)
2A
- 2A > 5B > 5C > 214D (OMC) > dash 5C > 2C (DC) > 2A+B > 5D - (2306) (50 SP) (for oki)
- 2A > 5B > 5C > 214D (OMC) > dash 5B (JC) > j.C > j.214B > 5D - (2132) (50 SP) (for oki when farther from corner)
- 2A > 5B > 5C > 214D (OMC) > dash 5B (JC) > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3152) (50 SP) / (3623) (100 SP) / (4002) (100 SP, Awakening) (for SP,Burst gain/damage)
5B
- 5B > 5C > 214D (OMC) > 214B > dash 5C > 2C > (DC) > 2A+B > 5D - (3270) (50 SP)
- 5B > 5C > 214D (OMC) > 214B > dash 5B (JC) > j.C > j.214B > 5D - (3096) (50 SP)
- 5B > 5C > 214D (OMC) > 214B > dash 5B (JC) > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (4116) (50 SP) / (4587) (100 SP) / (4996) (100 SP, Awakening) (for SP,Burst gain/damage)
5C
- 5C > 214D (OMC) > 214B > dash 5B > j.C > j.214B > 2B > j.C > j.214B > 5D - (4294) (50 SP) (for oki)
- 5C > 214D (OMC) > 214B > dash 5B > j.C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A - (4847) (50 SP) (for damage)
- 5C > 214D (OMC) > 214B > dash 5B > j.C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > j.236236C / 214214C - (5758) (100 SP) / (6137) (100 SP, Awakening)
- 5C > 214D (OMB) > 5D > dash 5B > 5DD > 214B > dash 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (5688) (Burst) / (6084) (Burst, 50 SP) / (6463) (Burst, 50 SP, Awakening) (for OMB damage)
- 5C > 214D (OMB) > 5D > dash 5B > 5DD > 214B > dash 5B > j.C > j.214B > 2A > 5C > j.214A+B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (6276) (Burst, 25 SP) / (6747) (Burst, 75 SP) / (7126) (Burst, 75 SP, Awakening)
- CH 5C > 2C (DC) > 5B > j.C > j.214B > 5D - (2578) (CH) (for oki)
- CH 5C > 2C (DC) > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3749) (CH) / (4145) (CH, 50 SP) / (4524) (CH, 50 SP, Awakening) (for SP,Burst gain/damage)
- air hit 5C > 2C (DC) > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3552) (air hit) / (3923) (air hit, 50 SP) / (4302) (air hit, 50 SP, Awakening) (for burst punish damage)
- air hit 5C (OMB) > 5D > dash 5B > 5DD > 214B > dash 5B > j.C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (5050) (air hit, Burst) / (5381) (air hit, 50 SP, Burst) / (5800) (air hit, 50 SP, Awakening) (for burst punish OMB damage)
2C
- 2C (DC) > dash 5B > j.C > j.214B > 5D - (2152) (for oki)
- 2C (DC) > dash 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3389) / (3760) (50 SP) / (4139) (50 SP, Awakening) (for SP,Burst gain/damage)
- FC 2C (DC) > dash 5B > 5C > j.B > j.C > j.214B > 2B > j.C > j.214B > 5D - (3333) (for oki)
- FC 2C (DC) > dash 5B > 5C > j.B > j.C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (4147) / (4719) (50 SP) / (5098) (50 SP, Awakening) (for SP,Burst gain/damage)
5D
- 5D > dash 5B > 5DD > 214B > dash 5C > 2C (DC) > 2A+B > 5D - (3385) (for oki)
- 5D > dash 5B > 5DD > 214B > dash 2B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (4211) / (4682) (50 SP) / (5061) (50 SP, Awakening) (for SP,Burst gain/damage)
5A+B
- 5A+B~FC D > dash 5B > j.C > j.214B > 5D - (2234) (FC AoA~D) (for oki)
- 5A+B~FC D > dash 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3145) (FC AoA>D) / (3667) (FC AoA~D) / (4046) (FC AoA>D) (for SP,Burst gain/damage)
C+D
- C+D (OMC) > dash 5B > j.C > j.214B > 5D - (1845) (50 SP) (for oki)
- C+D (OMC) > dash 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (2859) (50 SP) / (3330) (100 SP) / (3709) (100 SP, Awakening)(for SP,Burst gain/damage)
j.C+D
- j.C+D (OMC) > 2B > j.C > j.214B > 5D - (2674) (50 SP) (for oki)
- j.C+D (OMC) > 2B > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3920) (50 SP) / (4366) (100 SP) / (4745) (100 SP, Awakening) (for SP,Burst gain/damage)
214A (or A+B)
- CH 214A > dash 5B > 2B > 5C > 2C > 2A+B > 5D - (2706) (CH) (for oki)
- CH 214A > dash 5C > 214D (OMC) > 214B > dash 5B > j.C > j.214B > 5D - () (50 SP) (for oki when farther from corner)
- CH 214A > dash 5C > 214D (OMC) > 214B > dash 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (4761) (50 SP) / (5207) (CH, 100 SP) / (5586) (CH, 100 SP) (for SP,Burst gain/damage)
- meaty, late hit 214A > dash 5A > 5B > 2B > 5C > 2C (DC) > 2A+B > 5D - (2541) (for oki)
- meaty, late hit 214A > dash 5A > 5B > 5C > 214D (OMC) > dash 5B > j.C > j.214B > 5D - (3072) (50 SP) (for oki when farther from corner)
- meaty, late hit 214A > dash 5A > 5B > 5C > 214D (OMC) > dash 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (4092) (50 SP) / (4563) (100 SP) / (4942) (100 SP, Awakening) (for SP,Burst gain/damage)
- 214A (OMC) > airdash j.A > j.B > 2B > 5B > 5C > 2C (DC) > 2A+B > 5D - (2685) (50 SP) (for oki)
- 214A (OMC) > airdash j.A > j.B > 2B > 5C > 214D (OMC) > dash 5B > j.C > j.214B > 5D - (3192) (100 SP) (for oki when farther from corner)
- 214A (OMC) > airdash j.A > j.B > 2B > 5C > 214D (OMC) > dash 5B > j.C > j.214B > 2B (JC) > j.C > j.214A > 5AAA / j.236236C / 214214C - (4212) (100 SP) / (4683) (150 SP) / (5062) (150 SP, Awakening) (for SP,Burst gain/damage)
214B
- 214B > dash 5B (JC) > j.C > j.214B > 5D - (2341) (for oki)
- 214B > dash 5B (JC) > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3456, 41) / (3877) (50 SP) / (4256) (50 SP, Awakening) (for SP,Burst gain/damage)
- FC 214B > dash 5B (JC) > j.C > j.214B > 5B > 5C > 2C > 2A+B - (3413) (for oki)
- FC 214B > dash 5B (JC) > j.C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3944, 50) (CH) / (4516) (CH, 50 SP) / (4895) (CH, 50 SP, Awakening) (for SP,Burst gain/damage)
236D
- FC 236D > 214A > dash 5A > 5C > 2C (DC) > 5B (JC) > j.C > j.214B > 5D - (3220) (CH) (for oki)
- FC 236D > 214A > dash 5A > 5C > 2C (DC) > 5B (JC) > j.C > j.214B > 2B (JC) > j.C > j.214A > 5AAA / j.236236C / 214214C - (4055) (CH) / (4627) (CH, 50 SP) / (5006) (CH, 50 SP, Awakening) (for SP,Burst gain/damage)
- FC 236D > dash 5C > 214D (OMC) > 214B > dash 5B > j.C > j.214B > 5B > 5C > 2C > 2A+B > 5D - (4651) (CH, 50 SP) (for oki when farther from corner)
- FC 236D > dash 5C > 214D (OMC) > 214B > dash 5B > j.C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (5216) (CH, 50 SP) / (5788) (CH, 100 SP) / (6167) (CH, 100 SP, Awakening) (for SP,Burst gain/damage)
Midscreen-to-Corner Post-5D Combos
- j.B > 2B > 5B > 5DD > 214B > dash 5C > 2C (DC) > 2A+B > 5D - (2676) (5D set) (for oki)
- j.B > 2B > 5DD > 214B > dash 2B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3354) (5D set) / (3825) (5D set, 50 SP) / (4204) (5D set, 50 SP, Awakening) (for SP,Burst gain/damage)
- 2A > 2B > 5DD > 214B > dash 2C (DC) > 2A+B > 5D - (1784) (5D set) (for oki)
- 2A > 2B > 5DD > 214B > dash 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (2357) (5D set) / (2778) (5D set, 50 SP) / (3157) (5D set, 50 SP, Awakening) (for SP,Burst gain/damage)
Midscreen-to-Corner Post-5D Sandwich Combos
- cross up, crouch hit 5DD > 5B > 2B > 5C > 2C (BDC) > 2A+B > 5D - (2222) (5D sandwich) (for oki)
- cross up, crouch hit 5DD > 5B > 2B > 5C > 2C (BDC) > 5B > j.C > j.214A > 214214C - (3900) (5D sandwich, 50 SP, Awakening) (for damage)
- 214A > 5DD > 5B > 2B > 5C > 2C (BDC) > 2A+B > 5D (2793) (5D sandwich) (for oki)
- 214A > 5DD > 5B > 5C > 2C (BDC) > 5B > j.C > j.214A > 214214C - (4336) (5D sandwich, 50 SP, Awakening) (for damage)
- 214A (OMC) > 5B > 2B(1) > 5C > 2C (BDC) > 2A+B > 5D - (2534) (5D sandwich) (for oki)
- 214A (OMC) > 5B > 2B(1) > 5C > 2C (BDC) > 5B > j.C > j.214A > 214214C - (4229) (5D sandwich, 50 SP, Awakening) (for damage)
Corner
5A
- 5A > 5C > 5B > 2B > 5C > 5B > 2A+B > 5D - (1929) (for oki)
- crouch hit 5A > 5B > 2B > 5C > 2C > 2A+B > 5D - (1806) (crouch hit) (for crouch hit oki)
- crouch hit 5A > 5B > 2B > 5C > 2C > 214B > j.2A > j.D - (2164) (crouch hit) (for crouch hit j.D oki)
- crouch hit 5A > 5B > 2B > 5C > 2C > 214B > 5C > j.B > j.BB > j.B > j.C > j.214A > j.236236C - (3704) (crouch hit, 50 SP) (for damage)
2A
- crouch hit 2A > 5B > 2B > 5C > 2C > 2A+B > 5D - (1601) (crouch hit) (for crouch hit oki)
- crouch hit 2A > 5B > 2B > 5C > 2C > 214B > j.2A > j.D - (1930) (crouch hit) (for crouch hit j.D oki)
- crouch hit 2A > 5B > 2B > 5C > 2C > 214B > 5C > sj.B > j.BB > j.B+D > j.236236C - (3296) (crouch hit, 50 SP) (for damage)
5B
- 5B > 5C > 214C > 5A > 5C > 2C > 214B > j.2A > j.D -(2477) (for j.D oki)
- 5B > 5C > 214C > 5A > 5C > 2C > 214B > j.236236C - (3302) (50 SP) (for damage)
- 5B > 5C > 214C > 5A > j.C > j.214A > 5AAA / j.236236C / 214214C - (2430) / (2826) (50 SP) / (3205) (50 SP)
- crouch hit 5B > 5C > 2C > 214B > j.2A - (2162) (for crouch hit j.D oki)
- crouch hit 5B > 5C > 2C > 214B > 5B (JC) > j.C > j.214A > 5AAA / j.236236C / 214214C - (3062) / (3533) (50 SP) / (3912) (50 SP) (for crouch hit SP,Burst gain/damage)
5C
- 5C > 214C > 5A > 5C > 2C > 214B > j.2A > j.D - (2800) (for j.D oki)
- 5C > 214C > 5A > 5C > 2C > 214B > > sj.B > j.C > j.B+D > j.236236C - (4017) (50 SP) (for damage)
- 5C > 214C > 5AA > j.C > j.214B > 5D - (2251) (for oki)
- 5C > 214C > 5AA > j.C > j.214B > 5AAA / j.236236C / 214214C - (3341) / (3787) (50 SP) / (4166) (50 SP) (for SP,Burst gain/damage)
- 5C > 214D (OMB) > 5D > 2A+B > 214B > 214A > 5DD > 2A > 5C > j.214A+B > 5B (JC) > j.C > j.214B > 2B (JC) > j.C > j.214A > 214214C - (7821) (75 SP, Burst) (for OMB damage)
- CH/crouch hit 5C > 2C > (delay) 214B > j.2A > j.D - (2491) (CH) (for j.D oki)
- CH/crouch hit 5C > 2C > (delay) 214B > 5B (JC) > j.C > j.214B > 5D - (3074) (CH) (for oki)
- CH/crouch hit 5C > 2C > (delay) 214B > 5B (JC) > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3074) / (4559) (CH, 50 SP) / (4938) (CH, 50 SP, Awakening) (for SP,Burst gain/damage)
2C
- 2C > (delay) 214B > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3736) / (4182) (50 SP) / (4561) (50 SP, Awakening) (for SP,Burst gain/damage)
- FC 2C > 214B > 5C > j.214B > 2B > 5C > j.214B > 2B > j.C > j.214B > 5D - (4048) (CH) (for oki)
- FC 2C > 214B > 5C > j.214B > 2B > 5C > j.214B > 2B) > j.C > j.214B > 5AAA / j.236236C - (4437) (CH) / (4959) (CH, 50 SP) (for SP,Burst gain/damage)
- FC 2C > 214B > 5C > j.214B > 2B > 5C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 214214C - (5736) (CH, 50 SP, Awakening) (for damage)
- FC 2C > 214B > 5C > j.214B > 5B > 5C > delay j.B > j.BB > j.214A > 2B > j.C > j.214B > 5D - (4219) (CH) (for max damage, oki)
- FC 2C > 214B > 5C > j.214B > 5B (or 2B) > 5C > delay j.B > j.BB > j.214A > 5B > 5C > sj.B > j.BB > j.B+D > j.236236C - (5268) (for max damage when not in awakening)
5A+B
- 5A+B~FC D > 5B > 5C airdash/delay j.B > j.BB > j.214A > 2B > j.C j.214B > 5D - (2981) (FC AoA~D) (for oki)
- 5A+B~FC D > 5B > 5C airdash/delay j.B > j.BB > j.214A > 5B > j.C > j.214B > 5AAA - (3359) (FC AoA~D) (for SP,Burst gain/damage)
- 5A+B~FC D > 5B > 5C airdash/delay j.B > j.BB > j.214A > 2B > 5C > sj.B > j.BB > j.B+D > j.236236C - (4030) (FC AoA~D, 50 SP) (for damage)
- 5A+B~FC D > 5B > 5C airdash/delay j.B > j.BB > j.214A > 5B > 2C (BDC) > 2A+B > 236C > 214124C - (4425) (FC AoA~D, 50 SP, Awakening) (for damage)
C+D
- C+D > 5D - (1100) (for oki)
- C+D > 2B > j.C > j.214B > 5D - (1827) (Works on Labrys/ShadowLabrys, Aigis, Kanji, Teddie) (for oki)
- C+D > 2A > 5C > 2C > (delay) 214B > j.2A > j.D - (2284) (for j.D oki)
- C+D > 2A > 5C > 2C > (delay) 214B > sj.B > j.B+D > j.236236C - (3336) (50 SP) (for damage)
- C+D > 2A > 5C > j.214A+B > 5D - (1895) (25 SP) (for oki)
- C+D > 2A > 5C > j.214A+B > 5B (JC) > j.C > j.214A > 5AAA / j.236236C / 214214C - (2975) (25 SP) / (3421) (75 SP) / (3800) (75 SP, Awakening) (for SP,Burst gain/damage)
- C+D > 5A (JC) > j.C > j.214A > 5AAA - (2193) (for SP,Burst gain/damage)
- CH C+D > 5B > j.C > j.214B > 5D - (1955, 12) (CH) (for oki)
- CH C+D > 5B > j.C > j.214B > 5AAA / j.236236C / 214214C - (2495, 30) (CH) / (2866) (CH, 50 SP) / (3245) (CH, 50 SP, Awakening)
- CH C+D > 5B > 5C > j.214A+B > 5D - (2128) (CH, 25 SP) (for oki)
- CH C+D > 5B > 5C > j.214A+B > 5B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3028) (CH, 25 SP) / (3654) (CH, 75 SP) / (4033) (CH, 75 SP, Awakening) (for SP,Burst gain/damage)
j.214A (or B/A+B)
- j.214A (OMC) > 5C > 2C > 2A+B > 5D - (2264) (50 SP) (for oki)
- j.214A (OMC) > 5C > 2C > 214B > j.2A > j.D - (2662) (50 SP) (for j.D oki)
- j.214A (OMC) > 5C > 2C > 214B > 5C > j.B > j.BB > j.B > j.C > j.B+D > j.236236C - (4265) (100 SP) (for damage)
- j.214A (OMC) > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3392) (50 SP) / (3737, 100 SP) / (4116, 100 SP) (for SP,Burst gain/damage)
214B
- FC 214B > 5C > j.214B > 2B > 5B > 5C > j.214B > 2B > j.C > j.214B > 5D - (3922) (for oki)
- FC 214B > 5C > j.214B > 2B > 5B > 5C > j.214B > 2B > j.C > j.214B > 5AAA / j.236236C - (4311) (CH) / (4833) (CH, 50 SP) (for SP,Burst gain/damage)
- FC 214B > 5C > j.214B > 2B > 5B > 5C > j.214B > 2B > j.C > j.214B > 2B > j.C > j.214A > 214214C - (5610) (CH, 50 SP, Awakening) (for damage when in awakening)
- FC 214B > 5C > j.214B > 5B > 5C > delay j.B > j.BB > j.214A > 2B > j.C > j.214B > 5D - (3994) (CH) (for max damage, oki)
- FC 214B > 5C > j.214B > 5B (or 2B) > 5C > delay j.B > j.BB > j.214A > 5B > 5C > sj.B > j.BB > j.B+D > j.236236C - (5053) (for max damage when not in awakening)
low as possible j.214A+B
- low as possible j.214A+B > 5A > 5C > 2C > 214B > j.2A > j.D - (2996) (25 SP) (for j.D oki)
- low as possible j.214A+B > 5A > 5C > 2C > 214B > 5C > j.B > j.BB > j.B > j.BB > j.B+D > j.236236C - (4484) (75 SP) (for damage)
- low as possible j.214A+B > 5A > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (3664) (25 SP) / (4060) (75 SP) / (4439) (75 SP, Awakening) (for SP,Burst gain/damage)
214C
- 214C > 5A > j.C > j.214B > 5D - (1523) (for oki)
- 214C > 5A > 5C > 2C > 214B > j.2A > j.D - (2161) (for j.D oki)
- 214C > 5A > 5C > 2C > 214B > sj.B > j.BB > j.B+D > j.236236C - (3317) (50 SP) (for damage)
- 214C > 5AA > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (2674, 39) / (3145) (50 SP) / (3524) (50 SP) (for SP,Burst gain/damage)
236D
- FC 236D > 5C > 2C > 214B > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (4143) (CH) / (4690) (CH, 50 SP) / (5069) (CH, 50 SP, Awakening)
Corner Post-5D Combos
- j.B > 2B > 5B (JC) > 5DD > j.B > dash 5A > 5C > 5B > 2B > 5C > 5B > 2A+B > 5D - (2506) (5D set) (for oki)
- 2A > 2B > 5B (JC) > 5DD > j.B > dash 5A > 5C > 5B > 2B > 5C > 5B > 2A+B > 5D - (2063) (5D set) (for oki)
- fuzzy j.A > 5DD > j.B > dash 5A > 5C > 5B > 2B > 5C > 5B > 2A+B > 5D - (2178) (5D set) (for oki)
- air dash j.A > j.B > 5B (JC) > 5DD > j.B > dash 5A > 5C > 5B > 2B > 5C > 5B > 2A+B > 5D - (2337) (5D set) (for oki)
- 214A > 5DD > 5B > 2B > 5C > 2C > 2A+B > 5D - (2793) (5D set) (for oki)
- 214A > 5DD > 5B > 2B > 5C > 2C > 214B > 5C > sj.B > j.BB > j.B+D > j.236236C - (4488) (5D set, 50 SP) (for damage)
- j.214A > 5DD > 2A+B > 5D - () (5D set) (for oki)
- j.214A > 5DD > 5B > 5C > 2C > (delay) 214B > 5C > sj.B > j.BB > j.B+D > j.236236C - (4393) (5D set, 50 SP) (for damage)
- j.214A > 5DD > 5B > 5C > j.214A+B > 5B > j.C > j.214B > 5D - (3326) (5D set, 25 SP) (for oki)
- j.214A > 5DD > 5B > 5C > j.214A+B > 5B > j.C > j.214B > 2B > j.C > j.214A > 5AAA / j.236236C / 214214C - (4346) (5D set, 25 SP) / (4817) (75 SP) / (5196) (5D set, 75 SP, Awakening) (for SP,Burst gain/damage)