P4Arena/Yu Narukami/Frame Data

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System Data

Health: 9,500

Combo Rate: 60%

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: 23

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 200 2 Body All CJSO 200 200 50 5 5 10 -2 - Click!
5AA 400 3 Body All CSO 0 100 50 7 2 15 -2 - Click!
5AAA 1500 4 Body All JDSO 0 600 50 9 2 22 -7 - Click!
5B 500 3.9% 3 Body All C(J)SO 300 100 50 9 3 21 -9 - Click!
2A 160 2.6% 1 Foot Low CSO 500 100 50 7 3 11 -3 - Click!
2B 300, 150 3, 1 3 Body AUB CJSO 200 100 50 8 2,3 29 -17 5F-9F Head Click!
j.A 200 2.9% 1 Head All CJSO 200 100 50 7 3 12 - - Click!
j.2A 450 3.6% 3 Head All - 200 100 50 16 Until Landing 15 After Landing - - Click!
j.B 200, 100 2 Head High CJSO 200 100 50 10 3, 3 12 - - Click!
j.BB 450 3 Head High CJSO 200 100 50 7 3 12 - - Click!
Guard Cancel Attack Click!
All Out Attack 300 5 Body High CO 0 1000 10,000 24 1 41 -23 15F-24F Guard Click!
All Out Rush 180xN 1.6%xN 5 Body Head O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 6.5% 4 Body Head O 500 300 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 4% 5 Body Head O 500 100 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 700 3 Foot Low CSO 200 100 50 13 6 5 -6 - Click!
Dash Cancel - - - - - - - - - - - 21 -5 - -
  • Frame Advantage listed is for dash canceled and backstep canceled 5AAA and 2C.

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 900 4 Body All CJS 0 100 50 13 3 31 -17 - Click!
5D 400, 200, 200 4 Body All - 300 200 50 44 7, 2, 3 40 (After Activation) +65 - Click!
5D~D 700 4 Body All - 300 200 50 19 3 - - - Click!
2C 1200 4 Body All DS 0 600 300 19 2 21 -6 - Click!
  • Fatal Counter
j.C 700 4 Head All CSO 300 200 50 10 2 32 - - Click!
j.D 700 5 Body All - 300 200 50 106 3 to Ground Yu-15 / Izanagi-43 - - Click!

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0, 1100 0, 4 Throw Throw O 0 1000, 100 0 5 3 25 - - Click!
Air Throw 0, 1800 0, 2 Throw Throw O 0 0, 700 50 4 3 19 - - Click!

Furious Action

Big Gamble
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD 750/300 4 Body AUB U 800 100 50 10 3/10 37/After landing; 9 -39 1F-22F Click!
j.BD 750/300 4 Head All U 800 100 50 4 3/3 9 After landing - 1F-9F Click!

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Zio
236C 900 3 Projectile All UO 0 100 50 13 - 47(Izanagi) -9 - Click!
236D 620/310 4 Projectile All UO 0 300 50 34 22 (2 hits) 57(Izanagi) +9 - Click!
SB 800/400 4 Projectile All UO 0 100 50 16 - (2 hits) 59(Izanagi) -2 - Click!
  • D version is Fatal Counter
Swift Strike
214C 800 4 Foot Low UO 200 500 50 15 6 21 -10 7F-20F Low Click!
214D 200, 100, 1100 4 Foot Low UO 500 100 50 17 7, 8, 7 29 -10 F10-42F Low Click!
214CD 600, 300 x4 4 Foot Low UO 500 100 50 13 6,6,6,10,6 24 -13 8F-48F Low Click!
Raging Lion
214A 1000 4 Head High UO 300 100 50 23 5 14 -2 4F onward Air Click!
j.214A 1000 5 Head High UO 300 100 50 19 To Landing 18 After Landing -2 4F onward Air Click!
214B 1500 5 Head High UO 500 300 600 30 7 10 +3 4F onward Air Click!
j.214B 1100 5 Head High UO 500 300 600 21 To Landing 18 After Landing +3 4F onward Air Click!
214AB 1200 4 Head High UO 300 100 50 21 4 12 +1 4F onward Air Click!
j.214AB 1400 5 Head High UO 300 100 50 17 To Landing 18 After Landing +1 4F onward Air Click!
  • Ground B version is Fatal Counter

SP Skill Attacks

Ziodyne
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
236236C 134, 67x33 - 4 Projectile All O 400 1000 50 5+17 102 (34 Hits) 64 -50 1F-22F Click!
j.236236C 134, 67x33 - 4 Projectile All O 400 1000 50 18+4 102 (34 Hits) 64 -50 1F-22F Click!
236236D 134, 67x33 - 4 Projectile All O 400 1000 50 5+38 102 (34 Hits) 64 -20 1F-43F Click!
j.236236D 134, 67x33 - 4 Projectile All O 400 1000 50 26+4 102 (34 Hits) 64 -20 1F-30F Click!

Awakened SP Skill Attacks

Cross Slash
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
214214C/D 1500, 2800 - 5, 4 Body All O 0 100, 100 50 11+15 7 32 -20 1F-26F Click!

Instant Kill

Myriad Truths
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222CD K.O. - 5 Body All - 0 100 50 23+39 32 44 -45 1F-93F Click!

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D Yes Yes Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D Yes Yes Jump, Special
5AAA - - - - Yes - Jump, Special, Dash
2A 5A, 2A 5B, 2B 5C, 2C 5D Yes Yes Special
5B - 2B 5C, 2C 5D Yes Yes Jump, Special
2B - 5B 5C, 2C 5D Yes Yes Jump, Special
5C - 5B, 2B 2C 5D - - Jump, Special
2C - - - - - - Special, Dash
5D - - - 5DD - - -
5DD - - - - - - -
All-out Attack - - - - - - -
Sweep - - - 5D - - Special
Air P Combo Table
A B C D Cancels
j.A j.A, j.2A j.B j.C j.D Jump, Special
j.2A - - - j.D -
j.B j.2A j.BB j.C j.D Jump, Special
j.BB j.2A - - j.D Jump, Special
j.C - - - j.D Special
j.D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 5B > 2B > 5B does not work, but 5B > 2B > 5C > 5B does work.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc