P4Arena/Yukiko Amagi/Frame Data

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System Data

Health: 8,500

Combo Rate: 70%

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: 29

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 300 3.1% 2 Body All CJSO 200 200 50 10 4 20 -11 - Click!
5AA 400 2% 3 Body All CJSO 0 100 50 12 3 12 -2 - Click!
5AAA 800 15% 4 Body All S(J)O 0 600 50 15 3 23 -9 - Click!
5B (and 4B, 6B) 300 3.1% 2 Body All CS(J)O 300 100 50 13 - Total 42 -7 - Click!
  • Can cancel into 5BB after 19F
5BB (and 4BB, 6BB) 300 1.1% 3 Body All CJSO 300 100 50 9 - Total 49 -15 - Click!
2A 160 2% 1 Leg L CSO 500 100 50 7 2 14 -5 - Click!
2B (and 1B, 3B) 300,150 3.1% 2 Body All CJSO 300 100 50 14 - 40 (2B), 38 (1B), 42 (3B) -4 (2B), -2 (1B), -6 (3B) - Click!
j.A 300 3.1% 3 Head HA SJO 200 100 50 10 3 13 - - Click!
j.B (and j.4B, j.6B) 300 3.1% 2 Body All* CSJO 300 100 50 14 (j.B/j.4B), 12 (j.6B) - Total 39 - - Click!
  • If projectile hits below opponent's waist, the attack changes to a low.
Guard Cancel Attack 000 O - Click!
All Out Attack 300 3.1% 5 Body HA O 0 1000 10000 33 4 25 -11 16-33G Click!
All Out Rush 180 x 16 (max) 5 + 3 Body - O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 4 Body - O 500 300 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 5 Body - O 500 100 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 400 3.1% 3 Leg L S(J)O 200 100 50 10 5 15 -5 - Click!

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 160, 80 x 8 3 Body All CS(J)O 300 100 50 17 1 x 9 29 -15 - Click!
  • Fatal Counter
5D (and 4D, 6D) 200, 100 x 8 4 Body All - 0 100 50 37 1 x 9 Total 39 +31 - Click!
  • Fatal Counter
2C 160, 80 x 7 3 Leg L CS(J)O 200 100 50 15 1 x 8 32 -18 - Click!
2D (and 1D, 3D) 400, 200 x 2 4 Head HA - 0 300 50 53 3 + 1 x 2 Total 39 +48 - Click!
  • Fatal Counter
j.C 160, 80 x 6 4 Head All SJO 0 100 50 14 3 + 1 x 6 17 - - Click!
j.D (and j.4D, j.6D) 400, 200 x N 4 Head HA - 0 300 50 50 3 + 1 x N Total 37 - - Click!
  • Fatal Counter

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0,1100 4 Throw - O 0 1000, 100 0 7 2 17 - - Click!
Air Throw 0, 1800 2 Throw - O 0 700, 100 50, 0 5 2 17 - - Click!

Furious Action

Dia
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD 100 3 Body All U 800 100 50 22 12 24 -21 1-34G Click!
  • Heals 300 HP on 33F, plus additional 10 HP per frame after 38F. Able to hold button to continue healing and neutralizing projectiles.

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Agi
236A 300, 600 3 Body All UO 300 100, 200 50, 1000 13, 7* (can be delayed) 3, 15 Total 60 -12 - Click!
236B 300, 600 3 Body All UO 300 100, 200 50, 1000 13, 7* (can be delayed) 3, 15 14 -20 - Click!
236AB 500, 600 x 2 3 Head All UO 300 100, 200 50, 1000 27, 7* (can be delayed) 3, 15 14 +24 - Click!
j.236A/B 300, 600 3 Body All UO 300 100, 200 50, 1000 13, 7* (can be delayed) 3, 15 - +24 - Click!
  • Second number refers to second part of attack that happens when you release button.
Maragi
236C 500, 800 3 Leg/Body LA UO 200, 200 100, 100 50, 50 38* 1 (full-screen), 30 Total 50 +12 - Click!
236D 500, 800 3 Leg/Body LA UO 200, 200 100, 100 50, 50 31* 1 (half-screen), 30 Total 59 -4 - Click!
236CD 500, 800 3 Leg/Body LA UO 200, 200 100, 100 50, 50 31* 1 (half-screen/full-screen), 30 Total 46 +9 - Click!
  • Upon contact with opponent, attack starts up in 10F.
Fire Boost
214C - - - - - - - - - - - Total 41 - - Click!
  • Levels up fire counter by 1. Increases fire damage by 10% until level 4; level 5 and on increases damage by 15%.
Fire Boost High
214CD - - - - - - - - - - - Total 31 - - Click!
  • Levels up fire counter by 2. Increases fire damage by 10% until level 4; level 5 and on increases damage by 15%.
Fire Break
214D - - - - - - - - - - - Total 55 - - Click!
  • Envokes fire break during move's animation, making the next fire attack unblockable.
  • After using a fire attack, Fire Break gauge appears, set at 9000 points and decreases at a rate of 10 points per frame. Disables Fire Break until gauge reaches 0.

SP Skill Attacks

Agidyne
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
236236C 1100 5 Body All One More Cancel 0 1000 50 1 + 38 Onto edge of screen Total 89 -25 1-27 Click!
236236[C] (partial hold) 100, 50 x N, 1400 4,5 Body All One More Cancel 0, 0 100, 1000 50, 50 1 + 27 N
(10 onto edge of screen)
51
(after fireball is released)
-25 1-27 Click!
236236[C] (full hold) 100, 50 x 12, 1700 4,5 Body All One More Cancel 0, 0 100, 1000 50, 50 1 + 27 75
(10 onto edge of screen)
51
(after fireball is released)
-16 1-27 Click!
236236D 150, 75 x 4, 1100 4,5 Body All One More Cancel 0 1000 50 1 + 15 32
(5 hits; 8 onto edge of screen)
51
(after fireball is released)
-57 1-27 Click!
236236[D] (partial hold) 150, 75 x N, 1400 4,5 Body All One More Cancel 0, 0 100, 1000 50, 50 1 + 15 N
(8 onto edge of screen)
51
(after fireball is released)
-93 1-31 Click!
236236[D] (full hold) 150, 75 x 14, 1700 4,5 Body All One More Cancel 0, 0 100, 1000 50, 50 1 + 15 102
(15 hits; 8 onto edge of screen)
51
(after fireball is released)
-117 1-31 Click!

Awakened SP Skill Attacks

Maragidyne
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
214214C 400 X 10 5 Body All One More Cancel 0 100 50 19 + 11 5* (per pillar) Total 65 +73 1-22 Click!
214214D 400 x 10 5 Body All One More Cancel 0 100 50 19 + 11 5* (per pillar) Total 65 +73 1-22 Click!
  • Summons fire pillars every 10 frames, each fire pillar has 5 active frames.

Instant Kill

Full Bloom
222CD K.O. - 5 Body All - 0 1000 50 36 + 16 4 65 -50 1-59 Click!

After a very long startup, Konohana Sakuya rushes forward with a huge attack that is identical to her 5D. Obviously if it connects, it kills the opponent instantly. The startup is fully invincible, but the move is blockable, and punishable on block. Might be useful to reaction punish some supers maybe? But definitely not something you should ever just throw out there.

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 5AA 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5AAA - - - - Yes - Jump, Special
2A 5A, 2A 5B, 2B 5C, 2C 5D, 2D Yes Yes Special
5B - 5BB, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5BB - 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
2B - 5B 5C, 2C 5D, 2D Yes Yes Jump, Special
5C - 5B, 2B 2C 5D, 2D Yes Yes Jump, Special
2C - 5B, 2B 5C 5D, 2D Yes Yes Jump, Special
5D - - - - - - -
2D - - - - - - -
All-out Attack - - - - - - -
Sweep - - - - - - Jump, Special
Air P Combo Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Special
j.B - - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 2A > 5A works, but 2A > 2A > 2A > 5A will not.
  • 5C and 2C combined can only be done twice per string.
For example, 5C > 2B > 2C > 5C does not work.
  • Cancels from 5C/2C allowed only after all hits of 5C/2C.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 5B > 5C > 5B does not work, but 5B > 5C > 2C > 5B does work.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc