P4U2R/Ken Amada/Data

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< P4U2R‎ | Ken Amada(Redirected from P4U2.5/Ken Amada/Data)

Links



System Data

Portrait Name Health Prejump Backdash
P4U2R Ken Amada Portrait.png
Ken Amada 8,500 3F 26F (1~6F Inv All)
Combo Rate Persona Cards Unique Movement Options Icon
60% 2 P4AU Ken Icon.png

Normal Attacks

5A

5A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - All 8 3 17 -9 Chest - JSpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 200 50 2 10 13 15 25 27 10
P4AU Ken 5A.png
P4U2R Ken 5AHitbox.png

5AA

5AA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400 - All 11 3 19 -19 Body - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 3 12 15 39 + WBounce 27 59 + WBounce 11
P4AU Ken 5AA.png
P4U2R Ken 5AAHitbox.png

5AAA

5AAA
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - All 11 3 28 -16 Chest - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 400 50 4 14 17 19 + WBounce 29 39 + WBounce 12
Dog automatically does 5C if available, improves frame advantage depending on how late the attack hits
P4AU Ken 5AAA.png
P4U2R Ken 5AAAHitbox.png

2A

2A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
209 - Low 6 4 8 -1 Foot - SpSO
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 50 1 10 11 13 23 25 9
P4AU Ken 2A.png
P4U2R Ken 2AHitbox.png

5B

5B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 [300] - All 12 4(2)3 30 -22 Chest - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 14 17 19 29 39 12
1 hit. Damage reduced to 300 when hitting with the last 3 active frames
P4AU Ken 5B.png
P4U2R Ken 5B1Hitbox.pngP4U2R Ken 5B2Hitbox.png

2B

2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, 500 - Low, Air Unblockable 10 2(6)4 30 -21 - 14~21 H -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 3 12 15 17, 20 27 37, 40 8
P4AU Ken 2B.png
P4U2R Ken 2B1Hitbox.pngP4U2R Ken 2B2Hitbox.png

j.A

j.A
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
240, 120×2 - High 7 3(4)3(4)3 16 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- 100 50 1 10 13 17 25 29 8
P4AU Ken jA.png
This is your dedicated anti air
P4U2R Ken jA1Hitbox.pngP4U2R Ken jA2Hitbox.pngP4U2R Ken jA1Hitbox.png

j.B

j.B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
600 - High 15 3 30 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 1 10 11 13 23 25 10
P4AU Ken jB.png
P4U2R Ken jBHitbox.png

j.2B

j.2B
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700 - High 13 3 23 - Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 1000 3 14 15 19 27 39 11
P4AU Ken j2B.png
P4U2R Ken j2BHitbox.png

All Out Attack

5AB
All Out Attack
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300 - High 30 2 35 -18 Body 10~30 Guard Strike -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 800 50 5 18 Spin 31 31 + GBounce Spin 43 51 + GBounce 13
Fatal Recovery
P4AU Ken AOA.png
P4U2R Ken AoAHitbox.png

Sweep

2AB
Sweep
normal
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
900 - Low 18 3 20 -8 Foot 4~20 C -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
200 100 50 4 14 Launch 29 Launch 49 12
P4AU Ken Sweep.png
P4U2R Ken SweepHitbox.png

Koromaru Normal Attacks

5C

5C
koromaru
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
560 - All 16 20 27 [39+19L] 10 hitstop + 12 blockstun Chest - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 500 2 12 13 15 25 27 10
Koromaru immediately enters recovery in [] on hit/block
P4AU Ken 5C.png
P4U2R Ken 5CHitbox.png

5C Incoming

5C Incoming
koromaru
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
560 - All 21 Until L 51+11L [Until L+11] 10 hitstop + 12 blockstun Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 50 2 12 13 15 25 27 10
Koromaru immediately enters recovery in [] on hit/block
Hits crouching Narukami on 33F
P4AU Ken 5CIncoming.png
P4U2R Ken 5CIncomingHitbox.png

2C

2C
koromaru
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
560 - All 13~45 6 23+11L 10 hitstop + 12 blockstun Body - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 500 2 12 Launch 30 Launch 42 10
Koromaru runs forward for up to 36F
Attacks once in range or after 36F and attacks 9F after getting in range
P4AU Ken 2C.png
The infamous move, very non-committal anti air
P4U2R Ken 2CHitbox.png

5D

5D
koromaru
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total 49+4L - - 1~End All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
Hold button to send Koromaru off stage
P4AU Ken 5D.png

5D Incoming

5D Incoming
koromaru
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - - - - Total ??+9L - - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - - - - - - - -
P4AU Ken 5DIncoming.png

Universal Mechanics

Ground Throw

CD
Ground Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1100 - Throw 5 3 25 - Throw - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1000 50 0, 4 - Launch 69 + GBounce - Launch 89 + GBounce - 0, 12
P4AU Ken GroundThrow.png

Air Throw

j.CD
Air Throw
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0, 1400 - Throw 4 3 19 - Throw - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 1200 50 0, 4 - - 34 - 54 + WBounce 20 , 12
P4AU Ken AirThrow.png

BD

BD
Vile Assault
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
700, 350 - All, High 12 15+ Until L+18 - Body 1~45 All S*
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 4 16 Launch 64, 18 + Slide 19 Launch 84, 38 + Slide 19 12, 8
Only does second hit on hit (not on block/whiff)
On Block, can super cancel first hit
On hit/counter hit, can only super cancel second hit
Active and airborne recovery depend on how long it takes for Ken to get offscreen
P4AU Ken BD.png
P4U2R Ken DPHitbox.png

Guard Cancel Attack

6AB
Guard Cancel Attack
other
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
0 - All 16 3 33 -19 Body 1~21 Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 4 16 Launch 19 Launch 39 12
P4AU Ken 5AAA.png

Skill Attacks

236A

236A
A Charge Thrust
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
400, 200 - All 17 4(7)3 32 -16 Chest - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 5 18 19, 24 21, 26 + Slide 19 31, 36 41, 46 + Slide 19 15, 0
On whiff, second hit's active frames converted to recovery frames (duration of the move is the same)
P4AU Ken ChargeThrust.png
P4U2R Ken ChargeThrust1Hitbox.pngP4U2R Ken ChargeThrust2Hitbox.png

236B

236B
B Charge Thrust
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 250 - All 25 6(9)3 24 +1 Chest - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 5 18, 23 19, 29 21, 31 + Slide 19 31, 36 41, 51 + Slide 19 15, 0
On whiff, second hit's active frames converted to recovery frames (duration of the move is the same)
P4AU Ken ChargeThrust.png

236AB

236AB
SB Charge Thrust
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 250 - All 19 3(5)3 20 +6 Chest - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
500 100 500 - 18, 28 19, 34 21, 36 + Slide 19 31, 46 41, 56 + Slide 19 15, 0
On whiff, second hit's active frames converted to recovery frames (duration of the move is the same)
P4AU Ken ChargeThrust.png

Charge Thrust > A

Charge Thrust > A
A Gigantic Impact
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1200 - All 17 4 24 -9 - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 50 5 18 Launch 21 + Down 30 Launch 61 3
Fatal Counter
P4AU Ken GiganticImpact.png
P4U2R Ken GiganticImpactHitbox.png

Charge Thrust > B

Charge Thrust > B
B Gigantic Impact
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1400 - All 25 4 16 +4 - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 50 5 23 Launch 41 + GBounce Launch 61 + GBounce 3
Fatal Counter
P4AU Ken GiganticImpact.png

Charge Thrust > AB

Charge Thrust > AB
SB Gigantic Impact
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1600 - All 21 4 16 +4 - - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 300 50 5 23 Launch 41 + GBounce Launch 61 + GBounce 3
Fatal Counter
P4AU Ken GiganticImpact.png

214A

214A
A Mediarama
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100 - All 13 8 24 -17 Body 4~28 Guard P -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 500 3 14 Launch 47 + WBounce Launch 67 + WBounce 11
Heals 100 health for Ken, ?? for Koromaru
P4AU Ken Mediarama.png
P4U2R Ken MediaramaHitbox.png

214B

214B
B Mediarama
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100 - All 17 8 36 -29 Body 4~44 Guard P -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 500 3 14 Launch 47 + WBounce Launch 67 + WBounce 11
Heals 200 health for Ken, ?? for Koromaru
P4AU Ken Mediarama.png

214AB

214AB
SB Mediarama
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
100 - All 13 8 24 -17 Body 4~28 Guard All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 500 3 14 Launch 47 + WBounce Launch 67 + WBounce 11
Heals 200 health for Ken, ?? for Koromaru
P4AU Ken Mediarama.png

236C

236C
C Zan - Hakurou Battouga
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 50×4 - All 23 5×4 <(4)6> 30 12~26 blockstun
- Dog 1~52 C -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 50 2 12 13×4, Launch 24 25×4, Launch 36 0
If opponent blocks 2nd~4th hits, Koromaru immediately goes into final attack (values in <>)
Invinciblity ends after the final hit
P4AU Ken ZanEi.png
P4U2R Ken ZanEiHitbox.png

236D

236D
D Zan - Hakurou Battouga
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 50×6 - All 33 5×6 <(4)6> - 12~26 blockstun - Dog 1~72 C -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 50 2 12 13×6, Launch 24 25×6, Launch 36 0
If opponent blocks 2nd~4th hits, Koromaru immediately goes into final attack (values in <>)
Invinciblity ends after the final hit
P4AU Ken ZanEi.png

236CD

236CD
SB Zan - Hakurou Battouga
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 50×6 - All 12 5×6(4)6 - 46 blockstun - Dog 1~51 C -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 50 2 12 13×6, Launch 24 25×6, Launch 36 0
P4AU Ken ZanEi.png

214C

214C
C Zetsu - Hakurou Battouga
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, 30×12 - All 40 3×13,2 19L [Until L+19] 18 blockstun Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 50 2 12 13 20 25 32 1
Opponent experiences 0F hitstop on hit/block/counter hit
Koromaru stops attacking and bounces off opponent if they block 3 hits. Recovery in this case is Until L+19
P4AU Ken GetsuEi.png
P4U2R Ken 214CHitbox.png

214D

214D
D Zetsu - Hakurou Battouga
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
300, 30×13 - All 48 3×13,2 19L [Until L+19] 18 blockstun Head - -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 50 2 12 13 20 25 32 1
Opponent experiences 0F hitstop on hit/block/counter hit
Koromaru stops attacking and bounces off opponent if they block 3 hits. Recovery in this case is Until L+19
P4AU Ken GetsuEi.png

214CD

214CD
SB Zetsu - Hakurou Battouga
special
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
500, 50×12 - All 40 3×12,2 19L 51+ blockstun Head Dog 1~Until L Guard P -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
300 200 50 2 12 13 20 25 32 1
Opponent experiences 0F hitstop on hit/block/counter hit
Koromaru has Projectile Guard point from frame 1 until he lands
P4AU Ken GetsuEi.png

SP Skill Attacks

236236A

236236A
A Thunder Reign
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×11, 300 - All 4+(52 Flash)+3 3×13 44 -28 Projectile 1~8 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 3×12, 5 14×12, 18 15×12, Launch 47×12, 51 27×12, Launch 67×12, 71 1×12, 10
Minimum damage 60, 30×11, 90 (480)
P4AU Ken ThunderReign.png
P4U2R Ken 236236AHitbox.png

236236B

236236B
B Thunder Reign
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×17, 300 - All 4+(52 Flash)+15 3×19 44 -28 Projectile 1~20 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 - 14×18, 18 15×18, Launch 47×18, 51 27×18, Launch 67×18, 71 1×18, 10
Minimum damage 60, 30×17, 90 (660)
P4AU Ken ThunderReign.png

236236AB

236236AB
SB Thunder Reign
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
200, 100×17, 400 - All 4+(52 Flash)+3 3×19 44 -28 Projectile 1~8 All O
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 - 14×18, 18 15×18, Launch 47 27×18, Launch 67×18, 71 1×18, 10
Shocks opponent on hit for 240F
Minimum damage 60, 30×17, 120 (690)
P4AU Ken ThunderReign.png

236236C

236236C
C Fire Breath
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1800 - All 4+(78 Flash)+7 10 Total 52 -22 Projectile 4~4 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 3 14 Launch 47 Launch 67 0/+6
Minimum damage 540
P4AU Ken FireBreath.png

236236D

236236D
D Fire Breath
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000, 250×9 - All 4+(78 Flash)+7 1×10 Total 52 -13 Projectile 4~4 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 3 14 Launch 47 Launch 67 0/+6
Minimum damage 300, 75×9 (975)
P4AU Ken FireBreath.png

236236CD

236236CD
SB Fire Breath
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1000, 250×9 - All 4+(78 Flash)+7 1×10 Total 13 +26 Projectile 4~4 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
1000 100 50 3 14 Launch 47 Launch 67 0/+6
Minimum damage 300, 75×9 (975)
P4AU Ken FireBreath.png

Awakened SP Skill Attacks

214214A

214214A
A Super Gattai! Ultimate Cross
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1034, 1100×2 [1034, 1409] - All 4+(91 Flash)+3 5 8+30L -26 Body 1~18 All O*
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
0 100 50 5 18 Launch 46 Launch 46 13
If Koromaru is not onscreen, damage reduced to value in []
Minimum damage 310, 495×2 (1300) [310, 634 (944)]
P4AU Ken UltimateCross.pngP4AU Ken UltimateCross2.png
P4U2R Ken 214214AHitbox.png

214214B

214214B
B Super Gattai! Ultimate Cross
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1104, 1300×2 [1104, 1548] - All 4+(91 Flash)+13 5 8+30L -26 Body 1~28 All O*
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 5 - - - - - -
If Koromaru is not onscreen, damage reduced to value in []
Minimum damage 331, 585×2 (1501) [331, 696 (1006)]
P4AU Ken UltimateCross.pngP4AU Ken UltimateCross2.png

214214AB

214214AB
SB Super Gattai! Ultimate Cross
super
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
1304, 1300×2 [1304, 1548] - All 4+(91 Flash)+3 5 8+30L -26 Body 1~18 All O*
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 5 - - - - - -
If Koromaru is not onscreen, damage reduced to value in []
Minimum damage 391, 585×2 (1561) [391, 696 (1006)]
P4AU Ken UltimateCross.pngP4AU Ken UltimateCross2.png

Instant Kill

222CD

222CD
Baptism of Light and Darkness
instant kill
Damage Verbose Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel
- - All 35+(40 Flash)+30 Until Hit Total 166 -69 - 1~142 All -
P1 P2 SMP Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Hitstop
- - - 5 18 - - - - 0/+15
P4AU Ken IK.pngP4AU Ken IK2.png

Category