< P4U2R | Shadow Labrys
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==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_P4U2 | {{#cargo_query:tables=MoveData_P4U2 | ||
|fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,hitboxes,notes | |fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,blockstun,hitstop,groundHit,airHit,groundCH,airCH,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
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==Persona Moves== | ==Persona Moves== | ||
{{#cargo_query:tables=MoveData_P4U2 | {{#cargo_query:tables=MoveData_P4U2 | ||
|fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,hitboxes,notes | |fields=input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,blockstun,hitstop,groundHit,airHit,groundCH,airCH,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="persona" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="persona" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
{{#cargo_query:tables=MoveData_P4U2 | {{#cargo_query:tables=MoveData_P4U2 | ||
|fields=name,input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,hitboxes,notes | |fields=name,input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,blockstun,hitstop,groundHit,airHit,groundCH,airCH,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
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==Skill Attacks== | ==Skill Attacks== | ||
{{#cargo_query:tables=MoveData_P4U2 | {{#cargo_query:tables=MoveData_P4U2 | ||
|fields=name,input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,hitboxes,notes | |fields=name,input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,blockstun,hitstop,groundHit,airHit,groundCH,airCH,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
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==SP Skill Attacks== | ==SP Skill Attacks== | ||
{{#cargo_query:tables=MoveData_P4U2 | {{#cargo_query:tables=MoveData_P4U2 | ||
|fields=name,input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,hitboxes,notes | |fields=name,input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,blockstun,hitstop,groundHit,airHit,groundCH,airCH,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
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==Instant Kill== | ==Instant Kill== | ||
{{#cargo_query:tables=MoveData_P4U2 | {{#cargo_query:tables=MoveData_P4U2 | ||
|fields=name,input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,hitboxes,notes | |fields=name,input,images,damage,guard,startup,active,recovery,onBlock,attribute,invuln,p1,p2,smp,level,cancel,blockstun,hitstop,groundHit,airHit,groundCH,airCH,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="instant kill" | |where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="instant kill" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 |
Revision as of 15:41, 20 May 2022
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
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Normal Moves
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Persona Moves
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Universal Mechanics
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Skill Attacks
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SP Skill Attacks
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Instant Kill
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P Combo System
A | B | AoA, Sweep | Cancels | |
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5A Error: Table MoveData_P4U2 not found.
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5AA | 5B, 2B | AoA, Sweep | Jump, Special, Super |
5AA Error: Table MoveData_P4U2 not found.
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5AAA | 5B, 2B | AoA, Sweep | Special, Super |
5AAA Error: Table MoveData_P4U2 not found.
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- | - | AoA | Special, Super |
2A Error: Table MoveData_P4U2 not found.
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- | 5B, 2B | AoA, Sweep | Special, Super |
5B Error: Table MoveData_P4U2 not found.
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- | 2B | AoA, Sweep | Special, Super |
2B Error: Table MoveData_P4U2 not found.
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- | - | AoA, Sweep | Jump[-], Special, Super |
All-out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | - |
A | B | Cancels | |
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j.A Error: Table MoveData_P4U2 not found.
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- | j.B, j.2B | Jump, Special, Super |
j.B Error: Table MoveData_P4U2 not found.
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- | j.BB, j.2B | Jump, Special, Super |
j.BB Error: Table MoveData_P4U2 not found.
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- | - | Jump, Special, Super |
j.2B Error: Table MoveData_P4U2 not found.
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- | - | Jump, Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- Shadow Labrys doesn't have any attacks that fall under this category.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
To edit frame data, edit values in P4U2R/Shadow Labrys/Data.
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information