P4U2R/Aigis/Combos

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Revision as of 19:23, 11 September 2022 by Hero (talk | contribs) (→‎Orgia Combos: Added a disable route from Ethral)
 Aigis



Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+D becomes 236D.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
AG =  Aigis
AK =  Akihiko
CH =  Chie
LZ =  Elizabeth
JU =  Junpei
KA =  Kanji
KE =  Ken
LB =  Labrys
MG =  Margaret
MA =  Marie
MZ =  Minazuki
MS =  Mitsuru
NA =  Naoto
RI =  Rise
SL =  Shadow Labrys
SH =  Sho
KU =  Teddie/Kuma
AD =  Tohru Adachi
YO =  Yosuke
YU =  Yu Narukami
YA =  Yukari
YK =  Yukiko



Combo Theory

Ending In Knockdown

In Orgia mode Aigis has arguably the best mixups in the entire game, with unreactable overheads and quick crossups, she has instant high-low left-right mixups. Combining her mixup potential with easy to setup safejumps provides her with excellent Okizeme that can lead into high damage combos or another hard knockdown. Aigis' gameplan revolves around the cycle of Mixup > Combo > Knockdown, and her difficulty to defend against is her competitive calling card. Here are some of the most important tools for her Oki.

  • j.2B throws 3 grenades that lead to hard knockdown upon connecting. This is often used either to end combos with knockdown (Such as ... > 5B > jc > j.B > j.2B), or to extend combos in Orgia for a little more damage but worse Oki.
  • 236D is Aigis' BnB Orgia combo finisher, as it leads to hard knockdown with plently of time for Aigis to prep Oki. As mentioned before, many combos that end with j.236D can be extended by popping them back up and finishing with j.2B.
  • 22B can be used after knockdown to safejump with falling j.B. If the opponent is further away you may need to use 664 j.B to reach them.
  • j.B is an amazing tool for Okizeme, as it's quick, hits high and can combo into some high damage routes with a j.B > 5A extension.
  • j.C is an excellent hit confirm for Aigis, as it's fast and has a deceptively large hitbox. j.C > 5B also leads into some of her deadliest combos. Both j.C and j.B can be used as in crossups, but j.C's spacing is much more generous.
  • rising j.B > falling 4j.B is Aigis' basic safejump without toggling/using Orgia. If the opponent mashes the falling j.B will hit them, if they reversal DP Aigis will land and block before it hits, if they block Aigis is safe to continue pressure with 5A/2A. If the opponent understands how to block the safejump, you have a variety of options to open them up, including falling a j.B > j.A > 2A 50/50, a fuzzy jump j.B > j.C, jump canceling into a triangle jump crossup, fake crossup with jump canceling over them into a reverse tri-jump crossup, immediate tick throws upon landing and many more. If the opponent delays their tech to dodge the falling j.B then you'll need to mix up your options. Against Kanji you'll need to time a falling j.C instead of j.B to beat his DP.
  • 6634 j.B is an orgia exclusive safejump that's used in okizeme, and leads into the same massive array of option as the basic safejump.
  • j 66 j.AC j.C a orgia crossup safejump where you delay your jump until the opponent starts falling, then crossup to get over them and j.C. Requires a tighter timing then the other options, but still useful.
  • j.9 j.AC 66 j.AC j.C fakeout crossup for when they start expecting the crossup oki. Not a safejump, so don't use this unless they're respecting your safejumps.

Important Terms

  • oad = Orgia Air Dash. j.AB while in Orgia Mode
  • hover = j.2AC
  • ml = mortar loop. 214A/B > hover > 214A/B > hover, while in Orgia Mode.
  • spml = sp mortar loop. 214AB > hover > 214A/B > hover, while in Orgia Mode. Costs 25 SP

Useful Documents

Drunk_Aegis's Primer for Aigis

Aigis Defense Doc

Aigis Tech Specs & Labwork

Ethral's Shadow Aigis Combo Doc

Introductory BnB's

The following combos are basic enough to get started day 1 with Aigis, and they introduce a lot of the important combo routing theory that she relies on. It is recommended you start by learning these routes first.

Basic Mode ChangeKnockdown and safejump oki
Very Easy

5A > 5B > 2A+B > 22B
688 damage, builds 7 SP.

Basic but still valuable combo into 22B mode change. Can be confirmed into from almost any attack, and sets up for an orgia 664 j.B safejump to continue pressure without fear of getting DP'd.

Additional attacks such as a second 5B can be used before the sweep if Aigis is close enough to the opponent.

Shadow Mode ChangeConsumes bullets, but has meterless extensions.
Very Easy

5AA > 22B > j.C(1) > 236D
1219 damage, builds 19 SP.

S.Aigis Exclusive mode change combo which leads to higher damage, at the cost of consuming some bullets.

There is an optional 5BB > 236C > 22A extension after landing to disable Orgia immediately after should you be close to burnout and want to start recharging orgia.

Corner Mode ChangeMore damage and meter gain
Easy

5A > 5B > 5C > 2C > 22B > j > j.C > j.236D
1922 damage, builds 27 SP.

Corner only mode change route that has much better damage and meter gain. The jump after 22B must be delayed until 22B's animation ends, otherwise Aigis will just fall and the j.C will miss.

As with all combos that end in Megido, it sets up for safejump oki.

Orgia Megido ExtensionEssential Metered Extension
Easy

5AA > jc > j.C > j.236C+D > land > 214B > hj > j.C > j.236D
2678 damage, costs 25 SP.

This combo uses an important Orgia SB Megido extension which is used in most of her Orgia midscreen combos. SB Megido spins the opponent in the air long enough for Aigis to land and setup a mortar to hit the opponent before they hit the ground. This lets her rack on damage while remaining safe to the opponent's burst because of how far away the opponent is during her combo.

If you have 25 meter and want to safely add damage to any confirm, the SB Megido extension can be used after any launcher, not just 5AA.

j.B OrgiaMeterless instant overhead route
Easy

j.B > 2A > 5B > 2A+B > 236C > 214A > j > j.C > j.236D
2765 damage, builds 34 SP.

Aigis' Orgia instant overhead option during pressure is 66 j.B, so knowing a high damage confirm off hitting one is important for maximizing the damage of every opening you find. It's important to note that opponents take extra hitstun if they are hit while crouching (AKA they blocked low and got hit by an overhead), so the j.B > 2A link is far easier to land when the opponent missed a block.

This is also a great combo to use if the opponent isn't respecting your safejumps, and is getting hit by your falling j.B's while they try to press buttons to escape, as getting a CH j.B makes the link into 2A much easier to do on reaction. It also works well as an Orgia punish to a blocked Furious Action, once again adding onto the effectiveness of your safejumps.

Sweep OrgiaMetered low route with great reward
Easy

2A+B > 66 > j.B > j.C > 5B > jc > j.C > j.236C+D > land > 214B > hjc > j.C > j.236D
3558 damage, costs 25 SP.

One of Aigis' most rewarding attacks to land is Sweep, as it's a great starter with fantastic damage potential. This combo is both a great Orgia low combo, and a fantastic punish tool to the opponent throwing out laggy and risky moves (Like All Out Attacks or Furious Actions).

Anti-Air 2B OrgiaPunish air approaches with great damage and knockdown
Easy

2B > hjc > j.C > j.236C+D > land > 214B > j > j.C > j.236D
3247 damage, costs 25 SP.

A standard "Stop jumping at me" anti-air combo that stuffs air approaches from basically anywhere above Aigis. It makes use of the SB Megido extension to deal massive damage for very little meter, but can be ended early with just 236D Megido should you not have the meter.

j.C also works great as an anti-air button, and leads into the same combo as 2B.

Throw OrgiaLets grab lead into knockdown and safejump oki
Easy

Throw > dl 66 > j.C > j.236D
2042 damage, builds 18 SP.

A throw followup that lets you convert any Grab into knockdown with, of course, safejump oki.

You need to delay your Orgia dash followup to land both hits of j.C, but just landing one hit can convert into 236D anyway.

Combo List

Non-Orgia Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
5AAAA > dl ad > j.2B > j.B > 66 > 5B > jc > j.A(3) > j.B > j.2B Mid-screen 1473 17 Intermediate Burnout Non-orgia combo. Fails in corner. Regular Video
5B > 5C > jc > j.2C > 236[A] > ground dash > 5AAAA > 236[B] Corner 2525 24 Intermediate Non Orgia meterless corner combo, ends in safejump. Regular Video
5A > 5B > 5C > jc iad > j.B > j.2C > j.236[A] > ground dash > 5AAAA > j.236[B] > 236236D Corner 3266 -23 Intermediate Non Orgia Metered combo, corner carries a short distance, but leaves Aigis in the corner Regular Video
5AAAAA > ad j.B > j.2C > 236[A] > ground dash > 5C > 222C > iad > j.B > j.2B Corner 2643 41 Intermediate Optimized autocombo corner route for massive meter and Orgia gain. Can end with a 50/50 safejump Regular Video
5AAA > j.B > j.2B > 66 > 2A > 5B > hjc > j.A > j.B > j.2B Anywhere 1439 33 Intermediate S.Aigis Midscreen route. Shadow Video
5AAA > j.B > j.2B > 5AA(1) > 214A > hjc > j.A > j.B > j.2B Anywhere 1489 37 Intermediate S.Aigis alternative route for more meter gain. Shadow Video
j.C(1) > 5A > jc > j.A(3) > j.B > j.A(2) > jc > j.B > j.2B Mid-screen 1149 17 Easy Easy conversion into knockdown off a stray first hit of j.C. You can just do random j.A's and j.B's before finishing with the j.2b Both Video
FC 2C > 214B > 214B > 214B > 214B > 214A > jc > j.B > j.2C > j.236A > ground dash > 5C > 222C > 214A > 2C > 214214C Corner 5801 -5 Intermediate Awakening Fatal Counter 2C route. Both Video

Non-Orgia > Mode Change Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
5AAAA > ad > j.2b > 22B Mid-screen 950 10 Easy Combo into mode change, fails in corner. 22B positions you for a safejump. Regular Video
5AAAA > dl ad > j.2B > j.B > 5B > 2C > 22B > j.236D Mid-screen 1769 24 Intermediate Important damaging combo into mode change. Delay the Airdash & j.2B instantly after it. Only works mid screen, fails if Aigis/Opponent is in the corner. Regular Video
5AA > jc > j.A(3) > j.B > j.2B > 2B > 5B > 2C > 22B > 236D Anywhere 1544 ? Intermediate Sets up for a safejump. You can delay the j.A as long as you get 3 hits. Regular Video
5AAA > j.214B* > j.2B > j.B > 5B > 2C > 22B > jc > j.C > 236D Mid-screen 2231 ? Hard Doesn't Work on: Naoto, Teddie, Yosuke, Aki. *Use 214A on Kanji, Labrys, Shab Regular Video
5AA > 2C > 22B > jc > j.C > 236D Anywhere 1686 27 Easy Ending with j.2B instead of 236D leads to more damage but worse Oki. Shadow Video
5AAA > jc > j.B > j.2B > 5B > 2C > 22B > jc > j.C > 236D Anywhere 1853 33 Intermediate Shadow Aigis' BnB. Shadow Video
5AAA > jc > j.B > j.2B > 5B > 2C > 22B > 236C+D > jc > Frenzy > 214A+B > 236236C+D > 214214C+D Anywhere 4423 -100 Intermediate Natural Frenzy Combo extension off the previous combo Shadow Video
5AA > 214A > 2C > 22B > jc > j.C > 236D > 5B > jc > j.A(3) > j.B > j.2B Anywhere 1820 ? Intermediate Alternative midscreen combo. May be character specific. Shadow Video
2C > 22B > jc > j.C > 236D > 5B > jc > j.B > jc > j.C > 236D Anywhere 3060 33 Easy Normal 2C combo. Both Video
CH j.C(1) > 5B > 2C > 22B > jc > j.C > j.236D Anywhere 2589 23 Easy Combo off the second hit of CH j.C, if they're too far away you'll need to instantly 236D Both Video
FC 2C > 22B > jc > j.C > 236C+D > 214B > hjc > j.C > 236D Anywhere 3841 -14 Intermediate Fatal Counter 2C anti-air combo. Both Video
FC 2C > 22A > j > j.C > 236C+D > 214B > 236C > 214A > hjc > j.C > 236236D Anywhere 5148 -62 Intermediate Easier then Mortar Loop route, eats much less orgia too. Both Video
FC 2C > 22A > j > j.C > ml > ml > oad > ml > ml > 9.jc > falling j.C(1) > 236D > 214A > 236236C > 214214C Anywhere 6519 -27 Hard FC 2C mortar loop route, great as a DP punish. Both Video
FC 2C > 22A > 9 > j.C > ml > j.214B > oad > ml > j.214B > hover > 9.jc > j.C > 236C+D > 214A > 236C > AoA > Frenzy > 236236C+D > 214214C+D Anywhere 6799 -20 Hard Shadow Aigis FC 2C route. Shadow Video
FC 2C > 22A > 9 > j.C > ml > j.214B > oad > ml > j.214B > hover > 9.jc > j.C > 236D > 2A+B > 214214C > Frenzy > 236236C+D > 214214C+D Anywhere 7363 -30 Hard Optimized Shadow Aigis FC 2C combo. Shadow Video
214214D > 22B > jc > j.C > j.236C+D > land > 214B > hjc > j.C > j.236D Anywhere 3541 -72 Intermediate Wasteful and flashy, but an excellent reversal option. Both Video
j.B > 5B > 2C > 214214A+B > 236D > 5AAAAA > oad > j.D Mid-screen 3074 -147 Easy Combo into Extreme Orgia mode. Leaves you with half EXO Gauge but only works on crouching opponents due to increased histun. Regular Video
Corner
Combo Position Damage SP Gain Difficulty Notes Form Video
5A > 5B > 5C > jc iad > j.B > j.2C > j.236[A] > ground dash > 2C > 22B > j.C > j.236D Corner 2488 32 Intermediate Mode change combo. Corner carries a short distance, so a bit more lenient spacing. iad means Instant Air Dash Both Video
j.B > 5AAAAA > ad j.B > j.2C > 236[A] > ground dash > 5C > 222C > 22B > j.C(1) > j.236D Corner 3244 44 Intermediate Good if you catch yourself using autocombo in the corner Regular Video
5AA > jc > j.B > j.2C > 236[A] > ground dash > 5C > 222C > 214A > 2C > 22B > j.236D Corner 2780 ? Intermediate Mode change corner combo. Safejump, leaves in corner. Make sure to hold 236A to fall with it. Regular Video
5A > 5B > 5C > 214214A+B > 236C > 214A > jc > j.C > 236D Corner 2663 -147 Easy Corner Combo into Extreme Orgia Mode. Sets up for a safejump, and leaves you with 50% EXO Orgia Gauge Regular Video
FC 2C > 214B > 214B > 214B > 214B > 214A > jc > j.B > j.2C > j.236A > ground dash > 5C > 222C > 214A > 2C > 22B > jc > j.C > j.236D Corner 5137 58 Intermediate Fatal Counter 2C anti-air route, recovers tons of orgia before the switch. Both Video
AoA~D > 214A > 5C > 222C > 214A > jc > j.B > j.2C > j.236A > ground dash > 5B > 2C > 22B > j.236D Corner 3457 52 Medium All Out Attack Corner route which builds massive meter. You can 214214C after 2C if you want damage instead of knockdown Both Video

Orgia Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
5AAAAA > oad > j.236D > (land > 5B > jc > j.B > j.2B) Mid-screen 1832 (2096) 31 (36) Easy Fails in corner. Grants safejump. Regular Video
5AAAAA > oad > j.214B > hover > jc > j.C > j.236C+D > 214B > hover > air turn > air turn > ml > j.236D Mid-screen 3194 7 Hard Covers its own SP cost. Sets up for a safejump. Regular Video
2A+B > 66 > j.B > j.C > 5B > jc > j.C > j.236D Anywhere 2548 23 Easy Grants safejump. Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > j.236D > 5B > jc > j.B > j.2B Anywhere 3000 27 Intermediate Meterless Sweep combo. Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > hover > jc > j.C > j.236D > 22A > 5A > jc > j.A > j.B > j.2B Anywhere 3133 32 Intermediate Don't delay j.236D, works off any combo with a high megido fire. Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > j.236C+D > land > 214B > j > j.C > j.236D Anywhere 3846 -8 Intermediate Another go-to sweep combo. Grants safejump. Both Video
2A+B > 66 > j.B > 2B > jc > j.C > j.236C+D > land > 214B > 5C > jc > j.C > hover > jc > j.C > j.236D Anywhere 4341 -8 Hard Optimized sweep combo Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > j.236C+D > j.214A > hover > air turn > air turn > ml > jc > j.C > j.236D Mid-screen 4177 -7 Expert Real tough and eats tons of Orgia. Costs 25 SP and grants safejump. Air turn is AC. Both Video
2A+B > 66 > j.B > j.C > 5B > hjc > j.C > spml > j.236C+D > land > 214B > hjc > j.C > j.236D Anywhere 4261 -33 Intermediate Easier mortar loop, but costs more meter. Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > j.236C+D > 214B > j.236D > 5BB > 236236C > 214214C Anywhere 5586 -108 Medium Meter Dump off sweep, start inputting 236236 during the 5BB to make it easier. Regular Video
2A+B > 66 > j.B > 5AAAA > oad > ml > jc > j.C > j.236D Anywhere 3000 ? Intermediate Shadow Mortar Loop Route Shadow Video
214214D > jc > j.C > j.236C+D > land > 214B > hjc > j.C > j.236D Anywhere 3541 -72 Intermediate Costs 75 SP. Wait for all the hits of 214214D to land before the jc > j.C. Grants safejump. Both Video
j.B > 5AAAA > oad > ml > jc > j.C > j.236C+D > land > Frenzy > 214A+B > 236236D > 214214C+D Anywhere 5305 -100 Hard Shadow Natural Frenzy Mortar loop route. Shadow Video
j.C(1) > 5B > hjc > j.C > OMB > j.236C+D > 214B > 236C > 214A > hjc > j.C > 236236C Anywhere 4960 -62 Medium OMB Route off j.C to finish rounds Both Video
CH 5B > 2A+B > 236C > 22A > 5AAAAA Mid-screen 3429 -15 Easy Easy CH 5B Route. Toggles Orgia off before autocombo so it can recharge during the combo. Both Video
CH 2B > hjc > j.C > j.236D > 5B > jc > j.B > j.2B Anywhere 2296 21 Easy Counter Hit 2B Anti-Air combo. Both Video
FC j.C > jc > j.C > j.236C+D > 214B > hjc > j.C > ml > j.214B > 236236C Anywhere 4573 -64 Intermediate Fatal Counter j.C route for finishing rounds, you can react to getting the fatal and then add the extension with the high jump. Both Video
FC 2C > 214B > hjc > j.C > ml > j.214A > oad > ml > ml > j.236D > j.236C Anywhere 4631 40 Hard Fatal Counter 2C anti-air route. You could end the ml one mortar early to only use 236D instead of two megidos. Both Video
Corner
Combo Position Damage SP Gain Difficulty Notes Form Video
2A+B > 66 > j.B > 2A > 5C > jc > j.2C > j.236[A] > 222C > jc > j.236C+D > 214B > j > j.C > 236D Corner 4627 3 Intermediate Simple Corner Route Both Video
(5A > 5B >) 5C > jc > j.C > spml > jc > j.C > j.236C+D > land > 214B > j.236D Corner 4745 9 Intermediate 50 SP mortar loop combo. Best used to end the round. Both Video
2A+B > 66 > j.B > 2B > jc > j.C > 236C+D > 22A > 214B > 66 > 5C > 222C > 214A > jc > j.2C > 214A > 66 > 2C > 22B > jc > j.C > 236D Corner 4958 -6 Hard 25 SP Corner Route. Difficult, but huge rewards for tiny meter. Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.2C > j.236[A] > 222C > jc > j.C > Frenzy > j.236C+D > land > 214C+D > 66 > land > 236236C+D > 214214C+D Corner 6323 -100 Hard Requires 100 meter and 75% of Orgia. Shadow Video

Orgia > Double Mode Change Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
5AAAAA > oab > jc > j.C(1) > 236C+D > 22A > 214B > 214A > 2C > 22B > jc > j.C > 236D Anywhere 3216 3 Intermediate Autocombo double change route Regular Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > 236C+D > land > 22A > 214A > 2C > 22B > 236D Anywhere 3473 -11 Intermediate BnB Mode Change Combo for more efficient Orgia usage. Both Video
2A+B > 66 > j.B > 2A > jc > j.C > 236C+D > land > 22A > 214A > hjc > j.A(3) > j.B > j.2B Anywhere 3104 -12 Intermediate Alternative ender for the previous combo where you stay out of Orgia. Both Video
2A+B > 66 > j.B > 2A > 5C > jc > j.C > 236C+D > land > 22A > 214B > 214A > 2C > 22B > jc > j.C > 236D Anywhere 4027 -10 Hard Double mortar mode change, recharges tons of orgia mid combo. Both Video
2A+B > j.B > 2A > 236CD > 22A > 6 > 5B > jc > j.B > j.2C > j.236[A] > ground dash > 5C > 222C > 214A > 2C > 22B > 236D Corner 4196 3 Intermediate Corner Only route, massive Orgia recharge but less damage then traditional routes. Both Video
2A+B > 66 > j.B > j.C > 5B > 236C > 22A > 5AA > 22B > j.C > 236D Anywhere 2446 +? Intermediate Double Megido mode change meterless. Better Orgia usage. Shadow Video
2A+B > 66 > j.B > j.C > 5B > hjc > j.C > spml > 236C+D > land > 22A > 214A > 2C > 22B > jc > j.C > 236D Anywhere 3873 -40? Hard Double Mode change SPML combo, excellent damage and better Orgia usage. Shadow Video

Throw Combos

Combo Position Damage SP Gain Difficulty Notes Form Video
Throw > OMC > 214A > 2C > 22B > jc > j.C > 236D Anywhere 2397 -40 Easy Non-Orgia to Orgia throw combo Both Video
Throw > 66 > j.C > 236C+D > land > 214B > hjc > j.C > 236D Anywhere 2821 -13 Easy SP Orgia Grab follow-up. Both Video
Throw > 66 > j.C > 236D > land > 5B > j.B > j.2B Anywhere 2060 ? Intermediate (Orgia) Works for Both, but damage listed for Shadow Shadow Video
Throw > 66 > j.2C > 236[A] > walk forward > 5C > 222C > jc j.C > 2AC > jc > j.C > 236D Corner 3062 35 Medium Meterless Orgia corner grab combo. Both Video
Throw > OMC > 214A > jc > dl j.2C > 236[A] > ground dash > 5C > 222C > 214A > dl 2C > 22B > j.C > 236D Corner 3314 -47 Medium Extended burnout combo. Optionally use 214214C instead of orgia activation for damage in burnout you won't need to delay 2C if you opt for super. Both Video

Video Examples

Aigis 2.5 Basic Combo Guide


Beginner Combos


Note: These videos are from version 1.1, so the damage/meter gain will be inaccurate.
Practical Day 1 combos


Various Aigis Safejumps, Oki, and Gimmicks


Aigis Basic Combos and Mortar Loop Routes

Navigation

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