< P4U2R | Akihiko Sanada
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. Shadow Type characters have +1000 more health. Shadow Akihiko and Shadow Kanji only have +500 more health. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
ComboRate | Affects how much damage scaling in a combo - the larger the percentage, the more damage. |
Persona Cards | Number of Persona Cards this character has. |
Frame Data Glossary | |||||||||||
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Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. | ||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||
P1 | Damage proration that is applied only when this attack is used as a combo starter. | ||||||||||
P2 | Damage proration that is applied whenever this attack is used. | ||||||||||
SMP | Same Move Proration. Damage proration that is applied whenever this attack is used two or more times in a combo. | ||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||
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For more values, see P4U2R/Frame Data |
System Data
name | health | prejump | backdash | comborate | personacards | Unique Movement Options |
---|---|---|---|---|---|---|
Akihiko Sanada | 10,000 | 3F | 23F (1~6F Inv All) | 70% | 2 | Duck Weave (D and SB) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5A | 200 | All | 5 | 2 | 11 | 0 | Body | 400 | 200 | 50 | 2 | JSpSO | 12 | 8 | 13 | 15 | 25 | 27 | ||
5AA | 300 | All | 9 | 2 | 15 | -2 | Body | 100 | 100 | 50 | 3 | (J)SpSO | 14 | 9 | 15 | 17 | 27 | 37 | ||
5AAA Normal | 200×2, 100×2 | All | 11 | 3 | 20 | -8 | Body | 0 | 100 | 50 | 3 | SO | 14 | 15, 4, 8, 4 | Launch | 29, 35×3 | Launch | 59, 55×3 | ||
5AAA Shadow | 200×4 | All | 11 | 2(10)2(10)2(10)2 | 20 | -7 | Body | 200 | 200 | 50 | 3 | ☆SO | 14 | 5 | 15 | 17 | 27 | 37 | ||
2A | 160 | All | 5 | 2 | 11 | -2 | Body | 600 | 100 | 50 | 1 | JSpSO | 10 | 7 | 11 | 13 | 23 | 25 | ||
5B | 400, 200 | All | 6 | 3(3)3 | 20 | -4 | Body | 300 | 100 | 100 | 5 | (J)SpSOD | 18 | 5, 13 | 19 | 21 | 31 | 41 | ||
2B | 500 | Air Unblockable | 7 | 3 | 27 | -15 | Body | 5~9 H | 200 | 100 | 50 | 3 | (J)SpSO | 14 | 15 | 15 | 17 | 27 | 37 | |
j.A | 200 | High | 7 | 2 | 11 | Head | 200 | 100 | 200 | 2 | JSpO | 12 | 8 | 13 | 15 | 25 | 27 | |||
j.B | 300×2 | High | 9 | 3(3)3 | 15 | Head | 200 | 100 | 100 | 3, 2 | JSpO | 14, 12 | 11, 10 | 15, 13 | 17 | 27, 25 | 37, 29 | |||
5AB (Lv0) | 300 | High | 30 | 2 | 7+24L | -14 | Body | 10~31 Guard Strike | 0 | 800 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
5AB (Lv1) | 300 | High | 29 | 2 | 7+24L | -14 | Body | 9~30 Guard Strike | 0 | 800 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
5AB (Lv2) | 300 | High | 28 | 2 | 7+24L | -14 | Body | 8~29 Guard Strike | 0 | 800 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
5AB (Lv3) | 300 | High | 27 | 2 | 7+24L | -14 | Body | 7~28 Guard Strike | 0 | 800 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
5AB (Lv4) | 300 | High | 26 | 2 | 7+24L | -14 | Body | 6~27 Guard Strike | 0 | 800 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
5AB (Lv5) | 300 | High | 25 | 2 | 7+24L | -14 | Body | 5~28 Guard Strike | 0 | 800 | 10000 | 5 | O | 18 | 13 | Spin 31 | 31 + GBounce | Spin 43 | 51 + GBounce | |
2AB (Lv0) | 700 | Low | 13 | 5 | 20 | -8 | Foot | 4~17 C | 300 | 300 | 50 | 4 | SO | 16 | 12 | Launch | 19 | Launch | 39 | |
2AB (Lv1-5) | 700+(50×Lv) | Low | 13 | 5 | 18 | -6 | Foot | 4~17F C | 300 | 300 | 50 | 4 | SO | 16 | 12 | Launch | 19 | Launch | 39 |
Persona Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
5C | Lv0: 1300 Lv1: 1400 Lv2: 1500 Lv3: 1600 Lv4-5: 1700 | High | 25 [30] | 5 | 19 [14] | -5 [0] | Body | Persona 1~Until Active All | 400 | 100 | 50 | 5 | OD | 18 | 13 | Launch | 21 + Down 10 | Launch | 41 + Down 10 | |
2C | Lv0: 0, (100+10×Lv)×6, (1000+100×Lv) | Throw | 19 | 4 | 27 | Body | Persona 1~Until Active All Persona 17~26 Head | 0 | 1000 | 50 | 0, 5 | SO | 0 | 41 + GBounce | 61 + GBounce | |||||
j.C | 1600+(100×Lv) | High | 28 | 4 | 29+10L | Head | Persona 1~Until Active All | 100 | 200 | 50 | 5 | O | 18 | 13 | Launch | 31 + GBounce 60 | Launch | 51 + GBounce 60 | ||
5D | Pulls on 24 | Total 29 | ||||||||||||||||||
2D | Pulls on 24 | Total 29 | ||||||||||||||||||
j.D | Pulls on 24 | Total 48 |
Universal Mechanics
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Ground Throw | CD | Lv0: 0, 200×3 Lv1-5: 0, 200×4 | Throw (70) | 5 | 3 | 25 | Throw | 0 | 1400,100 | 50 | 0, 4×3 | ☆ | Lv0: 0, 2×2, 15 Lv1-5: 0, 2×2, 8, 15 | Lv0: 17×3 Lv1-2: 17×3, Spin 17 Lv3-4: 17×3, Launch 22 Lv5: 17×3, Launch 47 | Lv0: 29×3 Lv1-2: 29×3, Spin 37 Lv3-4: 17×3, Launch 42 Lv5: 17×3, Launch 67 | ||||||
Air Throw | j.CD | 0, 1600 | Throw | 4 | 3 | 19 | Throw | 0 | 1200, 100 | 50 | 0, 4 | 0, 12 | 19 + GBounce 60 + Down 10 | 39 + GBounce 60 + Down 10 | |||||||
Double Uppercut (Lv0) | BD (Lv0) | 600×2 | All | 10 | 3(4)3 | 38 | -24 | Body | 1~16 All | 1000 | 100 | 50 | 4 | S | 10, 16 | 12 | Launch | 29 | Launch | 45 | |
Double Uppercut (Lv1) | BD (Lv1) | 600×2 | All | 9 | 3(4)3 | 38 | -24 | Body | 1~15 All | 1000 | 100 | 50 | 4 | S | 15, 16 | 16, 12 | Launch | 29, 44 | Launch | 45, 59 | |
Double Uppercut (Lv2) | BD (Lv2) | 700×2 | All | 9 | 3(4)3 | 38 | -24 | Body | 1~15 All | 1000 | 100 | 50 | 4 | S | 15, 16 | 16, 12 | Launch | 29, 44 | Launch | 45, 59 | |
Double Uppercut (Lv3) | BD (Lv3) | 700×2 | All | 8 | 3(4)3 | 38 | -24 | Body | 1~14 All | 1000 | 100 | 50 | 4 | S | 18, 16 | 18, 12 | Launch | 29, 54 | Launch | 45, 69 | |
Double Uppercut (Lv4) | BD (Lv4) | 800×2 | All | 8 | 3(4)3 | 38 | -24 | Body | 1~14 All | 1000 | 100 | 50 | 4 | S | 18, 16 | 18, 12 | Launch | 29, 54 | Launch | 45, 69 | |
Double Uppercut (Lv5) | BD (Lv5) | 800×2 | All | 7 | 3(4)3 | 38 | -24 | Body | 1~13 All | 1000 | 100 | 50 | 4 | S | 21, 16 | 20, 12 | Launch | 29, 64 | Launch | 45, 79 | |
Guard Cancel Attack | 6AB | 0 | All | 16 | 3 | 27 | -13 | B | 1~21 Guard All | 4 | 16 | 12 | Launch | 19 | Launch | 39 | |||||
Dash Cancel | Total 21 |
- ☆ means can cancel into sweep, ground throw, any Special except Kill Rush and itself, Cyclone Upper, Maziodyne
Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Kill Rush | 236A | 100×4, 500 | All | 11~15 | 1{(2)1}×3(3)3 | 24 | -4 | Body | 300 | 300 | 1000 | 3 | ☆SO | 14×4, 22 | 1×4, 7 | 15×4, 23 | 25×4, 33 | 27×4, 35 | 45×4, 53 | ||
B Kill Rush | 236B | 120×6, 500 | All | 21~26 | 1{(2)1}×5(3)3 | 28 | -8 | Body | 300 | 300 | 1000 | 3 | ☆SO | 14×6, 22 | 1×6, 7 | 15×6, 23 | 25×6, 33 | 27×6, 35 | 45×6, 53 | ||
SB Kill Rush | 236AB | 140×10, 500 | All | 11 | 1{(2)1}×9(3)3 | 28 | -8 | Body | 800 | 300 | 1000 | 3 | ☆SO | 14×10, 22 | 1×10, 7 | 15×10, 23 | 25×10, 33 | 27×10, 35 | 45×10, 53 | ||
A Boomerang Hook | Cyclone > 4A | 500-750 | All | 13 | 3 | 18 | -6 | Body | 500 | 100 | 400 | 3 | ☆SO | 14 | 11 | 17-21 | 17-21 | 29-33 | 37-41 | ||
B Boomerang Hook | Cyclone > 4B | 600-900 | All [Unblockable] | 21 [41] | 3 | 15 | +4 | Body | 500 [1000] | 100 [0] | 1000 | 5 | ☆U | 21 | 16 | 22 - Crumple 86 | 29-39 | 34 - Crumple 86 | 49-59 | ||
SB Boomerang Hook | Cyclone > 4AB | 800-1200 | All | 23 | 3 | 26 | +1 | Body | 1-25 Guard Strike | 500 | 100 | 1000 | 5 | ☆U | 24 | 13 | 25 - Crumple 86 | 32-42 | 37 - Crumple 86 | 52-62 | |
A Corkscrew | Cyclone > 6A | 1000-1500 | All | 6 | 6 | 34 | -18 | Body | 0 | 2000 | 50 | 5 | SO | 18 | 22 | Launch | See notes | Launch | See notes | ||
B Corkscrew | Cyclone > 6B | 1200-1800 | All | 9 | 6 | 40 | -24 | Body | 0 | 2000 | 50 | 5 | SO | 18 | 11 | Launch | 61 + WBounce | Launch | 81 + WBounce | ||
SB Corkscrew | Cyclone > 6AB | 1200-1800 | All | 15 | 6 | 34 | -18 | Body | 1~18 All | 1400 | 100 | 1900 | 5 | SO | 18 | 11 | See notes | 71 | See notes | 91 | |
A Sonic Punch | Cyclone > 8A | 500-750 | All | 13 | 4 | 18 | -7 | Body | 4~12 H | 500 | 100 | 400 | 3 | ☆SO | 14 | 11 | 15-19 | 21-29 | 27-31 | 41-49 | |
B Sonic Punch | Cyclone > 8B | 600-900 | All | 21 | 4 | 26 | -13 | Body | 4~20 H | 500 | 100 | 1000 | 4 | ☆SO | 16 | 12 | See notes | 34-54 | Launch | 54-74 | |
SB Sonic Punch | Cyclone > 8AB | 800-1200 | All | 23 | 4 | 20 | -4 | Body | 1~26 H | 500 | 100 | 1000 | 4 | ☆SO | 16 | 12 | Launch | 37-57 | Launch | 57-77 | |
C Duck | 236C | - | - | - | Total 25 | - | 1~14 Low Profile 7~10 Very Low Profile | - | ☆ | ||||||||||||
D Duck | 236D | Total 40 | 1~22 Low Profile 9~16 Very Low Profile | ☆ | |||||||||||||||||
SB Duck | 236CD | Total 22 | 1-14 Low Profile, 7-10 Very Low Profile | ☆ | |||||||||||||||||
C Weave | 214C | Total 24 | 1-24~ Low Profile | ☆ | |||||||||||||||||
D Weave | 214D | Total 41 | 1~41 Low Profile | ☆ | |||||||||||||||||
SB Weave | 214CD | Total 41 | 1~41 Low Profile 5~16 All | ☆ | |||||||||||||||||
A Dodge Strike | 214A | Total 33 | See notes | SO | |||||||||||||||||
B Dodge Strike | 214B | Total 54 | 4~27 Guard Strike | ☆SO | |||||||||||||||||
SB Dodge Strike | 214AB | Total 43 | 2~31 Guard Strike | ☆SO | |||||||||||||||||
A Assault Dive | j.214A | (600-900)×2 | All | 10 | Until L+4,2 | 30 | -15 | Head, Body | 500 | 100 | 500 | 4 | ☆SO | 16 | 12 | 17 | See notes | 29 | See notes | ||
B Assault Dive | j.214B | (800-1200)×2 | All | 22 | Until L+4,2 | 30 | -15 | Head, Body | 500 | 100 | 500 | 4 | ☆SO | 16 | 12 | 17 | See notes | 29 | See notes | ||
SB Assault Dive | j.214AB | (800-1200)×2 | All | 10 | Until L,6 | 30 | -15 | Head, Body | 500 | 100 | 500 | 4 | ☆SO | 16 | 12 | 17 | See notes | 29 | See notes |
- ☆ means can cancel into sweep, ground throw, any Special except Kill Rush and itself, Cyclone Upper, Maziodyne
SP Skill Attacks
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
A Cyclone Uppercut (Lv0) | 236236A (Lv0) | 1000×2 | All | 4+(33 Flash)+3 | 3(6)12 | 22+15L | -39 | Body | 1~14 All | 600 | 500 | 50 | 5 | O | 18 | 25, 15 | Launch | 81 | Launch | 101 | |
A Cyclone Uppercut (Lv1-2) | 236236A (Lv1-2) | 1000, (550-600)×2 | All | 4+(33 Flash)+3 | 3(6)4,8 | 28+15L | -45 | Body | 1~16 All | 600 | 500 | 50 | 5 | O | 18 | 25, 8×2 | Launch | 81 | Launch | 101 | |
A Cyclone Uppercut (Lv3-4) | 236236A (Lv3-4) | 1000, (350-400)×4 | All | 4+(33 Flash)+3 | 3(6)2,2,2,6 | 36+15L | -53 | Body | 1~16 All | 600 | 500 | 50 | 5 | O | 18 | 25, 3×4 | Launch | 81 | Launch | 101 | |
A Cyclone Uppercut (Lv5) | 236236A (Lv5) | 1000, 3000 | All | 4+(33 Flash)+3 | 3(6)12 | 27+42L | -71 | Body | 1~16 All | 600 | 500 | 50 | 5 | O | 18 | 25×2 | Launch | 81 | Launch | 101 | |
B Cyclone Uppercut (Lv0) | 236236B (Lv0) | 1200, 360×3 | All | 8+(33 Flash)+4 | 3(6)4,2,6 | 23+20L | -45 | Body | 1~20 All | 600 | 500 | 50 | 5 | O | 18 | 25, 4×3 | Launch | 81 | Launch | 101 | |
B Cyclone Uppercut (Lv1-2) | 236236B (Lv1-2) | 1200, (240-264)×5 | All | 8+(33 Flash)+4 | 3(6)2,2,2,3,3 | 26+20L | -48 | Body | 1~20 All | 600 | 500 | 50 | 5 | O | 18 | 25, 3×5 | Launch | 81 | Launch | 101 | |
B Cyclone Uppercut (Lv3-4) | 236236B (Lv3-4) | 1200, (240-276)×7 | All | 8+(33 Flash)+4 | 3(6)2,2,2,1,1,1,3 | 33+20L | -55 | Body | 1~20 All | 600 | 500 | 50 | 5 | O | 18 | 25, 2×7 | Launch | 81 | Launch | 101 | |
B Cyclone Uppercut (Lv5) | 236236B (Lv5) | 1200, 216×15 | All | 8+(33 Flash)+4 | 3(6)2×8,1×7 | 61+20L | -94 | Body | 1~20 All | 600 | 500 | 50 | 5 | O | 18 | 25, 12, 6, 3×3, 1×10 | Launch | 81×15, 111+Down 35 | Launch | 101×15, 131 + Down 35 | |
SB Cyclone Uppercut (Lv0) | 236236AB (Lv0) | 1300, 520×2 | All | 3+(33 Flash)+4 | 3(6)2(16+15L)2 | 31+20L | -34 | Body | 1~15 All | 600 | 500 | 50 | 5 | O | 18 | 20, 10×2 | Launch | 81 | Launch | 101 | |
SB Cyclone Uppercut (Lv1-2) | 236236AB (Lv1-2) | 1300, 520×2, (100-200)×2 | All | 3+(33 Flash)+4 | 3(6)2(16+10L)6,4,8 | 22+20L | -41 | Body | 1~15 All | 600 | 500 | 50 | 5 | O | 18 | 20, 10×2, 8×2 | Launch | 81 | Launch | 101 | |
SB Cyclone Uppercut (Lv3-4) | 236236AB (Lv3-4) | 1300, 520×2, (70-100)×9 | All | 3+(33 Flash)+4 | 3(6)2(16+10L)6,2,1×7,3 | 33+20L | -46 | Body | 1~15 All | 600 | 500 | 50 | 5 | O | 18 | 20, 10×2, 2×9 | Launch | 81 | Launch | 101 | |
SB Cyclone Uppercut (Lv5) | 236236AB (Lv5) | 1300, 520×2, 100×5, 1000×2 | All | 3+(33 Flash)+4 | 3(6)2(16+10L)6,2,2,2,3,3(21+24L)9,12 | 38+42L | -73 | Body | 1~15 All | 600 | 500 | 50 | 5 | O | 18 | 20, 10×2, 2×5, 25 | Launch | 81 | Launch | 101 | |
C Thunder Fists | 236236C | Total 4+(40 Flash)+8 | 1~4 All | ||||||||||||||||||
D Thunder Fists | 236236D | Total 4+(60 Flash)+23 | 1~14 All | ||||||||||||||||||
SB Thunder Fists | 236236CD | 1000 | All | 4+(60 Flash)+4 | 3 | Total 41 | -18 | Projectile | 1~4 All | 600 | 500 | 2000 | 3 | O | 14 | 0/+1 | Launch | 53 | Launch | 73 | |
C Maziodyne (Lv0) | 214214C (Lv0) | 200, 100×15 | All | 4+(40 Flash)+17 | 1{(1)1}×15 | Total 118 | -53 | Projectile | 1~43 All | 0 | 1500 | 50 | 3 | O | 14 | 0 | Launch | 117 | Launch | 137 | |
C Maziodyne (Lv1-4) | 214214C (Lv1-4) | (120-160)×32 | All | 4+(40 Flash)+17 | 1{(1)1}×31 | Total 118 | -35 | Projectile | 1~43 All | 0 | 1500 | 50 | 3 | O | 14 | 0 | Launch | 117 | Launch | 137 | |
C Maziodyne (Lv5) | 214214C (Lv5) | 200, 100×39 | All | 4+(40 Flash)+17 | 1{(1)1}×39 | Total 118 | -5 | Projectile | 1~43 All | 0 | 1500 | 50 | 3 | O | 14 | 0 | Launch | 117 | Launch | 137 | |
D Maziodyne (Lv0) | 214214D (Lv0) | 200, 100×15 | All | 4+(37 Flash)+25 | 1{(1)1}×15 | Total 111 | -34 | Projectile | 1~66 All | 0 | 1500 | 50 | 3 | O | 14 | 0 | Launch | 117 | Launch | 137 | |
D Maziodyne (Lv1-4) | 214214D (Lv1-4) | (120-160)×32 | All | 4+(37 Flash)+25 | 1{(1)1}×31 | Total 111 | -6 | Projectile | 1~66 All | 0 | 1500 | 50 | 3 | O | 14 | 0 | Launch | 117 | Launch | 137 | |
D Maziodyne (Lv5) | 214214D (Lv5) | 200, 100×39 | All | 4+(37 Flash)+25 | 1{(1)1}×39 | Total 111 | 0 | Projectile | 1~66 All | 0 | 1500 | 50 | 3 | O | 14 | 0 | Launch | 117 | Launch | 137 | |
SB Maziodyne (Lv0) | 214214CD (Lv0) | 200, 100×23 | All | 4+(36 Flash)+21 | 1{(1)1}×23 | Total 122 | -37 | Projectile | 1~47 All | 0 | 1500 | 50 | 3 | O | 14 | 0 | Launch | 117 | Launch | 137 | |
SB Maziodyne (Lv1-4) | 214214CD (Lv1-4) | (112-136)×40 | All | 4+(36 Flash)+21 | 1{(1)1}×39 | Total 122 | -5 | Projectile | 1~47 All | 0 | 1500 | 50 | 3 | O | 14 | 0 | Launch | 117 | Launch | 137 | |
SB Maziodyne (Lv5) | 214214CD (Lv5) | 200, 100×47 | All | 4+(36 Flash)+21 | 1{(1)1}×47 | Total 122 | +11 | Projectile | 1~47 All | 0 | 1500 | 50 | 3 | O | 14 | 0 | Launch | 117 | Launch | 137 |
Instant Kill
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | smp | level | cancel | blockstun | hitstop | groundHit | airHit | groundCH | airCH | |
Earth Breaker | 222CD | K.O. | Unblockable | 17+(54 Flash)+114 | 81 | 96 | Projectile | 1~256 All | 0 | 100 | 50 | 5 |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A Error: Table MoveData_P4U2 not found. [3]
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5A[+], 5AA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5AA Error: Table MoveData_P4U2 not found.
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5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super |
5AAA Error: Table MoveData_P4U2 not found.
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- | - | - | - | AoA, Sweep | Special, Super |
5AAA Shadow Error: Table MoveData_P4U2 not found.
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- | - | 5C, 2C | 5D, 2D | AoA, Sweep | Special, Super |
2A Error: Table MoveData_P4U2 not found. [3]
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5AA, 2A[+] | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Super |
5B Error: Table MoveData_P4U2 not found. [1]
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- | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super, Dash |
2B Error: Table MoveData_P4U2 not found. [1]
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- | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Super |
5C Error: Table MoveData_P4U2 not found.
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- | - | 2C | - | - | Dash |
2C Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | Super |
5D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
2D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
All-out Attack Error: Table MoveData_P4U2 not found.
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- | - | - | - | - | - |
Sweep Error: Table MoveData_P4U2 not found.
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- | - | - | 5D, 2D | - | Special, Super (Lv1-5) |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A Error: Table MoveData_P4U2 not found.
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j.A[+] | j.B | j.C | j.D | Jump, Special |
j.B Error: Table MoveData_P4U2 not found.
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j.A | - | j.C | j.D | Jump, Special |
j.C Error: Table MoveData_P4U2 not found.
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- | - | - | - | - |
j.D Error: Table MoveData_P4U2 not found.
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- | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[2*] = X can be done twice per string, but can not go from X > Y > X
- Akihiko does not have any attacks that fall under this category.
- Special = Skill Attacks, Hops, and Furious Actions
- Super = SP Skill Attacks
- 5A and 2A are tied together - they can be used a combined total of 3 times per string
- to cancel 5A into another 5A, use 4A
To edit frame data, edit values in P4U2R/Akihiko Sanada/Data.
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data
System Explanations
Mechanics
Application & Advanced Information
Archived Information