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Inflicts Fear unless the opponent is already inflicted with fear, in which case it will do greatly increased damage. | Inflicts Fear unless the opponent is already inflicted with fear, in which case it will do greatly increased damage. | ||
If used when Elizabeth has 1hsm, It will deal heavily increased damage that can be stacked with fear to take around 80% of most character's health. | If used when Elizabeth has 1hsm, It will deal heavily increased damage that can be stacked with fear to take around 80% of most character's health. | ||
* Decent reversal on a character who needs every reversal option she can get. | |||
* C and D versions deal 3,900 with fear, 3,750 with 1hsm, and 6,240 damage with both | |||
* SB version deals deals 4,680 with fear, 4,050 with 1hsm and 7,800 damage with both | |||
{{CloseCard}} | {{CloseCard}} |
Revision as of 04:44, 26 July 2022
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- Zoning Potential: She can zone and punish opponent from very far range, forcing her opponent to respect the neutral and pick their options carefully. Thanatos normals and specials also help compliment this style of play.
- Forced Comebacks: Invigorate gives her constant access to meter, and Mind Charge lets her enter Awakening on demand. This also powers up her special moves.
- Meter Master: Having constant access to meter lets Elizabeth use her excellent SB moves and make difficult to burst combos.
- Status Effects: Elizabeth can inflict and stack multiple status effects, with the most notable being Fear. She can also inflict Negative Penalty on the opponent.
- Poor Defense: Liz's defensive buttons are slower than average, and both her Furious Action and broken Guard Cancel are relatively weak reversal options. Her lower health and longer recovery backdash do not help her case either.
- Poor Mobility: Her dash speeds on both the ground and in the air are incredibly sluggish.
- Meter is Queen: Elizabeth is very meter reliant, but system mechanics force her into constant meter cooldown.
- Persona Reliant: Her options in Persona Break are nearly non-existent, losing access to all of her specials and supers.
Normal Attacks
5A
5A is an attack with a deceptively high hitbox, and is both good for pressure and safe. It's relatively fast compared to Elizabeth's other buttons, but at 8 frames, this isn't exactly a fast 5A.
5AA is a large button that slightly moves the opponent back, mainly combo filler
Avoid using 5AAA if you can, not very good. Special-cancelable
2A
5B
Good poke button, it displaces the opponent so be cautious when canceling into other moves
- 5B Dash Cancel is -8 on block
2B
A decent anti-air tool (Air unblockable)
Most commonly used for comboing into j.C (get Oki)
j.A
j.B
Similar to Elizabeth's 5B but in the air, good air poke but not great for hitting grounded opponents.
j.2B
Only real use is in air combos either to combo into j.5C or jump cancel into j.5B
All Out Attack
5A+B
Elizabeth does a short hop before slamming her book into the opponent's head.
Sweep
2A+B
Persona Attacks
5C
Hits twice, changes when you have Sword Buff (look at 2C). Great button in neutral.
can cancel into 2C,2D after first hit or even run cancel
- Dash Cancel is -3 on block
- Backdash Cancel is -8 on block
2C
Rather slow with small hitbox. Also has armor as the attack comes out. Useful for stopping attempts to break Thanatos.
Adds 1hsm (the sword icon by Elizabeth's meter) every instance it is used regardless of whether it whiffed or blocked. Moves that use 1hsm will deplete a stack 1hsm only on hit. The following moves change properties and gives x1.5 Damage Multiplier with use of a 1hsm stack:
- 5C now bounces the opponent allowing for more combo potential and does more damage.
- 214A/B launches opponents higher as well as doing more damage.
- Ghastly Wail gets an incredible damage buff.
1hsm can now stack 9 times.
5D
A slow grab that applies fear and side switches, can be combo'd after.
Thanatos will always throw the opponent behind him.
2D
Thanatos spews a poison puddle along the ground, poisoning the opponent if they step in it.
j.C
-Groundbounces on CH. One of Elizabeth's best and most common enders.
-Hit ground opponent if low enough.
j.D
A faster airborn version of 5D.
Universal Mechanics
Ground Throw
C+D
Inflicts Fear.
Can combo into Maha (236236C) after the throw
Air Throw
j.C+D
Inflicts Fear.
- Groundbounces on counter hit and Fatal counter
Shuffle Time
B+D
Elizabeth winds up, moves forwards and traps the opponent in a card, which will then deal the corresponding ailment depending on how much SP she has. Invincible during its startup, and is a throw, which is quite unique. However, this means it can be throw broken unless this counterhits.
SP | 0-49 | 50-99 | 100-149 | 150 |
---|---|---|---|---|
Ailment | Charm | Poison | Fear | Confuse |
Guard Cancel Evasive Action
6A+C while blocking
A nice defensive option for Elizabeth, and is basically her only Guard Cancel option. Not too much special about it compared to other GC Rolls, but she is more likely to use hers to get out of a pinch than many other characters, out of necessity due to her subpar defense (thanks GCA!) and the fact that it travels further distance than a standard roll in a gap in pressure. Liz is also a little more privileged in how liberally she can use this, since she does build meter for free, after all.
"Guard Cancel Attack"...
6A+B while blocking
Literally the exact same move as her Furious Action, but with some quirks that make it even more of a liability! As a result, it's a completely dysfunctional Guard Cancel Assault, that doesn't require matchup awareness or even a competent player at all to outplay it. It's so pitiful that we are listing her GC Roll on this wiki page, and above this move. It has many, many issues, but to summarize:
- Far too slow to hit your opponent reliably, and also too easy for the opponent to counterplay it, both pre-emptively and on reaction.
- Guardpoint ends too early due to an oversight in the hard-coded GCA invulnerability, so Elizabeth has ~2F towards the end of her start-up where she can be hit, and it will result in a CH. This can be hit easily or even on accident in autopiloted strings. You also just never know what you might unfortunately be CH by.
- Throw-type, so it is techable and thus counterable even if it lands in some situations.
- You have to pay 50 SP for all the liabilities above, so it can end up being a complete waste of meter.
Elizabeth's Guard Cancel Attack is quite literally a gamble on already bad odds every time you use it. Please, just stick to GC Roll.
Skill Attacks
Maziodyne
- Really strong zoning tool, B and AB versions wallstick for easy combo extensions.
- This move on sb version put opponent in shock state
Mabufudyne
An alternative anti-air option, which freezes the opponent to start or extend combos.
Its important to make sure the ice spears from the B and AB connect before canceling this move. Freezes.
- this move is air unbloackable
Magarudyne
You can move while this move is active, last hit sends opponent upwards.
C version has more movement speed and range, can be use to escape from corner (pls use with caution)
Maragidyne
Another space control special for Elizabeth, either to send the opponent out to be zoned or drag them in for pressure. All versions are very plus on block.
C version starts from Elizabeth and moves forwards, while the D version starts from the corner opposite Elizabeth and moves towards her.
- Summons 12 fire pillars
Debilitate
[2]8A/B
- Elizabeth goes airborne on frame 1, effectively making her additionally dodge throws at the same time.
Elizabeth's counter special, which can sometimes get her out of a pinch but is difficult since it doesn't have frame 1 guardpoint. The counter-attack on catch is unavoidable by the opponent and inflicts Negative Penalty on them.
SP Skill Attacks
Mind Charge
236236A/B
Elizabeth sacrifices her ability to get a perfect in the round in exchange for meter and entering the Awakening state. Sets her HP down to 35% (does nothing if HP is below that point) and gives meter proportional to the amount of HP lost this way, in addition to the natural Awakening 50 meter bonus if available.
- A Version
Fastest version and has the best conversion rate (~1.6 meter per 1% HP). Can act as an OMC due to its high speed.
- B Version
Slowest version with a bad conversion rate (~.6 meter per 1% HP), but all health lost is in the form of blue health.
- SB Version
The best of both worlds. A bit slower than the A version, with a bit worse conversion rate (~1.2 meter per 1% HP), but all health lost becomes blue health.
Mahamaon
- Persists if Elizabeth blocks.
- Persona always appears on the ground.
- Fixed hitstun.
- Only instant KOs if there is less than 10 seconds on the clock.
Mamudoon
- Persists if Elizabeth blocks.
- Persona always appears on the ground.
- Fixed hitstun.
- Only instant KOs if there is less than 10 seconds on the clock.
- 236236CD version appears on ground level and it is unblockable
Awakened SP Skill Attacks
Diarahan
A healing super, please use with caution....
Ghastly Wail
Inflicts Fear unless the opponent is already inflicted with fear, in which case it will do greatly increased damage. If used when Elizabeth has 1hsm, It will deal heavily increased damage that can be stacked with fear to take around 80% of most character's health.
- Decent reversal on a character who needs every reversal option she can get.
- C and D versions deal 3,900 with fear, 3,750 with 1hsm, and 6,240 damage with both
- SB version deals deals 4,680 with fear, 4,050 with 1hsm and 7,800 damage with both
Instant Kill
Megidolaon
- Has Fatal Recovery now.
- Requires 3 hits to activate.
Note that the Instant Kill is still just an attack that triggers when the 3 hit condition is met, Meaning it can be blocked even if triggered just like Debilitate.
External References
- Japanese Name: エリザベス
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data