P4U2R/Golden Arena: Difference between revisions

From Dustloop Wiki
m (→‎Boss Mode: clean up, replaced: | → |size= (3))
 
(54 intermediate revisions by 4 users not shown)
Line 5: Line 5:
==Golden Arena Overview==
==Golden Arena Overview==
'''''Persona 4 Arena ULTIMAX!!''''''s Single-Player JRPG Mode. <br> Advance through dungeons and level up. <br> Choose your Navigator and spelunk the 3 main dungeons, the endless dungeon, and the event dungeon. <br> The endless dungeon is truly endless~.
'''''Persona 4 Arena ULTIMAX!!''''''s Single-Player JRPG Mode. <br> Advance through dungeons and level up. <br> Choose your Navigator and spelunk the 3 main dungeons, the endless dungeon, and the event dungeon. <br> The endless dungeon is truly endless~.
I recommend putting that "find on page" or Control + F(ind) command to good use as Skills/descriptions may appear in multiple sections throughout.


===Tips for starting out:===
===Tips for starting out:===
*The fastest way to get the Golden Arena Master achievement is to complete Normal, Hard, and one Event dungeon.
**"Completing a dungeon" requires you to defeat the enemy on the final floor. Getting a gold star for getting partway through does not count.
*If the opponents are getting too difficult, start the next dungeon's difficulty.
**The start of the "HARD" dungeon is easier than the second half of the "NORMAL" dungeon (and rewards more XP.)
*Shadow characters are considered separate characters.
*Shadow characters are considered separate characters.
**Meaning you will have to start from level 1 if you decide to switch it up later on.
**Meaning you will have to start from level 1 if you decide to switch it up later on.
Line 17: Line 23:
*You get a checkpoint every 5 floors. You may quit to menu at any point and all character progression will be saved.
*You get a checkpoint every 5 floors. You may quit to menu at any point and all character progression will be saved.
**To upload your "furthest floor reached" to the online leaderboards you must be defeated. Quitting to the main menu will not upload your score.
**To upload your "furthest floor reached" to the online leaderboards you must be defeated. Quitting to the main menu will not upload your score.
*The fastest way to get the Golden Arena Master achievement is to complete Normal, Hard, and an Event dungeon.
*If the opponents are getting too difficult, start the next dungeon's difficulty.
**The start of the "HARD" dungeon is easier than the second half of the "NORMAL" dungeon (and rewards more XP.)
*If the enemy skills are confusing, you can check "Skill Info" in the pause menu for a breakdown!  
*If the enemy skills are confusing, you can check "Skill Info" in the pause menu for a breakdown!  
*Level Luck ASAP. Luck level 100 will speed things up.
*Level Luck ASAP. Luck level 100 will speed things up.
Line 28: Line 31:
*Floors are not randomized. From the opponent's character, to their equipped skills, down to their color palettes.
*Floors are not randomized. From the opponent's character, to their equipped skills, down to their color palettes.
*'''Skill:''' Arrow Rain is a very good early skill to make up for the initial low strength stat. It will slowly deplete the opponent's HP by a set percentage during the entire match.
*'''Skill:''' Arrow Rain is a very good early skill to make up for the initial low strength stat. It will slowly deplete the opponent's HP by a set percentage during the entire match.
*'''Skill:''' Dia/Regenerate are very good early on as neither you or the opponent K.O. quickly. You could also just use Yu Narukami as a Navigator to fill that role.


===Tips for late-game and skills:===
===Tips for late-game and skills:===
Line 33: Line 37:
*The max level for every stat is 500 with heavy diminishing returns around the 300 point mark.  
*The max level for every stat is 500 with heavy diminishing returns around the 300 point mark.  
*With the aid of Turbo Controllers (or equivalent), you can skip past the level up screens during auto battles. All bonus points will be stored.
*With the aid of Turbo Controllers (or equivalent), you can skip past the level up screens during auto battles. All bonus points will be stored.
**Even if you have 500 points in every category, the level-up screen will still appear upon receiving enough EXP.
*Late game Golden Arena (Risky ~200) has opponents bursting way too often and getting burst back after only a few hits.
*Late game Golden Arena (Risky ~200) has opponents bursting way too often and getting burst back after only a few hits.
**Skills that improve combo game become way less useful by that point.
**Skills that improve combo game become way less useful by that point.
*Skill types stack.
*Skill types stack.
**For Example, Equipping the (H) and (EX) versions of the same boosted attribute will result in both skills activating additively.  
**For Example, Equipping the (H) and (EX) versions of the same boosted attribute will result in both skills activating additively.  
*'''Skill:''' Dekaja "Opponent will not Awaken" disables Boss Elizabeth/Margaret Heal supers.
*'''Skill:''' Dekaja "Opponent will not Awaken" disables Boss Elizabeth/Margaret's Heal supers.
*'''Skill:''' Treasure Radar "Rare skills will be easier to obtain" will make obtaining less "rare" skills harder.
*'''Skill:''' Treasure Radar "Rare skills will be easier to obtain" will make obtaining "less rare" skills harder.
*'''Skill:''' Full Analyze effectively disables every skill an enemy has. If both players equip the skill, the skill is disabled.
*'''Skill:''' Full Analyze effectively disables every skill an enemy has. If both players equip the skill, the skill is disabled.
**Skill does not affect 'Fury of Yasogami'
**Skill does not affect 'Fury of Yasogami'
Line 46: Line 51:


==Golden Arena Glossary==
==Golden Arena Glossary==
{{{!}} class="wikitable"
{| class="wikitable sortable"
{{!}}-
|+ Glossary
|-
! Term !! Definition
! Term !! Definition
{{!}}-
{{!}} (L) (M) (H) (EX) (EX+) {{!}}{{!}} Ranking of effectiveness from weakest (L) to highest (EX+). <br> Self-explanatory "(Half) / (Full)" are used for Burst recovery skills.
{{!}}-
{{!}} Attack {{!}}{{!}} When a skill says it boosts attack, it is most likely referring to your normals and does NOT apply to supers.
{{!}}-
{{!}} Furious Action {{!}}{{!}} Commonly refered to as "DP." Input is B+D.
{{!}}-
{{!}} SP Gauge {{!}}{{!}} The SP Gauge starts each round at 0 and has a max of 100. <br> SP grows over the course of the match through attacking, defending, and other actions. <br> If a character enters Awakening, then the max becomes 150, and the character automatically gains 50 SP.
{{!}}-
{{!}} First Attack {{!}}{{!}} Getting the first hit in a round gives a bonus 10 SP to the attacker in addition to the normal SP gain of the attack.
{{!}}-
{{!}} Skills {{!}}{{!}} Commonly called special moves. Usually the result of one quarter-circle motion plus an attack button. <br> Also applies to charge input specials.
{{!}}-
{{!}} Skill Boosts {{!}}{{!}} Spend 25 SP to boost a special move. <br> When performing a Skill Boost, the character will briefly flash blue and a blue silhouette will trail him/her until the move ends.
{{!}}-
{{!}} SP Skills {{!}}{{!}} Commonly known as Super Attacks. cost 50 SP and are giant, flashy attacks. <br> They usually do lots of damage or have other interesting properties such as invincibility.
{{!}}-
{{!}} SP Skill Boosts {{!}}{{!}} Powered up versions of supers that cost 75 SP by default.
{{!}}-
{{!}} Guard Cancel Attack {{!}}{{!}} Applies to both 6+A+B and 6+A+C while blocking to perform an attack or Evasive Action with guard point against all attacks and throws. <br> Guard Cancel Attacks cost 50 SP by default.
{{!}}-
{{!}} Instant Blocks {{!}}{{!}} Blocking right as an attack lands will make a loud shine sound and your character will flash white. <br> Allows you to act out of block faster. Increased SP gain compared to a standard block.
{{!}}-
{{!}} Counter Hit {{!}}{{!}} If a character is hit while attempting an attack, the character will flash red and the word COUNTER will appear on the side of the screen. <br> Counter Hits usually cause increased hitstun.
{{!}}-
{{!}} Fatal Counter {{!}}{{!}} On Fatal Counter, all subsequent hits in a combo will have increased hitstun (speculated to be a 5 frame increase). <br> This allows for completely new combos since the increased hitstun will counteract some of the hitstun decay. <br> Some attacks have "Fatal Recovery" and some attacks force Fatal Counter on Counter hit.
{{!}}-
{{!}} Awaken {{!}}{{!}} When a Normal Type character's health reduced to approximately 35% or lower and the character is not in hitstun, they will enter Awakening. <br> Awakening has a visual effect when it occurs: the character will flash orange, his/her portrait will appear briefly in the background. <br> Some supers are locked behind Awakening.
{{!}}-
{{!}} Burst {{!}}{{!}} Invincible attack performed by pressing A+C+D while the Burst Gauge is full. <br> When Bursts are unavailable, a black "B" will be shown instead. <br> This "B" will slowly fill up over time and as you get hit. Once it's full, you can Burst again.
{{!}}-
{{!}} Shadow Frenzy {{!}}{{!}} Exclusive to Shadow characters. "Burst" behaves differently outside of using it defensively. <br> Bursting in neutral or to cancel an attack causes the background to darken and your SP gauge to turn purple. <br> The more SP you have when you start Shadow Frenzy, the longer Shadow Frenzy lasts. SP options are cheaper during this time.
{{!}}-
{{!}} Persona Gauge {{!}}{{!}} The card shaped symbols below each character's life gauge represents each persona's life. <br> A card is lost each time the character OR his persona is hit when the persona is visible.
{{!}}-
{{!}} Chip Damage {{!}}{{!}} When an attack is blocked, the blocker will take reduced damage in the form of temporary health.
{{!}}-
{{!}} Null {{!}}{{!}} When a status or element is "Null" or "Nullified" you are granted extra protection or straight up immune to the listed effects.
{{!}}-
{{!}} "press PLAY" {{!}}{{!}} "Play" is an assignable button in the options menu. It is usually paired with the "record" function for training mode. <br> In Golden Arena, PLAY is used to activate certain skills. Assigned to Right Trigger/R2 by default.
{{!}}-
{{!}} "Both players/Opponent starts with..." {{!}}{{!}} Characters are affected immediately at round start. <br> Just because someone "starts with" an ailment does not imply the status cannot be removed.
{{!}}-
{{!}} "...upon victory" {{!}}{{!}} Technically applies before a round starts. After a battle is won, you will receive the bonus at the start of your next match.
{{!}}-
{{!}} "Chance of..." {{!}}{{!}} The game runs a check for every unique attack that hits. Multi-hit Supers only get checked once, at the start of the move.
{{!}}-
{{!}} Auto Recover / Depletes {{!}}{{!}} Periodically receive the bonus throughout the match.
{{!}}-
{{!}} "Combos connect more easily" {{!}}{{!}} Adds at least 2 but less than 5 frames of grounded hitstun on attacks. <br> Example: Akihiko can now link 5B into B kill rush off standing normal hit.
{{!}}-
{{!}} "Powers up hops" {{!}}{{!}} Enables the ability to block, jump, jump cancel, and airdash (forward/back) while shorthopping (2A+C). <br> Improved recovery and landing lag for shorthop normals. <br> While blocking is possible, you can still be hit out of jump start-up like a normal jump.
{{!}}-
{{!}} Increases Burst recovery time {{!}}{{!}} Act out of bursts faster.
{{!}}-
{{!}} Boss Mode {{!}}{{!}} Enhances the characters to their special Score Attack versions. This universally comes with boosted damage and health.
{{!}}-
{{!}}}
===Status Ailments===
{| class="wikitable sortable"
|+ List of Status Ailments
|-
|-
! Ailment !! Description
| (L) (M) (H) (EX) (EX+) || Ranking of effectiveness from weakest (L) to highest (EX+). <br> Self-explanatory "(Half) / (Full)" are used for Burst recovery skills.
|-
| Attack || When a skill says it boosts attack, it is most likely referring to your normals and does NOT apply to supers.
|-
| Furious Action || Commonly referred to as "DP". Input is {{clr|2|B}}+{{clr|4|D}}.
|-
|-
| Poison || A poisoned character loses a set portion of his/her health over time. (0.8% of the character's max health)
| SP Gauge || The SP Gauge starts each round at 0 and has a max of 100. <br> SP grows over the course of the match through attacking, defending, and other actions. <br> If a character enters Awakening, then the max becomes 150, and the character automatically gains 50 SP.
|-
|-
| Panic || Reverses a character's inputs: left becomes right and right becomes left! Movement and quarter-circles are mirrored!
| First Attack || Getting the first hit in a round gives a bonus 10 SP to the attacker in addition to the normal SP gain of the attack.
|-
|-
| Fear || Hits automatically become a counter hit, causes fatal counter on counter hit, and they will be unable to break throws. <br> Adachi and Elizabeth's Ghostly Wail supers do more damage to Fear inflicted opponents.
| Skills || Commonly called special moves. Usually the result of one quarter-circle motion plus an attack button. <br> Also applies to charge input specials.
|-
|-
| Rage || Disables blocking for the enraged character but increases their attack power by 20%
| Skill Boosts || Spend 25 SP to boost a special move. <br> When performing a Skill Boost, the character will briefly flash blue and a blue silhouette will trail him/her until the move ends.
|-
|-
| Mute || Disables persona related abilities for the afflicted character. <br> This includes things like C and D attacks, Bursts, and some specials and supers.
| SP Skills || Commonly known as Super Attacks. cost 50 SP and are giant, flashy attacks. <br> They usually do lots of damage or have other interesting properties such as invincibility.
|-
|-
| Shock || Disables movement (walking, jumping, airdashing, etc) for the afflicted character. <br> Evasive Action, Hop, Air Turn, Ukemi, and attacks that automatically move the character are still usable while paralyzed.
| SP Skill Boosts || Powered up versions of supers that cost 75 SP by default.
|-
|-
| Charm || A charmed character's SP is constantly drained in 4 SP increments and given to the opponent! <br> Even if the charmed character's SP is reduced to zero, the opponent will still gain SP.
| Guard Cancel Attack || Applies to both 6+{{clr|1|A}}+{{clr|2|B}} (Retaliate) and 6+{{clr|1|A}}+{{clr|3|C}} (Evasive Action) while blocking. These moves have guard point against all attacks and throws. <br> Guard Cancel Attacks cost 50 SP by default.
|-
|-
| Freeze || Frozen characters are encased in ice where they can be comboed by the opponent. <br> Freeze lasts for 3 seconds, but can be shortened by holding a button, <br> though there is a minimal amount of time you will be frozen which is specific to each attack.
| Instant Blocks || Blocking right as an attack lands will make a loud shine sound and your character will flash white. <br> Allows you to act out of block faster. Increased SP gain compared to a standard block.
|-
|-
| Negative Penalty || The afflicted character takes 50% more damage, meaning a 1000 damage attack will now do 1500 damage. <br> Unlike most other status effects, Negative Penalty does not disappear after hitting the opponent
| Counter Hit || If a character is hit while attempting an attack, the character will flash red and the word COUNTER will appear on the side of the screen. <br> Counter Hits usually cause increased hitstun.
|-
|-
|}
| Fatal Counter || On Fatal Counter, all subsequent hits in a combo will have increased hitstun (speculated to be a 5 frame increase). <br> This allows for completely new combos since the increased hitstun will counteract some of the hitstun decay. <br> Some attacks have "Fatal Recovery" and some attacks force Fatal Counter on Counter hit.
 
==Level-UP Skills==
Skills are naturally earned through leveling up. Each character has their own level-up reward path.
 
Newly learned Skills may be disregarded once you have four equipped.
<tabber> Yu =
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Level
| Awaken || When a Normal Type character's health reduced to approximately 35% or lower and the character is not in hitstun, they will enter Awakening. <br> Awakening has a visual effect when it occurs: the character will flash orange, his/her portrait will appear briefly in the background. <br> Some supers are locked behind Awakening.
|-
|-
| Cleave || Increase Skill Attack (L) || 2
| Burst || Invincible attack performed by pressing {{clr|1|A}}+{{clr|3|C}}+{{clr|4|D}} while the Burst Gauge is full. <br> When Bursts are unavailable, a black "B" will be shown instead. <br> This "B" will slowly fill up over time and as you get hit. Once it's full, you can Burst again.
|-
|-
| Rakukaja || Increase Defense (L) || 3
| Shadow Frenzy || Exclusive to Shadow characters. "Burst" behaves differently outside of using it defensively. <br> Bursting in neutral or to cancel an attack causes the background to darken and your SP gauge to turn purple. <br> The more SP you have when you start Shadow Frenzy, the longer Shadow Frenzy lasts. SP options are cheaper during this time.
|-
|-
| Tarukaja || Increase Attack (L) || 5
| Persona Gauge || The card shaped symbols below each character's life gauge represents each persona's life. <br> A card is lost each time the character OR his persona is hit when the persona is visible.
|-
|-
| Rakunda || Increase chip damage (L) || 7
| Chip Damage || When an attack is blocked, the blocker will take reduced damage in the form of temporary health.
|-
|-
| Growth 1 || Increase EXP gain (L) || 10
| Null || When a status or element is "Null" or "Nullified" you are granted extra protection or straight up immune to the listed effects.
|-
|-
| Absorb Elec || Recover HP when Shocked (M) || 14
| "press PLAY" || "Play" is an assignable button in the options menu. It is usually paired with the "record" function for training mode. <br> In Golden Arena, PLAY is used to activate certain skills. Assigned to Right Trigger/R2 by default.
|-
|-
| Insta-Heal || Reduce ailment effect duration (H) || 18
| "Both players/Opponent starts with..." || Characters are affected immediately at round start. <br> Ailments gained this way are still susceptible to null skills (including Navigator's passive level 4 skill), landing an attack, and time decay.
|-
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 24
| "...upon victory" || Technically applies before a round starts. After a battle is won, you will receive the bonus at the start of your next match.
|-
|-
| Spring of Life || HP/SP regenerates (H) || 30
| "Chance of..." || The game runs a check for every unique attack that hits. Multi-hit Supers only get checked once, at the start of the move.
|-
|-
| Angelic Grace || SP Skills cost 3/4 SP || 45
| Auto Recover / Depletes || Periodically receive the bonus throughout the match.
|-
|-
| Salvation || Press PLAY to recover HP once (H), recover from ailment once || 55
| "Combos connect more easily" || Adds at least 2 but less than 5 frames of grounded hitstun on attacks. <br> Example: Akihiko can now link {{clr|2|5B}} into "{{clr|2|236B}} Kill Rush" off standing normal hit.
|}
|-|
Yosuke =
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
| "Powers up hops" || Enables the ability to block, jump, jump cancel, and airdash (forward/back) while shorthopping (2+{{clr|1|A}}+{{clr|3|C}}). <br> Improved recovery and landing lag for shorthop normals. <br> While blocking is possible, you can still be hit out of jump start-up like a normal jump.
|-
|-
| Dia || Press PLAY to recover HP once (L) || 2
| Increases Burst recovery time || Act out of bursts faster.
|-
|-
| Sukukaja || Increase Speed (L) || 3
| Boss Mode || Enhances the characters to their special Score Attack versions. This universally comes with boosted damage, health and SP Gain. <br> [[P4U2R/Miscellaneous#Boss_Mode|The full list of Boss Mode changes can be found here]].
|-
|-
| Sonic Punch || Increase SP gained on successful First Attack (L) || 5
|}
 
===Status Ailments===
 
{| class="wikitable sortable"
|+ List of Status Ailments
|-
! Ailment !! Description
|-
| Poison || A poisoned character loses a set portion of his/her health over time. (0.8% of the character's max health)
|-
|-
| Makajam || Chance of Mute when attack hits (M) || 7
| Panic || Reverses a character's inputs: left becomes right and right becomes left! Movement and quarter-circles are mirrored!
|-
|-
| Dekaja || Opponent will not Awaken || 10
| Fear || Hits automatically become a counter hit, causes fatal counter on counter hit, and they will be unable to break throws. <br> Adachi and Elizabeth's Ghostly Wail supers do more damage to Fear inflicted opponents.
|-
|-
| Bash || Disable Blocking but increase Attack (H) || 14
| Rage || Disables blocking for the enraged character but increases their attack power by 20%
|-
|-
| Power Slash || Increase Skill Attack (M) || 18
| Mute || Disables persona related abilities for the afflicted character. <br> This includes things like C and D attacks, Bursts, and some specials and supers.
|-
|-
| Makara Break || Null effect of Makarakarn || 24
| Shock || Disables movement (walking, jumping, airdashing, etc) for the afflicted character. <br> Evasive Action, Hop, Air Turn, Ukemi, and attacks that automatically move the character are still usable while paralyzed.
|-
|-
| Speed Master || Increase Speed (M) || 30
| Charm || A charmed character's SP is constantly drained in 4 SP increments and given to the opponent! <br> Even if the charmed character's SP is reduced to zero, the opponent will still gain SP.
|-
|-
| Diarama || Press PLAY to recover HP once (M) || 36
| Freeze || Frozen characters are encased in ice where they can be comboed by the opponent. <br> Freeze lasts for 3 seconds, but can be shortened by holding a button, <br> though there is a minimal amount of time you will be frozen which is specific to each attack.
|-
|-
| Auto-Masuku || Increase Speed (H) || 45
| Negative Penalty || The afflicted character takes 50% more damage, meaning a 1000 damage attack will now do 1500 damage. <br> Unlike most other status effects, Negative Penalty does not disappear after hitting the opponent
|-
|-
| Youthful Wind || Auto recover HP (H), Auto fill SP (M), Increase Speed (M) || 55
|}
|}
|-|
 
Chie =
==Level-UP Skills==
Skills are naturally earned through leveling up. Each character has their own level-up reward path.
 
Newly learned Skills may be disregarded once you have four equipped.
<tabber> Yu =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Level
|-
|-
| Tarukaja || Increase Attack (L) || 2
| Cleave || Increase Skill Attack (L) || 2
|-
|-
| Gale Slash || Opponent starts with less HP || 3
| Rakukaja || Increase Defense (L) || 3
|-
|-
| Counter || Guard Cancel Attacks cost 1/2 SP || 5
| Tarukaja || Increase Attack (L) || 5
|-
|-
| Rebellion || Chance of 1.5x damage when attack hits (M) || 7
| Rakunda || Increase chip damage (L) || 7
|-
|-
| Tetra Break || Null effect of Tetrakarn || 10
| Growth 1 || Increase EXP gain (L) || 10
|-
|-
| Attack Master || Increase Attack (M) || 14
| Absorb Elec || Recover HP when Shocked (M) || 14
|-
|-
| Revolution || Chance of 1.5x damage for both players when attack hits (H) || 18
| Insta-Heal || Reduce ailment effect duration (H) || 18
|-
|-
| Heat Wave || Increase SP Skill Attack (H) || 24
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 24
|-
|-
| Apt Pupil || All Counter hits will be Fatal Counters || 30
| Spring of Life || HP/SP regenerates (H) || 30
|-
|-
| Counterstrike || Guard Cancel attacks cost 1/4 SP || 36
| Angelic Grace || SP Skills cost 3/4 SP || 45
|-
|-
| High Counter || Skills can be used while blocking || 45
| Salvation || Press PLAY to recover HP once (H), recover from ailment once || 55
|-
| Dragon Hustle || Increase Skill Attack (H), Increase Speed (M) || 55
|}
|}
|-|
|-|
Yukiko =
Yosuke =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
Line 234: Line 180:
| Dia || Press PLAY to recover HP once (L) || 2
| Dia || Press PLAY to recover HP once (L) || 2
|-
|-
| Me Patra || Press PLAY to recover from Panic, Fear, or Rage || 3
| Sukukaja || Increase Speed (L) || 3
|-
|-
| Media || Press PLAY to recover HP/SP once (L) || 5
| Sonic Punch || Increase SP gained on successful First Attack (L) || 5
|-
|-
| Amrita || Press PLAY to recover from an ailment once || 7
| Makajam || Chance of Mute when attack hits (M) || 7
|-
|-
| Spirit Drain || Increase SP gained when attack hits || 10
| Dekaja || Opponent will not Awaken || 10
|-
|-
| Mediarama || Press PLAY to recover HP/SP once (M) || 14
| Bash || Disable Blocking but increase Attack (H) || 14
|-
|-
| Matarunda || Reduce opponent's Attack (M) || 18
| Power Slash || Increase Skill Attack (M) || 18
|-
|-
| Spell Master || SP Skills cost 3/4 SP || 24
| Makara Break || Null effect of Makarakarn || 24
|-
|-
| Diarahan || Press PLAY to recover HP once (H) || 30
| Speed Master || Increase Speed (M) || 30
|-
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 36
| Diarama || Press PLAY to recover HP once (M) || 36
|-
|-
| Salvation || Press PLAY to recover HP once (H), recover from ailment once || 45
| Auto-Masuku || Increase Speed (H) || 45
|-
|-
| Burning Petals || Increase chip damage (EX) || 55
| Youthful Wind || Auto recover HP (H), Auto fill SP (M), Increase Speed (M) || 55
|}
|}
|-|
|-|
Kanji =
Chie =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Rakukaja || Increase Defense (L) || 2
| Tarukaja || Increase Attack (L) || 2
|-
|-
| Fast Heal || Reduce ailment effect duration (L) || 3
| Gale Slash || Opponent starts with less HP || 3
|-
|-
| Regenerate 1 || Auto recover HP (L) || 5
| Counter || Guard Cancel Attacks cost 1/2 SP || 5
|-
|-
| Atom Smasher || Hitting opponent's Persona destroys 2 Persona Cards || 7
| Rebellion || Chance of 1.5x damage when attack hits (M) || 7
|-
|-
| Torrent Shot || Increase Skill Attack (L), Increase Speed (L) || 10
| Tetra Break || Null effect of Tetrakarn || 10
|-
|-
| Fatal End || Increase SP Skill Attack (M) || 14
| Attack Master || Increase Attack (M) || 14
|-
|-
| Masukunda || Decrease opponent's Speed (H) || 18
| Revolution || Chance of 1.5x damage for both players when attack hits (H) || 18
|-
|-
| Vile Assault || Increase Skill/SP Skill Attack (M), Increase Defense (L) || 24
| Heat Wave || Increase SP Skill Attack (H) || 24
|-
|-
| Auto-Mataru || Increase Attack (H) || 30
| Apt Pupil || All Counter hits will be Fatal Counters || 30
|-
|-
| Regenerate 3 || Auto recover HP (H) || 36
| Counterstrike || Guard Cancel attacks cost 1/4 SP || 36
|-
|-
| Primal Force || Increase SP Skill Attack (EX) || 45
| High Counter || Skills can be used while blocking || 45
|-
|-
| The Man's Way || Chance of 1.5x damage when attack hits (H) || 55
| Dragon Hustle || Increase Skill Attack (H), Increase Speed (M) || 55
|}
|}
|-|
|-|
Teddie =
Yukiko =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Energy Shower || Both players auto recover HP (M) || 2
| Dia || Press PLAY to recover HP once (L) || 2
|-
|-
| Poison Skewer || Chance of Poison when attack hits (L) || 3
| Me Patra || Press PLAY to recover from Panic, Fear, or Rage || 3
|-
|-
| Dekunda || Null one of opponent's equipped skill effects || 5
| Media || Press PLAY to recover HP/SP once (L) || 5
|-
|-
| Amrita || Press PLAY to recover from an ailment once || 7
| Amrita || Press PLAY to recover from an ailment once || 7
|-
|-
| Teddie Decoy || Opponent starts with Rage || 10
| Spirit Drain || Increase SP gained when attack hits || 10
|-
|-
| Defense Master || Increase Defense (M) || 14
| Mediarama || Press PLAY to recover HP/SP once (M) || 14
|-
|-
| Life Drain || Recover HP when attack hits || 18
| Matarunda || Reduce opponent's Attack (M) || 18
|-
|-
| Gigantic Fist || Increase Skill Attack (L), Increase Defense (M) || 24
| Spell Master || SP Skills cost 3/4 SP || 24
|-
|-
| Auto-Maraku || Increase Defense (H) || 30
| Diarahan || Press PLAY to recover HP once (H) || 30
|-
|-
| Evade Physical || Chance of reducing damage greatly when taking damage (L) || 36
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 36
|-
|-
| Kamui Miracle || Various effects occur at start of round || 45
| Salvation || Press PLAY to recover HP once (H), recover from ailment once || 45
|-
|-
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
| Burning Petals || Increase chip damage (EX) || 55
|}
|}
|-|
|-|
Naoto =
Kanji =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Invigorate 1 || Auto fill SP (L) || 2
| Rakukaja || Increase Defense (L) || 2
|-
|-
| Tempest Slash || Increase SP gained on successful First Attack (L) || 3
| Fast Heal || Reduce ailment effect duration (L) || 3
|-
|-
| Heat Riser || Combo damage scaling reduced || 5
| Regenerate 1 || Auto recover HP (L) || 5
|-
|-
| Tetrakarn || Damage taken from Skills also applies to opponents || 7
| Atom Smasher || Hitting opponent's Persona destroys 2 Persona Cards || 7
|-
|-
| Invigorate 2 || Auto fill SP (M) || 10
| Torrent Shot || Increase Skill Attack (L), Increase Speed (L) || 10
|-
|-
| Makarakarn || Damage taken from SP Skills also applies to opponent || 14
| Fatal End || Increase SP Skill Attack (M) || 14
|-
|-
| Myriad Arrows || Increase SP gained on successful First Attack (H) || 18
| Masukunda || Decrease opponent's Speed (H) || 18
|-
|-
| Vorpal Blade || Increase Skill Attack (H) || 24
| Vile Assault || Increase Skill/SP Skill Attack (M), Increase Defense (L) || 24
|-
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 30
| Auto-Mataru || Increase Attack (H) || 30
|-
|-
| Invigorate 3 || Auto fill SP (H) || 36
| Regenerate 3 || Auto recover HP (H) || 36
|-
|-
| Angelic Grace || Reduce projectile damage by 1/2 || 45
| Primal Force || Increase SP Skill Attack (EX) || 45
|-
|-
| Shield of Justice || All blocks will be Instant Blocks || 55
| The Man's Way || Chance of 1.5x damage when attack hits (H) || 55
|}
|}
|-|
|-|
Rise =
Teddie =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Alertness || Null opponent's First Attack || 2
| Energy Shower || Both players auto recover HP (M) || 2
|-
|-
| Sexy Dance || Opponent starts with Charm || 3
| Poison Skewer || Chance of Poison when attack hits (L) || 3
|-
|-
| Hysterical Slap || Chance of Rage when attack hits (L) || 5
| Dekunda || Null one of opponent's equipped skill effects || 5
|-
|-
| Dekunda || Null one of opponent's equipped skill effects || 7
| Amrita || Press PLAY to recover from an ailment once || 7
|-
|-
| Sharp Student || Do not take Counter hits from opponent || 10
| Teddie Decoy || Opponent starts with Rage || 10
|-
|-
| Growth 1 || Increase EXP gain (L) || 14
| Defense Master || Increase Defense (M) || 14
|-
|-
| Apt Pupil || All Counter hits will be Fatal Counters || 18
| Life Drain || Recover HP when attack hits || 18
|-
|-
| Cool Breeze || Recover HP upon victory (M) || 24
| Gigantic Fist || Increase Skill Attack (L), Increase Defense (M) || 24
|-
|-
| Treasure Radar || Rare skills will be easier to obtain || 30
| Auto-Maraku || Increase Defense (H) || 30
|-
|-
| Growth 3 || Increase EXP gain (H) || 36
| Evade Physical || Chance of reducing damage greatly when taking damage (L) || 36
|-
|-
| Full Analyze || Null opponent's equipped skill effects || 45
| Kamui Miracle || Various effects occur at start of round || 45
|-
|-
| Vigor Song || Auto fill SP (EX) || 55
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
|}
|}
|-|
|-|
Yukari =
Naoto =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Media || Press PLAY to recover HP/SP once (L) || 2
| Invigorate 1 || Auto fill SP (L) || 2
|-
|-
| Holy Arrow || Chance of Charm when attack hits (L) || 3
| Tempest Slash || Increase SP gained on successful First Attack (L) || 3
|-
|-
| Energy Shower || Both players auto recover HP (M) || 5
| Heat Riser || Combo damage scaling reduced || 5
|-
|-
| Me Patra || Press PLAY to recover from Panic, Fear, or Rage || 7
| Tetrakarn || Damage taken from Skills also applies to opponents || 7
|-
|-
| Torrent Shot || Increase Skill Attack (L), Increase Speed (L) || 10
| Invigorate 2 || Auto fill SP (M) || 10
|-
|-
| Arrow Rain || Opponent gradually takes damage (M) || 14
| Makarakarn || Damage taken from SP Skills also applies to opponent || 14
|-
|-
| Diarahan || Press PLAY to recover HP once (H) || 18
| Myriad Arrows || Increase SP gained on successful First Attack (H) || 18
|-
|-
| Spell Master || SP Skills cost 3/4 SP || 24
| Vorpal Blade || Increase Skill Attack (H) || 24
|-
|-
| Spirit Drain || Increase SP gained when attack hits || 30
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 30
|-
|-
| Angelic Grace || Reduce projectile damage by 1/2 || 36
| Invigorate 3 || Auto fill SP (H) || 36
|-
|-
| Youthful Wind || Auto recover HP (H), Auto fill SP (M), Increase Speed (M) || 45
| Angelic Grace || Reduce projectile damage by 1/2 || 45
|-
|-
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
| Shield of Justice || All blocks will be Instant Blocks || 55
|}
|}
|-|
|-|
Junpei =
Rise =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Level
! Skill !! Description !! Navigator
|-
|-
| Cleave || Increase Skill Attack (L) || 2
| Alertness || Null opponent's First Attack || 2
|-
|-
| Rakukaja || Increase Defense (L) || 3
| Sexy Dance || Opponent starts with Charm || 3
|-
|-
| Counter || Guard Cancel Attacks cost 1/2 SP || 5
| Hysterical Slap || Chance of Rage when attack hits (L) || 5
|-
|-
| Torrent Shot || Increase Skill Attack (L), Increase Speed (L) || 7
| Dekunda || Null one of opponent's equipped skill effects || 7
|-
|-
| Provoke || Chance of Rage when attack hits (H) || 10
| Sharp Student || Do not take Counter hits from opponent || 10
|-
|-
| Old One || Decrease Speed for both players || 14
| Growth 1 || Increase EXP gain (L) || 14
|-
|-
| Power Slash || Increase Skill Attack (M) || 18
| Apt Pupil || All Counter hits will be Fatal Counters || 18
|-
|-
| Counterstrike || Guard Cancel attacks cost 1/4 SP || 24
| Cool Breeze || Recover HP upon victory (M) || 24
|-
|-
| Vorpal Blade || Increase Skill Attack (H) || 30
| Treasure Radar || Rare skills will be easier to obtain || 30
|-
|-
| High Counter || Skills can be used while blocking || 36
| Growth 3 || Increase EXP gain (H) || 36
|-
|-
| Gigantic Fist || Increase Skill Attack (L), Increase Defense (M) || 45
| Full Analyze || Null opponent's equipped skill effects || 45
|-
|-
| Victory Cry || Recover HP upon victory (H) || 55
| Vigor Song || Auto fill SP (EX) || 55
|}
|}
|-|
|-|
Mitsuru =
Yukari =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Alertness || Null opponent's First Attack || 2
| Media || Press PLAY to recover HP/SP once (L) || 2
|-
|-
| Spirit Drain || Increase SP gained when attack hits || 3
| Holy Arrow || Chance of Charm when attack hits (L) || 3
|-
|-
| Sexy Dance || Opponent starts with Charm || 5
| Energy Shower || Both players auto recover HP (M) || 5
|-
|-
| Dia || Press PLAY to recover HP once (L) || 7
| Me Patra || Press PLAY to recover from Panic, Fear, or Rage || 7
|-
|-
| Marin Karin || Chance of Charm when attack hits (M) || 10
| Torrent Shot || Increase Skill Attack (L), Increase Speed (L) || 10
|-
|-
| Insta-Heal || Reduce ailment effect duration (H) || 14
| Arrow Rain || Opponent gradually takes damage (M) || 14
|-
|-
| Diarama || Press PLAY to recover HP once (M) || 18
| Diarahan || Press PLAY to recover HP once (H) || 18
|-
|-
| Unshaken Will || Null Panic, Fear, Mute, and Rage || 24
| Spell Master || SP Skills cost 3/4 SP || 24
|-
|-
| Tetra Break || Null effect of Tetrakarn || 30
| Spirit Drain || Increase SP gained when attack hits || 30
|-
|-
| Diarahan || Press PLAY to recover HP once (H) || 36
| Angelic Grace || Reduce projectile damage by 1/2 || 36
|-
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 45
| Youthful Wind || Auto recover HP (H), Auto fill SP (M), Increase Speed (M) || 45
|-
|-
| Niflheim || Increase opponent's Frozen duration || 55
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
|}
|}
|-|
|-|
Akihiko =
Junpei =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Level
|-
|-
| Sonic Punch || Increase SP gained on successful First Attack (L) || 2
| Cleave || Increase Skill Attack (L) || 2
|-
|-
| Tarunda || Reduce opponent's Attack (L) || 3
| Rakukaja || Increase Defense (L) || 3
|-
|-
| Rakunda || Increase chip damage (L) || 5
| Counter || Guard Cancel Attacks cost 1/2 SP || 5
|-
|-
| Sukunda || Decrease opponent's Speed (L) || 7
| Torrent Shot || Increase Skill Attack (L), Increase Speed (L) || 7
|-
|-
| Fist Master || Combos connect more easily || 10
| Provoke || Chance of Rage when attack hits (H) || 10
|-
|-
| Arms Master || Skill Boosts cost 1/2 SP || 14
| Old One || Decrease Speed for both players || 14
|-
|-
| Masukunda || Decrease opponent's Speed (H) || 18
| Power Slash || Increase Skill Attack (M) || 18
|-
|-
| Attack Master || Increase Attack (M) || 24
| Counterstrike || Guard Cancel attacks cost 1/4 SP || 24
|-
|-
| Marakunda || Increase chip damage (H) || 30
| Vorpal Blade || Increase Skill Attack (H) || 30
|-
|-
| Enduring Soul || When HP drops below a set level, recover HP once (H) || 36
| High Counter || Skills can be used while blocking || 36
|-
|-
| Diarahan || Press PLAY to recover HP once (H) || 45
| Gigantic Fist || Increase Skill Attack (L), Increase Defense (M) || 45
|-
|-
| Thunder Reign || Start with low HP, auto fill SP (EX) || 55
| Victory Cry || Recover HP upon victory (H) || 55
|}
|}
|-|
|-|
Aigis =
Mitsuru =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Sukukaja || Increase Speed (L) || 2
| Alertness || Null opponent's First Attack || 2
|-
|-
| Rakukaja || Increase Defense (L) || 3
| Spirit Drain || Increase SP gained when attack hits || 3
|-
|-
| Tarukaja || Increase Attack (L) || 5
| Sexy Dance || Opponent starts with Charm || 5
|-
|-
| Dekunda || Null one of opponent's equipped skill effects || 7
| Dia || Press PLAY to recover HP once (L) || 7
|-
|-
| Fatal End || Increase SP Skill Attack (M) || 10
| Marin Karin || Chance of Charm when attack hits (M) || 10
|-
|-
| Defense Master || Increase Defense (M) || 14
| Insta-Heal || Reduce ailment effect duration (H) || 14
|-
|-
| Auto-Masuku || Increase Speed (H) || 18
| Diarama || Press PLAY to recover HP once (M) || 18
|-
|-
| Heat Wave || Increase SP Skill Attack (H) || 24
| Unshaken Will || Null Panic, Fear, Mute, and Rage || 24
|-
|-
| Auto-Mataru || Increase Attack (H) || 30
| Tetra Break || Null effect of Tetrakarn || 30
|-
|-
| Auto-Maraku || Increase Defense (H) || 36
| Diarahan || Press PLAY to recover HP once (H) || 36
|-
|-
| Diarahan || Press PLAY to recover HP once (H) || 45
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 45
|-
|-
| Akasha Arts || Both players gradually take damage (H) || 55
| Niflheim || Increase opponent's Frozen duration || 55
|}
|}
|-|
|-|
Ken =
Akihiko =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Sukukaja || Increase Speed (L) || 2
| Sonic Punch || Increase SP gained on successful First Attack (L) || 2
|-
|-
| Gale Slash || Opponent starts with less HP || 3
| Tarunda || Reduce opponent's Attack (L) || 3
|-
|-
| Absorb Elec || Recover HP when Shocked (M) || 5
| Rakunda || Increase chip damage (L) || 5
|-
|-
| Diarama || Press PLAY to recover HP once (M) || 7
| Sukunda || Decrease opponent's Speed (L) || 7
|-
|-
| Vile Assault || Increase Skill/SP Skill Attack (M), Increase Defense (L) || 10
| Fist Master || Combos connect more easily || 10
|-
|-
| Endure || When HP drops below a set level, recover HP once (M) || 14
| Arms Master || Skill Boosts cost 1/2 SP || 14
|-
|-
| Mediarama || Press PLAY to recover HP/SP once (M) || 18
| Masukunda || Decrease opponent's Speed (H) || 18
|-
|-
| Counterstrike || Guard Cancel attacks cost 1/4 SP || 24
| Attack Master || Increase Attack (M) || 24
|-
|-
| Thunder Reign || Start with low HP, auto fill SP (EX) || 30
| Marakunda || Increase chip damage (H) || 30
|-
|-
| Diarahan || Press PLAY to recover HP once (H) || 36
| Enduring Soul || When HP drops below a set level, recover HP once (H) || 36
|-
|-
| High Counter || Skills can be used while blocking || 45
| Diarahan || Press PLAY to recover HP once (H) || 45
|-
|-
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
| Thunder Reign || Start with low HP, auto fill SP (EX) || 55
|}
|}
|-|
|-|
Elizabeth =
Aigis =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Poison Mist || Opponent starts with Poison || 2
| Sukukaja || Increase Speed (L) || 2
|-
|-
| Sexy Dance || Opponent starts with Charm || 3
| Rakukaja || Increase Defense (L) || 3
|-
|-
| Dekaja || Opponent will not Awaken || 5
| Tarukaja || Increase Attack (L) || 5
|-
|-
| Tempest Slash || Increase SP gained on successful First Attack (L) || 7
| Dekunda || Null one of opponent's equipped skill effects || 7
|-
|-
| Shuffle Time || Opponent starts with Charm/Poison/Fear || 10
| Fatal End || Increase SP Skill Attack (M) || 10
|-
|-
| Infuriate || Both players start with Rage || 14
| Defense Master || Increase Defense (M) || 14
|-
|-
| Spell Master || SP Skills cost 3/4 SP || 18
| Auto-Masuku || Increase Speed (H) || 18
|-
|-
| Virus Breath || Both players start with 1/2 HP || 24
| Heat Wave || Increase SP Skill Attack (H) || 24
|-
|-
| Diarahan || Press PLAY to recover HP once (H) || 30
| Auto-Mataru || Increase Attack (H) || 30
|-
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 36
| Auto-Maraku || Increase Defense (H) || 36
|-
|-
| Salvation || Press PLAY to recover HP once (H), recover from ailment once || 45
| Diarahan || Press PLAY to recover HP once (H) || 45
|-
|-
| Divine Grace || Auto recover HP (EX) || 55
| Akasha Arts || Both players gradually take damage (H) || 55
|}
|}
|-|
|-|
Labrys =
Ken =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Tarukaja || Increase Attack (L) || 2
| Sukukaja || Increase Speed (L) || 2
|-
|-
| Soul Break || Opponent's SP auto depletes (L) || 3
| Gale Slash || Opponent starts with less HP || 3
|-
|-
| Rakukaja || Increase Defense (L) || 5
| Absorb Elec || Recover HP when Shocked (M) || 5
|-
|-
| Regenerate 1 || Auto recover HP (L) || 7
| Diarama || Press PLAY to recover HP once (M) || 7
|-
|-
| Counter || Guard Cancel Attacks cost 1/2 SP || 10
| Vile Assault || Increase Skill/SP Skill Attack (M), Increase Defense (L) || 10
|-
|-
| Unshaken Will || Null Panic, Fear, Mute, and Rage || 14
| Endure || When HP drops below a set level, recover HP once (M) || 14
|-
|-
| Defense Master || Increase Defense (M) || 18
| Mediarama || Press PLAY to recover HP/SP once (M) || 18
|-
|-
| Firm Stance || Disable blocking but reduce damage || 24
| Counterstrike || Guard Cancel attacks cost 1/4 SP || 24
|-
|-
| Gigantic Fist || Increase Skill Attack (L), Increase Defense (M) || 30
| Thunder Reign || Start with low HP, auto fill SP (EX) || 30
|-
|-
| Enduring Soul || When HP drops below a set level, recover HP once (H) || 36
| Diarahan || Press PLAY to recover HP once (H) || 36
|-
|-
| Regenerate 3 || Auto recover HP (H) || 45
| High Counter || Skills can be used while blocking || 45
|-
|-
| Brutal Impact || Disable blocking for both players || 55
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
|}
|}
|-|
|-|
Shabrys =
Elizabeth =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Aeon Rain || Opponent gradually takes damage (L) || 2
| Poison Mist || Opponent starts with Poison || 2
|-
|-
| Evil Touch || Chance of Fear when attack hits (M) || 3
| Sexy Dance || Opponent starts with Charm || 3
|-
|-
| Attack Master || Increase Attack (M) || 5
| Dekaja || Opponent will not Awaken || 5
|-
|-
| Life Drain || Recover HP when attack hits || 7
| Tempest Slash || Increase SP gained on successful First Attack (L) || 7
|-
|-
| Bash || Disable Blocking but increase Attack (H) || 10
| Shuffle Time || Opponent starts with Charm/Poison/Fear || 10
|-
|-
| Black Viper || Both players start with MAX SP || 14
| Infuriate || Both players start with Rage || 14
|-
|-
| Vile Assault || Increase Skill/SP Skill Attack (M), Increase Defense (L) || 18
| Spell Master || SP Skills cost 3/4 SP || 18
|-
|-
| Pralaya || Chance of Fear when attack hits (H) || 24
| Virus Breath || Both players start with 1/2 HP || 24
|-
|-
| Infuriate || Both players start with Rage || 30
| Diarahan || Press PLAY to recover HP once (H) || 30
|-
|-
| Demonic Judgment || Either player or opponent starts with 1/2 HP || 36
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 36
|-
|-
| Challenge Authority || Furious Actions can be used while blocking || 45
| Salvation || Press PLAY to recover HP once (H), recover from ailment once || 45
|-
|-
| Die For Me! || Chance of one-hit kill when SP Skill attack hits (L) || 55
| Divine Grace || Auto recover HP (EX) || 55
|}
|}
|-|
|-|
Sho =
Labrys =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Null Fear || Null Fear state || 2
| Tarukaja || Increase Attack (L) || 2
|-
|-
| Arm Chopper || Chance of Fear when attack hits (L) || 3
| Soul Break || Opponent's SP auto depletes (L) || 3
|-
|-
| Tempest Slash || Increase SP gained on successful First Attack (L) || 5
| Rakukaja || Increase Defense (L) || 5
|-
|-
| Absorb Ice || Recover HP when Frozen (M) || 7
| Regenerate 1 || Auto recover HP (L) || 7
|-
|-
| Heat Riser || Combo damage scaling reduced || 10
| Counter || Guard Cancel Attacks cost 1/2 SP || 10
|-
|-
| Rebellion || Chance of 1.5x damage when attack hits (M) || 14
| Unshaken Will || Null Panic, Fear, Mute, and Rage || 14
|-
|-
| Makara Break || Null effect of Makarakarn || 18
| Defense Master || Increase Defense (M) || 18
|-
|-
| Virus Breath || Both players start with 1/2 HP || 24
| Firm Stance || Disable blocking but reduce damage || 24
|-
|-
| Black Viper || Both players start with MAX SP || 30
| Gigantic Fist || Increase Skill Attack (L), Increase Defense (M) || 30
|-
|-
| Regenerate 3 || Auto recover HP (H) || 36
| Enduring Soul || When HP drops below a set level, recover HP once (H) || 36
|-
|-
| Demonic Judgment || Either player or opponent starts with 1/2 HP || 45
| Regenerate 3 || Auto recover HP (H) || 45
|-
|-
| Debilitate || Reduce opponent's Attack (H) || 55
| Brutal Impact || Disable blocking for both players || 55
|}
|}
|-|
|-|
Minazuki =
Shabrys =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Soul Break || Opponent's SP auto depletes (L) || 2
| Aeon Rain || Opponent gradually takes damage (L) || 2
|-
|-
| Dekunda || Null one of opponent's equipped skill effects || 3
| Evil Touch || Chance of Fear when attack hits (M) || 3
|-
|-
| Media || Press PLAY to recover HP/SP once (L) || 5
| Attack Master || Increase Attack (M) || 5
|-
|-
| Evil Touch || Chance of Fear when attack hits (M) || 7
| Life Drain || Recover HP when attack hits || 7
|-
|-
| Valiant Dance || Chance of opponent starting with Rage (H) || 10
| Bash || Disable Blocking but increase Attack (H) || 10
|-
|-
| Growth 1 || Increase EXP gain (L) || 14
| Black Viper || Both players start with MAX SP || 14
|-
|-
| Absorb Elec || Recover HP when Shocked (M) || 18
| Vile Assault || Increase Skill/SP Skill Attack (M), Increase Defense (L) || 18
|-
|-
| Tetra Break || Null effect of Tetrakarn || 24
| Pralaya || Chance of Fear when attack hits (H) || 24
|-
|-
| Attack Master || Increase Attack (M) || 30
| Infuriate || Both players start with Rage || 30
|-
|-
| Infuriate || Both players start with Rage || 36
| Demonic Judgment || Either player or opponent starts with 1/2 HP || 36
|-
|-
| Vile Assault || Increase Skill/SP Skill Attack (M), Increase Defense (L) || 45
| Challenge Authority || Furious Actions can be used while blocking || 45
|-
|-
| God's Judgment || Opponent starts with 1/2 HP and MAX SP || 55
| Die For Me! || Chance of one-hit kill when SP Skill attack hits (L) || 55
|}
|}
|-|
|-|
Adachi =
Sho =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Alertness || Null opponent's First Attack || 2
| Null Fear || Null Fear state || 2
|-
|-
| Cleave || Increase Skill Attack (L) || 3
| Arm Chopper || Chance of Fear when attack hits (L) || 3
|-
|-
| Evil Touch || Chance of Fear when attack hits (M) || 5
| Tempest Slash || Increase SP gained on successful First Attack (L) || 5
|-
|-
| Heat Riser || Combo damage scaling reduced || 7
| Absorb Ice || Recover HP when Frozen (M) || 7
|-
|-
| Dekunda || Null one of opponent's equipped skill effects || 10
| Heat Riser || Combo damage scaling reduced || 10
|-
|-
| Atom Smasher || Hitting opponent's Persona destroys 2 Persona Cards || 14
| Rebellion || Chance of 1.5x damage when attack hits (M) || 14
|-
|-
| Dekaja || Opponent will not Awaken || 18
| Makara Break || Null effect of Makarakarn || 18
|-
|-
| Weary Thrust || Opponent starts with same amount of HP as player || 24
| Virus Breath || Both players start with 1/2 HP || 24
|-
|-
| Rebellion || Chance of 1.5x damage when attack hits (M) || 30
| Black Viper || Both players start with MAX SP || 30
|-
|-
| Vorpal Blade || Increase Skill Attack (H) || 36
| Regenerate 3 || Auto recover HP (H) || 36
|-
|-
| Challenge Authority || Furious Actions can be used while blocking || 45
| Demonic Judgment || Either player or opponent starts with 1/2 HP || 45
|-
|-
| Treasure Radar || Rare skills will be easier to obtain || 55
| Debilitate || Reduce opponent's Attack (H) || 55
|}
|}
|-|
|-|
Marie =
Minazuki =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Energy Shower || Both players auto recover HP (M) || 2
| Soul Break || Opponent's SP auto depletes (L) || 2
|-
|-
| Tetra Break || Null effect of Tetrakarn || 3
| Dekunda || Null one of opponent's equipped skill effects || 3
|-
|-
| Makara Break || Null effect of Makarakarn || 5
| Media || Press PLAY to recover HP/SP once (L) || 5
|-
|-
| Valiant Dance || Chance of opponent starting with Rage (H) || 7
| Evil Touch || Chance of Fear when attack hits (M) || 7
|-
|-
| Fast Heal || Reduce ailment effect duration (L) || 10
| Valiant Dance || Chance of opponent starting with Rage (H) || 10
|-
|-
| Cool Breeze || Recover HP upon victory (M) || 14
| Growth 1 || Increase EXP gain (L) || 14
|-
|-
| Growth 2 || Increase EXP gain (M) || 18
| Absorb Elec || Recover HP when Shocked (M) || 18
|-
|-
| Spirit Drain || Increase SP gained when attack hits || 24
| Tetra Break || Null effect of Tetrakarn || 24
|-
|-
| Spell Master || SP Skills cost 3/4 SP || 30
| Attack Master || Increase Attack (M) || 30
|-
|-
| Die For Me! || Chance of one-hit kill when SP Skill attack hits (L) || 36
| Infuriate || Both players start with Rage || 36
|-
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 45
| Vile Assault || Increase Skill/SP Skill Attack (M), Increase Defense (L) || 45
|-
|-
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
| God's Judgment || Opponent starts with 1/2 HP and MAX SP || 55
|}
|}
|-|
|-|
Margaret =
Adachi =
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| White Wall || Reduce damage from Chie, Mitsuru, and Teddie || 2
| Alertness || Null opponent's First Attack || 2
|-
|-
| Bewilder || Chance of Panic when attack hits (H) || 3
| Cleave || Increase Skill Attack (L) || 3
|-
|-
| Defense Master || Increase Defense (M) || 5
| Evil Touch || Chance of Fear when attack hits (M) || 5
|-
|-
| Heat Riser || Combo damage scaling reduced || 7
| Heat Riser || Combo damage scaling reduced || 7
|-
|-
| Hassou Tobi || Power up Hops || 10
| Dekunda || Null one of opponent's equipped skill effects || 10
|-
|-
| Diarahan || Press PLAY to recover HP once (H) || 14
| Atom Smasher || Hitting opponent's Persona destroys 2 Persona Cards || 14
|-
|-
| Thunder Reign || Start with low HP, auto fill SP (EX) || 18
| Dekaja || Opponent will not Awaken || 18
|-
|-
| Primal Force || Increase SP Skill Attack (EX) || 24
| Weary Thrust || Opponent starts with same amount of HP as player || 24
|-
|-
| Niflheim || Increase opponent's Frozen duration || 30
| Rebellion || Chance of 1.5x damage when attack hits (M) || 30
|-
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 36
| Vorpal Blade || Increase Skill Attack (H) || 36
|-
|-
| Angelic Grace || Reduce projectile damage by 1/2 || 45
| Challenge Authority || Furious Actions can be used while blocking || 45
|-
|-
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
| Treasure Radar || Rare skills will be easier to obtain || 55
|}
|}
</tabber>
|-|
 
Marie =
==Navigator Skills==
Every Navigator has an additional skill tied to them. Each "Social Link" levels up to 10. <br>
Traditional battle EXP does not affect Navigators, instead, Navigators get a fixed amount per battle. (From level 1 to 2, it takes 3 battles.) <br>
All Level-up rewards are the same between confidants. Level-up skills trigger periodically throughout the fight. <br>
Rewards are as follows: <br>
<b>
*Level 2: HP UP
*Level 4: Bad Status Recovery
*Level 6: SP UP
*Level 8: Burst UP
*Level 10: HP UP+
</b>
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Navigator Skill List
|-
|-
! Skill !! Description !! Navigator
! Skill !! Description !! Navigator
|-
|-
| Regenerate 2 || Restores moderate HP over time || Rise Kujikawa
| Energy Shower || Both players auto recover HP (M) || 2
|-
|-
| Vigor Song || Auto fill SP (EX) || Nanako Dojima
| Tetra Break || Null effect of Tetrakarn || 3
|-
|-
| Oracle || Random effects when <br> HP drops below a set level || Fuuka
| Makara Break || Null effect of Makarakarn || 5
|-
|-
| Spring of Life || Auto Recover HP (H) </br> Auto Fill SP (H) || Yu Narukami
| Valiant Dance || Chance of opponent starting with Rage (H) || 7
|-
|-
| High Counter || Use skills while blocking || Chie Satonaka
| Fast Heal || Reduce ailment effect duration (L) || 10
|-
|-
| Diarahan || Press the PLAY button to <br> restore HP once per match (H) || Yukiko Amagi
| Cool Breeze || Recover HP upon victory (M) || 14
|-
| Growth 2 || Increase EXP gain (M) || 18
|-
| Spirit Drain || Increase SP gained when attack hits || 24
|-
| Spell Master || SP Skills cost 3/4 SP || 30
|-
| Die For Me! || Chance of one-hit kill when SP Skill attack hits (L) || 36
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 45
|-
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
|}
|-|
Margaret =
{| class="wikitable sortable"
|-
! Skill !! Description !! Navigator
|-
| White Wall || Reduce damage from Chie, Mitsuru, and Teddie || 2
|-
| Bewilder || Chance of Panic when attack hits (H) || 3
|-
| Defense Master || Increase Defense (M) || 5
|-
| Heat Riser || Combo damage scaling reduced || 7
|-
| Hassou Tobi || Power up Hops || 10
|-
| Diarahan || Press PLAY to recover HP once (H) || 14
|-
| Thunder Reign || Start with low HP, auto fill SP (EX) || 18
|-
| Primal Force || Increase SP Skill Attack (EX) || 24
|-
| Niflheim || Increase opponent's Frozen duration || 30
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || 36
|-
| Angelic Grace || Reduce projectile damage by 1/2 || 45
|-
| Mediarahan || Press PLAY to recover HP/SP once (H) || 55
|}
</tabber>
 
==Navigator Skills==
Every Navigator has an additional skill tied to them. Each "Social Link" levels up to 10. <br>
Traditional battle EXP does not affect Navigators, instead, Navigators get a fixed amount per battle. (From Navigator level 1 to level 2, you must win any 3 battles.) <br> Levels between rewards do not alert the player when reached. Level 3 for example is reached after 8 battles but ultimately unlocks nothing. <br>
All Level-up rewards are the same between confidants. Level-up skills trigger periodically throughout the fight. <br>
<p>
Rewards are as follows:
<p/>
{| class="wikitable sortable"
|+ Navigator Level Rewards
|-
! Level !! Reward !! Total Required Victories
|-
| 2 || HP UP || 3
|-
| 4 || Bad Status Recovery || 18
|-
| 6 || SP UP || 53
|-
| 8 || Burst UP || ???
|-
| 10 || HP UP+ || ???
|-
|}
</b>
{| class="wikitable sortable"
|+ Navigator Skill List
|-
! Skill !! Description !! Navigator
|-
| Regenerate 2 || Auto recover HP (M) || Rise Kujikawa
|-
| Vigor Song || Auto fill SP (EX) || Nanako Dojima
|-
| Oracle || When HP drops below a set level, <br> various effects occur || Fuuka
|-
| Spring of Life || Auto Recover HP (H) <br> Auto Fill SP (H) || Yu Narukami
|-
| High Counter || Skills can be used while blocking || Chie Satonaka
|-
| Diarahan || Press the PLAY button to <br> restore HP once per match (H) || Yukiko Amagi
|-
| Primal Force || Increase SP Skill Attack (EX) || Kanji Tatsumi
|-
| Shield of Justice || All blocks become Instant Blocks || Naoto Shirogane
|-
| Fist Master || Combos connect more easily || Akihiko Sanada
|-
| Shuffle Time || Opponent starts with Charm/Poison/Fear || Elizabeth
|-
| Brutal Impact || Disable blocking for both players || Labrys
|-
| Samarecarm || Press the PLAY button to <br> recover Burst once per match (H) || Yukari Takeba
|-
| Victory Cry || Recover HP upon victory (H) || Junpei Iori
|-
| Counterstrike || Guard Cancel attacks cost 1/4 SP || Ken Amada
|-
| Heat Riser || Combo Damage scaling reduced || Tohru Adachi
|-
| Auto-Masuku || Increase Speed (H) || Yosuke Hanamura
|-
| Teddie Decoy || Opponent starts with Rage || Teddie
|-
| Unshaken Will || Immune to Panic, Fear, Mute, and Rage || Mitsuru Kirijo
|-
| Auto-Maraku || Increase Defense (H) || Aigis
|}
 
=='''Standard Dungeon Skills'''==
These Skills are commonly obtainable in the Normal, Hard, and Risky Dungeons.
 
Skills and boosted EXP are rewarded every 5 floors.
 
{| class="wikitable sortable"
|+ List of Standard Skills
|-
! Skill !! Description !! Where to Find
|-
| Null Panic || Null Panic state || N:5
|-
| Single Shot || Increase SP Skill Attack (L) || N:5
|-
| Sonic Punch || Increase SP gained on successful First Attack (L) || N:5
|-
| Muzzle Shot || Chance of Mute when attack hits (L) || N:5
|-
| Null Charm || Null Charm state || N:10
|-
| Holy Arrow || Chance of Charm when attack hits (L) || N:10
|-
|-
| Primal Force || Increase SP Skill Attack (EX) || Kanji Tatsumi
| Hysterical Slap || Chance of Rage when attack hits (L) || N:10
|-
|-
| Shield of Justice || All blocks become Instant Blocks || Naoto Shirogane
| Poison Skewer || Chance of Poison when attack hits (L) || N:10
|-
|-
| Fist Master || Combos connect more easily || Akihiko Sanada
| Old One || Decrease Speed for both players || N:15
|-
|-
| Shuffle Time || Enemy randomly starts <br> with Fear, Poison, or Charm || Elizabeth
| Alertness || Null opponent's First Attack || N:15
|-
|-
| Brutal Impact || Disable blocking for both players || Labrys
| Me Patra || Press PLAY to recover from Panic, Fear, or Rage || N:15
|-
|-
| Samarecarm || Press the PLAY button to <br> recover Burst once per match (H) || Yukari Takeba
| Arm Chopper || Chance of Fear when attack hits (L) || N:20
|-
|-
| Victory Cry || Recover HP upon victory (H) || Junpei Iori
| Null Poison || Null Poison state || N:20
|-
|-
| Counterstrike || Guard Cancel attacks cost 1/4 SP || Ken Amada
| Arrow Rain || Opponent gradually takes damage (M) || N:20
|-
|-
| Heat Riser || Combo Damage scaling reduced || Tohru Adachi
| Mind Thrust || Chance of Panic when attack hits (L) || N:20
|-
|-
| Auto-Masuku || Increase Speed (H) || Yosuke Hanamura
| Null Fear || Null Fear state || N:25
|-
|-
| Teddie Decoy || Opponent starts with Rage || Teddie
| Sukukaja || Increase Speed (L) || N:25
|-
|-
| Unshaken Will || Immune to Panic, Fear, Mute, and Rage || Mitsuru Kirijo
| Dekunda || Null one of opponent's equipped skill effects || N:25
|-
|-
| Auto-Maraku || Increase Defense (H) || Aigis
| Navas Nebula || Decrease opponent's SP when attack hits || N:25
|}
 
=='''Standard Dungeon Skills'''==
These Skills are commonly obtainable in the Normal, Hard, and Risky Dungeons.
 
Skills and boosted EXP are rewarded every 5 floors.
 
{| class="wikitable sortable"
|+ List of Standard Skills
|-
|-
! Skill !! Description !! Where to Find
| Rakukaja || Increase Defense (L) || N:30
|-
|-
| Null Panic || Null Panic state || N:5
| Null Mute || Null Mute state || N:30
|-
|-
| Single Shot || Increase SP Skill Attack (L) || N:5
| Ali Dance || Chance of reducing damage by 1/2 when taking damage (L) || N:30
|-
|-
| Sonic Punch || Increase SP gained on successful First Attack (L) || N:5
| Null Rage || Null Rage state || N:35
|-
|-
| Muzzle Shot || Chance of Mute when attack hits (L) || N:5
| Soul Break || Opponent's SP auto depletes (L) || N:35
|-
|-
| Null Charm || Null Charm state || N:10
| Dia || Press PLAY to recover HP once (L) || N:35 H:10
|-
|-
| Holy Arrow || Chance of Charm when attack hits (L) || N:10
| Firm Stance || Disable blocking but reduce damage || N:35 H:70
|-
|-
| Hysterical Slap || Chance of Rage when attack hits (L) || N:10
| Aeon Rain || Opponent gradually takes damage (L) || N:40
|-
|-
| Poison Skewer || Chance of Poison when attack hits (L) || N:10
| Cleave || Increase Skill Attack (L) || N:40
|-
|-
| Old One || Decrease Speed for both players || N:15
| Poison Mist || Opponent starts with Poison || N:40
|-
|-
| Alertness || Null opponent's First Attack || N:15
| Bash || Disable Blocking but increase Attack (H) || N:40 H:60
|-
|-
| Me Patra || Press PLAY to recover from Panic, Fear, or Rage || N:15
| Sexy Dance || Opponent starts with Charm || N:45
|-
|-
| Arm Chopper || Chance of Fear when attack hits (L) || N:20
| Sukunda || Decrease opponent's Speed (L) || N:45 H:50 R:55,125
|-
|-
| Null Poison || Null Poison state || N:20
| Rebellion || Chance of 1.5x damage when attack hits (M) || N:45 H:55
|-
|-
| Arrow Rain || Opponent gradually takes damage (M) || N:20
| Marin Karin || Chance of Charm when attack hits (M) || N:45 H:70
|-
|-
| Mind Thrust || Chance of Panic when attack hits (L) || N:20
| Gale Slash || Opponent starts with less HP || N:50
|-
|-
| Null Fear || Null Fear state || N:25
| Regenerate 1 || Auto recover HP (L) || N:50 H:5
|-
|-
| Sukukaja || Increase Speed (L) || N:25
| Balzac || Chance of Rage when attack hits (M) || N:50 H:35
|-
|-
| Dekunda || Null one of opponent's equipped skill effects || N:25
| Fatal End || Increase SP Skill Attack (M) || N:50 H:60
|-
|-
| Navas Nebula || Decrease opponent's SP when attack hits || N:25
| Power Slash || Increase Skill Attack (M) || H:5
|-
|-
| Rakukaja || Increase Defense (L) || N:30
| Weary Thrust || Opponent starts with same amount of HP as player || H:5
|-
|-
| Null Mute || Null Mute state || N:30
| Green Wall || Reduce damage from Yosuke and Yukari || H:5 R:30,65
|-
|-
| Ali Dance || Chance of reducing damage by 1/2 when taking damage (L) || N:30
| Atom Smash || Hitting opponent's Persona destroys 2 Persona Cards || H:10
|-
|-
| Null Rage || Null Rage state || N:35
| Sharp Student || Do not take Counter hits from opponent || H:10
|-
|-
| Soul Break || Opponent's SP auto depletes (L) || N:35
| Speed Master || Increase Speed (M) || H:10 R:25,75
|-
|-
| Dia || Press PLAY to recover HP once (L) || N:35 H:10
| Rakunda || Increase chip damage (L) || H:15
|-
|-
| Firm Stance || Disable blocking but reduce damage || N:35 H:70
| Evil Touch || Chance of Fear when attack hits (M) || H:15
|-
|-
| Aeon Rain || Opponent gradually takes damage (L) || N:40
| Growth 1 || Increase EXP gain (L) || H:15
|-
|-
| Cleave || Increase Skill Attack (L) || N:40
| Akasha Arts || Both players gradually take damage (H) || H:15 R:50,105
|-
|-
| Poison Mist || Opponent starts with Poison || N:40
| Poisma || Chance of Poison when attack hits (M) || H:20
|-
|-
| Bash || Disable Blocking but increase Attack (H) || N:40 H:60
| Gigantic Fist || Increase Skill Attack (L), Increase Defense (M) || H:20
|-
|-
| Sexy Dance || Opponent starts with Charm || N:45
| Torrent Shot || Increase Skill Attack (L), Increase Speed (L) || H:20,95
|-
|-
| Sukunda || Decrease opponent's Speed (L) || N:45 H:50 R:55,125
| Myriad Arrows || Increase SP gained on successful First Attack (H) || H:20 R:60,110
|-
|-
| Rebellion || Chance of 1.5x damage when attack hits (M) || N:45 H:55
| Amrita || Press PLAY to recover from an ailment once || H:25
|-
|-
| Marin Karin || Chance of Charm when attack hits (M) || N:45 H:70
| Kamui Miracle || Various effects occur at start of round || H:25,100 R:10,115
|-
|-
| Gale Slash || Opponent starts with less HP || N:50
| Red Wall || Reduce damage from Yukiko and Junpei || H:25 R:10,125
|-
|-
| Regenerate 1 || Auto recover HP (L) || N:50 H:5
| Invigorate 1 || Auto fill SP (L) || H:25 R:55
|-
|-
| Balzac || Chance of Rage when attack hits (M) || N:50 H:35
| Makajam || Chance of Mute when attack hits (M) || H:30
|-
|-
| Fatal End || Increase SP Skill Attack (M) || N:50 H:60
| Media || Press PLAY to recover HP/SP once (L) || H:30
|-
|-
| Power Slash || Increase Skill Attack (M) || H:5
| Life Drain || Recover HP when attack hits || H:30 R:30
|-
|-
| Weary Thrust || Opponent starts with same amount of HP as player || H:5
| Recarm || Press PLAY to recover BURST once (half) || H:30 R:150
|-
|-
| Green Wall || Reduce damage from Yosuke and Yukari || H:5 R:30,65
| Tetra Break || Null effect of Tetrakarn || H:35
|-
|-
| Atom Smash || Hitting opponent's Persona destroys 2 Persona Cards || H:10
| Diarama || Press PLAY to recover HP once (M) || H:35 R:15,70
|-
|-
| Sharp Student || Do not take Counter hits from opponent || H:10
| Teddie Decoy || Opponent starts with Rage || H:35 R:40
|-
|-
| Speed Master || Increase Speed (M) || H:10 R:25,75
| Pulipna || Chance of Panic when attack hits (M) || H:40
|-
|-
| Rakunda || Increase chip damage (L) || H:15
| Absorb Ice || Recover HP when Frozen (M) || H:40
|-
|-
| Evil Touch || Chance of Fear when attack hits (M) || H:15
| Bewilder || Chance of Panic when attack hits (H) || H:40 R:40
|-
|-
| Growth 1 || Increase EXP gain (L) || H:15
| Samsara || Chance of decreasing opponent's SP to 0 when attack hits (L) || H:40 R:145
|-
|-
| Akasha Arts || Both players gradually take damage (H) || H:15 R:50,105
| Fast Heal || Reduce ailment effect duration (L) || H:45
|-
|-
| Poisma || Chance of Poison when attack hits (M) || H:20
| Blue Wall || Reduce damage from Yu, Kanji, and Akihiko || H:45,80,140
|-
|-
| Gigantic Fist || Increase Skill Attack (L), Increase Defense (M) || H:20
| Insta-Heal || Reduce ailment effect duration (H) || H:45 R:30,80
|-
|-
| Torrent Shot || Increase Skill Attack (L), Increase Speed (L) || H:20,95
| Absorb Elec || Recover HP when Shocked (M) || H:50
|-
|-
| Myriad Arrows || Increase SP gained on successful First Attack (H) || H:20 R:60,110
| Growth 2 || Increase EXP gain (M) || H:50 R:50,145
|-
|-
| Amrita || Press PLAY to recover from an ailment once || H:25
| Heat Wave || Increase SP Skill Attack (H) || H:50 R:90
|-
|-
| Kamui Miracle || Various effects occur at start of round || H:25,100 R:10,115
| Revolution || Chance of 1.5x damage for both players when attack hits (H) || H:50 R:185
|-
|-
| Red Wall || Reduce damage from Yukiko and Junpei || H:25 R:10,125
| Tarunda || Reduce opponent's Attack (L) || H:55
|-
|-
| Invigorate 1 || Auto fill SP (L) || H:25 R:55
| Attack Master || Increase Attack (M) || H:55 R:45,160
|-
|-
| Makajam || Chance of Mute when attack hits (M) || H:30
| Hassou Tobi || Power up Hops || H:55 R:25,80
|-
|-
| Media || Press PLAY to recover HP/SP once (L) || H:30
| White Wall || Reduce damage from Chie, Mitsuru, and Teddie || H:60 R:45,100
|-
|-
| Life Drain || Recover HP when attack hits || H:30 R:30
| Apt Pupil || All Counter hits will be Fatal Counters || H:60 R:185
|-
|-
| Recarm || Press PLAY to recover BURST once (half) || H:30 R:150
| Makara Break || Null effect of Makarakarn || H:65
|-
|-
| Tetra Break || Null effect of Tetrakarn || H:35
| Mediarama || Press PLAY to recover HP/SP once (M) || H:65,95 R:5,65,150
|-
|-
| Diarama || Press PLAY to recover HP once (M) || H:35 R:15,70
| Matarunda || Reduce opponent's Attack (M) || H:65 R:15
|-
|-
| Teddie Decoy || Opponent starts with Rage || H:35 R:40
| Treasure Radar || Rare skills will be easier to obtain || H:65 R:25,90
|-
|-
| Pulipna || Chance of Panic when attack hits (M) || H:40
| Infuriate || Both players start with Rage || H:65 R:45,170
|-
|-
| Absorb Ice || Recover HP when Frozen (M) || H:40
| Defense Master || Increase Defense (M) || H:70 R:20,85
|-
|-
| Bewilder || Chance of Panic when attack hits (H) || H:40 R:40
| Tetrakarn || Damage taken from Skills also applies to opponents || H:70 R:85
|-
|-
| Samsara || Chance of decreasing opponent's SP to 0 when attack hits (L) || H:40 R:145
| Black Viper || Both players start with MAX SP || H:75,100 R:5,70
|-
|-
| Fast Heal || Reduce ailment effect duration (L) || H:45
| Absorb Physical || Increase SP gained when taking damage || H:75 R:40,70
|-
|-
| Blue Wall || Reduce damage from Yu, Kanji, and Akihiko || H:45,80,140
| Virus Breath || Both players start with 1/2 HP || H:75 R:115
|-
|-
| Insta-Heal || Reduce ailment effect duration (H) || H:45 R:30,80
| Valiant Dance || Chance of opponent starting with Rage (H) || H:80
|-
|-
| Absorb Elec || Recover HP when Shocked (M) || H:50
| Vorpal Blade || Increase Skill Attack (H) || H:80,100 R:30
|-
|-
| Growth 2 || Increase EXP gain (M) || H:50 R:50,145
| Counter || Guard Cancel Attacks cost 1/2 SP || H:80 R:5,120
|-
|-
| Heat Wave || Increase SP Skill Attack (H) || H:50 R:90
| Provoke || Chance of Rage when attack hits (H) || H:80 R:10,35
|-
|-
| Revolution || Chance of 1.5x damage for both players when attack hits (H) || H:50 R:185
| Dekaja || Opponent will not Awaken || H:85
|-
|-
| Tarunda || Reduce opponent's Attack (L) || H:55
| Demonic Judgement || Either player or opponent starts with 1/2 HP || H:85 R:20
|-
|-
| Attack Master || Increase Attack (M) || H:55 R:45,160
| Heat Riser || Combo damage scaling reduced || H:85 R:75,180
|-
|-
| Hassou Tobi || Power up Hops || H:55 R:25,80
| Spirit Drain || Increase SP gained when attack hits || H:85 R:185
|-
|-
| White Wall || Reduce damage from Chie, Mitsuru, and Teddie || H:60 R:45,100
| Tempest Slash || Increase SP gained on successful First Attack (L) || H:90 R:20,85
|-
|-
| Apt Pupil || All Counter hits will be Fatal Counters || H:60 R:185
| Vile Assault || Increase Skill Attack (M), Increase Defense (L) || H:90 R:90
|-
|-
| Makara Break || Null effect of Makarakarn || H:65
| Makarakarn || Damage taken from SP Skills also applies to opponent || H:90 R:100
|-
|-
| Mediarama || Press PLAY to recover HP/SP once (M) || H:65,95 R:5,65,150
| Arms Master || Skill Boosts cost 1/2 SP || H:90 R:170
|-
|-
| Matarunda || Reduce opponent's Attack (M) || H:65 R:15
| Regenerate 2 || Auto recover HP (M) || H:95 R:5,60
|-
|-
| Treasure Radar || Rare skills will be easier to obtain || H:65 R:25,90
| Cool Breeze || Recover HP upon victory (M) || H:95 R:35,95
|-
|-
| Infuriate || Both players start with Rage || H:65 R:45,170
| Endure || When HP drops below a set level, recover HP once (M) || H:100 R:155
|-
|-
| Defense Master || Increase Defense (M) || H:70 R:20,85
| Unshaken Will || Null Panic, Fear, Mute, and Rage || R:15,110
|-
|-
| Tetrakarn || Damage taken from Skills also applies to opponents || H:70 R:85
| Shuffle Time || Opponent starts with Charm/Poison/Fear || R:15,145
|-
|-
| Black Viper || Both players start with MAX SP || H:75,100 R:5,70
| Auto-Maraku || Increase Defense (H) || R:25,175
|-
|-
| Absorb Physical || Increase SP gained when taking damage || H:75 R:40,70
| Samarecarm || Press PLAY to recover BURST once (full) || R:35,130
|-
|-
| Virus Breath || Both players start with 1/2 HP || H:75 R:115
| Auto-Mataru || Increase Attack (H) || R:35,165
|-
|-
| Valiant Dance || Chance of opponent starting with Rage (H) || H:80
| Primal Force || Increase SP Skill Attack (EX) || R:40,175
|-
|-
| Vorpal Blade || Increase Skill Attack (H) || H:80,100 R:30
| Diarahan || Press PLAY to recover HP once (H) || R:45,155
|-
|-
| Counter || Guard Cancel Attacks cost 1/2 SP || H:80 R:5,120
| Invigorate 2 || Auto fill SP (M) || R:50
|-
|-
| Provoke || Chance of Rage when attack hits (H) || H:80 R:10,35
| Pralaya || Chance of Fear when attack hits (H) || R:55,120
|-
|-
| Dekaja || Opponent will not Awaken || H:85
| Thunder Reign || Start with low HP, auto fill SP (EX) || R:60,155
|-
|-
| Demonic Judgement || Either player or opponent starts with 1/2 HP || H:85 R:20
| Evade Physical || Chance of reducing damage greatly when taking damage (L) || R:65,105
|-
|-
| Heat Riser || Combo damage scaling reduced || H:85 R:75,180
| Counterstrike || Guard Cancel Attacks cost 1/4 SP || R:65,185
|-
|-
| Spirit Drain || Increase SP gained when attack hits || H:85 R:185
| Marakunda || Increase chip damage (H) || R:70,180
|-
|-
| Tempest Slash || Increase SP gained on successful First Attack (L) || H:90 R:20,85
| Spell Master || SP Skills cost 3/4 SP || R:75,160
|-
|-
| Vile Assault || Increase Skill Attack (M), Increase Defense (L) || H:90 R:90
| Invigorate 3 || Auto fill SP (H) || R:75,190
|-
|-
| Makarakarn || Damage taken from SP Skills also applies to opponent || H:90 R:100
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || R:80,130
|-
|-
| Arms Master || Skill Boosts cost 1/2 SP || H:90 R:170
| Enduring Soul || When HP drops below a set level, recover HP once (H) || R:85,100,140
|-
|-
| Regenerate 2 || Auto recover HP (M) || H:95 R:5,60
| God's Judgement || Opponent starts with 1/2 HP and MAX SP || R:90,195,200
|-
|-
| Cool Breeze || Recover HP upon victory (M) || H:95 R:35,95
| Fist Master || Combos connect more easily || R:95,135
|-
|-
| Endure || When HP drops below a set level, recover HP once (M) || H:100 R:155
| Growth 3 || Increase EXP gain (H) || R:95,150
|-
|-
| Unshaken Will || Null Panic, Fear, Mute, and Rage || R:15,110
| Brutal Impact || Disable blocking for both players || R:95,165
|-
|-
| Shuffle Time || Opponent starts with Charm/Poison/Fear || R:15,145
| Shield of Justice || All blocks will be Instant Blocks || R:100,175
|-
|-
| Auto-Maraku || Increase Defense (H) || R:25,175
| Debilitate || Reduce opponent's Attack (H) || R:105,160
|-
|-
| Samarecarm || Press PLAY to recover BURST once (full) || R:35,130
| Divine Grace || Auto recover HP (EX) || R:105,195,200
|-
|-
| Auto-Mataru || Increase Attack (H) || R:35,165
| Spring of Life || HP/SP regenerates (H) || R:110,185
|-
|-
| Primal Force || Increase SP Skill Attack (EX) || R:40,175
| Angelic Grace || Reduce projectile damage by 1/2 || R:110,200
|-
|-
| Diarahan || Press PLAY to recover HP once (H) || R:45,155
| Burning Petals || increase chip damage (EX) || R:115,135
|-
|-
| Invigorate 2 || Auto fill SP (M) || R:50
| Vigor Song || Auto fill SP (EX) || R:120,165
|-
|-
| Pralaya || Chance of Fear when attack hits (H) || R:55,120
| Niflheim || Increase opponent's Frozen duration || R:125,150
|-
|-
| Thunder Reign || Start with low HP, auto fill SP (EX) || R:60,155
| Salvation || Press PLAY to recover HP once (H), recover from ailment once || R:130,170
|-
|-
| Evade Physical || Chance of reducing damage greatly when taking damage (L) || R:65,105
| Youthful Wind || Auto recover HP (H), Auto fill SP (M), Increase Speed (M) || R:130,180
|-
|-
| Counterstrike || Guard Cancel Attacks cost 1/4 SP || R:65,185
| The Man's Way || Chance of 1.5x damage when attack hits (H) || R:135
|-
|-
| Marakunda || Increase chip damage (H) || R:70,180
| Mediarahan || Press PLAY to recover HP/SP once (H) || R:135,190
|-
|-
| Spell Master || SP Skills cost 3/4 SP || R:75,160
| Victory Cry || Recover HP upon victory (H) || R:140
|-
|-
| Invigorate 3 || Auto fill SP (H) || R:75,190
| Dragon Hustle || Increase Skill Attack (H), Increase Speed (M) || R:140,195
|-
|-
| Mind Charge || SP Skills / SP Skill Boosts cost 1/2 SP || R:80,130
| Challenge Authority || Furious Actions can be used while blocking || R:145,170
|-
|-
| Enduring Soul || When HP drops below a set level, recover HP once (H) || R:85,100,140
| Regenerate 3 || Auto recover HP (H) || R:155,190
|-
|-
| God's Judgement || Opponent starts with 1/2 HP and MAX SP || R:90,195,200
| High Counter || Skills can be used while blocking || R:160,175
|-
|-
| Fist Master || Combos connect more easily || R:95,135
| Full Analyze || Null opponent's equipped skill effects || R:165
|-
|-
| Growth 3 || Increase EXP gain (H) || R:95,150
| Die for Me! || Chance of one-hit kill when SP Skill attack hits (L) || R:180
|-
|-
| Brutal Impact || Disable blocking for both players || R:95,165
| Auto-Masuku || Increase Speed (H) || R:195
|-
|-
| Shield of Justice || All blocks will be Instant Blocks || R:100,175
| Fury of Yasogami || Activate Boss Mode || R:200
|-
|-
| Debilitate || Reduce opponent's Attack (H) || R:105,160
|}
|-
 
| Divine Grace || Auto recover HP (EX) || R:105,195,200
==Event Dungeon==
Skills that are not obtainable in the Standard Dungeons are considered "Event Skills."
 
Event dungeons are only available for 1 week!
 
The game does an offline check of your local system's internal clock when passing the character select screen and entering the dungeon list. <br> You may alter your clock manually for desired results, without needing to restart the game.
 
Event Skills are earned at the end of any given week's Event Dungeon's 50th floor.*
 
The final boss on Floor 50 is around level 90.
 
//*Some Event Skills are only obtainable on the way to the 50th floor.
 
===Event Skills===
 
{| class="wikitable sortable"
|+ List of Event Skills
|-
|-
| Spring of Life || HP/SP regenerates (H) || R:110,185
! Skill !! Description
|-
|-
| Angelic Grace || Reduce projectile damage by 1/2 || R:110,200
| Tarukaja || Increase Attack (L)
|-
|-
| Burning Petals || increase chip damage (EX) || R:115,135
| Masukunda || Decrease opponent's Speed (H)
|-
|-
| Vigor Song || Auto fill SP (EX) || R:120,165
| Energy Shower || Both players auto recover HP (M)
|-
|-
| Niflheim || Increase opponent's Frozen duration || R:125,150
| Pulpina || Chance of Panic when attack hits (M)
|-
|-
| Salvation || Press PLAY to recover HP once (H), recover from ailment once || R:130,170
| Atom Smasher || Hitting opponent's Persona destroys 2 Persona Cards
|-
|-
| Youthful Wind || Auto recover HP (H), Auto fill SP (M), Increase Speed (M) || R:130,180
| Oracle || When HP drops below a set level, various effects occur
|-
|-
| The Man's Way || Chance of 1.5x damage when attack hits (H) || R:135
| Rage Boost || Guaranteed Counter when hit connects
|-
| Golden Right || Guaranteed Fatal Counter when hit connects
|-
|-
| Mediarahan || Press PLAY to recover HP/SP once (H) || R:135,190
| Fast Retreat || Increases Burst recovery time (L)
|-
|-
| Victory Cry || Recover HP upon victory (H) || R:140
| Draining Fog || Increases Burst recovery time (M)
|-
|-
| Dragon Hustle || Increase Skill Attack (H), Increase Speed (M) || R:140,195
| Cadenza || Increases Burst recovery time (H)
|-
|-
| Challenge Authority || Furious Actions can be used while blocking || R:145,170
| Wind Boost || Increases number of jumps by 1
|-
|-
| Regenerate 3 || Auto recover HP (H) || R:155,190
| Wind Amp || Increases number of jumps by 2
|-
|-
| High Counter || Skills can be used while blocking || R:160,175
| Trafuri || Increases number of mid-air dashes by 1
|-
|-
| Full Analyze || Null opponent's equipped skill effects || R:165
| Traesto || Increases number of mid-air dashes by 2
|-
|-
| Die for Me! || Chance of one-hit kill when SP Skill attack hits (L) || R:180
| Element Zero || Dash Cancel can be used during any attacks
|-
|-
| Auto-Masuku || Increase Speed (H) || R:195
| Fire Amp || Chance for attacks to become unblockable
|-
|-
| Fury of Yasogami || Activate Boss Mode || R:200
| Elec Amp || Moderate chance to Shock when character's normal attack hits
|-
|-
|}
| Ice Amp || Moderate chance to Freeze when character's normal attack hits
 
==Event Skills==
Skills that are not obtainable in the Standard Dungeons are considered "Event Skills."
 
Event dungeons are only available for 1 week!
 
The game checks your local system's clock when passing the character select screen and entering the dungeon list.
 
Event Skills are earned at the end of any given week's Event Dungeon's 50th floor.*
 
The final boss on Floor 50 is around level 90.
 
//*Some Event Skills are only obtainable on the way to the 50th floor.
 
{| class="wikitable sortable"
|+ List of Event Skills
|-
|-
! Skill !! Description
| Whisper || Reduces stagger when taking a certain amount of damage (L)
|-
|-
| Tarukaja || Increase Attack (L)
| Chant || Reduces stagger when taking a certain amount of damage (M)
|-
|-
| Masukunda || Decrease opponent's Speed (H)
| Prayer || Reduces stagger when taking a certain amount of damage (H)
|-
|-
| Energy Shower || Both players auto recover HP (M)
| Resist Phys || Moderate chance to reduce opponent character's attack (H)
|-
|-
| Pulpina || Chance of Panic when attack hits (M)
| Absorb Strike || Chance to recover HP when taking damage (L)
|-
|-
| Atom Smasher || Hitting opponent's Persona destroys 2 Persona Cards
| Unerring Justice || Skills can be used during Furious Actions
|-
|-
| Oracle || When HP drops below a set level, various effects occur
| Shivering Rondo || Skills can be used during other Skills
|-
|-
| Rage Boost || Guaranteed Counter when hit connects
| Mighty Swing || Increases attack (EX)
|-
|-
| Golden Right || Guaranteed Fatal Counter when hit connects
| Deathbound || Increases attack (EX+)
|-
|-
| Fast Retreat || Increases Burst recovery time (L)
| Bottomless Envy || Increase Skill attack (EX)
|-
|-
| Draining Fog || Increases Burst recovery time (M)
| Heaven's Blade || Increase Skill Attack (EX+)
|-
|-
| Cadenza || Increases Burst recovery time (H)
| Kuro Ikazuchi || Increase SP Skill Attack (EX+)
|-
|-
| Wind Boost || Increases number of jumps by 1
| Alienation Wall || Increase Defense (EX)
|-
|-
| Wind Amp || Increases number of jumps by 2
| Shell of Denial || Reduce opponent's Attack (EX)
|-
|-
| Trafuri || Increases number of mid-air dashes by 1
| Life Leech || Increase Attack (L) and recover HP when attack hits
|-
|-
| Traesto || Increases number of mid-air dashes by 2
| Hot Lightning || Increase Skill Attack (H) and Defense (H)
|-
|-
| Element Zero || Dash Cancel can be used during any attacks
| Terror Voice || Very high chance of Fear when attack hits
|-
|-
| Fire Amp || Chance for attacks to become unblockable
| Dreamfest || Very high chance of Charm when attack hits
|-
|-
| Elec Amp || Moderate chance to Shock when character's normal attack hits
| Tentarafoo || Very high chance of Panic when attack hits
|-
|-
| Ice Amp || Moderate chance to Freeze when character's normal attack hits
| Mute Ray || Very high chance of Mute when attack hits
|-
|-
| Whisper || Reduces stagger when taking a certain amount of damage (L)
| Forbidden Murmur || Very high chance of Poison when attack hits
|-
|-
| Chant || Reduces stagger when taking a certain amount of damage (M)
| Roar of Wrath || Very high chance of Rage when attack hits
|-
|-
| Prayer || Reduces stagger when taking a certain amount of damage (H)
| Anima Freeze || Opponent's SP auto depletes (H)
|-
|-
| Resist Phys || Moderate chance to reduce opponent character's attack (H)
| Nullity Guidance || Increase SP gained on successful First Attack (H)
|-
|-
| Absorb Strike || Chance to recover HP when taking damage (L)
| Quad Converge || Increase SP gained on successful First Attack (EX)
|-
|-
| Unerring Justice || Skills can be used during Furious Actions
| Bewildering Fog || When HP drops below a set level, recover HP once (H)
|-
|-
| Shivering Rondo || Skills can be used during other Skills
| Enclosure Shell || When HP drops below a set level, recover HP once (EX)
|-
|-
| Mighty Swing || Increases attack (EX)
| Raging Tiger || Combos connect with greater success (H)
|-
|-
| Deathbound || Increases attack (EX+)
| Third Eye || Able to block low attacks while standing, and mid attacks while crouching
|-
|-
| Bottomless Envy || Increase Skill attack (EX)
| Enemy Radar || Guard without having to hold left/right
|-
|-
| Heaven's Blade || Increase Skill Attack (EX+)
|}
 
==='''Event Schedule'''===
Some Event rewards may differ than advertised.<br> For the Halloween Costume Party! event for example, I received Deathbound instead of the promised "Elec Amp."
 
{| class="wikitable sortable"
|+ Datamined Event Calendar
|-
|-
| Kuro Ikazuchi || Increase SP Skill Attack (EX+)
! Event Name !! Dates (MM/DD) !! Promised Reward !! Event Description
|-
|-
| Alienation Wall || Increase Defense (EX)
| New Year Golden Arena! || 01/01 - 01/14 || Raging Tiger || fight all the characters
|-
|-
| Shell of Denial || Reduce opponent's Attack (EX)
| Smiley Dungeon || 01/15 - 01/21 || Quad Converge || fight Rise, Yukari, Teddie, and Shadow Labrys
|-
|-
| Life Leech || Increase Attack (L) and recover HP when attack hits
| Persona 3 Dungeon || 01/22 - 01/28 || Bottomless Envy || fight the Persona 3 side characters
|-
|-
| Hot Lightning || Increase Skill Attack (H) and Defense (H)
| Festival of Gains || 01/29 - 01/31 || Elec Amp || fight Kanji and Junpei
|-
|-
| Terror Voice || Very high chance of Fear when attack hits
| Battle of Valentines || 02/01 - 02/14 || Enemy Radar || fight the female characters
|-
|-
| Dreamfest || Very high chance of Charm when attack hits
| Muscle Dungeon || 02/15 - 02/21 || Mighty Swing || fight Chie, Kanji, Akihiko, and Junpei
|-
|-
| Tentarafoo || Very high chance of Panic when attack hits
| Shadow Dungeon || 02/22 - 02/28 || Shivering Rondo || fight all the Shadow Type characters
|-
|-
| Mute Ray || Very high chance of Mute when attack hits
| Devil's Advocate || 02/29 (Leap Day) || Resist Phys || fight Adachi and Sho
|-
|-
| Forbidden Murmur || Very high chance of Poison when attack hits
| Viva Girl's Festival || 03/01 - 03/14 || Prayer || fight all the characters
|-
|-
| Roar of Wrath || Very high chance of Rage when attack hits
| Ladies Dungeon || 03/15 - 03/21 || Shell of Denial || fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
|-
|-
| Anima Freeze || Opponent's SP auto depletes (H)
| Persona 4 Dungeon || 03/22 - 03/28 || Third Eye || fight the Persona 4 side characters
|-
|-
| Nullity Guidance || Increase SP gained on successful First Attack (H)
| Knockout! Beauty & Beast || 03/29 - 03/31 || Element Zero || fight Margaret and Teddie
|-
|-
| Quad Converge || Increase SP gained on successful First Attack (EX)
| New Beginnings Dungeon || 04/01 - 04/07 || Heaven's Blade || fight all the characters
|-
|-
| Bewildering Fog || When HP drops below a set level, recover HP once (H)
| Dumbass Dungeon || 04/08 - 04/14 || Cadenza || fight Yosuke, Sho, Aigis, and Labrys
|-
|-
| Enclosure Shell || When HP drops below a set level, recover HP once (EX)
| President's Detective Story || 04/15 - 04/21 || Unerring Justice || fight Naoto and Labrys
|-
|-
| Raging Tiger || Combos connect with greater success (H)
| Stylish Dungeon || 04/22 - 04/28 || Absorb Strike || fight Yu, Naoto, Minazuki, Ken, and Adachi
|-
|-
| Third Eye || Able to block low attacks while standing, and mid attacks while crouching
| Sudden Death! Featherman & Raging Bull || 04/29 - 04/30 || Traesto || fight Yukari and Shadow Labrys
|-
|-
| Enemy Radar || Guard without having to hold left/right
| Smiley Dungeon || 05/01 - 05/07 || Quad Converge || fight Rise, Yukari, Teddie, and Shadow Labrys
|-
|-
|}
| Mademoiselle Magnifique || 05/08 - 05/14 || Ice Amp || fight Mitsuru
 
=='''Event Schedule'''==
Some Event rewards may differ than advertised.<br> For the Halloween Costume Party! event for example, I received Deathbound instead of the promised "Elec Amp."
 
{| class="wikitable sortable"
|+ Datamined Event Calendar
|-
|-
! Event Name !! Dates (MM/DD) !! Promised Reward !! Event Description
| Persona 3 Dungeon || 05/15 - 05/21 || Bottomless Envy || fight the Persona 3 side characters
|-
|-
| New Year Golden Arena! || 01/01 - 01/14 || Raging Tiger || fight all the characters
| Muscle Dungeon || 05/22 - 05/28 || Mighty Swing || fight Chie, Kanji, Akihiko, and Junpei
|-
|-
| Smiley Dungeon || 01/15 - 01/21 || Quad Converge || fight Rise, Yukari, Teddie, and Shadow Labrys
| Devil's Advocate || 05/29 - 05/31 || Resist Phys || fight Adachi and Sho
|-
|-
| Persona 3 Dungeon || 01/22 - 01/28 || Bottomless Envy || fight the Persona 3 side characters
| Shadow Dungeon || 06/01 - 06/07 || Shivering Rondo || fight all the Shadow Type characters
|-
|-
| Festival of Gains || 01/29 - 01/31 || Elec Amp || fight Kanji and Junpei
| Ladies Dungeon || 06/08 - 06/14 || Shell of Denial || fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
|-
|-
| Battle of Valentines || 02/01 - 02/14 || Enemy Radar || fight the female characters
| Idle Youth's Ressentiment || 06/15 - 06/21 || Wind Amp || fight Rise, Ken, and Yosuke
|-
|-
| Muscle Dungeon || 02/15 - 02/21 || Mighty Swing || fight Chie, Kanji, Akihiko, and Junpei
| Persona 4 Dungeon || 06/22 - 06/28 || Third Eye || fight the Persona 4 side characters
|-
|-
| Shadow Dungeon || 02/22 - 02/28 || Shivering Rondo || fight all the Shadow Type characters
| Amagiya-Style Hospitality || 06/29 - 06/30 || Fire Amp || fight Yukiko
|-
|-
| Devil's Advocate || 02/29 (Leap Day) || Resist Phys || fight Adachi and Sho
| Dumbass Dungeon || 07/01 - 07/07 || Cadenza || fight Yosuke, Sho, Aigis, and Labrys
|-
|-
| Viva Girl's Festival || 03/01 - 03/14 || Prayer || fight all the characters
| Stylish Dungeon || 07/08 - 07/14 || Absorb Strike || fight Yu, Naoto, Minazuki, Ken, and Adachi
|-
|-
| Ladies Dungeon || 03/15 - 03/21 || Shell of Denial || fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
| Smiley Dungeon || 07/15 - 07/21 || Quad Converge || fight Rise, Yukari, Teddie, and Shadow Labrys
|-
|-
| Persona 4 Dungeon || 03/22 - 03/28 || Third Eye || fight the Persona 4 side characters
| Satonaka Arena (Supersized) || 07/22 - 07/28 || Hot Lightning || fight Chie
|-
|-
| Knockout! Beauty & Beast || 03/29 - 03/31 || Element Zero || fight Margaret and Teddie
| Knockout! Beauty & Beast || 07/29 - 07/31 || Element Zero || fight Margaret and Teddie
|-
|-
| New Beginnings Dungeon || 04/01 - 04/07 || Heaven's Blade || fight all the characters
| Persona 3 Dungeon || 08/01 - 08/07 || Bottomless Envy || fight the Persona 3 side characters
|-
|-
| Dumbass Dungeon || 04/08 - 04/14 || Cadenza || fight Yosuke, Sho, Aigis, and Labrys
| Scorching Summer Labyrinth || 08/08 - 08/14 || Bewildering Fog || fight all the characters
|-
|-
| President's Detective Story || 04/15 - 04/21 || Unerring Justice || fight Naoto and Labrys
| The Antisocial Poet (feat. the Dark Messiah) || 08/15 - 08/21 || Alienation Wall || fight Marie and Minazuki
|-
|-
| Stylish Dungeon || 04/22 - 04/28 || Absorb Strike || fight Yu, Naoto, Minazuki, Ken, and Adachi
| Muscle Dungeon || 08/22 - 08/28 || Mighty Swing || fight Chie, Kanji, Akihiko, and Junpei
|-
|-
| Sudden Death! Featherman & Raging Bull || 04/29 - 04/30 || Traesto || fight Yukari and Shadow Labrys
| Festival of Gains || 08/29 - 08/31 || Elec Amp || fight Kanji and Junpei
|-
|-
| Smiley Dungeon || 05/01 - 05/07 || Quad Converge || fight Rise, Yukari, Teddie, and Shadow Labrys
| Protein and Machine Guns || 09/01 - 09/07 || Elec Amp || fight Aigis and Akihiko
|-
|-
| Mademoiselle Magnifique || 05/08 - 05/14 || Ice Amp || fight Mitsuru
| Shadow Dungeon || 09/08 - 09/14 || Shivering Rondo || fight all the Shadow Type characters
|-
|-
| Persona 3 Dungeon || 05/15 - 05/21 || Bottomless Envy || fight the Persona 3 side characters
| Ladies Dungeon || 09/15 - 09/21 || Shell of Denial || fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
|-
|-
| Muscle Dungeon || 05/22 - 05/28 || Mighty Swing || fight Chie, Kanji, Akihiko, and Junpei
| Persona 4 Dungeon || 09/22 - 09/28 || Third Eye || fight the Persona 4 side characters
|-
|-
| Devil's Advocate || 05/29 - 05/31 || Resist Phys || fight Adachi and Sho
| President's Detective Story || 09/29 - 09/30 || Unerring Justice || fight Naoto and Labrys
|-
|-
| Shadow Dungeon || 06/01 - 06/07 || Shivering Rondo || fight all the Shadow Type characters
| Dumbass Dungeon || 10/01 - 10/07 || Cadenza || fight Yosuke, Sho, Aigis, and Labrys
|-
|-
| Ladies Dungeon || 06/08 - 06/14 || Shell of Denial || fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
| Stylish Dungeon || 10/08 - 10/14 || Absorb Strike || fight Yu, Naoto, Minazuki, Ken, and Adachi
|-
|-
| Idle Youth's Ressentiment || 06/15 - 06/21 || Wind Amp || fight Rise, Ken, and Yosuke
| Sudden Death! Featherman & Raging Bull || 10/15 - 10/21 || Traesto || fight Yukari and Shadow Labrys
|-
|-
| Persona 4 Dungeon || 06/22 - 06/28 || Third Eye || fight the Persona 4 side characters
| Halloween Costume Party! || 10/22 - 10/31 || Elec Amp || fight all the characters
|-
|-
| Amagiya-Style Hospitality || 06/29 - 06/30 || Fire Amp || fight Yukiko
| Smiley Dungeon || 11/01 - 11/07 || Quad Converge || fight Rise, Yukari, Teddie, and Shadow Labrys
|-
|-
| Dumbass Dungeon || 07/01 - 07/07 || Cadenza || fight Yosuke, Sho, Aigis, and Labrys
| Persona 3 Dungeon || 11/08 - 11/14 || Bottomless Envy || fight the Persona 3 side characters
|-
|-
| Stylish Dungeon || 07/08 - 07/14 || Absorb Strike || fight Yu, Naoto, Minazuki, Ken, and Adachi
| Welcome to the Velvet Room || 11/15 - 11/21 || Kura Ikazuchi || fight Elizabeth, Marie, and Margaret
|-
|-
| Smiley Dungeon || 07/15 - 07/21 || Quad Converge || fight Rise, Yukari, Teddie, and Shadow Labrys
| Muscle Dungeon || 11/22 - 11/28 || Mighty Swing || fight Chie, Kanji, Akihiko, and Junpei
|-
|-
| Satonaka Arena (Supersized) || 07/22 - 07/28 || Hot Lightning || fight Chie
| The Antisocial Poet (feat. the Dark Messiah) || 11/29 - 11/30 || Alienation Wall || fight Marie and Minazuki
|-
|-
| Knockout! Beauty & Beast || 07/29 - 07/31 || Element Zero || fight Margaret and Teddie
| Amagiya-Style Hospitality || 12/01 - 12/07 || Fire Amp || fight Yukiko
|-
|-
| Persona 3 Dungeon || 08/01 - 08/07 || Bottomless Envy || fight the Persona 3 side characters
| Shadow Dungeon || 12/08 - 12/14 || Shivering Rondo || fight all the Shadow Type characters
|-
|-
| Scorching Summer Labyrinth || 08/08 - 08/14 || Bewildering Fog || fight all the characters
| Ladies Dungeon || 12/15 - 12/21 || Shell of Denial || fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
|-
|-
| The Antisocial Poet (feat. the Dark Messiah) || 08/15 - 08/21 || Alienation Wall || fight Marie and Minazuki
| Merry Ultimate Suplex Hold! || 12/22 - 12/31 || Enclosure Shell || fight all the characters
|-
|-
| Muscle Dungeon || 08/22 - 08/28 || Mighty Swing || fight Chie, Kanji, Akihiko, and Junpei
|}
|-
 
| Festival of Gains || 08/29 - 08/31 || Elec Amp || fight Kanji and Junpei
==Boss Mode==
|-
Game modes with Boss Mode:
| Protein and Machine Guns || 09/01 - 09/07 || Elec Amp || fight Aigis and Akihiko
*Versus (activated during Character select)
|-
*Online ('''Requires the "Boss Mode Enabled" room settings''')
| Shadow Dungeon || 09/08 - 09/14 || Shivering Rondo || fight all the Shadow Type characters
*Score Attack (Score Attack Characters with a Gold Outline are their Boss Version)
|-
*Golden Arena (activated by the skill "Fury of Yasogami").
| Ladies Dungeon || 09/15 - 09/21 || Shell of Denial || fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
All characters get Increased Health, Damage, Meter gain. <br>
|-
These Bonuses vary between characters. For example {{Character Label|P4U2R|Adachi|size=30px}} and {{Character Label|P4U2R|Naoto|size=30px}}
| Persona 4 Dungeon || 09/22 - 09/28 || Third Eye || fight the Persona 4 side characters
have noticeably more meter gain compared to other boss characters and {{Character Label|P4U2R|Kanji|size=30px}} 's "Burn To A Crisp!!" {{clr|3|214214C}}/{{clr|4|D}} and "This'll Hurt!" {{clr|3|214C}}/{{clr|4|D}} (Command grabs) do extra damage on top of the universal boss mode damage buffs. <br>
|-
Shadow Boss Characters get the same changes as Normal types.
| President's Detective Story || 09/29 - 09/30 || Unerring Justice || fight Naoto and Labrys
 
|-
<tabber> Yu =
| Dumbass Dungeon || 10/01 - 10/07 || Cadenza || fight Yosuke, Sho, Aigis, and Labrys
===Changes:===
|-
*Cancel specials into specials
| Stylish Dungeon || 10/08 - 10/14 || Absorb Strike || fight Yu, Naoto, Minazuki, Ken, and Adachi
**Exceptions are: Lightning Flash ({{clr|1|236236A}}/{{clr|2|B}}), Cross Slash ({{clr|3|214214C}}/{{clr|4|D}}), and B Heroic Bravery
|-
*Zio ({{clr|3|236C}}/{{clr|4|236D}}) inflicts shock
| Sudden Death! Featherman & Raging Bull || 10/15 - 10/21 || Traesto || fight Yukari and Shadow Labrys
**Zio projectile hits twice and has projectile superiority
|-
**SB Zio ({{clr|3|236C}}{{clr|4|D}}) acts like a projectile with a speed increase and tracks to the enemy's position.
| Halloween Costume Party! || 10/22 - 10/31 || Elec Amp || fight all the characters
*Reduced Recovery during Ziodyne.
|-
**Allows Yu to run up and perform a high/low mix during the super, without the use of OMC.
| Smiley Dungeon || 11/01 - 11/07 || Quad Converge || fight Rise, Yukari, Teddie, and Shadow Labrys
 
|-
=== Strategies ===
| Persona 3 Dungeon || 11/08 - 11/14 || Bottomless Envy || fight the Persona 3 side characters
*Use  ({{clr|3|236C}}{{clr|4|D}})to zone your opponent's who need to get close
|-
*Use Special Cancels in blockstrings to repeatably mix your opponent and use ({{clr|3|236C}}{{clr|4|D}})to reset your pressure
| Welcome to the Velvet Room || 11/15 - 11/21 || Kura Ikazuchi || fight Elizabeth, Marie, and Margaret
*Just pretend you are Shadow Narukami on every hit
|-
**This will let you maximize damage and explode hp bars meterless.
| Muscle Dungeon || 11/22 - 11/28 || Mighty Swing || fight Chie, Kanji, Akihiko, and Junpei
 
|-
|-|
| The Antisocial Poet (feat. the Dark Messiah) || 11/29 - 11/30 || Alienation Wall || fight Marie and Minazuki
Yosuke =
|-
===Changes:===
| Amagiya-Style Hospitality || 12/01 - 12/07 || Fire Amp || fight Yukiko
*Sukukaja is now permanent.
|-
*Yosuke has an infinite amount of air actions.
| Shadow Dungeon || 12/08 - 12/14 || Shivering Rondo || fight all the Shadow Type characters
**This means he can indefinitely string together air specials.
|-
*"Whoo" (Shippu - Nagareboshi) ({{clr|3|214214C}}) is now "free" and the Skill Boost version is 25 SP.
| Ladies Dungeon || 12/15 - 12/21 || Shell of Denial || fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
 
|-
| Merry Ultimate Suplex Hold! || 12/22 - 12/31 || Enclosure Shell || fight all the characters
|-
|}


==Boss Mode==
===Strategies:===
Game modes with Boss Mode: Versus (activated during Character select), Online ('''Requires "Boss Mode Enabled" room settings'''), Score Attack (Score attack Characters with a Gold Outline are their Boss Version), and Golden Arena (activated by the skill "Fury of Yasogami). <br>
*Use Shadow Yosuke.
All characters get Increased Health, Damage, Meter gain. <br>
**This is because despite Regular Yosuke also having infinite Sukukaja, he isn't actually able to use "Whoo" until reaching Awakening (at 35% or less health).
These Bonuses vary between characters. For example {{Character Label|P4U2R|Adachi|42px}} and {{Character Label|P4U2R|Naoto|42px}}
**It's hard to get into awakening at all considering that many boss characters can deal enough damage to Yosuke where he doesn't even get a chance to awaken denying one of his main strengths.
have noticeably more meter gain compared to other boss characters and {{Character Label|P4U2R|Kanji|42px}} 's "Burn To A Crisp!!" {{clr|3|214214C}}/{{clr|4|D}} and "This'll Hurt!" {{clr|3|214C}}/{{clr|4|D}} (Command grabs) do extra damage on top of the universal boss mode damage buffs. <br>
**Fun fact ~ Before he "awakens", Regular Yosuke's Sukukaja autocombo will now end in Garudyne (with 50 SP or more) and not Shippu - Nagareboshi due to the aforementioned reasons.
Shadow Boss Characters get the same changes as Normal types.
 
<tabber> Yu =
===Changes:===
*Cancel specials into specials
**Exceptions are: Lightning Flash ({{clr|1|236236A}}/{{clr|2|B}}), Cross Slash ({{clr|3|214214C}}/{{clr|4|D}}), and B Heroic Bravery
*Zio ({{clr|3|236C}}/{{clr|4|236D}}) inflicts shock
**Zio projectile hits twice and has projectile superiority
**SB Zio ({{clr|3|236C}}{{clr|4|D}}) acts like a projectile with a speed increase and tracks to the enemy's position.
*Reduced Recovery during Ziodyne.
**Allows Yu to run up and perform a high/low mix during the super, without the use of OMC.
 
 
|-|
Yosuke =
===Changes:===
*Sukukaja is now permanent.
*Yosuke has an infinite amount of air actions.
**This means he can indefinitely string together air specials.
*"Whoo" (Shippu - Nagareboshi) ({{clr|3|214214C}}) is now "free" and the Skill Boost version is 25 SP.
 
 
===Strategies:===
*Use Shadow Yosuke.
**This is because despite Regular Yosuke also having infinite Sukukaja, he isn't actually able to use "Whoo" until reaching Awakening (at 35% or less health).
**It's hard to get into awakening at all considering that many boss characters can deal enough damage to Yosuke where he doesn't even get a chance to awaken denying one of his main strengths.
**Fun fact ~ Before he "awakens", Regular Yosuke's Sukukaja autocombo will now end in Garudyne (with 50 SP or more) and not Shippu - Nagareboshi due to the aforementioned reasons.
*Infinite air actions allows Yosuke to indefinitely air stall, useful in situations like timer scam and stalling out Boss Teddie's SB Circus Bear
*Infinite air actions allows Yosuke to indefinitely air stall, useful in situations like timer scam and stalling out Boss Teddie's SB Circus Bear
*Free "Whoos" gives Yosuke a free wakeup option.
*Free "Whoos" gives Yosuke a free wakeup option.
Line 1,449: Line 1,478:
**{{clr|2|5B}},{{clr|2|2B}},{{clr|2|j.B}}
**{{clr|2|5B}},{{clr|2|2B}},{{clr|2|j.B}}


|-|
===Strategies:===
*If the opponent jump blocks your array of {{clr|2|5B}} fans, you can lock them in the air indefinitely.
**Pair this with the unblockable Pheonix Flame Swirl ({{clr|1|214214A}}/{{clr|2|B}}) for confirmed damage.
**Useful for timing out the opponent.
**In addition, Shadow Yukiko (or Yukiko in awakening) can use {{clr|4|D}} or SB Maragidyne in the middle of her {{clr|2|5B}} spam for more guaranteed damage.
 
 
|-|
Kanji =
Kanji =
===Changes:===
===Changes:===
Line 1,460: Line 1,496:


===Strategies:===
===Strategies:===
*"Sweep Loops" are possible on Counterhit and moreso with Fatal Counter
*"Sweep Loops" are possible on Fatal Counter hit.
*FC {{clr|1|2A}}{{clr|2|B}}>{{clr|1|2A}}>{{clr|1|2A}}{{clr|2|B}}>{{clr|1|2A}}{{clr|2|B}}>{{clr|1|2A}}>{{clr|1|2A}}{{clr|2|B}} etc.
*FC {{clr|1|2A}}{{clr|2|B}}>{{clr|1|2A}}>{{clr|1|2A}}{{clr|2|B}}>{{clr|1|2A}}{{clr|2|B}}>{{clr|1|2A}}>{{clr|1|2A}}{{clr|2|B}} etc.
**The 2A is used to prop them up in the air if the wallbounce was close. otherwise, just use sweep to catch the far wallbounces.
**The 2A is used to prop them up in the air if the wallbounce was close. otherwise, just use sweep to catch the far wallbounces.
*Boss Kanji can use Sweep's projectile invulnerability to try and approach and counter hit usually unapproachable boss characters like boss Yukiko and Yukari.
*Boss Kanji can use Sweep's projectile invulnerability to try and approach and counter hit usually unapproachable boss characters like boss Yukiko and Yukari.
*After {{clr|1|236236A}}{{clr|2|B}} mid-screen, Kanji's C Tackle (Primal Force {{clr|3|[4]6C}}) is fast enough to connect meterless after the final wallbounce. Great for putting them in the corner.


|-|
|-|
Teddie =
Teddie =
===Changes:===
===Changes:===
*D normals ({{clr|4|5D}} and {{clr|4|j.D}}) now throw 2 items.
*{{clr|4|D}} normals ({{clr|4|5D}} and {{clr|4|j.D}}) now throw 2 items.
**2D is unchanged, however.
**{{clr|4|2D}} is unchanged, however.
*Nihil Hand ({{clr|1|214214A}}/{{clr|2|B}}) instantly teleports being the opponent for a cross up.
*Nihil Hand ({{clr|1|214214A}}/{{clr|2|B}}) instantly teleports behind the opponent for a cross up.
*Circus Bear {{clr|3|214214C}} rolls left right left while the {{clr|4|D}} version rolls right left right.  
*Circus Bear {{clr|3|214214C}} rolls left right left while the {{clr|4|D}} version rolls right left right.  
**SB version will roll 3 times in each direction making it incredibly hard to avoid without very good timing and some form of air stalling.
**SB version will roll 3 times in each direction making it incredibly hard to avoid without good timing and some form of air stalling.


===Strategies:===
===Strategies:===
*Step One: Use Boss Shadow Teddie
*Step One: Use Boss Shadow Teddie.
*Step Two: Get one hit in or get hit once to get at least 1 SP
*Step Two: Get one hit in or get hit once to get at least 1 SP
*Step Three: Raw SB Circus Bear ({{clr|3|214214C}}+{{clr|4|D}})
*Step Three: Raw SB Circus Bear ({{clr|3|214214C}}+{{clr|4|D}})
Line 1,494: Line 1,531:
*{{clr|3|C}} Hair-Trigger Megido ({{clr|3|214C}}) is now unblockable.
*{{clr|3|C}} Hair-Trigger Megido ({{clr|3|214C}}) is now unblockable.
*SB Hair-Trigger Megido ({{clr|3|214C}}+{{clr|4|D}}) now appears directly on the opponent's location.
*SB Hair-Trigger Megido ({{clr|3|214C}}+{{clr|4|D}}) now appears directly on the opponent's location.
===Strategies:===
*Boss Naoto's main game plan is to kill the opponent using her fate mechanic and Instant Kills rather than the traditional means.
*All hits of "All-Out Rush" and the launchers (Hold/Mash {{clr|1|A}} or {{clr|2|B}} after All Out Attack) count down the fate counter.
**This means that Naoto can remove all of an opponent's fate in one AoA, provided she gets enough hits (which is essentially guaranteed if you hold down {{clr|1|A}} or {{clr|2|B}}).
**Don't use AoA too often against Human foes (they can and will block it) and primarily use it to call out mashing.
**However against CPUs: use AoA every chance you get.
*SB Hair-Trigger Megido is a great anti zoning tool.
**SB Hair-Trgger Megido also has an unblockable Hamaon setup with Shadow Naoto, if you force your opponent to block Hamaon and then activate Shadow frenzy with at least 1 SP remaining you can use SB Hair Trigger Megido (which is unblockable) forcing the opponent to instantly die if they are at 0 fate
**Note: This setup can be avoided with a Guard cancel roll if the opponent has at least 50SP
*This goes without saying, but you basically never want to {{clr|4|214D}} as {{clr|1|5A}}/{{clr|1|j.A}} are effectively better versions of it now.




Line 1,499: Line 1,547:
Rise =
Rise =
===Changes:===
===Changes:===
*Scan (as well as all its benefits) are always active.
*Scan is always active.
*Tetrakarn/Makarakarn are active at round start and will regenerate quickly after use.
*Tetrakarn/Makarakarn are active at round start and will regenerate quickly after use.


===Strategies:===
===Strategies:===
*Probably one of the worst boss characters:
*Probably one of the worst boss characters:
**Currently no known loops  
**Currently no known loops.
**Weaker damage output compared to almost all boss characters
**Worse damage than almost all other boss characters
**Infinite Tetrakarn/Makarakarn is useful but only works when Rise is blocking meaning that she is still vulnerable to attacks if she herself is attacking, if she's crossed up/mixed up or wasn't blocking to begin with.
**Infinite Tetrakarn/Makarakarn is useful but only works when Rise is blocking meaning that she is still vulnerable to attacks if she herself is attacking, if she's crossed up/mixed up or wasn't blocking to begin with.


Line 1,518: Line 1,566:


===Strategies:===
===Strategies:===
*Boss Yukari gets very strong screen control due to her new arrow properties
*Boss Yukari gets very strong screen control due to her new arrow properties.
**Just landing one her {{clr|2|B}} normals gives her great screen control and the same applies to Feather☆Arrow ({{clr|1|236A}}/{{clr|2|B}}).
**Just landing one her {{clr|2|B}} normals gives her great screen control and the same applies to Feather☆Arrow ({{clr|1|236A}}/{{clr|2|B}}).
*There really isn't much to say that to use Yukari's {{clr|2|B}} normals and rush in and mix them up when you see an opportunity (like when the opponent gets bored of your interactive gameplay).
**If you land one of her {{clr|2|B}} normals you can do respectable damage by just pressing {{clr|2|5B}} repeatably for a free combo.
*There really isn't much to say that to use Yukari's {{clr|2|B}} normals and rush in and mix them up when you see an opportunity (like when the opponent gets bored of your '''interactive gameplay''').
*Boss Yukari also has access to an infinite by hitting grounded opponents with {{clr|1|236A}}/{{clr|2|B}}, this puts them in a spin state allowing them to be looped by {{clr|1|236A}} until they burst.


|-|
|-|
Line 1,540: Line 1,590:
**Additionally, VC's Passive HP and SP Gain has been buffed, encouraging this sort of play style.
**Additionally, VC's Passive HP and SP Gain has been buffed, encouraging this sort of play style.
*All of this combined turns Junpei's gameplan to a more of a keepway style, while still be able to go into high damage combos due to having what is essentially instant Victory Cry.
*All of this combined turns Junpei's gameplan to a more of a keepway style, while still be able to go into high damage combos due to having what is essentially instant Victory Cry.
*In addition, Boss Junpei can combo his fireballs together using {{clr|2|5B}} > {{clr|2|2B}}. Note: This is spacing dependent.
**If Boss Junpei lands {{clr|2|5B}} at close range, he is able to do a short 9.9k combo: {{clr|2|5B}} > {{clr|2|2B}} > {{clr|3|5C}} > {{clr|2|j.B}} > {{clr|2|5B}} > {{clr|2|2B}} > {{clr|3|5C}} > {{clr|2|j.B}}.


|-|
|-|
Line 1,550: Line 1,602:
**SB Coup Droit ({{clr|1|[4]6A}}{{clr|2|B}}) speed increased and distance.
**SB Coup Droit ({{clr|1|[4]6A}}{{clr|2|B}}) speed increased and distance.


===Strategies:===
*Do not do any Mitsuru bnbs that freeze
**This is due to Mitsurus ice being overwritten by her normals which let's the opponent escape much sooner than normal
*On hit simply do{{clr|1|5A}}>{{clr|1|5B}} repeatedly and then finish with {{clr|1|236236A}} for maximum damage
|-|
|-|
Akihiko =
Akihiko =
Line 1,566: Line 1,622:
*999 Bullets.
*999 Bullets.
*Passive HP regeneration.
*Passive HP regeneration.
*All D Normals have the persona's counterattack happen immediately.
*All {{clr|4|D}} Normals have the persona's counterattack happen immediately.
**{{clr|4|5D}},{{clr|4|2D}},{{clr|4|j.D}},{{clr|4|j.2D}}.
**{{clr|4|5D}},{{clr|4|2D}},{{clr|4|j.D}},{{clr|4|j.2D}}.
*Boost up to 4 times in the air.
*Boost up to 4 times in the air.
*Boost out of DP recovery.
*Boost out of DP recovery.
*Medigo Fire ({{clr|3|236C}}/{{clr|4|D}}) can be canceled into itself with a damage increase.
*Medigo Fire ({{clr|3|236C}}/{{clr|4|D}}) can be cancelled into itself with a damage increase.
*Multi Mounted Machine Gun Orion / Air Grab super ({{clr|1|j.236236A}}/{{clr|2|B}}) has increased damage.
*Multi Mounted Machine Gun Orion / Air Grab super ({{clr|1|j.236236A}}/{{clr|2|B}}) has increased damage.
===Strategies:===
*Land {{clr|2|236[B]}} (7th Gen Gatling Blast) once and hold down the {{clr|2|B}} button and watch and or maniacally laugh as your opponent's health slowly dissolves.
**You can land {{clr|2|236[B]}} either by combing into, using as a hard callout to mashing or punishing long recovery moves like Furious Actions/DP.
**One way to combo into {{clr|2|236[B]}} is by doing {{clr|1|2A}}+{{clr|2|B}} > 66 > {{clr|2|j.B}} > {{clr|1|2A}} > {{clr|3|5C}} > {{clr|3|j.C}} > {{clr|3|j.236C}}{{clr|4|D}} > {{clr|2|236[B]}} (Works anywhere, even round start).
**Another way to combo into your win button is by doing FC {{clr|3|214C}} > 66 > {{clr|3|5C}} > {{clr|2|236[B]}} (Corner Only Combo).


|-|
|-|
Line 1,579: Line 1,641:
*Koromaru can attack at any point.
*Koromaru can attack at any point.
**This includes Burst, DP, and Thunder Reign Super.
**This includes Burst, DP, and Thunder Reign Super.
*Gigantic Impact inflicts shock.
*Gigantic Impact ({{clr|1|A}}/{{clr|2|B}} after Charge Thrust) inflicts shock.
*Mediarama ({{clr|1|214A}}/{{clr|2|B}}/{{clr|1|A}}{{clr|2|B}}) is buffed.
*Mediarama ({{clr|1|214A}}/{{clr|2|B}}/{{clr|1|A}}{{clr|2|B}}) is buffed.
**It now heals Ken for a decent amount of health.
**It now heals Ken for a decent amount of health.
===Strategies:===
*Ken's DP ({{clr|2|B}}+{{clr|4|D}}) can be combo'd out of/looped near the corner.
**This allows for the loop, {{clr|2|B}}+{{clr|4|D}} > {{clr|3|236C}}/{{clr|4|D}} > {{clr|2|B}}+{{clr|4|D}} (This isn't an infinite, but the max length of this loop is currently unknown).


|-|
|-|
Line 1,591: Line 1,657:
**In other words, she can now triple jump and air dash/backdash out out of a double jump or use two air dashes/backdashes in midair.
**In other words, she can now triple jump and air dash/backdash out out of a double jump or use two air dashes/backdashes in midair.
*Her "Invigorate" passive has been massively buffed meaning that she can get full SP in mere seconds.
*Her "Invigorate" passive has been massively buffed meaning that she can get full SP in mere seconds.
*Complete Immunity to Status Ailments.
*Immunity to all Status Ailments excluding freeze.
*The hitboxes of her {{clr|4|5D}} and {{clr|4|j.D}} have been enlarged significantly.  
*The hitboxes of her {{clr|4|5D}} and {{clr|4|j.D}} have been enlarged significantly.  
**This means that {{clr|4|5D}} is able to grab characters out of the air and {{clr|4|j.D}} is able to grab grounded characters.
**This means that {{clr|4|5D}} is able to grab characters out of the air and {{clr|4|j.D}} is able to grab grounded characters.
Line 1,598: Line 1,664:
**Before it would only IK (Insta-Kill) in the last 10 seconds of a round.
**Before it would only IK (Insta-Kill) in the last 10 seconds of a round.
**it's startup frames are increased slightly.
**it's startup frames are increased slightly.
*Mamudoon ({{clr|3|236236D}}/{{clr|3|C}}{{clr|4|D}}) always Instantly Kills the opponent.
*Mamudoon ({{clr|4|236236D}}/{{clr|3|C}}{{clr|4|D}}) always Instantly Kills the opponent.
**Before it would only IK (Insta-Kill) in the last 10 seconds of a round.
**Before it would only IK (Insta-Kill) in the last 10 seconds of a round.
**In addition, Mamudoon has decreased start up frames.
**In addition, Mamudoon has decreased start up frames.
*Diarahan ({{clr|1|214214A}}/{{clr|2|B}}) now fully heals Elizabeth (at least it's consistent with the games now... great).
*Diarahan ({{clr|1|214214A}}/{{clr|2|B}}) now fully heals Elizabeth (at least it's consistent with the games now... great).
*Ghastly Wail (Liz's Command Grab Super) ({{clr|3|214214C}}/{{clr|4|D}}) now appears in 3 different spot dependent on version used:
*Ghastly Wail (Liz's Command Grab Super) ({{clr|3|214214C}}/{{clr|4|D}}) now appears in 3 different spot dependent on version used:
**{{clr|3|C}} version ~ Thanatos appears as normally.
**{{clr|3|C}} version ~ Thanatos appears as normally.
**{{clr|4|D}} version ~ Thanatos appears in front of the opponent on the ground.
**{{clr|4|D}} version ~ Thanatos appears in front of the opponent on the ground.
**SB version ~ Thanatos appears in front of the opponent regardless of position, including airborne opponents.
**SB version ~ Thanatos appears in front of the opponent regardless of position, including airborne opponents.
*Finally Elizabeth's universal IK, Megidolaon ({{clr|3|222C}}+{{clr|4|D}}), now only requires one hit to activate rather than 3.
*Finally Elizabeth's universal IK, Megidolaon ({{clr|3|222C}}+{{clr|4|D}}), now only requires one hit to activate rather than 3.
** Not sure why you would use this when you have Mahamaon is right there but the option is there.
** Not sure why you would use this when you have Mahamaon is right there but the option is there.
 
===Strategies:===
*I'm barely over exaggerating when I say you can just {{clr|1|5AAAA}} > {{clr|3|236236C}} to win every round if you have at least 75 SP.
**On a more serious note, any confirm into {{clr|1|214A}}+{{clr|2|B}} can lead into Hama {{clr|3|236236C}} thus winning you the round.
**{{clr|1|214A}}+{{clr|2|B}} > {{clr|3|236236C}} is a true instant killing combo. :)
*If you haven't already won the round by the time you get 50 SP, use {{clr|1|236236A}} > {{clr|1|214214A}} to instantly receive awakening buffed speicals, full meter and increased defense from awakening.
**Note - SB Mabufufyne ({{clr|1|214A}}+{{clr|2|B}}) goes fullscreen when Liz is awakening, making the aforementioned "Liz TOD" even more dangerous.
 
|-|
Labrys =
===Changes:===
*Permanent Red Axe level.
*{{clr|2|5B}}, {{clr|2|2B}} and DP ({{clr|2|B}}+{{clr|4|D}}) are faster and unblockable.
 
===Strategies:===
*Just raw {{clr|4|236236D}} lol.
**This kills all characters except Boss Liz, Marg, Akihiko and Kanji.
 
|-|
Shabrys =
===Changes:===
*Asterius (her persona) acts faster and deals more damage.
**This allows for quicker canceling between moves as well.
 
===Strategies:===
*Has access to a potential loop using {{clr|2|214B}} > {{clr|3|2C}}
**However, this is difficult and lacks proper testing.
 
|-|
Sho =
===Changes:===
*Any sword attack inflicts Rage, Panic, and Charm.
**This includes Throw, Throw Escape, AOA, and Guard Cancel.
*Faster recovery on most moves, including DP (Air and Ground versions), Soaring Fang, and Moon Smasher.
 
|-|
Minazuki =
===Changes:===
*Any sword attack inflicts Silence, Fear, and Poison.
**This includes Throw, Throw Escape, AOA, and Guard Cancel.
**This means that Boss Minazuki gets unburstable combos, extra damage from poison and fatal counters and also untechable throws but due to the improvements to his Command Grab his universal throw is rendered fairly obsolete.
*Faster recovery on most moves, including DP (Air and Ground versions)
**You may act freely/air dash after whiffing DP
*{{clr|1|A}} and {{clr|2|B}} Dagger Throw sends 2 daggers at once instead of the usual 1.
**SB Dagger Throw sends 4 instead of the usual 2.
*Drain ({{clr|3|214C}}/{{clr|4|D}}, his command grab) can be combo'd into as it now can grab opponents in hitstun, blockstun, and even midair .
*C Wings of Purgatory ({{clr|3|236236C}}) is unblockable.
**It's still a projectile however so it can be comfortably rolled through.
*Dream Fog ({{clr|3|214214C}}/{{clr|4|D}}) will now always trigger regardless of counter.
 
|-|
 
Adachi =
===Changes:===
*Adachi starts with the Magastu Mandala Buff. Magatsu Mandala Buffs reminder:
**Adachi's Persona will apply different status ailments on all Persona-related normals, specials and supers. When active, a purple icon of Magatsu Izanagi appears above Adachi's meter.
***Poison: {{clr|3|5C}}, {{clr|3|2C}}, {{clr|3|j.C}}, {{clr|3|j.2C}}, Heat Riser.
***Shock: {{clr|4|5D}}, {{clr|4|2D}}, {{clr|4|j.2D}}, Megidola.
***Panic: Atom Smasher, Magatsu Mandala.
***Silence: Ghastly Wail, Magatsu Mandala.
***Fear: {{clr|3|5C}} (ground stomp), {{clr|3|2C}} (ground slam), {{clr|3|j.2C}} (ground slam), Atom Smasher, Heat Riser, Ghastly Wail.
*Heat Riser buffs Adachi's damage by far more than just 10%. Current amount unknown.
*Like Naoto, his SP gain is noticeably higher compared to most other boss characters.
*Ghastly Wail ({{clr|3|214214C}}/{{clr|4|D}}) does extra damage.
 
===Strategies:===
*Hit a jump in {{clr|3|j.C}}, do {{clr|1|5AA}} > {{clr|2|5B}} > {{clr|3|5C}} > Heat Riser ({{clr|1|236236A}}/{{clr|2|B}}) > {{clr|2|5B}} > Tennis ({{clr|3|2C}} > Hop ({{clr|1|2A}}+{{clr|3|C}}) > {{clr|3|j.C}}) > {{clr|2|5B}} > {{clr|2|2B}} > {{clr|3|2C}} and you will kill any character instantly minus Boss Marg and Liz.
 
|-|
Marie =
===Changes:===
*Weather buffs are increased.
**'''Sunny:''' Non-Awakening SP skills deal more damage
**'''Cloudy:''' Summoning the Cloud present creates 2 instead of 1 and DP/Throw inflict Shock.
**'''Rainy:''' Passive HP gain.
**'''Snowy:''' Passive SP gain.
*{{clr|1|5AA}} is an Overhead.
*Shining Arrows ({{clr|3|214214C}}/{{clr|4|D}} (Air OK)) sends out way more projectiles and stays active much longer.
*Chocolate box (It's All Yours > {{clr|1|A}}) does more hits and inflicts Fear on hit.
*Igor (It's All Yours > {{clr|3|C}}) now inflicts Mute and Rage on hit
 
|-|
Margaret =
===Changes:===
*Massively Increased Health (like her sister, Elizabeth) compared to most other boss characters (approx. 25,000)
*Increased Movement speed.
*Able to cancel any move into any other move.
*Margaret now has an additional air action.
**In other words, she can now triple jump and air dash/backdash out out of a double jump or use two air dashes/backdashes in midair.
*All hits of {{clr|1|5A}} now go fullscreen on top of having a larger hitbox.
*{{clr|2|5B}} moves and comes out faster as well as causing wall bounce on hit.
*Sweep ({{clr|1|2A}}+{{clr|2|B}}) is unblockable.
*Margaret's Furious Action / DP ({{clr|2|B}}+{{clr|4|D}}) changes:
**Vacuums the opponent in.
**Can't be teched unlike her vanilla DP.
**Can be combo'd into fairly easily.
**Activates through blockstun.
**Always does 6980 damage regardless of combo scaling or any defensive buffs like Adachi's Heat Riser or the Awakening Defense buff.
*{{clr|4|j.D}} and {{clr|4|j.2D}} now fire 2 volleys of 3 projectiles ("It's like a Touhou Game").
*Mediarahan ({{clr|3|214214C}}/{{clr|4|D}}) now fully recovers Health and has armor.
*Hassou Tobi ({{clr|1|214214A}}/{{clr|2|B}}) is unblockable and also has increased damage.
*Margaret's Instant Kill, Morning Star ({{clr|3|222C}}+{{clr|4|D}}), now comes out faster, hits fullscreen and is unblockable.
**It is possible to evade this attack with a well-timed Evasive Action ({{clr|1|A}}+{{clr|3|C}}) and some Furious Actions ({{clr|2|B}}+{{clr|4|D}}).
**Note: Evasive Action (Roll) is the preferred (and usually safer) way of avoiding this IK.
**Although, if you're in midair or in recovery, you're screwed. (Unless you're Aigis who has an air Roll)


===Strategies:===
===Strategies:===
*I'm barely over exaggerating when I say you can just {{clr|1|5AAAA}} > {{clr|3|236236C}} to win every round if you have at least 75 SP.
*'''Land DP twice lol.'''
**On a more serious note, any confirm into {{clr|1|214A}}+{{clr|2|B}} can lead into Hama {{clr|3|236236C}} thus winning you the round.
**(unless you're are playing against Boss Marg and Liz or some of the higher HP characters)
**{{clr|1|214A}}+{{clr|2|B}} > {{clr|3|236236C}} is a true instant killing combo. :)
*Boss Margaret's DP (Ultra Suplex) is one of if not her strongest move in boss mode, it's so good that most of Boss Marg's gameplan is spent trying to hit it due to it's immense reward and ridiculously strong vacuuming effect.
 
**If you land {{clr|4|j.2D}}, you can run up to the frozen opponent (if you are close enough) and use DP on them.
|-|
**In the corner you can use {{clr|4|j.2D}} and if the opponent blocks you can "jail" them and follow up with DP whilst they are stuck in blockstun
Labrys =
**You can also just use the good old fashioned wakeup DP, which punishes opponents for trying to resume pressure on Boss Marg.
===Changes:===
*If DP is used while you're in the corner after it finishes you can {{clr|4|j.2D}} to "jail" neutral tech, delay tech, forward/back tech options.
*Permanent Red Axe level.
**However, they can tech upwards and get out of that situation entirely.
*{{clr|2|5B}}, {{clr|2|2B}} and DP ({{clr|2|B}}+{{clr|4|D}}) are faster and unblockable.
*Use full screen {{clr|1|5A}} to check people, if it hits finish the auto combo but you do not need spend the meter.
 
**If {{clr|1|5A}} is blocked full screen, use {{clr|1|2A}}+{{clr|2|B}} (Sweep) to unblockable them. After doing so this allows you to close the gap.  
|-|
**If not full screen and they block {{clr|1|5A}}, attempt {{clr|2|5B}} or use {{clr|2|214B}} then immediately apon contact on block DP.
Shabrys =
*When you win a round, you gain access to Morning Star ({{clr|3|222C}}+{{clr|4|D}}), Marg's Instant Kill, due to being unblockable and hitting fullscreen it's very match practical. Use this Instant Kill when:
===Changes:===
**Your opponent is in the air.
*Asterius (her persona) acts faster and deals more damage.
**Your opponent has just used an easily punishable move, i.e A Super or a DP.
**This allows for quicker canceling between moves as well.
**Your opponent has no idea that you can roll the Instant Kill.
 
|-|
Sho =
===Changes:===
*Any sword attack inflicts Rage, Panic, and Charm.
**This includes Throw, Throw Escape, AOA, and Guard Cancel.
*Faster recovery on most moves, including DP (Air and Ground versions), Soaring Fang, and Moon Smasher.
 
|-|
Minazuki =
===Changes:===
*Any sword attack inflicts Silence, Fear, and Poison.
**This includes Throw, Throw Escape, AOA, and Guard Cancel.
*Faster recovery on most moves, including DP (Air and Ground versions)
*C and D Dagger Throw sends 2 daggers at once instead of the usual 1.
**SB Dagger Throw sends 4 instead of the usual 2.
*Command grab can be combo'd into as it works through hitstun, blockstun, and even midair opponents.
*C Wings of Purgatory ({{clr|3|236236C}}) is unblockable.


|-|
Adachi =
===Changes:===
*Adachi starts with the Magastu Mandala Buff. Magatsu Mandala Buffs reminder:
**Adachi's Persona will apply different status ailments on all Persona-related normals, specials and supers. When active, a purple icon of Magatsu Izanagi appears above Adachi's meter.
***Poison: {{clr|3|5C}}, {{clr|3|2C}}, {{clr|3|j.C}}, {{clr|3|j.2C}}, Heat Riser.
***Shock: {{clr|4|5D}}, {{clr|4|2D}}, {{clr|4|j.2D}}, Megidola.
***Panic: Atom Smasher, Magatsu Mandala.
***Silence: Ghastly Wail, Magatsu Mandala.
***Fear: {{clr|3|5C}} (ground stomp), {{clr|3|2C}} (ground slam), {{clr|3|j.2C}} (ground slam), Atom Smasher, Heat Riser, Ghastly Wail.
*Like Naoto, his SP gain is noticeably higher compared to most other boss characters.
*Ghastly Wail ({{clr|3|214214C}}/{{clr|4|D}}) does extra damage.
|-|
Marie =
===Changes:===
*Weather buffs are increased.
**'''Sunny:''' Non-Awakening SP skills deal more damage
**'''Cloudy:''' Summoning the Cloud present creates 2 instead of 1 and DP/Throw inflict Shock.
**'''Rainy:''' Passive HP gain.
**'''Snowy:''' Passive SP gain.
*{{clr|1|5AA}} is an Overhead.
*Chocolate box does more hits and inflicts Fear on hit.


|-|
Margaret =
===Changes:===
*Massively Increased Health (like her sister, Elizabeth) compared to most other boss characters (approx. 25,000)
*Increased Movement speed.
*Able to cancel any move into any other move.
*Margaret now has an additional air action.
**In other words, she can now triple jump and air dash/backdash out out of a double jump or use two air dashes/backdashes in midair.
*All hits of {{clr|1|5A}} now go fullscreen on top of having a larger hitbox.
*{{clr|2|5B}} moves and comes out faster as well as causing wall bounce on hit.
*Sweep ({{clr|1|2A}}+{{clr|2|B}}) is unblockable.
*Margaret's Furious Action / DP ({{clr|2|B}}+{{clr|4|D}}) changes:
**Vacuums the opponent in.
**Can't be teched unlike her vanilla DP.
**Can be combo'd into fairly easily.
**Activates through blockstun.
**Always does 6980 damage regardless of combo scaling or any defensive buffs like Adachi's Heat Riser or the Awakening Defense buff.
*{{clr|4|j.D}} and {{clr|4|j.2D}} now fire 2 volleys of 3 projectiles ("It's like a Touhou Game").
*Mediarahan ({{clr|3|214214C}}}/{{clr|4|D}}) now fully recovers Health and has armor.
*Hassou Tobi ({{clr|1|214214A}}}/{{clr|2|B}}) is unblockable and also has increased damage.
*Margaret's Instant Kill, Morning Star ({{clr|3|222C}}+{{clr|4|D}}), Now hits fullscreen and is unblockable.
**It is possible to evade this attack with a well-timed Evasive Action ({{clr|1|A}}+{{clr|3|C}}), some Furious Actions ({{clr|2|B}}+{{clr|4|D}}) or really any move with long enough armor frames.
**Note: Evasive Action (Roll) is the preferred (and usually safer) way of avoiding this IK.


</tabber>
</tabber>

Latest revision as of 05:37, 13 December 2023

P4U2R Golden Arena Nameplate.png

Golden Arena Overview

Persona 4 Arena ULTIMAX!!'s Single-Player JRPG Mode.
Advance through dungeons and level up.
Choose your Navigator and spelunk the 3 main dungeons, the endless dungeon, and the event dungeon.
The endless dungeon is truly endless~.

I recommend putting that "find on page" or Control + F(ind) command to good use as Skills/descriptions may appear in multiple sections throughout.

Tips for starting out:

  • The fastest way to get the Golden Arena Master achievement is to complete Normal, Hard, and one Event dungeon.
    • "Completing a dungeon" requires you to defeat the enemy on the final floor. Getting a gold star for getting partway through does not count.
  • If the opponents are getting too difficult, start the next dungeon's difficulty.
    • The start of the "HARD" dungeon is easier than the second half of the "NORMAL" dungeon (and rewards more XP.)
  • Shadow characters are considered separate characters.
    • Meaning you will have to start from level 1 if you decide to switch it up later on.
  • I recommend maining a shadow character as getting to awakening during late-game proves too risky.
  • Recommended characters for this mode: Naoto, Teddie, Adachi, Margaret, Elizabeth, Labrys, Mitsuru
    • The bots are easily susceptible to Naoto Fate Kills, Teddie Circus, Adachi Ziodyne, Labrys unblockable axe swing, etc.
  • "Auto Mode" is selectable on the character select screen AND can be toggled at any time during battle in the pause menu!
    • Your AI controlled auto-pilot will make stupid decisions.
    • If you want to primarily rely on it, learning passive skills like Tetrakarn or Makarakarn is advised.
  • You get a checkpoint every 5 floors. You may quit to menu at any point and all character progression will be saved.
    • To upload your "furthest floor reached" to the online leaderboards you must be defeated. Quitting to the main menu will not upload your score.
  • If the enemy skills are confusing, you can check "Skill Info" in the pause menu for a breakdown!
  • Level Luck ASAP. Luck level 100 will speed things up.
  • Strength is second best skill to level. Simply reduce the opponent's HP before they can reduce yours.
  • Agility works differently between Shadow / Normal type characters.
    • Normal gets "Increased Burst Recovery"
    • Shadow gets "Increased Frenzy Duration"
  • Floors are not randomized. From the opponent's character, to their equipped skills, down to their color palettes.
  • Skill: Arrow Rain is a very good early skill to make up for the initial low strength stat. It will slowly deplete the opponent's HP by a set percentage during the entire match.
  • Skill: Dia/Regenerate are very good early on as neither you or the opponent K.O. quickly. You could also just use Yu Narukami as a Navigator to fill that role.

Tips for late-game and skills:

  • Levels stop counting up visually at 99, but leveling does continue.
  • The max level for every stat is 500 with heavy diminishing returns around the 300 point mark.
  • With the aid of Turbo Controllers (or equivalent), you can skip past the level up screens during auto battles. All bonus points will be stored.
    • Even if you have 500 points in every category, the level-up screen will still appear upon receiving enough EXP.
  • Late game Golden Arena (Risky ~200) has opponents bursting way too often and getting burst back after only a few hits.
    • Skills that improve combo game become way less useful by that point.
  • Skill types stack.
    • For Example, Equipping the (H) and (EX) versions of the same boosted attribute will result in both skills activating additively.
  • Skill: Dekaja "Opponent will not Awaken" disables Boss Elizabeth/Margaret's Heal supers.
  • Skill: Treasure Radar "Rare skills will be easier to obtain" will make obtaining "less rare" skills harder.
  • Skill: Full Analyze effectively disables every skill an enemy has. If both players equip the skill, the skill is disabled.
    • Skill does not affect 'Fury of Yasogami'
  • Skill: Mind Charge "SP Skills / SP Skill Boosts cost 1/2 SP" makes performing supers really cheap. (great for extending Shadow Frenzy)
    • This gives shadow characters access to 150SP double-super combos outside of Frenzy.
  • Skill: Fury of Yasogami is basically required at a certain point as enemies get increasingly powerful.

Golden Arena Glossary

Glossary
Term Definition
(L) (M) (H) (EX) (EX+) Ranking of effectiveness from weakest (L) to highest (EX+).
Self-explanatory "(Half) / (Full)" are used for Burst recovery skills.
Attack When a skill says it boosts attack, it is most likely referring to your normals and does NOT apply to supers.
Furious Action Commonly referred to as "DP". Input is B+D.
SP Gauge The SP Gauge starts each round at 0 and has a max of 100.
SP grows over the course of the match through attacking, defending, and other actions.
If a character enters Awakening, then the max becomes 150, and the character automatically gains 50 SP.
First Attack Getting the first hit in a round gives a bonus 10 SP to the attacker in addition to the normal SP gain of the attack.
Skills Commonly called special moves. Usually the result of one quarter-circle motion plus an attack button.
Also applies to charge input specials.
Skill Boosts Spend 25 SP to boost a special move.
When performing a Skill Boost, the character will briefly flash blue and a blue silhouette will trail him/her until the move ends.
SP Skills Commonly known as Super Attacks. cost 50 SP and are giant, flashy attacks.
They usually do lots of damage or have other interesting properties such as invincibility.
SP Skill Boosts Powered up versions of supers that cost 75 SP by default.
Guard Cancel Attack Applies to both 6+A+B (Retaliate) and 6+A+C (Evasive Action) while blocking. These moves have guard point against all attacks and throws.
Guard Cancel Attacks cost 50 SP by default.
Instant Blocks Blocking right as an attack lands will make a loud shine sound and your character will flash white.
Allows you to act out of block faster. Increased SP gain compared to a standard block.
Counter Hit If a character is hit while attempting an attack, the character will flash red and the word COUNTER will appear on the side of the screen.
Counter Hits usually cause increased hitstun.
Fatal Counter On Fatal Counter, all subsequent hits in a combo will have increased hitstun (speculated to be a 5 frame increase).
This allows for completely new combos since the increased hitstun will counteract some of the hitstun decay.
Some attacks have "Fatal Recovery" and some attacks force Fatal Counter on Counter hit.
Awaken When a Normal Type character's health reduced to approximately 35% or lower and the character is not in hitstun, they will enter Awakening.
Awakening has a visual effect when it occurs: the character will flash orange, his/her portrait will appear briefly in the background.
Some supers are locked behind Awakening.
Burst Invincible attack performed by pressing A+C+D while the Burst Gauge is full.
When Bursts are unavailable, a black "B" will be shown instead.
This "B" will slowly fill up over time and as you get hit. Once it's full, you can Burst again.
Shadow Frenzy Exclusive to Shadow characters. "Burst" behaves differently outside of using it defensively.
Bursting in neutral or to cancel an attack causes the background to darken and your SP gauge to turn purple.
The more SP you have when you start Shadow Frenzy, the longer Shadow Frenzy lasts. SP options are cheaper during this time.
Persona Gauge The card shaped symbols below each character's life gauge represents each persona's life.
A card is lost each time the character OR his persona is hit when the persona is visible.
Chip Damage When an attack is blocked, the blocker will take reduced damage in the form of temporary health.
Null When a status or element is "Null" or "Nullified" you are granted extra protection or straight up immune to the listed effects.
"press PLAY" "Play" is an assignable button in the options menu. It is usually paired with the "record" function for training mode.
In Golden Arena, PLAY is used to activate certain skills. Assigned to Right Trigger/R2 by default.
"Both players/Opponent starts with..." Characters are affected immediately at round start.
Ailments gained this way are still susceptible to null skills (including Navigator's passive level 4 skill), landing an attack, and time decay.
"...upon victory" Technically applies before a round starts. After a battle is won, you will receive the bonus at the start of your next match.
"Chance of..." The game runs a check for every unique attack that hits. Multi-hit Supers only get checked once, at the start of the move.
Auto Recover / Depletes Periodically receive the bonus throughout the match.
"Combos connect more easily" Adds at least 2 but less than 5 frames of grounded hitstun on attacks.
Example: Akihiko can now link 5B into "236B Kill Rush" off standing normal hit.
"Powers up hops" Enables the ability to block, jump, jump cancel, and airdash (forward/back) while shorthopping (2+A+C).
Improved recovery and landing lag for shorthop normals.
While blocking is possible, you can still be hit out of jump start-up like a normal jump.
Increases Burst recovery time Act out of bursts faster.
Boss Mode Enhances the characters to their special Score Attack versions. This universally comes with boosted damage, health and SP Gain.
The full list of Boss Mode changes can be found here.

Status Ailments

List of Status Ailments
Ailment Description
Poison A poisoned character loses a set portion of his/her health over time. (0.8% of the character's max health)
Panic Reverses a character's inputs: left becomes right and right becomes left! Movement and quarter-circles are mirrored!
Fear Hits automatically become a counter hit, causes fatal counter on counter hit, and they will be unable to break throws.
Adachi and Elizabeth's Ghostly Wail supers do more damage to Fear inflicted opponents.
Rage Disables blocking for the enraged character but increases their attack power by 20%
Mute Disables persona related abilities for the afflicted character.
This includes things like C and D attacks, Bursts, and some specials and supers.
Shock Disables movement (walking, jumping, airdashing, etc) for the afflicted character.
Evasive Action, Hop, Air Turn, Ukemi, and attacks that automatically move the character are still usable while paralyzed.
Charm A charmed character's SP is constantly drained in 4 SP increments and given to the opponent!
Even if the charmed character's SP is reduced to zero, the opponent will still gain SP.
Freeze Frozen characters are encased in ice where they can be comboed by the opponent.
Freeze lasts for 3 seconds, but can be shortened by holding a button,
though there is a minimal amount of time you will be frozen which is specific to each attack.
Negative Penalty The afflicted character takes 50% more damage, meaning a 1000 damage attack will now do 1500 damage.
Unlike most other status effects, Negative Penalty does not disappear after hitting the opponent

Level-UP Skills

Skills are naturally earned through leveling up. Each character has their own level-up reward path.

Newly learned Skills may be disregarded once you have four equipped.

Skill Description Level
Cleave Increase Skill Attack (L) 2
Rakukaja Increase Defense (L) 3
Tarukaja Increase Attack (L) 5
Rakunda Increase chip damage (L) 7
Growth 1 Increase EXP gain (L) 10
Absorb Elec Recover HP when Shocked (M) 14
Insta-Heal Reduce ailment effect duration (H) 18
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP 24
Spring of Life HP/SP regenerates (H) 30
Angelic Grace SP Skills cost 3/4 SP 45
Salvation Press PLAY to recover HP once (H), recover from ailment once 55
Skill Description Navigator
Dia Press PLAY to recover HP once (L) 2
Sukukaja Increase Speed (L) 3
Sonic Punch Increase SP gained on successful First Attack (L) 5
Makajam Chance of Mute when attack hits (M) 7
Dekaja Opponent will not Awaken 10
Bash Disable Blocking but increase Attack (H) 14
Power Slash Increase Skill Attack (M) 18
Makara Break Null effect of Makarakarn 24
Speed Master Increase Speed (M) 30
Diarama Press PLAY to recover HP once (M) 36
Auto-Masuku Increase Speed (H) 45
Youthful Wind Auto recover HP (H), Auto fill SP (M), Increase Speed (M) 55
Skill Description Navigator
Tarukaja Increase Attack (L) 2
Gale Slash Opponent starts with less HP 3
Counter Guard Cancel Attacks cost 1/2 SP 5
Rebellion Chance of 1.5x damage when attack hits (M) 7
Tetra Break Null effect of Tetrakarn 10
Attack Master Increase Attack (M) 14
Revolution Chance of 1.5x damage for both players when attack hits (H) 18
Heat Wave Increase SP Skill Attack (H) 24
Apt Pupil All Counter hits will be Fatal Counters 30
Counterstrike Guard Cancel attacks cost 1/4 SP 36
High Counter Skills can be used while blocking 45
Dragon Hustle Increase Skill Attack (H), Increase Speed (M) 55
Skill Description Navigator
Dia Press PLAY to recover HP once (L) 2
Me Patra Press PLAY to recover from Panic, Fear, or Rage 3
Media Press PLAY to recover HP/SP once (L) 5
Amrita Press PLAY to recover from an ailment once 7
Spirit Drain Increase SP gained when attack hits 10
Mediarama Press PLAY to recover HP/SP once (M) 14
Matarunda Reduce opponent's Attack (M) 18
Spell Master SP Skills cost 3/4 SP 24
Diarahan Press PLAY to recover HP once (H) 30
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP 36
Salvation Press PLAY to recover HP once (H), recover from ailment once 45
Burning Petals Increase chip damage (EX) 55
Skill Description Navigator
Rakukaja Increase Defense (L) 2
Fast Heal Reduce ailment effect duration (L) 3
Regenerate 1 Auto recover HP (L) 5
Atom Smasher Hitting opponent's Persona destroys 2 Persona Cards 7
Torrent Shot Increase Skill Attack (L), Increase Speed (L) 10
Fatal End Increase SP Skill Attack (M) 14
Masukunda Decrease opponent's Speed (H) 18
Vile Assault Increase Skill/SP Skill Attack (M), Increase Defense (L) 24
Auto-Mataru Increase Attack (H) 30
Regenerate 3 Auto recover HP (H) 36
Primal Force Increase SP Skill Attack (EX) 45
The Man's Way Chance of 1.5x damage when attack hits (H) 55
Skill Description Navigator
Energy Shower Both players auto recover HP (M) 2
Poison Skewer Chance of Poison when attack hits (L) 3
Dekunda Null one of opponent's equipped skill effects 5
Amrita Press PLAY to recover from an ailment once 7
Teddie Decoy Opponent starts with Rage 10
Defense Master Increase Defense (M) 14
Life Drain Recover HP when attack hits 18
Gigantic Fist Increase Skill Attack (L), Increase Defense (M) 24
Auto-Maraku Increase Defense (H) 30
Evade Physical Chance of reducing damage greatly when taking damage (L) 36
Kamui Miracle Various effects occur at start of round 45
Mediarahan Press PLAY to recover HP/SP once (H) 55
Skill Description Navigator
Invigorate 1 Auto fill SP (L) 2
Tempest Slash Increase SP gained on successful First Attack (L) 3
Heat Riser Combo damage scaling reduced 5
Tetrakarn Damage taken from Skills also applies to opponents 7
Invigorate 2 Auto fill SP (M) 10
Makarakarn Damage taken from SP Skills also applies to opponent 14
Myriad Arrows Increase SP gained on successful First Attack (H) 18
Vorpal Blade Increase Skill Attack (H) 24
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP 30
Invigorate 3 Auto fill SP (H) 36
Angelic Grace Reduce projectile damage by 1/2 45
Shield of Justice All blocks will be Instant Blocks 55
Skill Description Navigator
Alertness Null opponent's First Attack 2
Sexy Dance Opponent starts with Charm 3
Hysterical Slap Chance of Rage when attack hits (L) 5
Dekunda Null one of opponent's equipped skill effects 7
Sharp Student Do not take Counter hits from opponent 10
Growth 1 Increase EXP gain (L) 14
Apt Pupil All Counter hits will be Fatal Counters 18
Cool Breeze Recover HP upon victory (M) 24
Treasure Radar Rare skills will be easier to obtain 30
Growth 3 Increase EXP gain (H) 36
Full Analyze Null opponent's equipped skill effects 45
Vigor Song Auto fill SP (EX) 55
Skill Description Navigator
Media Press PLAY to recover HP/SP once (L) 2
Holy Arrow Chance of Charm when attack hits (L) 3
Energy Shower Both players auto recover HP (M) 5
Me Patra Press PLAY to recover from Panic, Fear, or Rage 7
Torrent Shot Increase Skill Attack (L), Increase Speed (L) 10
Arrow Rain Opponent gradually takes damage (M) 14
Diarahan Press PLAY to recover HP once (H) 18
Spell Master SP Skills cost 3/4 SP 24
Spirit Drain Increase SP gained when attack hits 30
Angelic Grace Reduce projectile damage by 1/2 36
Youthful Wind Auto recover HP (H), Auto fill SP (M), Increase Speed (M) 45
Mediarahan Press PLAY to recover HP/SP once (H) 55
Skill Description Level
Cleave Increase Skill Attack (L) 2
Rakukaja Increase Defense (L) 3
Counter Guard Cancel Attacks cost 1/2 SP 5
Torrent Shot Increase Skill Attack (L), Increase Speed (L) 7
Provoke Chance of Rage when attack hits (H) 10
Old One Decrease Speed for both players 14
Power Slash Increase Skill Attack (M) 18
Counterstrike Guard Cancel attacks cost 1/4 SP 24
Vorpal Blade Increase Skill Attack (H) 30
High Counter Skills can be used while blocking 36
Gigantic Fist Increase Skill Attack (L), Increase Defense (M) 45
Victory Cry Recover HP upon victory (H) 55
Skill Description Navigator
Alertness Null opponent's First Attack 2
Spirit Drain Increase SP gained when attack hits 3
Sexy Dance Opponent starts with Charm 5
Dia Press PLAY to recover HP once (L) 7
Marin Karin Chance of Charm when attack hits (M) 10
Insta-Heal Reduce ailment effect duration (H) 14
Diarama Press PLAY to recover HP once (M) 18
Unshaken Will Null Panic, Fear, Mute, and Rage 24
Tetra Break Null effect of Tetrakarn 30
Diarahan Press PLAY to recover HP once (H) 36
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP 45
Niflheim Increase opponent's Frozen duration 55
Skill Description Navigator
Sonic Punch Increase SP gained on successful First Attack (L) 2
Tarunda Reduce opponent's Attack (L) 3
Rakunda Increase chip damage (L) 5
Sukunda Decrease opponent's Speed (L) 7
Fist Master Combos connect more easily 10
Arms Master Skill Boosts cost 1/2 SP 14
Masukunda Decrease opponent's Speed (H) 18
Attack Master Increase Attack (M) 24
Marakunda Increase chip damage (H) 30
Enduring Soul When HP drops below a set level, recover HP once (H) 36
Diarahan Press PLAY to recover HP once (H) 45
Thunder Reign Start with low HP, auto fill SP (EX) 55
Skill Description Navigator
Sukukaja Increase Speed (L) 2
Rakukaja Increase Defense (L) 3
Tarukaja Increase Attack (L) 5
Dekunda Null one of opponent's equipped skill effects 7
Fatal End Increase SP Skill Attack (M) 10
Defense Master Increase Defense (M) 14
Auto-Masuku Increase Speed (H) 18
Heat Wave Increase SP Skill Attack (H) 24
Auto-Mataru Increase Attack (H) 30
Auto-Maraku Increase Defense (H) 36
Diarahan Press PLAY to recover HP once (H) 45
Akasha Arts Both players gradually take damage (H) 55
Skill Description Navigator
Sukukaja Increase Speed (L) 2
Gale Slash Opponent starts with less HP 3
Absorb Elec Recover HP when Shocked (M) 5
Diarama Press PLAY to recover HP once (M) 7
Vile Assault Increase Skill/SP Skill Attack (M), Increase Defense (L) 10
Endure When HP drops below a set level, recover HP once (M) 14
Mediarama Press PLAY to recover HP/SP once (M) 18
Counterstrike Guard Cancel attacks cost 1/4 SP 24
Thunder Reign Start with low HP, auto fill SP (EX) 30
Diarahan Press PLAY to recover HP once (H) 36
High Counter Skills can be used while blocking 45
Mediarahan Press PLAY to recover HP/SP once (H) 55
Skill Description Navigator
Poison Mist Opponent starts with Poison 2
Sexy Dance Opponent starts with Charm 3
Dekaja Opponent will not Awaken 5
Tempest Slash Increase SP gained on successful First Attack (L) 7
Shuffle Time Opponent starts with Charm/Poison/Fear 10
Infuriate Both players start with Rage 14
Spell Master SP Skills cost 3/4 SP 18
Virus Breath Both players start with 1/2 HP 24
Diarahan Press PLAY to recover HP once (H) 30
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP 36
Salvation Press PLAY to recover HP once (H), recover from ailment once 45
Divine Grace Auto recover HP (EX) 55
Skill Description Navigator
Tarukaja Increase Attack (L) 2
Soul Break Opponent's SP auto depletes (L) 3
Rakukaja Increase Defense (L) 5
Regenerate 1 Auto recover HP (L) 7
Counter Guard Cancel Attacks cost 1/2 SP 10
Unshaken Will Null Panic, Fear, Mute, and Rage 14
Defense Master Increase Defense (M) 18
Firm Stance Disable blocking but reduce damage 24
Gigantic Fist Increase Skill Attack (L), Increase Defense (M) 30
Enduring Soul When HP drops below a set level, recover HP once (H) 36
Regenerate 3 Auto recover HP (H) 45
Brutal Impact Disable blocking for both players 55
Skill Description Navigator
Aeon Rain Opponent gradually takes damage (L) 2
Evil Touch Chance of Fear when attack hits (M) 3
Attack Master Increase Attack (M) 5
Life Drain Recover HP when attack hits 7
Bash Disable Blocking but increase Attack (H) 10
Black Viper Both players start with MAX SP 14
Vile Assault Increase Skill/SP Skill Attack (M), Increase Defense (L) 18
Pralaya Chance of Fear when attack hits (H) 24
Infuriate Both players start with Rage 30
Demonic Judgment Either player or opponent starts with 1/2 HP 36
Challenge Authority Furious Actions can be used while blocking 45
Die For Me! Chance of one-hit kill when SP Skill attack hits (L) 55
Skill Description Navigator
Null Fear Null Fear state 2
Arm Chopper Chance of Fear when attack hits (L) 3
Tempest Slash Increase SP gained on successful First Attack (L) 5
Absorb Ice Recover HP when Frozen (M) 7
Heat Riser Combo damage scaling reduced 10
Rebellion Chance of 1.5x damage when attack hits (M) 14
Makara Break Null effect of Makarakarn 18
Virus Breath Both players start with 1/2 HP 24
Black Viper Both players start with MAX SP 30
Regenerate 3 Auto recover HP (H) 36
Demonic Judgment Either player or opponent starts with 1/2 HP 45
Debilitate Reduce opponent's Attack (H) 55
Skill Description Navigator
Soul Break Opponent's SP auto depletes (L) 2
Dekunda Null one of opponent's equipped skill effects 3
Media Press PLAY to recover HP/SP once (L) 5
Evil Touch Chance of Fear when attack hits (M) 7
Valiant Dance Chance of opponent starting with Rage (H) 10
Growth 1 Increase EXP gain (L) 14
Absorb Elec Recover HP when Shocked (M) 18
Tetra Break Null effect of Tetrakarn 24
Attack Master Increase Attack (M) 30
Infuriate Both players start with Rage 36
Vile Assault Increase Skill/SP Skill Attack (M), Increase Defense (L) 45
God's Judgment Opponent starts with 1/2 HP and MAX SP 55
Skill Description Navigator
Alertness Null opponent's First Attack 2
Cleave Increase Skill Attack (L) 3
Evil Touch Chance of Fear when attack hits (M) 5
Heat Riser Combo damage scaling reduced 7
Dekunda Null one of opponent's equipped skill effects 10
Atom Smasher Hitting opponent's Persona destroys 2 Persona Cards 14
Dekaja Opponent will not Awaken 18
Weary Thrust Opponent starts with same amount of HP as player 24
Rebellion Chance of 1.5x damage when attack hits (M) 30
Vorpal Blade Increase Skill Attack (H) 36
Challenge Authority Furious Actions can be used while blocking 45
Treasure Radar Rare skills will be easier to obtain 55
Skill Description Navigator
Energy Shower Both players auto recover HP (M) 2
Tetra Break Null effect of Tetrakarn 3
Makara Break Null effect of Makarakarn 5
Valiant Dance Chance of opponent starting with Rage (H) 7
Fast Heal Reduce ailment effect duration (L) 10
Cool Breeze Recover HP upon victory (M) 14
Growth 2 Increase EXP gain (M) 18
Spirit Drain Increase SP gained when attack hits 24
Spell Master SP Skills cost 3/4 SP 30
Die For Me! Chance of one-hit kill when SP Skill attack hits (L) 36
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP 45
Mediarahan Press PLAY to recover HP/SP once (H) 55
Skill Description Navigator
White Wall Reduce damage from Chie, Mitsuru, and Teddie 2
Bewilder Chance of Panic when attack hits (H) 3
Defense Master Increase Defense (M) 5
Heat Riser Combo damage scaling reduced 7
Hassou Tobi Power up Hops 10
Diarahan Press PLAY to recover HP once (H) 14
Thunder Reign Start with low HP, auto fill SP (EX) 18
Primal Force Increase SP Skill Attack (EX) 24
Niflheim Increase opponent's Frozen duration 30
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP 36
Angelic Grace Reduce projectile damage by 1/2 45
Mediarahan Press PLAY to recover HP/SP once (H) 55

Navigator Skills

Every Navigator has an additional skill tied to them. Each "Social Link" levels up to 10.
Traditional battle EXP does not affect Navigators, instead, Navigators get a fixed amount per battle. (From Navigator level 1 to level 2, you must win any 3 battles.)
Levels between rewards do not alert the player when reached. Level 3 for example is reached after 8 battles but ultimately unlocks nothing.
All Level-up rewards are the same between confidants. Level-up skills trigger periodically throughout the fight.

Rewards are as follows:

Navigator Level Rewards
Level Reward Total Required Victories
2 HP UP 3
4 Bad Status Recovery 18
6 SP UP 53
8 Burst UP ???
10 HP UP+ ???

Navigator Skill List
Skill Description Navigator
Regenerate 2 Auto recover HP (M) Rise Kujikawa
Vigor Song Auto fill SP (EX) Nanako Dojima
Oracle When HP drops below a set level,
various effects occur
Fuuka
Spring of Life Auto Recover HP (H)
Auto Fill SP (H)
Yu Narukami
High Counter Skills can be used while blocking Chie Satonaka
Diarahan Press the PLAY button to
restore HP once per match (H)
Yukiko Amagi
Primal Force Increase SP Skill Attack (EX) Kanji Tatsumi
Shield of Justice All blocks become Instant Blocks Naoto Shirogane
Fist Master Combos connect more easily Akihiko Sanada
Shuffle Time Opponent starts with Charm/Poison/Fear Elizabeth
Brutal Impact Disable blocking for both players Labrys
Samarecarm Press the PLAY button to
recover Burst once per match (H)
Yukari Takeba
Victory Cry Recover HP upon victory (H) Junpei Iori
Counterstrike Guard Cancel attacks cost 1/4 SP Ken Amada
Heat Riser Combo Damage scaling reduced Tohru Adachi
Auto-Masuku Increase Speed (H) Yosuke Hanamura
Teddie Decoy Opponent starts with Rage Teddie
Unshaken Will Immune to Panic, Fear, Mute, and Rage Mitsuru Kirijo
Auto-Maraku Increase Defense (H) Aigis

Standard Dungeon Skills

These Skills are commonly obtainable in the Normal, Hard, and Risky Dungeons.

Skills and boosted EXP are rewarded every 5 floors.

List of Standard Skills
Skill Description Where to Find
Null Panic Null Panic state N:5
Single Shot Increase SP Skill Attack (L) N:5
Sonic Punch Increase SP gained on successful First Attack (L) N:5
Muzzle Shot Chance of Mute when attack hits (L) N:5
Null Charm Null Charm state N:10
Holy Arrow Chance of Charm when attack hits (L) N:10
Hysterical Slap Chance of Rage when attack hits (L) N:10
Poison Skewer Chance of Poison when attack hits (L) N:10
Old One Decrease Speed for both players N:15
Alertness Null opponent's First Attack N:15
Me Patra Press PLAY to recover from Panic, Fear, or Rage N:15
Arm Chopper Chance of Fear when attack hits (L) N:20
Null Poison Null Poison state N:20
Arrow Rain Opponent gradually takes damage (M) N:20
Mind Thrust Chance of Panic when attack hits (L) N:20
Null Fear Null Fear state N:25
Sukukaja Increase Speed (L) N:25
Dekunda Null one of opponent's equipped skill effects N:25
Navas Nebula Decrease opponent's SP when attack hits N:25
Rakukaja Increase Defense (L) N:30
Null Mute Null Mute state N:30
Ali Dance Chance of reducing damage by 1/2 when taking damage (L) N:30
Null Rage Null Rage state N:35
Soul Break Opponent's SP auto depletes (L) N:35
Dia Press PLAY to recover HP once (L) N:35 H:10
Firm Stance Disable blocking but reduce damage N:35 H:70
Aeon Rain Opponent gradually takes damage (L) N:40
Cleave Increase Skill Attack (L) N:40
Poison Mist Opponent starts with Poison N:40
Bash Disable Blocking but increase Attack (H) N:40 H:60
Sexy Dance Opponent starts with Charm N:45
Sukunda Decrease opponent's Speed (L) N:45 H:50 R:55,125
Rebellion Chance of 1.5x damage when attack hits (M) N:45 H:55
Marin Karin Chance of Charm when attack hits (M) N:45 H:70
Gale Slash Opponent starts with less HP N:50
Regenerate 1 Auto recover HP (L) N:50 H:5
Balzac Chance of Rage when attack hits (M) N:50 H:35
Fatal End Increase SP Skill Attack (M) N:50 H:60
Power Slash Increase Skill Attack (M) H:5
Weary Thrust Opponent starts with same amount of HP as player H:5
Green Wall Reduce damage from Yosuke and Yukari H:5 R:30,65
Atom Smash Hitting opponent's Persona destroys 2 Persona Cards H:10
Sharp Student Do not take Counter hits from opponent H:10
Speed Master Increase Speed (M) H:10 R:25,75
Rakunda Increase chip damage (L) H:15
Evil Touch Chance of Fear when attack hits (M) H:15
Growth 1 Increase EXP gain (L) H:15
Akasha Arts Both players gradually take damage (H) H:15 R:50,105
Poisma Chance of Poison when attack hits (M) H:20
Gigantic Fist Increase Skill Attack (L), Increase Defense (M) H:20
Torrent Shot Increase Skill Attack (L), Increase Speed (L) H:20,95
Myriad Arrows Increase SP gained on successful First Attack (H) H:20 R:60,110
Amrita Press PLAY to recover from an ailment once H:25
Kamui Miracle Various effects occur at start of round H:25,100 R:10,115
Red Wall Reduce damage from Yukiko and Junpei H:25 R:10,125
Invigorate 1 Auto fill SP (L) H:25 R:55
Makajam Chance of Mute when attack hits (M) H:30
Media Press PLAY to recover HP/SP once (L) H:30
Life Drain Recover HP when attack hits H:30 R:30
Recarm Press PLAY to recover BURST once (half) H:30 R:150
Tetra Break Null effect of Tetrakarn H:35
Diarama Press PLAY to recover HP once (M) H:35 R:15,70
Teddie Decoy Opponent starts with Rage H:35 R:40
Pulipna Chance of Panic when attack hits (M) H:40
Absorb Ice Recover HP when Frozen (M) H:40
Bewilder Chance of Panic when attack hits (H) H:40 R:40
Samsara Chance of decreasing opponent's SP to 0 when attack hits (L) H:40 R:145
Fast Heal Reduce ailment effect duration (L) H:45
Blue Wall Reduce damage from Yu, Kanji, and Akihiko H:45,80,140
Insta-Heal Reduce ailment effect duration (H) H:45 R:30,80
Absorb Elec Recover HP when Shocked (M) H:50
Growth 2 Increase EXP gain (M) H:50 R:50,145
Heat Wave Increase SP Skill Attack (H) H:50 R:90
Revolution Chance of 1.5x damage for both players when attack hits (H) H:50 R:185
Tarunda Reduce opponent's Attack (L) H:55
Attack Master Increase Attack (M) H:55 R:45,160
Hassou Tobi Power up Hops H:55 R:25,80
White Wall Reduce damage from Chie, Mitsuru, and Teddie H:60 R:45,100
Apt Pupil All Counter hits will be Fatal Counters H:60 R:185
Makara Break Null effect of Makarakarn H:65
Mediarama Press PLAY to recover HP/SP once (M) H:65,95 R:5,65,150
Matarunda Reduce opponent's Attack (M) H:65 R:15
Treasure Radar Rare skills will be easier to obtain H:65 R:25,90
Infuriate Both players start with Rage H:65 R:45,170
Defense Master Increase Defense (M) H:70 R:20,85
Tetrakarn Damage taken from Skills also applies to opponents H:70 R:85
Black Viper Both players start with MAX SP H:75,100 R:5,70
Absorb Physical Increase SP gained when taking damage H:75 R:40,70
Virus Breath Both players start with 1/2 HP H:75 R:115
Valiant Dance Chance of opponent starting with Rage (H) H:80
Vorpal Blade Increase Skill Attack (H) H:80,100 R:30
Counter Guard Cancel Attacks cost 1/2 SP H:80 R:5,120
Provoke Chance of Rage when attack hits (H) H:80 R:10,35
Dekaja Opponent will not Awaken H:85
Demonic Judgement Either player or opponent starts with 1/2 HP H:85 R:20
Heat Riser Combo damage scaling reduced H:85 R:75,180
Spirit Drain Increase SP gained when attack hits H:85 R:185
Tempest Slash Increase SP gained on successful First Attack (L) H:90 R:20,85
Vile Assault Increase Skill Attack (M), Increase Defense (L) H:90 R:90
Makarakarn Damage taken from SP Skills also applies to opponent H:90 R:100
Arms Master Skill Boosts cost 1/2 SP H:90 R:170
Regenerate 2 Auto recover HP (M) H:95 R:5,60
Cool Breeze Recover HP upon victory (M) H:95 R:35,95
Endure When HP drops below a set level, recover HP once (M) H:100 R:155
Unshaken Will Null Panic, Fear, Mute, and Rage R:15,110
Shuffle Time Opponent starts with Charm/Poison/Fear R:15,145
Auto-Maraku Increase Defense (H) R:25,175
Samarecarm Press PLAY to recover BURST once (full) R:35,130
Auto-Mataru Increase Attack (H) R:35,165
Primal Force Increase SP Skill Attack (EX) R:40,175
Diarahan Press PLAY to recover HP once (H) R:45,155
Invigorate 2 Auto fill SP (M) R:50
Pralaya Chance of Fear when attack hits (H) R:55,120
Thunder Reign Start with low HP, auto fill SP (EX) R:60,155
Evade Physical Chance of reducing damage greatly when taking damage (L) R:65,105
Counterstrike Guard Cancel Attacks cost 1/4 SP R:65,185
Marakunda Increase chip damage (H) R:70,180
Spell Master SP Skills cost 3/4 SP R:75,160
Invigorate 3 Auto fill SP (H) R:75,190
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP R:80,130
Enduring Soul When HP drops below a set level, recover HP once (H) R:85,100,140
God's Judgement Opponent starts with 1/2 HP and MAX SP R:90,195,200
Fist Master Combos connect more easily R:95,135
Growth 3 Increase EXP gain (H) R:95,150
Brutal Impact Disable blocking for both players R:95,165
Shield of Justice All blocks will be Instant Blocks R:100,175
Debilitate Reduce opponent's Attack (H) R:105,160
Divine Grace Auto recover HP (EX) R:105,195,200
Spring of Life HP/SP regenerates (H) R:110,185
Angelic Grace Reduce projectile damage by 1/2 R:110,200
Burning Petals increase chip damage (EX) R:115,135
Vigor Song Auto fill SP (EX) R:120,165
Niflheim Increase opponent's Frozen duration R:125,150
Salvation Press PLAY to recover HP once (H), recover from ailment once R:130,170
Youthful Wind Auto recover HP (H), Auto fill SP (M), Increase Speed (M) R:130,180
The Man's Way Chance of 1.5x damage when attack hits (H) R:135
Mediarahan Press PLAY to recover HP/SP once (H) R:135,190
Victory Cry Recover HP upon victory (H) R:140
Dragon Hustle Increase Skill Attack (H), Increase Speed (M) R:140,195
Challenge Authority Furious Actions can be used while blocking R:145,170
Regenerate 3 Auto recover HP (H) R:155,190
High Counter Skills can be used while blocking R:160,175
Full Analyze Null opponent's equipped skill effects R:165
Die for Me! Chance of one-hit kill when SP Skill attack hits (L) R:180
Auto-Masuku Increase Speed (H) R:195
Fury of Yasogami Activate Boss Mode R:200

Event Dungeon

Skills that are not obtainable in the Standard Dungeons are considered "Event Skills."

Event dungeons are only available for 1 week!

The game does an offline check of your local system's internal clock when passing the character select screen and entering the dungeon list.
You may alter your clock manually for desired results, without needing to restart the game.

Event Skills are earned at the end of any given week's Event Dungeon's 50th floor.*

The final boss on Floor 50 is around level 90.

//*Some Event Skills are only obtainable on the way to the 50th floor.

Event Skills

List of Event Skills
Skill Description
Tarukaja Increase Attack (L)
Masukunda Decrease opponent's Speed (H)
Energy Shower Both players auto recover HP (M)
Pulpina Chance of Panic when attack hits (M)
Atom Smasher Hitting opponent's Persona destroys 2 Persona Cards
Oracle When HP drops below a set level, various effects occur
Rage Boost Guaranteed Counter when hit connects
Golden Right Guaranteed Fatal Counter when hit connects
Fast Retreat Increases Burst recovery time (L)
Draining Fog Increases Burst recovery time (M)
Cadenza Increases Burst recovery time (H)
Wind Boost Increases number of jumps by 1
Wind Amp Increases number of jumps by 2
Trafuri Increases number of mid-air dashes by 1
Traesto Increases number of mid-air dashes by 2
Element Zero Dash Cancel can be used during any attacks
Fire Amp Chance for attacks to become unblockable
Elec Amp Moderate chance to Shock when character's normal attack hits
Ice Amp Moderate chance to Freeze when character's normal attack hits
Whisper Reduces stagger when taking a certain amount of damage (L)
Chant Reduces stagger when taking a certain amount of damage (M)
Prayer Reduces stagger when taking a certain amount of damage (H)
Resist Phys Moderate chance to reduce opponent character's attack (H)
Absorb Strike Chance to recover HP when taking damage (L)
Unerring Justice Skills can be used during Furious Actions
Shivering Rondo Skills can be used during other Skills
Mighty Swing Increases attack (EX)
Deathbound Increases attack (EX+)
Bottomless Envy Increase Skill attack (EX)
Heaven's Blade Increase Skill Attack (EX+)
Kuro Ikazuchi Increase SP Skill Attack (EX+)
Alienation Wall Increase Defense (EX)
Shell of Denial Reduce opponent's Attack (EX)
Life Leech Increase Attack (L) and recover HP when attack hits
Hot Lightning Increase Skill Attack (H) and Defense (H)
Terror Voice Very high chance of Fear when attack hits
Dreamfest Very high chance of Charm when attack hits
Tentarafoo Very high chance of Panic when attack hits
Mute Ray Very high chance of Mute when attack hits
Forbidden Murmur Very high chance of Poison when attack hits
Roar of Wrath Very high chance of Rage when attack hits
Anima Freeze Opponent's SP auto depletes (H)
Nullity Guidance Increase SP gained on successful First Attack (H)
Quad Converge Increase SP gained on successful First Attack (EX)
Bewildering Fog When HP drops below a set level, recover HP once (H)
Enclosure Shell When HP drops below a set level, recover HP once (EX)
Raging Tiger Combos connect with greater success (H)
Third Eye Able to block low attacks while standing, and mid attacks while crouching
Enemy Radar Guard without having to hold left/right

Event Schedule

Some Event rewards may differ than advertised.
For the Halloween Costume Party! event for example, I received Deathbound instead of the promised "Elec Amp."

Datamined Event Calendar
Event Name Dates (MM/DD) Promised Reward Event Description
New Year Golden Arena! 01/01 - 01/14 Raging Tiger fight all the characters
Smiley Dungeon 01/15 - 01/21 Quad Converge fight Rise, Yukari, Teddie, and Shadow Labrys
Persona 3 Dungeon 01/22 - 01/28 Bottomless Envy fight the Persona 3 side characters
Festival of Gains 01/29 - 01/31 Elec Amp fight Kanji and Junpei
Battle of Valentines 02/01 - 02/14 Enemy Radar fight the female characters
Muscle Dungeon 02/15 - 02/21 Mighty Swing fight Chie, Kanji, Akihiko, and Junpei
Shadow Dungeon 02/22 - 02/28 Shivering Rondo fight all the Shadow Type characters
Devil's Advocate 02/29 (Leap Day) Resist Phys fight Adachi and Sho
Viva Girl's Festival 03/01 - 03/14 Prayer fight all the characters
Ladies Dungeon 03/15 - 03/21 Shell of Denial fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
Persona 4 Dungeon 03/22 - 03/28 Third Eye fight the Persona 4 side characters
Knockout! Beauty & Beast 03/29 - 03/31 Element Zero fight Margaret and Teddie
New Beginnings Dungeon 04/01 - 04/07 Heaven's Blade fight all the characters
Dumbass Dungeon 04/08 - 04/14 Cadenza fight Yosuke, Sho, Aigis, and Labrys
President's Detective Story 04/15 - 04/21 Unerring Justice fight Naoto and Labrys
Stylish Dungeon 04/22 - 04/28 Absorb Strike fight Yu, Naoto, Minazuki, Ken, and Adachi
Sudden Death! Featherman & Raging Bull 04/29 - 04/30 Traesto fight Yukari and Shadow Labrys
Smiley Dungeon 05/01 - 05/07 Quad Converge fight Rise, Yukari, Teddie, and Shadow Labrys
Mademoiselle Magnifique 05/08 - 05/14 Ice Amp fight Mitsuru
Persona 3 Dungeon 05/15 - 05/21 Bottomless Envy fight the Persona 3 side characters
Muscle Dungeon 05/22 - 05/28 Mighty Swing fight Chie, Kanji, Akihiko, and Junpei
Devil's Advocate 05/29 - 05/31 Resist Phys fight Adachi and Sho
Shadow Dungeon 06/01 - 06/07 Shivering Rondo fight all the Shadow Type characters
Ladies Dungeon 06/08 - 06/14 Shell of Denial fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
Idle Youth's Ressentiment 06/15 - 06/21 Wind Amp fight Rise, Ken, and Yosuke
Persona 4 Dungeon 06/22 - 06/28 Third Eye fight the Persona 4 side characters
Amagiya-Style Hospitality 06/29 - 06/30 Fire Amp fight Yukiko
Dumbass Dungeon 07/01 - 07/07 Cadenza fight Yosuke, Sho, Aigis, and Labrys
Stylish Dungeon 07/08 - 07/14 Absorb Strike fight Yu, Naoto, Minazuki, Ken, and Adachi
Smiley Dungeon 07/15 - 07/21 Quad Converge fight Rise, Yukari, Teddie, and Shadow Labrys
Satonaka Arena (Supersized) 07/22 - 07/28 Hot Lightning fight Chie
Knockout! Beauty & Beast 07/29 - 07/31 Element Zero fight Margaret and Teddie
Persona 3 Dungeon 08/01 - 08/07 Bottomless Envy fight the Persona 3 side characters
Scorching Summer Labyrinth 08/08 - 08/14 Bewildering Fog fight all the characters
The Antisocial Poet (feat. the Dark Messiah) 08/15 - 08/21 Alienation Wall fight Marie and Minazuki
Muscle Dungeon 08/22 - 08/28 Mighty Swing fight Chie, Kanji, Akihiko, and Junpei
Festival of Gains 08/29 - 08/31 Elec Amp fight Kanji and Junpei
Protein and Machine Guns 09/01 - 09/07 Elec Amp fight Aigis and Akihiko
Shadow Dungeon 09/08 - 09/14 Shivering Rondo fight all the Shadow Type characters
Ladies Dungeon 09/15 - 09/21 Shell of Denial fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
Persona 4 Dungeon 09/22 - 09/28 Third Eye fight the Persona 4 side characters
President's Detective Story 09/29 - 09/30 Unerring Justice fight Naoto and Labrys
Dumbass Dungeon 10/01 - 10/07 Cadenza fight Yosuke, Sho, Aigis, and Labrys
Stylish Dungeon 10/08 - 10/14 Absorb Strike fight Yu, Naoto, Minazuki, Ken, and Adachi
Sudden Death! Featherman & Raging Bull 10/15 - 10/21 Traesto fight Yukari and Shadow Labrys
Halloween Costume Party! 10/22 - 10/31 Elec Amp fight all the characters
Smiley Dungeon 11/01 - 11/07 Quad Converge fight Rise, Yukari, Teddie, and Shadow Labrys
Persona 3 Dungeon 11/08 - 11/14 Bottomless Envy fight the Persona 3 side characters
Welcome to the Velvet Room 11/15 - 11/21 Kura Ikazuchi fight Elizabeth, Marie, and Margaret
Muscle Dungeon 11/22 - 11/28 Mighty Swing fight Chie, Kanji, Akihiko, and Junpei
The Antisocial Poet (feat. the Dark Messiah) 11/29 - 11/30 Alienation Wall fight Marie and Minazuki
Amagiya-Style Hospitality 12/01 - 12/07 Fire Amp fight Yukiko
Shadow Dungeon 12/08 - 12/14 Shivering Rondo fight all the Shadow Type characters
Ladies Dungeon 12/15 - 12/21 Shell of Denial fight Yukiko, Mitsuru, Elizabeth, Margaret, and Marie
Merry Ultimate Suplex Hold! 12/22 - 12/31 Enclosure Shell fight all the characters

Boss Mode

Game modes with Boss Mode:

  • Versus (activated during Character select)
  • Online (Requires the "Boss Mode Enabled" room settings)
  • Score Attack (Score Attack Characters with a Gold Outline are their Boss Version)
  • Golden Arena (activated by the skill "Fury of Yasogami").

All characters get Increased Health, Damage, Meter gain.
These Bonuses vary between characters. For example  Adachi and  Naoto have noticeably more meter gain compared to other boss characters and  Kanji 's "Burn To A Crisp!!" 214214C/D and "This'll Hurt!" 214C/D (Command grabs) do extra damage on top of the universal boss mode damage buffs.
Shadow Boss Characters get the same changes as Normal types.

Changes:

  • Cancel specials into specials
    • Exceptions are: Lightning Flash (236236A/B), Cross Slash (214214C/D), and B Heroic Bravery
  • Zio (236C/236D) inflicts shock
    • Zio projectile hits twice and has projectile superiority
    • SB Zio (236CD) acts like a projectile with a speed increase and tracks to the enemy's position.
  • Reduced Recovery during Ziodyne.
    • Allows Yu to run up and perform a high/low mix during the super, without the use of OMC.

Strategies

  • Use (236CD)to zone your opponent's who need to get close
  • Use Special Cancels in blockstrings to repeatably mix your opponent and use (236CD)to reset your pressure
  • Just pretend you are Shadow Narukami on every hit
    • This will let you maximize damage and explode hp bars meterless.

Changes:

  • Sukukaja is now permanent.
  • Yosuke has an infinite amount of air actions.
    • This means he can indefinitely string together air specials.
  • "Whoo" (Shippu - Nagareboshi) (214214C) is now "free" and the Skill Boost version is 25 SP.

  • Strategies:

    • Use Shadow Yosuke.
      • This is because despite Regular Yosuke also having infinite Sukukaja, he isn't actually able to use "Whoo" until reaching Awakening (at 35% or less health).
      • It's hard to get into awakening at all considering that many boss characters can deal enough damage to Yosuke where he doesn't even get a chance to awaken denying one of his main strengths.
      • Fun fact ~ Before he "awakens", Regular Yosuke's Sukukaja autocombo will now end in Garudyne (with 50 SP or more) and not Shippu - Nagareboshi due to the aforementioned reasons.
    • Infinite air actions allows Yosuke to indefinitely air stall, useful in situations like timer scam and stalling out Boss Teddie's SB Circus Bear
    • Free "Whoos" gives Yosuke a free wakeup option.
    • Infinite Sukukaja is both a boon and a bane, as Yosuke loses access to his strongest combo extender, so "Whoo" will be your main damage source.

    Changes:

  • Permanent Power Charge level 3.
  • Reduced recovery from Dragon Kick (236C/D).
  • Reduced recovery from God's Hand (236236C/D).
  • Successful DPs can be special cancelled.
  • Changes:

  • Permanent Fire Level 9.
  • Fire Break is always active.
    • When used, comes back almost instantly.
  • B Normals throw triple fan blasts that bounce off walls/floors:
    • 5B,2B,j.B
  • Strategies:

    • If the opponent jump blocks your array of 5B fans, you can lock them in the air indefinitely.
      • Pair this with the unblockable Pheonix Flame Swirl (214214A/B) for confirmed damage.
      • Useful for timing out the opponent.
      • In addition, Shadow Yukiko (or Yukiko in awakening) can use D or SB Maragidyne in the middle of her 5B spam for more guaranteed damage.

    Changes:

  • Command Grab damage buffed around the board.
  • Instant recovery from Air Dive (j.214A/j.214B/j.214AB)
  • Primal Force ([4]6C) speed and distance increased.
  • Sweep (2A+B) speed and distance increased.
    • Sweep Recovery is still bad.
  • All command grabs work on grounded blockstunned opponents.
  • Strategies:

    • "Sweep Loops" are possible on Fatal Counter hit.
    • FC 2AB>2A>2AB>2AB>2A>2AB etc.
      • The 2A is used to prop them up in the air if the wallbounce was close. otherwise, just use sweep to catch the far wallbounces.
    • Boss Kanji can use Sweep's projectile invulnerability to try and approach and counter hit usually unapproachable boss characters like boss Yukiko and Yukari.
    • After 236236AB mid-screen, Kanji's C Tackle (Primal Force [4]6C) is fast enough to connect meterless after the final wallbounce. Great for putting them in the corner.

    Changes:

  • D normals (5D and j.D) now throw 2 items.
    • 2D is unchanged, however.
  • Nihil Hand (214214A/B) instantly teleports behind the opponent for a cross up.
  • Circus Bear 214214C rolls left right left while the D version rolls right left right.
    • SB version will roll 3 times in each direction making it incredibly hard to avoid without good timing and some form of air stalling.
  • Strategies:

    • Step One: Use Boss Shadow Teddie.
    • Step Two: Get one hit in or get hit once to get at least 1 SP
    • Step Three: Raw SB Circus Bear (214214C+D)
    • Step Four: You win (against most people). However, if the opponent dodges or you don't have S.frenzy available...
      • Spam Items using 5D and j.D to gain meter, cause confusion and build up to another raw SB Circus Bear.

    Changes:

  • Each hit counts down the Fate counter (sorta, there are some exceptions):
    • Most of Naoto's persona normals don't count down Fate: 5D, j.D, 5C, j.C.
    • Additionally, 2 of her specials: Snipe, excluding SB Shots, the 5th shot and 6D (A/B/C/D during Aim Stance) & Blight (236C/D) don't add to the fate counter
    • Anti-S SP Pistol (236236A/B), Hamaon (236236C) and Mudoon (236236D) don't remove fate.
    • Raid's (214214A/B) shots act the same way: A shots don't remove fate, B shots do.
    • However Critical Shot (C or D after Raid) does remove fate.
  • Like Adachi, her SP gain is noticeably higher compared to most other boss characters.
  • Naoto's bullets regenerate incredibly fast.
  • 5A & j.A now place D Hair-Trigger Megido.
  • C Hair-Trigger Megido (214C) is now unblockable.
  • SB Hair-Trigger Megido (214C+D) now appears directly on the opponent's location.
  • Strategies:

    • Boss Naoto's main game plan is to kill the opponent using her fate mechanic and Instant Kills rather than the traditional means.
    • All hits of "All-Out Rush" and the launchers (Hold/Mash A or B after All Out Attack) count down the fate counter.
      • This means that Naoto can remove all of an opponent's fate in one AoA, provided she gets enough hits (which is essentially guaranteed if you hold down A or B).
      • Don't use AoA too often against Human foes (they can and will block it) and primarily use it to call out mashing.
      • However against CPUs: use AoA every chance you get.
    • SB Hair-Trigger Megido is a great anti zoning tool.
      • SB Hair-Trgger Megido also has an unblockable Hamaon setup with Shadow Naoto, if you force your opponent to block Hamaon and then activate Shadow frenzy with at least 1 SP remaining you can use SB Hair Trigger Megido (which is unblockable) forcing the opponent to instantly die if they are at 0 fate
      • Note: This setup can be avoided with a Guard cancel roll if the opponent has at least 50SP
    • This goes without saying, but you basically never want to 214D as 5A/j.A are effectively better versions of it now.

    Changes:

  • Scan is always active.
  • Tetrakarn/Makarakarn are active at round start and will regenerate quickly after use.
  • Strategies:

    • Probably one of the worst boss characters:
      • Currently no known loops.
      • Worse damage than almost all other boss characters
      • Infinite Tetrakarn/Makarakarn is useful but only works when Rise is blocking meaning that she is still vulnerable to attacks if she herself is attacking, if she's crossed up/mixed up or wasn't blocking to begin with.

    Changes:

  • All arrow attacks have a boomerang property when they go off screen.
    • Essentially, they act like they've been fired through off-screen Garu orbs.
  • B normals are always fully charged:
    • 5B, 2B, j.B, j.2B
  • Strategies:

    • Boss Yukari gets very strong screen control due to her new arrow properties.
      • Just landing one her B normals gives her great screen control and the same applies to Feather☆Arrow (236A/B).
      • If you land one of her B normals you can do respectable damage by just pressing 5B repeatably for a free combo.
    • There really isn't much to say that to use Yukari's B normals and rush in and mix them up when you see an opportunity (like when the opponent gets bored of your interactive gameplay).
    • Boss Yukari also has access to an infinite by hitting grounded opponents with 236A/B, this puts them in a spin state allowing them to be looped by 236A until they burst.

    Changes:

  • Starts with 9 runs and full bases.
  • B Normals shoot fireballs:
    • 5B, 2B, j.B
    • Fireballs count towards a base on hit or block.
  • Super Inferno Homer potentially launches 2 fireballs instead of 1.
  • Buffed Victory Cry Health and SP Gain.
  • Easier Clean Hits.
  • DP can cancel into any other move on block (including DP).
  • Strategies:

    • Abusing the hell out B normals is important when playing Boss Junpei.
      • Fireballs are fast, deal chip damage and, as was previously mentioned, count towards a base on hit or block (this effectively punishes playing defensively against Boss Junpei)
      • Spamming j.B, 5B and mixing in Deathbound (214C/D) is an effective way to build up "runs" quickly, improve Victory Cry's effects and do decent damage along the way.
      • Additionally, VC's Passive HP and SP Gain has been buffed, encouraging this sort of play style.
    • All of this combined turns Junpei's gameplan to a more of a keepway style, while still be able to go into high damage combos due to having what is essentially instant Victory Cry.
    • In addition, Boss Junpei can combo his fireballs together using 5B > 2B. Note: This is spacing dependent.
      • If Boss Junpei lands 5B at close range, he is able to do a short 9.9k combo: 5B > 2B > 5C > j.B > 5B > 2B > 5C > j.B.

    Changes:

  • Any sword hit applies Freeze and Charm.
    • Including Throw, Throw break, AOA, and Guard Cancels.
  • 5B and 2B can gattling backwards into 5A to 2A.
  • B Coup Droit ([4]6B) now crosses up.
    • SB Coup Droit ([4]6AB) speed increased and distance.
  • Strategies:

    • Do not do any Mitsuru bnbs that freeze
      • This is due to Mitsurus ice being overwritten by her normals which let's the opponent escape much sooner than normal
    • On hit simply do5A>5B repeatedly and then finish with 236236A for maximum damage

    Changes:

  • Permanent Thunder Fists (236236C/D).
  • Permanent Level 5 Cyclone.
  • Killrush (236A/B) can be cancelled in and out of all other rekka moves.
  • DP (B+D) can be cancelled into specials.
  • Cyclone Uppercut (236236A/B) damage increased.
  • 5D stays on screen MUCH LONGER and the vacuum effect is stronger.
  • Changes:

  • Permanent Extreme Orgia Mode.
  • 999 Bullets.
  • Passive HP regeneration.
  • All D Normals have the persona's counterattack happen immediately.
    • 5D,2D,j.D,j.2D.
  • Boost up to 4 times in the air.
  • Boost out of DP recovery.
  • Medigo Fire (236C/D) can be cancelled into itself with a damage increase.
  • Multi Mounted Machine Gun Orion / Air Grab super (j.236236A/B) has increased damage.
  • Strategies:

    • Land 236[B] (7th Gen Gatling Blast) once and hold down the B button and watch and or maniacally laugh as your opponent's health slowly dissolves.
      • You can land 236[B] either by combing into, using as a hard callout to mashing or punishing long recovery moves like Furious Actions/DP.
      • One way to combo into 236[B] is by doing 2A+B > 66 > j.B > 2A > 5C > j.C > j.236CD > 236[B] (Works anywhere, even round start).
      • Another way to combo into your win button is by doing FC 214C > 66 > 5C > 236[B] (Corner Only Combo).

    Changes:

  • Koromaru is invincible, unlimited HP, and never leaves the screen.
  • Koromaru can attack at any point.
    • This includes Burst, DP, and Thunder Reign Super.
  • Gigantic Impact (A/B after Charge Thrust) inflicts shock.
  • Mediarama (214A/B/AB) is buffed.
    • It now heals Ken for a decent amount of health.
  • Strategies:

    • Ken's DP (B+D) can be combo'd out of/looped near the corner.
      • This allows for the loop, B+D > 236C/D > B+D (This isn't an infinite, but the max length of this loop is currently unknown).

    Changes:

  • Massively increased health (like her sister, Margaret) compared to most other boss characters (approx. 25,000).
  • Increased movement speed.
  • Elizabeth now has an additional air action.
    • In other words, she can now triple jump and air dash/backdash out out of a double jump or use two air dashes/backdashes in midair.
  • Her "Invigorate" passive has been massively buffed meaning that she can get full SP in mere seconds.
  • Immunity to all Status Ailments excluding freeze.
  • The hitboxes of her 5D and j.D have been enlarged significantly.
    • This means that 5D is able to grab characters out of the air and j.D is able to grab grounded characters.
  • Debilitate ([2]8A/B) will now always trigger regardless of counter.
  • Mahamaon (236236C) will always Instantly Kill the opponent.
    • Before it would only IK (Insta-Kill) in the last 10 seconds of a round.
    • it's startup frames are increased slightly.
  • Mamudoon (236236D/CD) always Instantly Kills the opponent.
    • Before it would only IK (Insta-Kill) in the last 10 seconds of a round.
    • In addition, Mamudoon has decreased start up frames.
  • Diarahan (214214A/B) now fully heals Elizabeth (at least it's consistent with the games now... great).
  • Ghastly Wail (Liz's Command Grab Super) (214214C/D) now appears in 3 different spot dependent on version used:
    • C version ~ Thanatos appears as normally.
    • D version ~ Thanatos appears in front of the opponent on the ground.
    • SB version ~ Thanatos appears in front of the opponent regardless of position, including airborne opponents.
  • Finally Elizabeth's universal IK, Megidolaon (222C+D), now only requires one hit to activate rather than 3.
    • Not sure why you would use this when you have Mahamaon is right there but the option is there.
  • Strategies:

    • I'm barely over exaggerating when I say you can just 5AAAA > 236236C to win every round if you have at least 75 SP.
      • On a more serious note, any confirm into 214A+B can lead into Hama 236236C thus winning you the round.
      • 214A+B > 236236C is a true instant killing combo. :)
    • If you haven't already won the round by the time you get 50 SP, use 236236A > 214214A to instantly receive awakening buffed speicals, full meter and increased defense from awakening.
      • Note - SB Mabufufyne (214A+B) goes fullscreen when Liz is awakening, making the aforementioned "Liz TOD" even more dangerous.

    Changes:

  • Permanent Red Axe level.
  • 5B, 2B and DP (B+D) are faster and unblockable.
  • Strategies:

    • Just raw 236236D lol.
      • This kills all characters except Boss Liz, Marg, Akihiko and Kanji.

    Changes:

  • Asterius (her persona) acts faster and deals more damage.
    • This allows for quicker canceling between moves as well.
  • Strategies:

    • Has access to a potential loop using 214B > 2C
      • However, this is difficult and lacks proper testing.

    Changes:

  • Any sword attack inflicts Rage, Panic, and Charm.
    • This includes Throw, Throw Escape, AOA, and Guard Cancel.
  • Faster recovery on most moves, including DP (Air and Ground versions), Soaring Fang, and Moon Smasher.
  • Changes:

  • Any sword attack inflicts Silence, Fear, and Poison.
    • This includes Throw, Throw Escape, AOA, and Guard Cancel.
    • This means that Boss Minazuki gets unburstable combos, extra damage from poison and fatal counters and also untechable throws but due to the improvements to his Command Grab his universal throw is rendered fairly obsolete.
  • Faster recovery on most moves, including DP (Air and Ground versions)
    • You may act freely/air dash after whiffing DP
  • A and B Dagger Throw sends 2 daggers at once instead of the usual 1.
    • SB Dagger Throw sends 4 instead of the usual 2.
  • Drain (214C/D, his command grab) can be combo'd into as it now can grab opponents in hitstun, blockstun, and even midair .
  • C Wings of Purgatory (236236C) is unblockable.
    • It's still a projectile however so it can be comfortably rolled through.
  • Dream Fog (214214C/D) will now always trigger regardless of counter.
  • Changes:

  • Adachi starts with the Magastu Mandala Buff. Magatsu Mandala Buffs reminder:
    • Adachi's Persona will apply different status ailments on all Persona-related normals, specials and supers. When active, a purple icon of Magatsu Izanagi appears above Adachi's meter.
      • Poison: 5C, 2C, j.C, j.2C, Heat Riser.
      • Shock: 5D, 2D, j.2D, Megidola.
      • Panic: Atom Smasher, Magatsu Mandala.
      • Silence: Ghastly Wail, Magatsu Mandala.
      • Fear: 5C (ground stomp), 2C (ground slam), j.2C (ground slam), Atom Smasher, Heat Riser, Ghastly Wail.
  • Heat Riser buffs Adachi's damage by far more than just 10%. Current amount unknown.
  • Like Naoto, his SP gain is noticeably higher compared to most other boss characters.
  • Ghastly Wail (214214C/D) does extra damage.
  • Strategies:

    • Hit a jump in j.C, do 5AA > 5B > 5C > Heat Riser (236236A/B) > 5B > Tennis (2C > Hop (2A+C) > j.C) > 5B > 2B > 2C and you will kill any character instantly minus Boss Marg and Liz.

    Changes:

  • Weather buffs are increased.
    • Sunny: Non-Awakening SP skills deal more damage
    • Cloudy: Summoning the Cloud present creates 2 instead of 1 and DP/Throw inflict Shock.
    • Rainy: Passive HP gain.
    • Snowy: Passive SP gain.
  • 5AA is an Overhead.
  • Shining Arrows (214214C/D (Air OK)) sends out way more projectiles and stays active much longer.
  • Chocolate box (It's All Yours > A) does more hits and inflicts Fear on hit.
  • Igor (It's All Yours > C) now inflicts Mute and Rage on hit
  • Changes:

  • Massively Increased Health (like her sister, Elizabeth) compared to most other boss characters (approx. 25,000)
  • Increased Movement speed.
  • Able to cancel any move into any other move.
  • Margaret now has an additional air action.
    • In other words, she can now triple jump and air dash/backdash out out of a double jump or use two air dashes/backdashes in midair.
  • All hits of 5A now go fullscreen on top of having a larger hitbox.
  • 5B moves and comes out faster as well as causing wall bounce on hit.
  • Sweep (2A+B) is unblockable.
  • Margaret's Furious Action / DP (B+D) changes:
    • Vacuums the opponent in.
    • Can't be teched unlike her vanilla DP.
    • Can be combo'd into fairly easily.
    • Activates through blockstun.
    • Always does 6980 damage regardless of combo scaling or any defensive buffs like Adachi's Heat Riser or the Awakening Defense buff.
  • j.D and j.2D now fire 2 volleys of 3 projectiles ("It's like a Touhou Game").
  • Mediarahan (214214C/D) now fully recovers Health and has armor.
  • Hassou Tobi (214214A/B) is unblockable and also has increased damage.
  • Margaret's Instant Kill, Morning Star (222C+D), now comes out faster, hits fullscreen and is unblockable.
    • It is possible to evade this attack with a well-timed Evasive Action (A+C) and some Furious Actions (B+D).
    • Note: Evasive Action (Roll) is the preferred (and usually safer) way of avoiding this IK.
    • Although, if you're in midair or in recovery, you're screwed. (Unless you're Aigis who has an air Roll)
  • Strategies:

    • Land DP twice lol.
      • (unless you're are playing against Boss Marg and Liz or some of the higher HP characters)
    • Boss Margaret's DP (Ultra Suplex) is one of if not her strongest move in boss mode, it's so good that most of Boss Marg's gameplan is spent trying to hit it due to it's immense reward and ridiculously strong vacuuming effect.
      • If you land j.2D, you can run up to the frozen opponent (if you are close enough) and use DP on them.
      • In the corner you can use j.2D and if the opponent blocks you can "jail" them and follow up with DP whilst they are stuck in blockstun
      • You can also just use the good old fashioned wakeup DP, which punishes opponents for trying to resume pressure on Boss Marg.
    • If DP is used while you're in the corner after it finishes you can j.2D to "jail" neutral tech, delay tech, forward/back tech options.
      • However, they can tech upwards and get out of that situation entirely.
    • Use full screen 5A to check people, if it hits finish the auto combo but you do not need spend the meter.
      • If 5A is blocked full screen, use 2A+B (Sweep) to unblockable them. After doing so this allows you to close the gap.
      • If not full screen and they block 5A, attempt 5B or use 214B then immediately apon contact on block DP.
    • When you win a round, you gain access to Morning Star (222C+D), Marg's Instant Kill, due to being unblockable and hitting fullscreen it's very match practical. Use this Instant Kill when:
      • Your opponent is in the air.
      • Your opponent has just used an easily punishable move, i.e A Super or a DP.
      • Your opponent has no idea that you can roll the Instant Kill.

    Navigation