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==Golden Arena Overview==
==Golden Arena Overview==
JRPG Mode. Advance through dungeons and level up. Choose your Navigator and spelunk the 3 main dungeons, the endless dungeon, or the event dungeon. <br>
JRPG Mode. Advance through dungeons and level up. Choose your Navigator and spelunk the 3 main dungeons, the endless dungeon, or the event dungeon. <br>

Revision as of 00:29, 28 November 2022

Golden Arena Overview

JRPG Mode. Advance through dungeons and level up. Choose your Navigator and spelunk the 3 main dungeons, the endless dungeon, or the event dungeon.
Tips:

  • Shadow characters are considered separate characters.
    • Meaning you will have to start from level 1 if you decide to switch it up later on.
  • I recommend maining a shadow character as getting to awakening during late-game proves too risky.
  • Recommended characters for this mode: Naoto, Teddie, Adachi, Margaret, Elizabeth, Labrys, Mitsuru
    • The bots are easily susceptible to Naoto Fate Kills, Teddie Circus, Adachi Ziodyne, Labrys unblockable axe swing, etc.
  • The fastest way to get the Golden Arena Master achievement is to complete Normal, Hard, and an Event dungeon.
  • If the opponents are getting too difficult, start the next dungeon's difficulty.
    • The start of the "HARD" dungeon is easier than the second half of the "NORMAL" dungeon (and rewards more XP.)
  • Level Luck ASAP. Luck level 100 will speed things up.
  • Strength is second best skill to level. Simply reduce the opponent's HP before they can reduce yours.
  • Agility works differently between Shadow / Normal type characters.
    • Normal gets "Increased Burst Recovery"
    • Shadow gets "Increased Frenzy Duration"
  • Levels stop counting up visually at 99, but leveling does continue.
  • The max level for every stat is 500 with heavy diminishing returns around the 300 point mark.
  • With the aid of Turbo Controllers (or equivalent), you can skip past the level up screens during auto battles. All bonus points will be stored.
  • Floors are not randomized. From the opponent's character, to their equipped skills, down to their color palettes.
  • Late game Golden Arena (Risky ~100) has opponents bursting way too often and getting burst back after only a few hits. Skills that improve combo game become way less useful by that point.
  • Skill types stack. For Example, Equipping the (H) and (EX) versions of the same boosted attribute will result in both skills activating additively.
  • Skill: Dekaja "Opponent will not Awaken" disables Boss Elizabeth/Margaret Heal supers.
  • Skill: Treasure Radar "Rare skills will be easier to obtain" will make obtaining less "rare" skills harder.
  • Skill: Full Analyze effectively disables every skill an enemy has. If both players equip the skill, all skills are disabled.
    • Skill does not affect 'Fury of Yasogami'
  • Skill: Mind Charge "SP Skills / SP Skill Boosts cost 1/2 SP" makes performing supers really cheap. (great for extending Shadow Frenzy)
    • This gives shadow characters access to 150SP double-super combos outside of Frenzy.
  • Skill: Arrow Rain is a very good early skill to make up for the initial low strength stat. It will slowly deplete the opponent's HP by a set percentage during the entire match.

Golden Arena Glossary

Term Definition
(L) (M) (H) (EX) (EX+) Ranking of effectiveness from weakest (L) to highest (EX+).
Self-explanatory "(Half) / (Full)" are used for Burst recovery skills.
Attack When a skill says it boosts attack, it is most likely referring to your normals and does NOT apply to supers.
Furious Action Commonly refered to as "DP." Input is B+D.
SP Gauge The SP Gauge starts each round at 0 and has a max of 100.
SP grows over the course of the match through attacking, defending, and other actions.
If a character enters Awakening, then the max becomes 150, and the character automatically gains 50 SP.
First Attack Getting the first hit in a round gives a bonus 10 SP to the attacker in addition to the normal SP gain of the attack.
Skills Commonly called special moves. Usually the result of one quarter-circle motion plus an attack button.
Also applies to charge input specials.
Skill Boosts Spend 25 SP to boost a special move.
When performing a Skill Boost, the character will briefly flash blue and a blue silhouette will trail him/her until the move ends.
SP Skills Commonly known as Super Attacks. cost 50 SP and are giant, flashy attacks.
They usually do lots of damage or have other interesting properties such as invincibility.
SP Skill Boosts Powered up versions of supers that cost 75 SP by default.
Guard Cancel Attack Applies to both 6+A+B and 6+A+C while blocking to perform an attack or Evasive Action with guard point against all attacks and throws.
Guard Cancel Attacks cost 50 SP by default.
Instant Blocks Blocking right as an attack lands will make a loud shine sound and your character will flash white.
Allows you to act out of block faster. Increased SP gain compared to a standard block.
Counter Hit If a character is hit while attempting an attack, the character will flash red and the word COUNTER will appear on the side of the screen.
Counter Hits usually cause increased hitstun.
Fatal Counter On Fatal Counter, all subsequent hits in a combo will have increased hitstun (speculated to be a 5 frame increase).
This allows for completely new combos since the increased hitstun will counteract some of the hitstun decay.
Some attacks have "Fatal Recovery" and some attacks force Fatal Counter on Counter hit.
Awaken When a Normal Type character's health reduced to approximately 35% or lower and the character is not in hitstun, they will enter Awakening.
Awakening has a visual effect when it occurs: the character will flash orange, his/her portrait will appear briefly in the background.
Some supers are locked behind Awakening.
Burst Invincible attack performed by pressing A+C+D while the Burst Gauge is full.
When Bursts are unavailable, a black "B" will be shown instead.
This "B" will slowly fill up over time and as you get hit. Once it's full, you can Burst again.
Shadow Frenzy Exclusive to Shadow characters. "Burst" behaves differently outside of using it defensively.
Bursting in neutral or to cancel an attack causes the background to darken and your SP gauge to turn purple.
The more SP you have when you start Shadow Frenzy, the longer Shadow Frenzy lasts. SP options are cheaper during this time.
Persona Gauge The card shaped symbols below each character's life gauge represents each persona's life.
A card is lost each time the character OR his persona is hit when the persona is visible.
Chip Damage When an attack is blocked, the blocker will take reduced damage in the form of temporary health.
Null When a status or element is "Null" or "Nullified" you are granted extra protection or straight up immune to the listed effects.
"press PLAY" "Play" is an assignable button in the options menu. It is usually paired with the "record" function for training mode.
In Golden Arena, PLAY is used to activate certain skills. Assigned to Right Trigger/R2 by default.
"Both players/Opponent starts with..." Characters are affected immediately at round start.
Just because someone "starts with" an ailment does not imply the status cannot be removed.
"...upon victory" Technically applies before a round starts. After a battle is won, you will receive the bonus at the start of your next match.
"Chance of..." The game runs a check for every unique attack that hits. Multi-hit Supers only get checked once, at the start of the move.
Auto Recover / Depletes Periodically receive the bonus throughout the match.
"Combos connect more easily" Adds at least 2 but less than 5 frames of grounded hitstun on attacks.
Example: Akihiko can now link 5B into B kill rush off standing normal hit.
"Powers up hops" Enables the ability to block, jump, jump cancel, and airdash (forward/back) while shorthopping (2A+C).
Improved recovery and landing lag for shorthop normals.
While blocking is possible, you can still be hit out of jump start-up like a normal jump.
Increases Burst recovery time Act out of bursts faster.
Boss Mode Enhances the characters to their special Score Attack versions. This universally comes with boosted damage and health.

Status Ailments

Ailment Description
Poison A poisoned character loses a set portion of his/her health over time. (0.8% of the character's max health)
Panic Reverses a character's inputs: left becomes right and right becomes left! Movement and quarter-circles are mirrored!
Fear Hits automatically become a counter hit, causes fatal counter on counter hit, and they will be unable to break throws.
Adachi and Elizabeth's Ghostly Wail supers do more damage to Fear inflicted opponents.
Rage Disables blocking for the enraged character but increases their attack power by 20%
Mute Disables persona related abilities for the afflicted character.
This includes things like C and D attacks, Bursts, and some specials and supers.
Shock Disables movement (walking, jumping, airdashing, etc) for the afflicted character.
Evasive Action, Hop, Air Turn, Ukemi, and attacks that automatically move the character are still usable while paralyzed.
Charm A charmed character's SP is constantly drained in 4 SP increments and given to the opponent!
Even if the charmed character's SP is reduced to zero, the opponent will still gain SP.
Freeze Frozen characters are encased in ice where they can be comboed by the opponent.
Freeze lasts for 3 seconds, but can be shortened by holding a button,
though there is a minimal amount of time you will be frozen which is specific to each attack.
Negative Penalty The afflicted character takes 50% more damage, meaning a 1000 damage attack will now do 1500 damage.
Unlike most other status effects, Negative Penalty does not disappear after hitting the opponent

Level UP Skills

Skills are naturally earned through leveling up. Each character has their own level up reward path.

Newly learned Skills may be disregarded once you have four equipped.

Skill Description Level
Cleave Increase Skill Attack (L) 2
Rakukaja Increase Defense (L) 3
Tarukaja Increase Attack (L) 5
Rakunda Increase chip damage (L) 7
Growth 1 Increase EXP gain (L) 10
Absorb Elec Recover HP when Shocked (M) 14
Insta-Heal Reduce ailment effect duration (H) 18
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP 24
Spring of Life HP/SP regenerates (H) 30
Angelic Grace SP Skills cost 3/4 SP 45
Salvation Press PLAY to recover HP once (H), recover from ailment once 55
Skill Description Navigator
Dia Press PLAY to recover HP once (L) 2
Sukukaja Increase Speed (L) 3
Sonic Punch Increase SP gained on successful First Attack (L) 5
Makajam Chance of Mute when attack hits (M) 7
Dekaja Opponent will not Awaken 10
Bash Disable Blocking but increase Attack (H) 14
Power Slash Increase Skill Attack (M) 18
Makara Break Null effect of Makarakarn 24
Speed Master Increase Speed (M) 30
Diarama Press PLAY to recover HP once (M) 36
Auto-Masuku Increase Speed (H) 45
Youthful Wind Auto recover HP (H), Auto fill SP (M), Increase Speed (M) 55
Skill Description Navigator
Tarukaja Increase Attack (L) 2
Gale Slash Opponent starts with less HP 3
Counter Guard Cancel Attacks cost 1/2 SP 5
Rebellion Chance of 1.5x damage when attack hits (M) 7
Tetra Break Null effect of Tetrakarn 10
Attack Master Increase Attack (M) 14
Revolution Chance of 1.5x damage for both players when attack hits (H) 18
Heat Wave Increase SP Skill Attack (H) 24
Apt Pupil All Counter hits will be Fatal Counters 30
Counterstrike Guard Cancel attacks cost 1/4 SP 36
High Counter Skills can be used while blocking 45
Dragon Hustle Increase Skill Attack (H), Increase Speed (M) 55
Skill Description Navigator
Dia Press PLAY to recover HP once (L) 2
Me Patra Press PLAY to recover from Panic, Fear, or Rage 3
Media Press PLAY to recover HP/SP once (L) 5
Amrita Press PLAY to recover from an ailment once 7
Spirit Drain Increase SP gained when attack hits 10
Mediarama Press PLAY to recover HP/SP once (M) 14
Matarunda Reduce opponent's Attack (M) 18
Spell Master SP Skills cost 3/4 SP 24
Diarahan Press PLAY to recover HP once (H) 30
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP 36
Salvation Press PLAY to recover HP once (H), recover from ailment once 45
Burning Petals Increase chip damage (EX) 55
Skill Description Navigator
Rakukaja Increase Defense (L) 2
Fast Heal Reduce ailment effect duration (L) 3
Regenerate 1 Auto recover HP (L) 5
Atom Smasher Hitting opponent's Persona destroys 2 Persona Cards 7
Torrent Shot Increase Skill Attack (L), Increase Speed (L) 10
Fatal End Increase SP Skill Attack (M) 14
Masukunda Decrease opponent's Speed (H) 18
Vile Assault Increase Skill/SP Skill Attack (M), Increase Defense (L) 24
Auto-Mataru Increase Attack (H) 30
Regenerate 3 Auto recover HP (H) 36
Primal Force Increase SP Skill Attack (EX) 45
The Man's Way Chance of 1.5x damage when attack hits (H) 55
Skill Description Navigator
Energy Shower Both players auto recover HP (M) 2
Poison Skewer Chance of Poison when attack hits (L) 3
Dekunda Null one of opponent's equipped skill effects 5
Amrita Press PLAY to recover from an ailment once 7
Teddie Decoy Opponent starts with Rage 10
Defense Master Increase Defense (M) 14
Life Drain Recover HP when attack hits 18
Gigantic Fist Increase Skill Attack (L), Increase Defense (M) 24
Auto-Maraku Increase Defense (H) 30
Evade Physical Chance of reducing damage greatly when taking damage (L) 36
Kamui Miracle Various effects occur at start of round 45
Mediarahan Press PLAY to recover HP/SP once (H) 55
Skill Description Navigator
Invigorate 1 Auto fill SP (L) 2
Skill Description Navigator
Alertness Null opponent's First Attack 2
Skill Description Navigator
Media Press PLAY to recover HP/SP once (L) 2
Skill Description Level
Cleave Increase Skill Attack (L) 2
Skill Description Navigator
Alertness Null opponent's First Attack 2
Skill Description Navigator
Sonic Punch Increase SP gained on successful First Attack (L) 2
Skill Description Navigator
Sukukaja Increase Speed (L) 2
Skill Description Navigator
Sukukaja Increase Speed (L) 2
Skill Description Navigator
Poison Mist Opponent starts with Poison 2
Skill Description Navigator
Tarukaja Increase Attack (L) 2
Skill Description Navigator
Aeon Rain Opponent gradually takes damage (L) 2
Skill Description Navigator
Null Fear Null Fear state 2
Skill Description Navigator
Soul Break Opponent's SP auto depletes (L) 2
Skill Description Navigator
Alertness Null opponent's First Attack 2
Skill Description Navigator
Energy Shower Both players auto recover HP (M) 2
Skill Description Navigator
White Wall Reduce damage from Chie, Mitsuru, and Teddie 2

List of Navigator Skills

Every Navigator has an additional skill tied to them. Each "Social Link" levels up to 10.
All Level-up rewards are the same between confidants. Level-up skills trigger periodically throughout the fight.
Rewards are as follows:

  • Level 2: HP UP
  • Level 4: Bad Status Recovery
  • Level 6: SP UP
  • Level 8: Burst UP
  • Level 10: HP UP+

Skill Description Navigator
Regenerate 2 Restores moderate HP over time Rise Kujikawa
Vigor Song Auto fill SP (EX) Nanako Dojima
Oracle Random effects when
HP drops below a set level
Fuuka
Spring of Life Auto Recover HP (H)
Auto Fill SP (H)
Yu Narukami
High Counter Use skills while blocking Chie Satonaka
Diarahan Press the PLAY button to
restore HP once per match (H)
Yukiko Amagi
Primal Force Increase SP Skill Attack (EX) Kanji Tatsumi
Shield of Justice All blocks become Instant Blocks Naoto Shirogane
Fist Master Combos connect easier Akihiko Sanada
Shuffle Time Enemy randomly starts
with Fear, Poison, or Charm
Elizabeth
Brutal Impact Disable blocking for both players Labrys
Samarecarm Press the PLAY button to
recover Burst once per match (H)
Yukari Takeba
Victory Cry Recover HP upon victory (H) Junpei Iori
Counterstrike Guard Cancel attacks cost 1/4 SP Ken Amada
Heat Riser Combo Damage scaling reduced Tohru Adachi
Auto-Masuku Increase Speed (H) Yosuke Hanamura
Teddie Decoy Opponent starts with Rage Teddie
Unshaken Will Immune to Panic, Fear, Mute, and Rage Mitsuru Kirijo
Auto-Maraku Increase Defense (H) Aigis

List of Standard Golden Arena Skills

These Skills are commonly obtainable in the Normal, Hard, and Risky Dungeons.

Skills and boosted EXP are rewarded every 5 floors.

Skill Description Where to Find
Null Panic Null Panic state N:5
Single Shot Increase SP Skill Attack (L) N:5
Sonic Punch Increase SP gained on successful First Attack (L) N:5
Muzzle Shot Chance of Mute when attack hits (L) N:5
Null Charm Null Charm state N:10
Holy Arrow Chance of Charm when attack hits (L) N:10
Hysterical Slap Chance of Rage when attack hits (L) N:10
Poison Skewer Chance of Poison when attack hits (L) N:10
Old One Decrease Speed for both players N:15
Alertness Null opponent's First Attack N:15
Me Patra Press PLAY to recover from Panic, Fear, or Rage N:15
Arm Chopper Chance of Fear when attack hits (L) N:20
Null Poison Null Poison state N:20
Arrow Rain Opponent gradually takes damage (M) N:20
Mind Thrust Chance of Panic when attack hits (L) N:20
Null Fear Null Fear state N:25
Sukukaja Increase Speed (L) N:25
Dekunda Null one of opponent's equipped skill effects N:25
Navas Nebula Decrease opponent's SP when attack hits N:25
Rakukaja Increase Defense (L) N:30
Null Mute Null Mute state N:30
Ali Dance Chance of reducing damage by 1/2 when taking damage (L) N:30
Null Rage Null Rage state N:35
Soul Break Opponent's SP auto depletes (L) N:35
Dia Press PLAY to recover HP once (L) N:35 H:10
Firm Stance Disable blocking but reduce damage N:35 H:70
Aeon Rain Opponent gradually takes damage (L) N:40
Cleave Increase Skill Attack (L) N:40
Poison Mist Opponent starts with Poison N:40
Bash Disable Blocking but increase Attack (H) N:40 H:60
Sexy Dance Opponent starts with Charm N:45
Sukunda Decrease opponent's Speed (L) N:45 H:50 R:55,125
Rebellion Chance of 1.5x damage when attack hits (M) N:45 H:55
Marin Karin Chance of Charm when attack hits (M) N:45 H:70
Gale Slash Opponent starts with less HP N:50
Regenerate 1 Auto recover HP (L) N:50 H:5
Balzac Chance of Rage when attack hits (M) N:50 H:35
Fatal End Increase SP Skill Attack (M) N:50 H:60
Power Slash Increase Skill Attack (M) H:5
Weary Thrust Opponent starts with same amount of HP as player H:5
Green Wall Reduce damage from Yosuke and Yukari H:5 R:30,65
Atom Smash Hitting opponent's Persona destroys 2 Persona Cards H:10
Sharp Student Do not take Counter hits from opponent H:10
Speed Master Increase Speed (M) H:10 R:25,75
Rakunda Increase chip damage (L) H:15
Evil Touch Chance of Fear when attack hits (M) H:15
Growth 1 Increase EXP gain (L) H:15
Akasha Arts Both players gradually take damage (H) H:15 R:50,105
Poisma Chance of Poison when attack hits (M) H:20
Gigantic Fist Increase Skill Attack (L), Increase Defense (M) H:20
Torrent Shot Increase Skill Attack (L), Increase Speed (L) H:20,95
Myriad Arrows Increase SP gained on successful First Attack (H) H:20 R:60,110
Amrita Press PLAY to recover from an ailment once H:25
Kamui Miracle Various effects occur at start of round H:25,100 R:10,115
Red Wall Reduce damage from Yukiko and Junpei H:25 R:10,125
Invigorate 1 Auto fill SP (L) H:25 R:55
Makajam Chance of Mute when attack hits (M) H30
Media Press PLAY to recover HP/SP once (L) H:30
Life Drain Recover HP when attack hits H:30 R:30
Recarm Press PLAY to recover BURST once (half) H:30 R:150
Tetra Break Null effect of Tetrakarn H:35
Diarama Press PLAY to recover HP once (M) H:35 R:15,70
Teddie Decoy Opponent starts with Rage H:35 R:40
Pulipna Chance of Panic when attack hits (M) H:40
Absorb Ice Recover HP when Frozen (M) H:40
Bewilder Chance of Panic when attack hits (H) H:40 R:40
Samsara Chance of decreasing opponent's SP to 0 when attack hits (L) H:40 R:145
Fast Heal Reduce ailment effect duration (L) H:45
Blue Wall Reduce damage from Yu, Kanji, and Akihiko H:45,80,140
Insta-Heal Reduce ailment effect duration (H) H:45 R:30,80
Absorb Elec Recover HP when Shocked (M) H:50
Growth 2 Increase EXP gain (M) H:50 R:50,145
Heat Wave Increase SP Skill Attack (H) H:50 R:90
Revolution Chance of 1.5x damage for both players when attack hits (H) H:50 R:185
Tarunda Reduce opponent's Attack (L) H:55
Attack Master Increase Attack (M) H:55 R:45,160
Hassou Tobi Power up Hops H:55 R:25,80
White Wall Reduce damage from Chie, Mitsuru, and Teddie H:60 R:45,100
Apt Pupil All Counter hits will be Fatal Counters H:60 R:185
Makara Break Null effect of Makarakarn H:65
Mediarama Press PLAY to recover HP/SP once (M) H:65,95 R:5,65,150
Matarunda Reduce opponent's Attack (M) H:65 R:15
Treasure Radar Rare skills will be easier to obtain H:65 R:25,90
Infuriate Both players start with Rage H:65 R:45,170
Defense Master Increase Defense (M) H:70 R:20,85
Tetrakarn Damage taken from Skills also applies to opponents H:70 R:85
Black Viper Both players start with MAX SP H:75,100 R:5,70
Absorb Physical Increase SP gained when taking damage H:75 R:40,70
Virus Breath Both players start with 1/2 HP H:75 R:115
Valiant Dance Chance of opponent starting with Rage (H) H:80
Vorpal Blade Increase Skill Attack (H) H:80,100 R:30
Counter Guard Cancel Attacks cost 1/2 SP H:80 R:5,120
Provoke Chance of Rage when attack hits (H) H:80 R:10,35
Dekaja Opponent will not Awaken H:85
Demonic Judgement Either player or opponent starts with 1/2 HP H:85 R:20
Heat Riser Combo damage scaling reduced H:85 R:75,180
Spirit Drain Increase SP gained when attack hits H:85 R:185
Tempest Slash Increase SP gained on successful First Attack (L) H:90 R:20,85
Vile Assault Increase Skill Attack (M), Increase Defense (L) H:90 R:90
Makarakarn Damage taken from SP Skills also applies to opponent H:90 R:100
Arms Master Skill Boosts cost 1/2 SP H:90 R:170
Regenerate 2 Auto recover HP (M) H:95 R:5,60
Cool Breeze Recover HP upon victory (M) H:95 R:35,95
Endure When HP drops below a set level, recover HP once (M) H:100 R:155
Unshaken Will Null Panic, Fear, Mute, and Rage R:15,110
Shuffle Time Opponent starts with Charm/Poison/Fear R:15,145
Auto-Maraku Increase Defense (H) R:25,175
Samarecarm Press PLAY to recover BURST once (full) R:35,130
Auto-Mataru Increase Attack (H) R:35,165
Primal Force Increase SP Skill Attack (EX) R:40,175
Diarahan Press PLAY to recover HP once (H) R:45,155
Invigorate 2 Auto fill SP (M) R:50
Pralaya Chance of Fear when attack hits (H) R:55,120
Thunder Reign Start with low HP, auto fill SP (EX) R:60,155
Evade Physical Chance of reducing damage greatly when taking damage (L) R:65,105
Counterstrike Guard Cancel Attacks cost 1/4 SP R:65,185
Marakunda Increase chip damage (H) R:70,180
Spell Master SP Skills cost 3/4 SP R:75,160
Invigorate 3 Auto fill SP (H) R:75,190
Mind Charge SP Skills / SP Skill Boosts cost 1/2 SP R:80,130
Enduring Soul When HP drops below a set level, recover HP once (H) R:85,100,140
God's Judgement Opponent starts with 1/2 HP and MAX SP R:90,195,200
Fist Master Combos connect more easily R:95,135
Growth 3 Increase EXP gain (H) R:95,150
Brutal Impact Disable blocking for both players R:95,165
Shield of Justice All blocks will be Instant Blocks R:100,175
Debilitate Reduce opponent's Attack (H) R:105,160
Divine Grace Auto recover HP (EX) R:105,195,200
Spring of Life HP/SP regenerates (H) R:110,185
Angelic Grace Reduce projectile damage by 1/2 R:110,200
Burning Petals increase chip damage (EX) R:115,135
Vigor Song Auto fill SP (EX) R:120,165
Niflheim Increase opponent's Frozen duration R:125,150
Salvation Press PLAY to recover HP once (H), recover from ailment once R:130,170
Youthful Wind Auto recover HP (H), Auto fill SP (M), Increase Speed (M) R:130,180
The Man's Way Chance of 1.5x damage when attack hits (H) R:135
Mediarahan Press PLAY to recover HP/SP once (H) R:135,190
Victory Cry Recover HP upon victory (H) R:140
Dragon Hustle Increase Skill Attack (H), Increase Speed (M) R:140,195
Challenge Authority Furious Actions can be used while blocking R:145,170
Regenerate 3 Auto recover HP (H) R:155,190
High Counter Skills can be used while blocking R:160,175
Full Analyze Null opponent's equipped skill effects R:165
Die for Me! Chance of one-hit kill when SP Skill attack hits (L) R:180
Auto-Masuku Increase Speed (H) R:195
Fury of Yasogami Activate Boss Mode R:200

List of Event Skills

Event dungeons are only available for 1 week!

Event Skills are earned at the end of any given week's Event Dungeon's 50th floor.*

Some skills are exclusively earned mid-way through event dungeons ("Whisper" for example), making certain skills exceedingly rare.

Skill Description When to Find
Shell of Denial Reduce opponent's Attack (EX) March
Third Eye Block low attacks while standing
Block overhead attacks while crouching
March
Element Zero Dash Cancel during any attack March
Heaven's Blade Increases your Skill attack [EX+] April
Fast Retreat Increases Burst recovery time (L) week of 11/24/22
Draining Fog Increases Burst recovery time (M) week of 11/24/22
Cadenza Increases Burst recovery time (H) April
Unerring Justice Skills can be used during Furious Actions April
Absorb Strike Low chance of regaining HP when taking damage April
Wind Amp Increases number of jumps by 2 ???
Trafuri Increases number of mid-air dashes by 1 week of 11/24/22
Traesto Increases number of mid-air dashes by 2 April
Nullity Guidance Increase SP gained on successful First Attack (H) week of 11/24/22
Quad Converge Increased SP on successful First Attack (EX) April
Ice Amp Moderate chance to Freeze
when character's normal attack hits
May
Elec Amp Moderate chance to Shock
when character's normal attack hits
August
Bottomless Envy Increases Skill attack [EX] May / November
Mighty Swing Increases attack [EX] May
week of 11/24/22
Deathbound Increases attack [EX+] Halloween Costume Party
Resist Phys Moderate chance to reduce opponent's attack [H] May
Shivering Rondo Skills can be used during other Skills June
Fire Amp Chance for your attacks to become unblockable June
Hot Lightning Increase Skill Attack (H) and Defense (H) July
Bewildering Fog Restores HP [H] when HP drops below a set amount August
Alienation Wall Increases your Defense [EX] August
Golden Right Guaranteed Fatal Counter when hit connects August
Whisper Reduces stagger when taking a certain amount of damage (L) November
week of 11/24/22
Chant Reduces stagger when taking a certain amount of damage (M) November
Prayer Reduces stagger when taking a certain amount of damage (H) ???
Energy Shower Both players auto recover HP (M) ???
Kuro Ikazuchi Increase SP Skill Attack (EX+) week of 11/17/22
Dreamfest Very high chance of Charm when attack hits week of 11/24/22
Forbidden Murmur Very high chance of Poison when attack hits week of 11/24/22
Tentarafoo Very high chance of Panic when attack hits week of 11/24/22
Roar of Wrath Very high chance of Rage when attack hits week of 11/24/22
Rage Boost Guaranteed Counter when hit connects week of 11/24/22
Niflheim Increases opponent's Frozen duration ???
Enclosure Shell When HP drops below a set level, recover HP once (EX) ???

Boss Mode

Cancel specials into specials

Changes:

  • Sukukaja is now permanent
  • Yosuke has an infinite amount of air actions
  • Whoo (Shippu - Nagareboshi) 214214C is now 0 SP and the Skill Boost version is 25 SP


Strategies:

  • Infinite air actions allows Yosuke to indefinitely air stall, useful in situations like timer scam and stalling out Boss Teddie's SB Circus Bear
  • Free "Whoos" gives Yosuke a free wakeup option

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