Skill | Description | Level |
---|---|---|
Cleave | Increase Skill Attack (L) | 2 |
Rakukaja | Increase Defense (L) | 3 |
Tarukaja | Increase Attack (L) | 5 |
Rakunda | Increase chip damage (L) | 7 |
Growth 1 | Increase EXP gain (L) | 10 |
Absorb Elec | Recover HP when Shocked (M) | 14 |
Insta-Heal | Reduce ailment effect duration (H) | 18 |
Mind Charge | SP Skills / SP Skill Boosts cost 1/2 SP | 24 |
Spring of Life | HP/SP regenerates (H) | 30 |
Angelic Grace | SP Skills cost 3/4 SP | 45 |
Salvation | Press PLAY to recover HP once (H), recover from ailment once | 55 |
EggRollin' (talk | contribs) m (→Boss Mode) |
EggRollin' (talk | contribs) m (→Boss Mode) |
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===Strategies:=== | ===Strategies:=== | ||
*Sweep Loop on CH :) | *Sweep Loop on CH :) | ||
*Boss Kanji can use Sweep's projectile invulnerability to try and approach and counter hit usually unapproachable | *Boss Kanji can use Sweep's projectile invulnerability to try and approach and counter hit usually unapproachable boss characters like boss Yukiko and Yukari. | ||
*Get lucky, in terms of boss Characters Kanji is definitely a bottom tier. | *Get lucky, in terms of boss Characters Kanji is definitely a bottom tier. | ||
Revision as of 21:28, 29 November 2022
Golden Arena Overview
JRPG Mode. Advance through dungeons and level up.
Choose your Navigator and spelunk the 3 main dungeons, the endless dungeon, or the event dungeon.
The Endless dungeon is truly endless.
Tips for starting out:
- Shadow characters are considered separate characters.
- Meaning you will have to start from level 1 if you decide to switch it up later on.
- I recommend maining a shadow character as getting to awakening during late-game proves too risky.
- Recommended characters for this mode: Naoto, Teddie, Adachi, Margaret, Elizabeth, Labrys, Mitsuru
- The bots are easily susceptible to Naoto Fate Kills, Teddie Circus, Adachi Ziodyne, Labrys unblockable axe swing, etc.
- You get a checkpoint every 5 floors. You may quit to menu at any point and all character progression will be saved.
- To upload your "furthest floor reached" to the online leaderboards you must be defeated.
- The fastest way to get the Golden Arena Master achievement is to complete Normal, Hard, and an Event dungeon.
- If the opponents are getting too difficult, start the next dungeon's difficulty.
- The start of the "HARD" dungeon is easier than the second half of the "NORMAL" dungeon (and rewards more XP.)
- Level Luck ASAP. Luck level 100 will speed things up.
- Strength is second best skill to level. Simply reduce the opponent's HP before they can reduce yours.
- Agility works differently between Shadow / Normal type characters.
- Normal gets "Increased Burst Recovery"
- Shadow gets "Increased Frenzy Duration"
- Floors are not randomized. From the opponent's character, to their equipped skills, down to their color palettes.
- Skill: Arrow Rain is a very good early skill to make up for the initial low strength stat. It will slowly deplete the opponent's HP by a set percentage during the entire match.
Tips for late-game and skills:
- Levels stop counting up visually at 99, but leveling does continue.
- The max level for every stat is 500 with heavy diminishing returns around the 300 point mark.
- With the aid of Turbo Controllers (or equivalent), you can skip past the level up screens during auto battles. All bonus points will be stored.
- Late game Golden Arena (Risky ~200) has opponents bursting way too often and getting burst back after only a few hits.
- Skills that improve combo game become way less useful by that point.
- Skill types stack.
- For Example, Equipping the (H) and (EX) versions of the same boosted attribute will result in both skills activating additively.
- Skill: Dekaja "Opponent will not Awaken" disables Boss Elizabeth/Margaret Heal supers.
- Skill: Treasure Radar "Rare skills will be easier to obtain" will make obtaining less "rare" skills harder.
- Skill: Full Analyze effectively disables every skill an enemy has. If both players equip the skill, all skills are disabled.
- Skill does not affect 'Fury of Yasogami'
- Skill: Mind Charge "SP Skills / SP Skill Boosts cost 1/2 SP" makes performing supers really cheap. (great for extending Shadow Frenzy)
- This gives shadow characters access to 150SP double-super combos outside of Frenzy.
- Skill: Fury of Yasogami is basically required at a certain point as enemies get increasingly powerful.
Golden Arena Glossary
Term | Definition |
---|---|
(L) (M) (H) (EX) (EX+) | Ranking of effectiveness from weakest (L) to highest (EX+). Self-explanatory "(Half) / (Full)" are used for Burst recovery skills. |
Attack | When a skill says it boosts attack, it is most likely referring to your normals and does NOT apply to supers. |
Furious Action | Commonly refered to as "DP." Input is B+D. |
SP Gauge | The SP Gauge starts each round at 0 and has a max of 100. SP grows over the course of the match through attacking, defending, and other actions. If a character enters Awakening, then the max becomes 150, and the character automatically gains 50 SP. |
First Attack | Getting the first hit in a round gives a bonus 10 SP to the attacker in addition to the normal SP gain of the attack. |
Skills | Commonly called special moves. Usually the result of one quarter-circle motion plus an attack button. Also applies to charge input specials. |
Skill Boosts | Spend 25 SP to boost a special move. When performing a Skill Boost, the character will briefly flash blue and a blue silhouette will trail him/her until the move ends. |
SP Skills | Commonly known as Super Attacks. cost 50 SP and are giant, flashy attacks. They usually do lots of damage or have other interesting properties such as invincibility. |
SP Skill Boosts | Powered up versions of supers that cost 75 SP by default. |
Guard Cancel Attack | Applies to both 6+A+B and 6+A+C while blocking to perform an attack or Evasive Action with guard point against all attacks and throws. Guard Cancel Attacks cost 50 SP by default. |
Instant Blocks | Blocking right as an attack lands will make a loud shine sound and your character will flash white. Allows you to act out of block faster. Increased SP gain compared to a standard block. |
Counter Hit | If a character is hit while attempting an attack, the character will flash red and the word COUNTER will appear on the side of the screen. Counter Hits usually cause increased hitstun. |
Fatal Counter | On Fatal Counter, all subsequent hits in a combo will have increased hitstun (speculated to be a 5 frame increase). This allows for completely new combos since the increased hitstun will counteract some of the hitstun decay. Some attacks have "Fatal Recovery" and some attacks force Fatal Counter on Counter hit. |
Awaken | When a Normal Type character's health reduced to approximately 35% or lower and the character is not in hitstun, they will enter Awakening. Awakening has a visual effect when it occurs: the character will flash orange, his/her portrait will appear briefly in the background. Some supers are locked behind Awakening. |
Burst | Invincible attack performed by pressing A+C+D while the Burst Gauge is full. When Bursts are unavailable, a black "B" will be shown instead. This "B" will slowly fill up over time and as you get hit. Once it's full, you can Burst again. |
Shadow Frenzy | Exclusive to Shadow characters. "Burst" behaves differently outside of using it defensively. Bursting in neutral or to cancel an attack causes the background to darken and your SP gauge to turn purple. The more SP you have when you start Shadow Frenzy, the longer Shadow Frenzy lasts. SP options are cheaper during this time. |
Persona Gauge | The card shaped symbols below each character's life gauge represents each persona's life. A card is lost each time the character OR his persona is hit when the persona is visible. |
Chip Damage | When an attack is blocked, the blocker will take reduced damage in the form of temporary health. |
Null | When a status or element is "Null" or "Nullified" you are granted extra protection or straight up immune to the listed effects. |
"press PLAY" | "Play" is an assignable button in the options menu. It is usually paired with the "record" function for training mode. In Golden Arena, PLAY is used to activate certain skills. Assigned to Right Trigger/R2 by default. |
"Both players/Opponent starts with..." | Characters are affected immediately at round start. Just because someone "starts with" an ailment does not imply the status cannot be removed. |
"...upon victory" | Technically applies before a round starts. After a battle is won, you will receive the bonus at the start of your next match. |
"Chance of..." | The game runs a check for every unique attack that hits. Multi-hit Supers only get checked once, at the start of the move. |
Auto Recover / Depletes | Periodically receive the bonus throughout the match. |
"Combos connect more easily" | Adds at least 2 but less than 5 frames of grounded hitstun on attacks. Example: Akihiko can now link 5B into B kill rush off standing normal hit. |
"Powers up hops" | Enables the ability to block, jump, jump cancel, and airdash (forward/back) while shorthopping (2A+C). Improved recovery and landing lag for shorthop normals. While blocking is possible, you can still be hit out of jump start-up like a normal jump. |
Increases Burst recovery time | Act out of bursts faster. |
Boss Mode | Enhances the characters to their special Score Attack versions. This universally comes with boosted damage and health. |
Status Ailments
Ailment | Description |
---|---|
Poison | A poisoned character loses a set portion of his/her health over time. (0.8% of the character's max health) |
Panic | Reverses a character's inputs: left becomes right and right becomes left! Movement and quarter-circles are mirrored! |
Fear | Hits automatically become a counter hit, causes fatal counter on counter hit, and they will be unable to break throws. Adachi and Elizabeth's Ghostly Wail supers do more damage to Fear inflicted opponents. |
Rage | Disables blocking for the enraged character but increases their attack power by 20% |
Mute | Disables persona related abilities for the afflicted character. This includes things like C and D attacks, Bursts, and some specials and supers. |
Shock | Disables movement (walking, jumping, airdashing, etc) for the afflicted character. Evasive Action, Hop, Air Turn, Ukemi, and attacks that automatically move the character are still usable while paralyzed. |
Charm | A charmed character's SP is constantly drained in 4 SP increments and given to the opponent! Even if the charmed character's SP is reduced to zero, the opponent will still gain SP. |
Freeze | Frozen characters are encased in ice where they can be comboed by the opponent. Freeze lasts for 3 seconds, but can be shortened by holding a button, though there is a minimal amount of time you will be frozen which is specific to each attack. |
Negative Penalty | The afflicted character takes 50% more damage, meaning a 1000 damage attack will now do 1500 damage. Unlike most other status effects, Negative Penalty does not disappear after hitting the opponent |
Level-UP Skills
Skills are naturally earned through leveling up. Each character has their own level-up reward path.
Newly learned Skills may be disregarded once you have four equipped.
Skill | Description | Navigator |
---|---|---|
Dia | Press PLAY to recover HP once (L) | 2 |
Sukukaja | Increase Speed (L) | 3 |
Sonic Punch | Increase SP gained on successful First Attack (L) | 5 |
Makajam | Chance of Mute when attack hits (M) | 7 |
Dekaja | Opponent will not Awaken | 10 |
Bash | Disable Blocking but increase Attack (H) | 14 |
Power Slash | Increase Skill Attack (M) | 18 |
Makara Break | Null effect of Makarakarn | 24 |
Speed Master | Increase Speed (M) | 30 |
Diarama | Press PLAY to recover HP once (M) | 36 |
Auto-Masuku | Increase Speed (H) | 45 |
Youthful Wind | Auto recover HP (H), Auto fill SP (M), Increase Speed (M) | 55 |
Skill | Description | Navigator |
---|---|---|
Tarukaja | Increase Attack (L) | 2 |
Gale Slash | Opponent starts with less HP | 3 |
Counter | Guard Cancel Attacks cost 1/2 SP | 5 |
Rebellion | Chance of 1.5x damage when attack hits (M) | 7 |
Tetra Break | Null effect of Tetrakarn | 10 |
Attack Master | Increase Attack (M) | 14 |
Revolution | Chance of 1.5x damage for both players when attack hits (H) | 18 |
Heat Wave | Increase SP Skill Attack (H) | 24 |
Apt Pupil | All Counter hits will be Fatal Counters | 30 |
Counterstrike | Guard Cancel attacks cost 1/4 SP | 36 |
High Counter | Skills can be used while blocking | 45 |
Dragon Hustle | Increase Skill Attack (H), Increase Speed (M) | 55 |
Skill | Description | Navigator |
---|---|---|
Dia | Press PLAY to recover HP once (L) | 2 |
Me Patra | Press PLAY to recover from Panic, Fear, or Rage | 3 |
Media | Press PLAY to recover HP/SP once (L) | 5 |
Amrita | Press PLAY to recover from an ailment once | 7 |
Spirit Drain | Increase SP gained when attack hits | 10 |
Mediarama | Press PLAY to recover HP/SP once (M) | 14 |
Matarunda | Reduce opponent's Attack (M) | 18 |
Spell Master | SP Skills cost 3/4 SP | 24 |
Diarahan | Press PLAY to recover HP once (H) | 30 |
Mind Charge | SP Skills / SP Skill Boosts cost 1/2 SP | 36 |
Salvation | Press PLAY to recover HP once (H), recover from ailment once | 45 |
Burning Petals | Increase chip damage (EX) | 55 |
Skill | Description | Navigator |
---|---|---|
Rakukaja | Increase Defense (L) | 2 |
Fast Heal | Reduce ailment effect duration (L) | 3 |
Regenerate 1 | Auto recover HP (L) | 5 |
Atom Smasher | Hitting opponent's Persona destroys 2 Persona Cards | 7 |
Torrent Shot | Increase Skill Attack (L), Increase Speed (L) | 10 |
Fatal End | Increase SP Skill Attack (M) | 14 |
Masukunda | Decrease opponent's Speed (H) | 18 |
Vile Assault | Increase Skill/SP Skill Attack (M), Increase Defense (L) | 24 |
Auto-Mataru | Increase Attack (H) | 30 |
Regenerate 3 | Auto recover HP (H) | 36 |
Primal Force | Increase SP Skill Attack (EX) | 45 |
The Man's Way | Chance of 1.5x damage when attack hits (H) | 55 |
Skill | Description | Navigator |
---|---|---|
Energy Shower | Both players auto recover HP (M) | 2 |
Poison Skewer | Chance of Poison when attack hits (L) | 3 |
Dekunda | Null one of opponent's equipped skill effects | 5 |
Amrita | Press PLAY to recover from an ailment once | 7 |
Teddie Decoy | Opponent starts with Rage | 10 |
Defense Master | Increase Defense (M) | 14 |
Life Drain | Recover HP when attack hits | 18 |
Gigantic Fist | Increase Skill Attack (L), Increase Defense (M) | 24 |
Auto-Maraku | Increase Defense (H) | 30 |
Evade Physical | Chance of reducing damage greatly when taking damage (L) | 36 |
Kamui Miracle | Various effects occur at start of round | 45 |
Mediarahan | Press PLAY to recover HP/SP once (H) | 55 |
Skill | Description | Navigator |
---|---|---|
Invigorate 1 | Auto fill SP (L) | 2 |
Tempest Slash | Increase SP gained on successful First Attack (L) | 3 |
Heat Riser | Combo damage scaling reduced | 5 |
Tetrakarn | Damage taken from Skills also applies to opponents | 7 |
Invigorate 2 | Auto fill SP (M) | 10 |
Makarakarn | Damage taken from SP Skills also applies to opponent | 14 |
Myriad Arrows | Increase SP gained on successful First Attack (H) | 18 |
Vorpal Blade | Increase Skill Attack (H) | 24 |
Mind Charge | SP Skills / SP Skill Boosts cost 1/2 SP | 30 |
Invigorate 3 | Auto fill SP (H) | 36 |
Angelic Grace | Reduce projectile damage by 1/2 | 45 |
Shield of Justice | All blocks will be Instant Blocks | 55 |
Skill | Description | Navigator |
---|---|---|
Alertness | Null opponent's First Attack | 2 |
Sexy Dance | Opponent starts with Charm | 3 |
Hysterical Slap | Chance of Rage when attack hits (L) | 5 |
Dekunda | Null one of opponent's equipped skill effects | 7 |
Sharp Student | Do not take Counter hits from opponent | 10 |
Growth 1 | Increase EXP gain (L) | 14 |
Apt Pupil | All Counter hits will be Fatal Counters | 18 |
Cool Breeze | Recover HP upon victory (M) | 24 |
Treasure Radar | Rare skills will be easier to obtain | 30 |
Growth 3 | Increase EXP gain (H) | 36 |
Full Analyze | Null opponent's equipped skill effects | 45 |
Vigor Song | Auto fill SP (EX) | 55 |
Skill | Description | Navigator |
---|---|---|
Media | Press PLAY to recover HP/SP once (L) | 2 |
Holy Arrow | Chance of Charm when attack hits (L) | 3 |
Energy Shower | Both players auto recover HP (M) | 5 |
Me Patra | Press PLAY to recover from Panic, Fear, or Rage | 7 |
Torrent Shot | Increase Skill Attack (L), Increase Speed (L) | 10 |
Arrow Rain | Opponent gradually takes damage (M) | 14 |
Diarahan | Press PLAY to recover HP once (H) | 18 |
Spell Master | SP Skills cost 3/4 SP | 24 |
Spirit Drain | Increase SP gained when attack hits | 30 |
Angelic Grace | Reduce projectile damage by 1/2 | 36 |
Youthful Wind | Auto recover HP (H), Auto fill SP (M), Increase Speed (M) | 45 |
Mediarahan | Press PLAY to recover HP/SP once (H) | 55 |
Skill | Description | Level |
---|---|---|
Cleave | Increase Skill Attack (L) | 2 |
Rakukaja | Increase Defense (L) | 3 |
Counter | Guard Cancel Attacks cost 1/2 SP | 5 |
Torrent Shot | Increase Skill Attack (L), Increase Speed (L) | 7 |
Provoke | Chance of Rage when attack hits (H) | 10 |
Old One | Decrease Speed for both players | 14 |
Power Slash | Increase Skill Attack (M) | 18 |
Counterstrike | Guard Cancel attacks cost 1/4 SP | 24 |
Vorpal Blade | Increase Skill Attack (H) | 30 |
High Counter | Skills can be used while blocking | 36 |
Gigantic Fist | Increase Skill Attack (L), Increase Defense (M) | 45 |
Victory Cry | Recover HP upon victory (H) | 55 |
Skill | Description | Navigator |
---|---|---|
Alertness | Null opponent's First Attack | 2 |
Spirit Drain | Increase SP gained when attack hits | 3 |
Sexy Dance | Opponent starts with Charm | 5 |
Dia | Press PLAY to recover HP once (L) | 7 |
Marin Karin | Chance of Charm when attack hits (M) | 10 |
Insta-Heal | Reduce ailment effect duration (H) | 14 |
Diarama | Press PLAY to recover HP once (M) | 18 |
Unshaken Will | Null Panic, Fear, Mute, and Rage | 24 |
Tetra Break | Null effect of Tetrakarn | 30 |
Diarahan | Press PLAY to recover HP once (H) | 36 |
Mind Charge | SP Skills / SP Skill Boosts cost 1/2 SP | 45 |
Niflheim | Increase opponent's Frozen duration | 55 |
Skill | Description | Navigator |
---|---|---|
Sonic Punch | Increase SP gained on successful First Attack (L) | 2 |
Tarunda | Reduce opponent's Attack (L) | 3 |
Rakunda | Increase chip damage (L) | 5 |
Sukunda | Decrease opponent's Speed (L) | 7 |
Fist Master | Combos connect more easily | 10 |
Arms Master | Skill Boosts cost 1/2 SP | 14 |
Masukunda | Decrease opponent's Speed (H) | 18 |
Attack Master | Increase Attack (M) | 24 |
Marakunda | Increase chip damage (H) | 30 |
Enduring Soul | When HP drops below a set level, recover HP once (H) | 36 |
Diarahan | Press PLAY to recover HP once (H) | 45 |
Thunder Reign | Start with low HP, auto fill SP (EX) | 55 |
Skill | Description | Navigator |
---|---|---|
Sukukaja | Increase Speed (L) | 2 |
Rakukaja | Increase Defense (L) | 3 |
Tarukaja | Increase Attack (L) | 5 |
Dekunda | Null one of opponent's equipped skill effects | 7 |
Fatal End | Increase SP Skill Attack (M) | 10 |
Defense Master | Increase Defense (M) | 14 |
Auto-Masuku | Increase Speed (H) | 18 |
Heat Wave | Increase SP Skill Attack (H) | 24 |
Auto-Mataru | Increase Attack (H) | 30 |
Auto-Maraku | Increase Defense (H) | 36 |
Diarahan | Press PLAY to recover HP once (H) | 45 |
Akasha Arts | Both players gradually take damage (H) | 55 |
Skill | Description | Navigator |
---|---|---|
Sukukaja | Increase Speed (L) | 2 |
Gale Slash | Opponent starts with less HP | 3 |
Absorb Elec | Recover HP when Shocked (M) | 5 |
Diarama | Press PLAY to recover HP once (M) | 7 |
Vile Assault | Increase Skill/SP Skill Attack (M), Increase Defense (L) | 10 |
Endure | When HP drops below a set level, recover HP once (M) | 14 |
Mediarama | Press PLAY to recover HP/SP once (M) | 18 |
Counterstrike | Guard Cancel attacks cost 1/4 SP | 24 |
Thunder Reign | Start with low HP, auto fill SP (EX) | 30 |
Diarahan | Press PLAY to recover HP once (H) | 36 |
High Counter | Skills can be used while blocking | 45 |
Mediarahan | Press PLAY to recover HP/SP once (H) | 55 |
Skill | Description | Navigator |
---|---|---|
Poison Mist | Opponent starts with Poison | 2 |
Sexy Dance | Opponent starts with Charm | 3 |
Dekaja | Opponent will not Awaken | 5 |
Tempest Slash | Increase SP gained on successful First Attack (L) | 7 |
Shuffle Time | Opponent starts with Charm/Poison/Fear | 10 |
Infuriate | Both players start with Rage | 14 |
Spell Master | SP Skills cost 3/4 SP | 18 |
Virus Breath | Both players start with 1/2 HP | 24 |
Diarahan | Press PLAY to recover HP once (H) | 30 |
Mind Charge | SP Skills / SP Skill Boosts cost 1/2 SP | 36 |
Salvation | Press PLAY to recover HP once (H), recover from ailment once | 45 |
Divine Grace | Auto recover HP (EX) | 55 |
Skill | Description | Navigator |
---|---|---|
Tarukaja | Increase Attack (L) | 2 |
Soul Break | Opponent's SP auto depletes (L) | 3 |
Rakukaja | Increase Defense (L) | 5 |
Regenerate 1 | Auto recover HP (L) | 7 |
Counter | Guard Cancel Attacks cost 1/2 SP | 10 |
Unshaken Will | Null Panic, Fear, Mute, and Rage | 14 |
Defense Master | Increase Defense (M) | 18 |
Firm Stance | Disable blocking but reduce damage | 24 |
Gigantic Fist | Increase Skill Attack (L), Increase Defense (M) | 30 |
Enduring Soul | When HP drops below a set level, recover HP once (H) | 36 |
Regenerate 3 | Auto recover HP (H) | 45 |
Brutal Impact | Disable blocking for both players | 55 |
Skill | Description | Navigator |
---|---|---|
Aeon Rain | Opponent gradually takes damage (L) | 2 |
Evil Touch | Chance of Fear when attack hits (M) | 3 |
Attack Master | Increase Attack (M) | 5 |
Life Drain | Recover HP when attack hits | 7 |
Bash | Disable Blocking but increase Attack (H) | 10 |
Black Viper | Both players start with MAX SP | 14 |
Vile Assault | Increase Skill/SP Skill Attack (M), Increase Defense (L) | 18 |
Pralaya | Chance of Fear when attack hits (H) | 24 |
Infuriate | Both players start with Rage | 30 |
Demonic Judgment | Either player or opponent starts with 1/2 HP | 36 |
Challenge Authority | Furious Actions can be used while blocking | 45 |
Die For Me! | Chance of one-hit kill when SP Skill attack hits (L) | 55 |
Skill | Description | Navigator |
---|---|---|
Null Fear | Null Fear state | 2 |
Arm Chopper | Chance of Fear when attack hits (L) | 3 |
Tempest Slash | Increase SP gained on successful First Attack (L) | 5 |
Absorb Ice | Recover HP when Frozen (M) | 7 |
Heat Riser | Combo damage scaling reduced | 10 |
Rebellion | Chance of 1.5x damage when attack hits (M) | 14 |
Makara Break | Null effect of Makarakarn | 18 |
Virus Breath | Both players start with 1/2 HP | 24 |
Black Viper | Both players start with MAX SP | 30 |
Regenerate 3 | Auto recover HP (H) | 36 |
Demonic Judgment | Either player or opponent starts with 1/2 HP | 45 |
Debilitate | Reduce opponent's Attack (H) | 55 |
Skill | Description | Navigator |
---|---|---|
Soul Break | Opponent's SP auto depletes (L) | 2 |
Dekunda | Null one of opponent's equipped skill effects | 3 |
Media | Press PLAY to recover HP/SP once (L) | 5 |
Evil Touch | Chance of Fear when attack hits (M) | 7 |
Valiant Dance | Chance of opponent starting with Rage (H) | 10 |
Growth 1 | Increase EXP gain (L) | 14 |
Absorb Elec | Recover HP when Shocked (M) | 18 |
Tetra Break | Null effect of Tetrakarn | 24 |
Attack Master | Increase Attack (M) | 30 |
Infuriate | Both players start with Rage | 36 |
Vile Assault | Increase Skill/SP Skill Attack (M), Increase Defense (L) | 45 |
God's Judgment | Opponent starts with 1/2 HP and MAX SP | 55 |
Skill | Description | Navigator |
---|---|---|
Alertness | Null opponent's First Attack | 2 |
Cleave | Increase Skill Attack (L) | 3 |
Evil Touch | Chance of Fear when attack hits (M) | 5 |
Heat Riser | Combo damage scaling reduced | 7 |
Dekunda | Null one of opponent's equipped skill effects | 10 |
Atom Smasher | Hitting opponent's Persona destroys 2 Persona Cards | 14 |
Dekaja | Opponent will not Awaken | 18 |
Weary Thrust | Opponent starts with same amount of HP as player | 24 |
Rebellion | Chance of 1.5x damage when attack hits (M) | 30 |
Vorpal Blade | Increase Skill Attack (H) | 36 |
Challenge Authority | Furious Actions can be used while blocking | 45 |
Treasure Radar | Rare skills will be easier to obtain | 55 |
Skill | Description | Navigator |
---|---|---|
Energy Shower | Both players auto recover HP (M) | 2 |
Tetra Break | Null effect of Tetrakarn | 3 |
Makara Break | Null effect of Makarakarn | 5 |
Valiant Dance | Chance of opponent starting with Rage (H) | 7 |
Fast Heal | Reduce ailment effect duration (L) | 10 |
Cool Breeze | Recover HP upon victory (M) | 14 |
Growth 2 | Increase EXP gain (M) | 18 |
Spirit Drain | Increase SP gained when attack hits | 24 |
Spell Master | SP Skills cost 3/4 SP | 30 |
Die For Me! | Chance of one-hit kill when SP Skill attack hits (L) | 36 |
Mind Charge | SP Skills / SP Skill Boosts cost 1/2 SP | 45 |
Mediarahan | Press PLAY to recover HP/SP once (H) | 55 |
Skill | Description | Navigator |
---|---|---|
White Wall | Reduce damage from Chie, Mitsuru, and Teddie | 2 |
Bewilder | Chance of Panic when attack hits (H) | 3 |
Defense Master | Increase Defense (M) | 5 |
Heat Riser | Combo damage scaling reduced | 7 |
Hassou Tobi | Power up Hops | 10 |
Diarahan | Press PLAY to recover HP once (H) | 14 |
Thunder Reign | Start with low HP, auto fill SP (EX) | 18 |
Primal Force | Increase SP Skill Attack (EX) | 24 |
Niflheim | Increase opponent's Frozen duration | 30 |
Mind Charge | SP Skills / SP Skill Boosts cost 1/2 SP | 36 |
Angelic Grace | Reduce projectile damage by 1/2 | 45 |
Mediarahan | Press PLAY to recover HP/SP once (H) | 55 |
Every Navigator has an additional skill tied to them. Each "Social Link" levels up to 10.
All Level-up rewards are the same between confidants. Level-up skills trigger periodically throughout the fight.
Rewards are as follows:
- Level 2: HP UP
- Level 4: Bad Status Recovery
- Level 6: SP UP
- Level 8: Burst UP
- Level 10: HP UP+
Skill | Description | Navigator |
---|---|---|
Regenerate 2 | Restores moderate HP over time | Rise Kujikawa |
Vigor Song | Auto fill SP (EX) | Nanako Dojima |
Oracle | Random effects when HP drops below a set level |
Fuuka |
Spring of Life | Auto Recover HP (H) Auto Fill SP (H) |
Yu Narukami |
High Counter | Use skills while blocking | Chie Satonaka |
Diarahan | Press the PLAY button to restore HP once per match (H) |
Yukiko Amagi |
Primal Force | Increase SP Skill Attack (EX) | Kanji Tatsumi |
Shield of Justice | All blocks become Instant Blocks | Naoto Shirogane |
Fist Master | Combos connect easier | Akihiko Sanada |
Shuffle Time | Enemy randomly starts with Fear, Poison, or Charm |
Elizabeth |
Brutal Impact | Disable blocking for both players | Labrys |
Samarecarm | Press the PLAY button to recover Burst once per match (H) |
Yukari Takeba |
Victory Cry | Recover HP upon victory (H) | Junpei Iori |
Counterstrike | Guard Cancel attacks cost 1/4 SP | Ken Amada |
Heat Riser | Combo Damage scaling reduced | Tohru Adachi |
Auto-Masuku | Increase Speed (H) | Yosuke Hanamura |
Teddie Decoy | Opponent starts with Rage | Teddie |
Unshaken Will | Immune to Panic, Fear, Mute, and Rage | Mitsuru Kirijo |
Auto-Maraku | Increase Defense (H) | Aigis |
Standard Dungeon Skills
These Skills are commonly obtainable in the Normal, Hard, and Risky Dungeons.
Skills and boosted EXP are rewarded every 5 floors.
Skill | Description | Where to Find |
---|---|---|
Null Panic | Null Panic state | N:5 |
Single Shot | Increase SP Skill Attack (L) | N:5 |
Sonic Punch | Increase SP gained on successful First Attack (L) | N:5 |
Muzzle Shot | Chance of Mute when attack hits (L) | N:5 |
Null Charm | Null Charm state | N:10 |
Holy Arrow | Chance of Charm when attack hits (L) | N:10 |
Hysterical Slap | Chance of Rage when attack hits (L) | N:10 |
Poison Skewer | Chance of Poison when attack hits (L) | N:10 |
Old One | Decrease Speed for both players | N:15 |
Alertness | Null opponent's First Attack | N:15 |
Me Patra | Press PLAY to recover from Panic, Fear, or Rage | N:15 |
Arm Chopper | Chance of Fear when attack hits (L) | N:20 |
Null Poison | Null Poison state | N:20 |
Arrow Rain | Opponent gradually takes damage (M) | N:20 |
Mind Thrust | Chance of Panic when attack hits (L) | N:20 |
Null Fear | Null Fear state | N:25 |
Sukukaja | Increase Speed (L) | N:25 |
Dekunda | Null one of opponent's equipped skill effects | N:25 |
Navas Nebula | Decrease opponent's SP when attack hits | N:25 |
Rakukaja | Increase Defense (L) | N:30 |
Null Mute | Null Mute state | N:30 |
Ali Dance | Chance of reducing damage by 1/2 when taking damage (L) | N:30 |
Null Rage | Null Rage state | N:35 |
Soul Break | Opponent's SP auto depletes (L) | N:35 |
Dia | Press PLAY to recover HP once (L) | N:35 H:10 |
Firm Stance | Disable blocking but reduce damage | N:35 H:70 |
Aeon Rain | Opponent gradually takes damage (L) | N:40 |
Cleave | Increase Skill Attack (L) | N:40 |
Poison Mist | Opponent starts with Poison | N:40 |
Bash | Disable Blocking but increase Attack (H) | N:40 H:60 |
Sexy Dance | Opponent starts with Charm | N:45 |
Sukunda | Decrease opponent's Speed (L) | N:45 H:50 R:55,125 |
Rebellion | Chance of 1.5x damage when attack hits (M) | N:45 H:55 |
Marin Karin | Chance of Charm when attack hits (M) | N:45 H:70 |
Gale Slash | Opponent starts with less HP | N:50 |
Regenerate 1 | Auto recover HP (L) | N:50 H:5 |
Balzac | Chance of Rage when attack hits (M) | N:50 H:35 |
Fatal End | Increase SP Skill Attack (M) | N:50 H:60 |
Power Slash | Increase Skill Attack (M) | H:5 |
Weary Thrust | Opponent starts with same amount of HP as player | H:5 |
Green Wall | Reduce damage from Yosuke and Yukari | H:5 R:30,65 |
Atom Smash | Hitting opponent's Persona destroys 2 Persona Cards | H:10 |
Sharp Student | Do not take Counter hits from opponent | H:10 |
Speed Master | Increase Speed (M) | H:10 R:25,75 |
Rakunda | Increase chip damage (L) | H:15 |
Evil Touch | Chance of Fear when attack hits (M) | H:15 |
Growth 1 | Increase EXP gain (L) | H:15 |
Akasha Arts | Both players gradually take damage (H) | H:15 R:50,105 |
Poisma | Chance of Poison when attack hits (M) | H:20 |
Gigantic Fist | Increase Skill Attack (L), Increase Defense (M) | H:20 |
Torrent Shot | Increase Skill Attack (L), Increase Speed (L) | H:20,95 |
Myriad Arrows | Increase SP gained on successful First Attack (H) | H:20 R:60,110 |
Amrita | Press PLAY to recover from an ailment once | H:25 |
Kamui Miracle | Various effects occur at start of round | H:25,100 R:10,115 |
Red Wall | Reduce damage from Yukiko and Junpei | H:25 R:10,125 |
Invigorate 1 | Auto fill SP (L) | H:25 R:55 |
Makajam | Chance of Mute when attack hits (M) | H30 |
Media | Press PLAY to recover HP/SP once (L) | H:30 |
Life Drain | Recover HP when attack hits | H:30 R:30 |
Recarm | Press PLAY to recover BURST once (half) | H:30 R:150 |
Tetra Break | Null effect of Tetrakarn | H:35 |
Diarama | Press PLAY to recover HP once (M) | H:35 R:15,70 |
Teddie Decoy | Opponent starts with Rage | H:35 R:40 |
Pulipna | Chance of Panic when attack hits (M) | H:40 |
Absorb Ice | Recover HP when Frozen (M) | H:40 |
Bewilder | Chance of Panic when attack hits (H) | H:40 R:40 |
Samsara | Chance of decreasing opponent's SP to 0 when attack hits (L) | H:40 R:145 |
Fast Heal | Reduce ailment effect duration (L) | H:45 |
Blue Wall | Reduce damage from Yu, Kanji, and Akihiko | H:45,80,140 |
Insta-Heal | Reduce ailment effect duration (H) | H:45 R:30,80 |
Absorb Elec | Recover HP when Shocked (M) | H:50 |
Growth 2 | Increase EXP gain (M) | H:50 R:50,145 |
Heat Wave | Increase SP Skill Attack (H) | H:50 R:90 |
Revolution | Chance of 1.5x damage for both players when attack hits (H) | H:50 R:185 |
Tarunda | Reduce opponent's Attack (L) | H:55 |
Attack Master | Increase Attack (M) | H:55 R:45,160 |
Hassou Tobi | Power up Hops | H:55 R:25,80 |
White Wall | Reduce damage from Chie, Mitsuru, and Teddie | H:60 R:45,100 |
Apt Pupil | All Counter hits will be Fatal Counters | H:60 R:185 |
Makara Break | Null effect of Makarakarn | H:65 |
Mediarama | Press PLAY to recover HP/SP once (M) | H:65,95 R:5,65,150 |
Matarunda | Reduce opponent's Attack (M) | H:65 R:15 |
Treasure Radar | Rare skills will be easier to obtain | H:65 R:25,90 |
Infuriate | Both players start with Rage | H:65 R:45,170 |
Defense Master | Increase Defense (M) | H:70 R:20,85 |
Tetrakarn | Damage taken from Skills also applies to opponents | H:70 R:85 |
Black Viper | Both players start with MAX SP | H:75,100 R:5,70 |
Absorb Physical | Increase SP gained when taking damage | H:75 R:40,70 |
Virus Breath | Both players start with 1/2 HP | H:75 R:115 |
Valiant Dance | Chance of opponent starting with Rage (H) | H:80 |
Vorpal Blade | Increase Skill Attack (H) | H:80,100 R:30 |
Counter | Guard Cancel Attacks cost 1/2 SP | H:80 R:5,120 |
Provoke | Chance of Rage when attack hits (H) | H:80 R:10,35 |
Dekaja | Opponent will not Awaken | H:85 |
Demonic Judgement | Either player or opponent starts with 1/2 HP | H:85 R:20 |
Heat Riser | Combo damage scaling reduced | H:85 R:75,180 |
Spirit Drain | Increase SP gained when attack hits | H:85 R:185 |
Tempest Slash | Increase SP gained on successful First Attack (L) | H:90 R:20,85 |
Vile Assault | Increase Skill Attack (M), Increase Defense (L) | H:90 R:90 |
Makarakarn | Damage taken from SP Skills also applies to opponent | H:90 R:100 |
Arms Master | Skill Boosts cost 1/2 SP | H:90 R:170 |
Regenerate 2 | Auto recover HP (M) | H:95 R:5,60 |
Cool Breeze | Recover HP upon victory (M) | H:95 R:35,95 |
Endure | When HP drops below a set level, recover HP once (M) | H:100 R:155 |
Unshaken Will | Null Panic, Fear, Mute, and Rage | R:15,110 |
Shuffle Time | Opponent starts with Charm/Poison/Fear | R:15,145 |
Auto-Maraku | Increase Defense (H) | R:25,175 |
Samarecarm | Press PLAY to recover BURST once (full) | R:35,130 |
Auto-Mataru | Increase Attack (H) | R:35,165 |
Primal Force | Increase SP Skill Attack (EX) | R:40,175 |
Diarahan | Press PLAY to recover HP once (H) | R:45,155 |
Invigorate 2 | Auto fill SP (M) | R:50 |
Pralaya | Chance of Fear when attack hits (H) | R:55,120 |
Thunder Reign | Start with low HP, auto fill SP (EX) | R:60,155 |
Evade Physical | Chance of reducing damage greatly when taking damage (L) | R:65,105 |
Counterstrike | Guard Cancel Attacks cost 1/4 SP | R:65,185 |
Marakunda | Increase chip damage (H) | R:70,180 |
Spell Master | SP Skills cost 3/4 SP | R:75,160 |
Invigorate 3 | Auto fill SP (H) | R:75,190 |
Mind Charge | SP Skills / SP Skill Boosts cost 1/2 SP | R:80,130 |
Enduring Soul | When HP drops below a set level, recover HP once (H) | R:85,100,140 |
God's Judgement | Opponent starts with 1/2 HP and MAX SP | R:90,195,200 |
Fist Master | Combos connect more easily | R:95,135 |
Growth 3 | Increase EXP gain (H) | R:95,150 |
Brutal Impact | Disable blocking for both players | R:95,165 |
Shield of Justice | All blocks will be Instant Blocks | R:100,175 |
Debilitate | Reduce opponent's Attack (H) | R:105,160 |
Divine Grace | Auto recover HP (EX) | R:105,195,200 |
Spring of Life | HP/SP regenerates (H) | R:110,185 |
Angelic Grace | Reduce projectile damage by 1/2 | R:110,200 |
Burning Petals | increase chip damage (EX) | R:115,135 |
Vigor Song | Auto fill SP (EX) | R:120,165 |
Niflheim | Increase opponent's Frozen duration | R:125,150 |
Salvation | Press PLAY to recover HP once (H), recover from ailment once | R:130,170 |
Youthful Wind | Auto recover HP (H), Auto fill SP (M), Increase Speed (M) | R:130,180 |
The Man's Way | Chance of 1.5x damage when attack hits (H) | R:135 |
Mediarahan | Press PLAY to recover HP/SP once (H) | R:135,190 |
Victory Cry | Recover HP upon victory (H) | R:140 |
Dragon Hustle | Increase Skill Attack (H), Increase Speed (M) | R:140,195 |
Challenge Authority | Furious Actions can be used while blocking | R:145,170 |
Regenerate 3 | Auto recover HP (H) | R:155,190 |
High Counter | Skills can be used while blocking | R:160,175 |
Full Analyze | Null opponent's equipped skill effects | R:165 |
Die for Me! | Chance of one-hit kill when SP Skill attack hits (L) | R:180 |
Auto-Masuku | Increase Speed (H) | R:195 |
Fury of Yasogami | Activate Boss Mode | R:200 |
Event Skills
Event dungeons are only available for 1 week!
Event Skills are earned at the end of any given week's Event Dungeon's 50th floor.*
Some skills are exclusively earned mid-way through event dungeons ("Whisper" for example), making certain skills exceedingly rare.
Skill | Description | When to Find |
---|---|---|
Shell of Denial | Reduce opponent's Attack (EX) | March |
Third Eye | Block low attacks while standing Block overhead attacks while crouching |
March |
Element Zero | Dash Cancel during any attack | March |
Heaven's Blade | Increases your Skill attack [EX+] | April |
Fast Retreat | Increases Burst recovery time (L) | week of 11/24/22 |
Draining Fog | Increases Burst recovery time (M) | week of 11/24/22 |
Cadenza | Increases Burst recovery time (H) | April |
Unerring Justice | Skills can be used during Furious Actions | April |
Absorb Strike | Low chance of regaining HP when taking damage | April |
Wind Amp | Increases number of jumps by 2 | ??? |
Trafuri | Increases number of mid-air dashes by 1 | week of 11/24/22 |
Traesto | Increases number of mid-air dashes by 2 | April |
Nullity Guidance | Increase SP gained on successful First Attack (H) | week of 11/24/22 |
Quad Converge | Increased SP on successful First Attack (EX) | April |
Ice Amp | Moderate chance to Freeze when character's normal attack hits |
May |
Elec Amp | Moderate chance to Shock when character's normal attack hits |
August |
Bottomless Envy | Increases Skill attack [EX] | May / November |
Mighty Swing | Increases attack [EX] | May week of 11/24/22 |
Deathbound | Increases attack [EX+] | Halloween Costume Party |
Resist Phys | Moderate chance to reduce opponent's attack [H] | May |
Shivering Rondo | Skills can be used during other Skills | June |
Fire Amp | Chance for your attacks to become unblockable | June |
Hot Lightning | Increase Skill Attack (H) and Defense (H) | July |
Bewildering Fog | Restores HP [H] when HP drops below a set amount | August |
Alienation Wall | Increases your Defense [EX] | August |
Golden Right | Guaranteed Fatal Counter when hit connects | August |
Whisper | Reduces stagger when taking a certain amount of damage (L) | November week of 11/24/22 |
Chant | Reduces stagger when taking a certain amount of damage (M) | November |
Prayer | Reduces stagger when taking a certain amount of damage (H) | ??? |
Energy Shower | Both players auto recover HP (M) | ??? |
Kuro Ikazuchi | Increase SP Skill Attack (EX+) | week of 11/17/22 |
Dreamfest | Very high chance of Charm when attack hits | week of 11/24/22 |
Forbidden Murmur | Very high chance of Poison when attack hits | week of 11/24/22 |
Tentarafoo | Very high chance of Panic when attack hits | week of 11/24/22 |
Roar of Wrath | Very high chance of Rage when attack hits | week of 11/24/22 |
Rage Boost | Guaranteed Counter when hit connects | week of 11/24/22 |
Niflheim | Increases opponent's Frozen duration | ??? |
Enclosure Shell | When HP drops below a set level, recover HP once (EX) | ??? |
Boss Mode
All characters get Increased Health, Damage, Meter gain. These Bonuses vary between characters and sometimes moves for example, for example Adachi and Naoto have noticeably more meter gain compared to other boss character and Kanji 's "Burn To A Crisp!!" 214214C/D and "This'll Hurt!" 214C/D (Command grabs) do extra damage on top of the universal boss mode damage buffs. Shadow Boss Characters get the same changes as Normal types.
Changes:
- Cancel specials into specials
- Exceptions are: Lightning Flash (236236A/B), Cross Slash (214214C/D), and B Heroic Bravery
- Zio inflicts shock
- 236C/236D
- Zio projectile hits twice and has projectile superiority
- SB Zio (236CD) speed increase and tracks to enemy's position.
- Reduced Recovery during Ziodyne.
- Allows Yu to run up and perform a high/low mix during it, without the use of OMC.
Changes:
- This means he can indefinetley string air specials.
Strategies:
- Infinite air actions allows Yosuke to indefinitely air stall, useful in situations like timer scam and stalling out Boss Teddie's SB Circus Bear
- Free "Whoos" gives Yosuke a free wakeup option
- Infinite Sukukaja is both a boon and a bane, as yosuke loses access to his strongest combo extender, so Whoo will be your main damage source.
Changes:
Changes:
- When used, comes back almost instantly.
- 5B,2B,j.B
Changes:
- Sweep also has Projectile Invulnerability
- Sweep Recovery is still bad.
Strategies:
- Sweep Loop on CH :)
- Boss Kanji can use Sweep's projectile invulnerability to try and approach and counter hit usually unapproachable boss characters like boss Yukiko and Yukari.
- Get lucky, in terms of boss Characters Kanji is definitely a bottom tier.
Changes:
Changes:
- Most of Naoto's persona normals don't count down Fate: 5D, j.D, 5C, j.C.
- Additionally, her 2 of her specials: Snipe, excluding SB Shots, the 5th shot and 6D (A/B/C/D during Aim Stance) & Blight (236C/D) don't add to the fate counter
- Anti-S SP Pistol (236236A/B), Hamaon (236236C) and Mudoon (236236D) don't remove fate.
- Raid 's (214214A/B) shots act the same way: A shots don't remove fate, B shots do.
- However Critical Shot (C or D after Raid) does remove fate.
Changes:
Changes:
- Essentially, they act like they're been fired through Garu orbs, but on crack.
- 5B, 2B, j.B, j.2B
Changes:
- 5B, 2B, j.B
- Fireballs count toward a base on hit or block.
Changes:
- Including Throw, Throw break, AOA, and Guard Cancels.
- SB Coup Droit ([4]6AB) speed increased and distance
Changes:
Changes:
- 5D,2D,j.D,j.2D.
Changes:
- This includes Burst, DP, and Thunder Reign Super.
- It now heals Ken for a decent amount of health.
Changes:
- In other words, she can now triple jump and air dash/backdash out out of a double jump or use two air dashes/backdashes in midair.
- This means that 5D is able to grab characters out of the air and j.D is able to grab grounded characters.
- Before it would only IK (Insta-Kill) in the last 10 seconds of a round.
- Additionally, it has also had it's startup frames increased slightly
- Also contrary to what one may assume, regular Mamudoon (236236D) doesn't instantly kill unlike Mahamaon (236236C) which does.
- However, SB Mamudoon (236236C+D) does instantly kill.
- C version ~ Thanatos appears as normally.
- D version ~ Thanatos appears in front of the opponent on the ground.
- SB version ~ Thanatos appears in front of the opponent regardless of position (meaning that Thanatos can air grab (very fun)).
- Not sure why you would use this when Mahamaon is right there but if you feel like being even more of a terrible person, be my guest.
Strategies:
- I'm barely over exaggerating when I say you can just 5AAAA > 236236C to win every round if you have at least 75 SP.
- On a more serious note, any confirm into 214A+B can lead into Hama 236236C thus winning you the round.
- 214A+B > 236236C is a true instant killing combo. :)
Changes:
Changes:
- In other words, she can now triple jump and air dash/backdash out out of a double jump or use two air dashes/backdashes in midair.
- Vacuums the opponent in.
- Can't be teched unlike her vanilla DP.
- Can be combo'd into fairly easily.
- Goes through blockstun.
- Always does 6980 damage regardless of combo scaling or any defensive buffs like Adachi's Heat Riser or the Awakening Defense buff.
- And is guaranteed to make you cry in score attack. :(
- This sound impossible to dodge but it can be with a well-timed Evasive (A+C), Furious Action (B+D) or really any move with long enough atmor frames.
- Note: Evasive Action (Roll) is the preferred (and usually safer) way of avoiding this IK.
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data