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*[https://www.evernote.com/shard/s711/sh/4d623ff3-91bb-8d58-da14-23f5644bc94a/483f6f081bc0d4177392eef34031f592 JP Kanji Chatter (Updated: 6/28)] | *[https://www.evernote.com/shard/s711/sh/4d623ff3-91bb-8d58-da14-23f5644bc94a/483f6f081bc0d4177392eef34031f592 JP Kanji Chatter (Updated: 6/28)] | ||
*[https://www.evernote.com/shard/s711/sh/c47d5b2d-8ad8-3ba2-df54-53c978b7cfa6/772a015b5f5846bf205a5d1c4abe667d Character Specific Counter Plays (Creator: 音鳥(Otodori) /Translated by: Shiroi)] | *[https://www.evernote.com/shard/s711/sh/c47d5b2d-8ad8-3ba2-df54-53c978b7cfa6/772a015b5f5846bf205a5d1c4abe667d Character Specific Counter Plays (Creator: 音鳥(Otodori) /Translated by: Shiroi)] | ||
*[https://docs.google.com/document/d/13WP2GSn2syz_HiGw0pxLSTHql-AAeWtiPwSzlOFMs-I/edit Kanji Pressure Guide by ribbiwawa] | |||
==Videos== | ==Videos== |
Revision as of 03:53, 29 November 2022
This page is Kanji Tatsumi's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.
For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:
- Character Discord pins
- Links or transcriptions of external personal documents and / or Dustloop User Docs
- Tech videos, especially from Twitter hashtags
- One-off or niche combo routes
- Set-ups (for pressure, mix-ups, okizeme, or setplay)
- Video analyses of matches and sets
Documents
You can embed links to external documents or User Docs here.
Videos
You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.
Playlists
Dio's 4 Essential Kanji Combos
MasterStud's 2b Fatal Route
Fc 2b>5c>5b>sweep>236b>2a>2b>hop>j.b>j.236a>2a>2b>236b>2a>2b>236b~214b>236a
Kanji Tatsumi Challenge Mode 25 2C Starter 10K Damage
CORNER fc 2c>5c>2b>[4]6c>omb>236d>2b>5c>5b>sweep>236b>2a>5b>2b>5c>236c>2a>2b>236b~214b>236236a>omc>214214c 10038dmg COST: OMB+150SP
2015 "P4U2 2.0 Kanji Combos
P4U2 Ver. 2.0 Shadow Kanji Combos
Plain Text
You can write your own content here, or post transcriptions of content from potentially impermanent sources here.
Ideal Punish for each DP on RPS
Narukami - 2C
Yosuke - hold 2C and wait for counter whiff or 2C on reaction to counter
Chie- 2b on rps will catch the endlag of her parry
Kanji-2c but any starter will be good enough
Minazuki/Sho-2c
Marie-2b or 5c
Margaret- Jump or hop to bait it and punish with j.c, It's fatal recovery so big damage
Teddie and Naoto- counter dps just hold 2c or punish on reaction
Yukiko- 2b
Ken and Koro-hop j.c
Yukari-2c
Labrys-on block can't be punished? instant block allows for 2b punish, roll on reaction also allows for 2b aswell, roll on rps allows for 2c punish
Mitsuru-2c
Aigis-microdash 2c
Adachi-after blocking overhead hit, hop the low and punish with j.c, roll on rps allows for 2c punish
Liz-hop and j.c
Akihiko-2b
Shabrys-2b
Junpei-2b
Rise-2c, or jump over when you see counter and j.c
Shadow Kanji Flaws by Cyberman
Shadow Kanji Flaws
- Worse auto combo.
- Regular Kanji's auto has much better usage and better for RPS as there's more pushback with Shadow's auto. This is due to regular Kanji's 5AA pushing him forward.
- Less Damage.
- A character that revolves around RPS, you'll need to do more RPS scenarios. Which adds another flaw you'll have to deal with. You also may finally land that command grab and the opponent may have a pixel left due to less damage. In a sense with this, it lets the opponent take more risks.
- Frenzy combos for Shadow Kanji require a lot of meter compared to other shadow characters to do damage.
- This is due to his long animations ranging from air dive, command grab, gotcha, etc. You need a minimum of 59 meter to do chair super to command grab super. Its a mess that doesn't benefit him at all to where normal Kanji can get that damage and more with OMB.
- Normal Kanji also has unburstable combos anyway.
- Since Kanji is prone to getting locked down in the corner, you'll most likely have to use your burst to where you won't use your Frenzy.
- Basically you're stuck with a handicapped Kanji in ways doing less damage overall
- Have to be more conservative with meter.
Overall, he's the worst shadow by a margin and worse than normal Kanji in ways. Especially where most of the cast already outclasses him. But as always, this is always in theory from experience and you can still win/rob rounds.
Shadow Kanji Neutral Frenzy Tip
Written by: OTDR (音鳥) || Edited by: quinnman89
Shadow Kanji has access to neutral frenzy mid combo with specific setups.
Frenzy during D or CD versions of Gotcha! (236D/CD) will result in a neutral frenzy. It is also possible to neutral Frenzy between lightning hits (5D).
This will refund you about 30% of your burst (with more burst being gained during the actual combo.)
Common setups for this tech are CH J.C / 2B and AOA - "D ender" in corner.
- Combo for CH j.C: j.C[counter] > 236d > 2b > frenzy > 2b > [4]6c > 236c > 236ab(add) > DP > 236236A/B > OMC 2nd hit > 214214CD
- The 2b > [4]6c > 236c must be started after a slight delay (the 2b hits right as the "screenshake stops.")
- The "tackle to gotcha" part must be input VERY QUICKLY.
- Burst will be recovered to about 50% by the end of the combo.
- Setup for AOA-D(corner): AOA > 17th hit D > 236d(set)> 5aaa > 236d (hit) > frenzy
Oki Pros and Cons
Lightning Oki
+Better mix
-Requires proper spacing, missing could result in losing a persona card
-Opponent has more time to think
-Persona moves are locked out till 4th bolt/time expires
Cruel attack oki
+Additional confirmed damage
+Opponent has less time to think
-Mix is limited to rps
Counterhit 2b and 5c labbed by ZeBo 05/23/2022
CH 2b>236d, 2a, j.B, 5c>5b>2b>236c>236a 4060 dmg 31 sp
Corner CH 2b>236d, 2a, j.B, 5c>2b>[4]6c, 5aa>j.ABC, 2a>236c>236a 4902dmg 46 sp
Corner CH j.C, 236d, 2b, j.B, 5c>2b>[4]6c, 5aa>j.ABC, 2a>236c>236a 5549dmg 49 sp
CH j.C, 236d, (66) 2b, j.B, 5c>5b>2b>236c>236a 4707 dmg 35 sp ( microdash required depending on distance)
Rock Paper Scissors Breakdown
Rock, Paper, Scissors (rps) is the most important part of Kanji's offense.
rps is set up anytime Kanji is plus and close
common rps set ups are:
any knockdown that leads into added cruel attack,5b,2c,any d normal, and grounded 236b
basic rps options are:
5a-beats jump, hop, mash
c grab-beats roll,block,mash
and block to beat reversals
Special/Throw Starters
(CHAIR STARTER)
236ab>5aa>5b>2b>236c>236a 3105dmg COST 25sp
236ab>5aa>5b>2b>236b~214b>236a 3100 SUPER/OMC/OMC EXTEND POSSIBLE, COST 25sp
fc 236ab>5aa>5b>2b>236b>2a>2b>236b~214b>236a 3992 dmg COST 25sp
fc 236ab>5aa>5b>2b>236b>2a>2b>236c>236a 3977 dmg COST 25sp
fc 236ab>2b>5c>236b>5aaa>214a>236a 4199dmg COST 25sp
fc 236ab>5b>2b>5c>236b>2a>sweep>236b>5aa>2b>236b~214b>236a 5044dmg COST 25SP
CORNER fc 236ab>2a>2b>236b>2a>sweep>236b>5aa>236c>5aaa>214a>236a 4557dmg COST 25sp
CORNER fc 236ab>2a>2b>5c>236b>2a>sweep>5a>236c>5aaa>214a>236a 4941 dmg COST 25sp
(GOTCHA STARTER)
236d>2b>236b~214b>236a 2944dmg 19sp
236d> j.b> 5aa> 2b> 236b~214b> 236a ???dmg ??sp
236cd>2b>236b~214b>236a 2422dmg COST 25
(COMMAND GRAB STARTER)
CORNER 214c>2b>236c>236a 2857dmg 27sp
CORNER 214d>2b>236c>236a 3157 29sp
fc 214c>236b>5aaa 2955dmg 40sp
fc 214c>236b>5aa>236c>236a 3011dmg 32sp
(SHITLORD STARTER)
214a>omc>5c>c tackle>236c>236a 3180dmg COST 50sp
214a>omb>6>5c>236cd>iad j.B>2b>236c>236a 3676dmg COST BURST+25sp
214a>omb>6>5c>236cd>iad j.B>2b>236b~214b>236a 3691dmg COST BURST+25sp
(NORMAL THROW)
cd>omc>2c>2b>236c>236a 2812dmg
CORNER cd>sweep>236a 2024dmg 12sp
CORNER cd>sweep>omc>5c>2b>236c>5aa>236c>236a 3189dmg
CORNER cd>sweep>omc>5c>2b>236c>5aaaa 3177dmg
(AIR THROW)
j.CD>omc>j.B>5aaaa 2368dmg
j.CD>omc>j.B>5aa>236c>236a 2518dmg
Meterless BNB's
(NON-SPECIAL/SUPER STARTER)
5aaaa 1186dmg 21sp MORE SP
5aaa>214a>236a 1655dmg 18sp MORE DAMAGE
5aa>2a>5b>sweep>236a 1528dmg 15sp NOT OPTIMAL
cc 5aa>2a>5b>2b>236c>236a 2025dmg 17sp MORE DAMAGE
cc 5aa>2a>5b>2b>236b~214b>236a 2020dmg 19sp MORE SP GAIN
ch 5a>5c>5[b]>214c>236a 2335dmg 29sp
ch 5b>5c>2b>236c>236a 2636dmg 20sp
ch 5b>5c>2b>236b~214b>236a 2622dmg 23sp
ch 5b>214d>236a 2817dmg 25sp OPTIMAL DAMAGE+SP BUT REQUIRES A READ
ch 2a>5c>5[b]>214c>236a 2097dmg 29sp
ch 2b>delay 5c>236b>5aaa>214a>236a 3410dmg 29sp SUPER/OMC/OMB EXTEND POSSIBLE
ch 2b>delay 5c>236b>2a>5b>2b>236c>236a 3706dmg 29sp MORE DAMAGE
ch 2b>delay 5c>236b>2a>5b>2b>236b~214b>236a 3688dmg 31sp MORE SP, SUPER/OMC/OMB EXTEND POSSIBLE
5c (air hit, close)>236b>5aaa>214a>236a 3261dmg 27sp
5c (air hit, close)>236b>5aa>5b>2b>236c>236a 3508 dmg 24sp
5c (air hit, close)>236b>5aa>5b>2b> 3490 26sp
5c (air hit, far)>236cd>iad j.B>2b>236c>236a 3647dmg COST 25sp
5c (air hit, far)>236cd>iad j.B>2b>236b~214b>236a 3695dmg COST 25sp
ch 5c>2c>2b>236b~214b>236a 3676dmg 25sp MORE DAMAGE, SUPER/OMC/OMB EXTEND POSSIBLE
ch 5c>2c>2b>236c>236a 3567dmg 23sp
ch 5c>5[b]>214c>236a 3082 dmg 28 sp MORE SP
ch j.C>236d>2b>j.B>2b>236b~214b>236a 4179dmg 28sp MORE DAMAGE
ch j.C>236d>2b>j.B>2b>236c>236a 4131dmg 29sp MORE SP GAIN
FC 5c>2c>2b>236b>2a>sweep>236b>5aaa>214a>236a 5145dmg 45sp
FC 2c>DP>2a>5b>2b>236b>2a>sweep>236b>5aaa>214a>236a 5069dmg 44sp NOT OPTIMAL
FC 2c>2b>5c>236b>2a>sweep>236b>5aaa>214a>236a 5137dmg 47sp MORE SP
FC 2c>5c>2b>236b>2a>sweep>236b>5aa>2b>236b~214b>236a 5345dmg 45 sp MORE DAMAGE (BAITED DP PUNISH COMBO)
FC j.C>2c>5c>hop j.B>sweep>236b>2a>2b>5aa>2b>236b~214b>236a 5721dmg 52sp (FATAL RECOVERY PUNISH COMBO)
CORNER ch j.C>5c>2b>236c>5aa>5b>2b>236c>236a 4429dmg 36sp NOT OPTIOMAL
CORNER ch j.C>5c>2b>236c>5aa>5b>2b>236b~214b>236a 4547dmg 37sp OPTIMAL DAMAGE+SP, SUPER/OMC/OMB EXTEND POSSIBLE
- Twitter Tag #P4U_KA
Players to Watch Footage Of
Color | Name | Region | Sample Footage | Things to Watch For |
---|---|---|---|---|
File:P4U2R Kanji Tatsumi color color 7.png | AKIRA (Robo_Akira) |
Japan | RT Link | Longest known Kanji veteran from P4A with endless 2.0 Arcade footage. Enters Aoi's (あおい) GP tournaments every week. |
File:P4U2R Kanji Tatsumi color color 8.png | Otodori (音鳥) |
Japan | RT Link | Otodori rocks a higher risk, but more knowledgeable playstyle |
File:P4U2R Kanji Tatsumi color color 10.png | Megaho (めがほ) |
Japan | RT Link | Solid Kanji that's given lots of tech in the PS4 remaster. |
File:P4U2R Kanji Tatsumi color color 23.png | Oboro (おぼろ) |
Japan | RT Link | Active Japanese P4U2R Player. |
File:P4U2R Kanji Tatsumi color color 5.png | Gachapin (ガチャピン) |
Japan | RT Link | Gachapin sports a low risk, knowledgeable playstyle Plenty of footage against countless matchups. Known for going for optimal combos. |
File:P4U2R Kanji Tatsumi color color 3.png | Haitoku (背徳) Mercy5211 |
Japan | RT Link | Describes himself as having a low risk, read-based playstyle |
File:P4U2R Kanji Tatsumi color color 17.png | Grant | USA | RT Link Sidex vs Grant Longset (2.5) Frosty Faustings 9 TOP 8 (1.1) Dave O vs Grant at Frosty Faustings (1.1) |
Known for amazing write-ups for Kanji ideology during 1.1 patch. Largely Inactive for the 2.5 patch version. |
File:P4U2R Kanji Tatsumi color color 12.png | Wear-Tear-Rust | USA | RT Link Wear-Tear-Rust Vs DEMONLORD Axis CEOtaku Top 8 |
Fantastic Kanji / Yu player |
Depreciated Resources
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data