P4Arena: Difference between revisions

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m ("characters" > "character", as it's only referring to Labrys.)
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In addition to all the playable characters from Persona 4 (seven in total), three characters from Persona 3 are also playable: [[Aigis]], [[Mitsuru Kirijo]], and [[Akihiko Sanada]]. Rise Kujikawa is not playable but will serve as the in-game announcer.<br />
In addition to all the playable characters from Persona 4 (seven in total), three characters from Persona 3 are also playable: [[Aigis]], [[Mitsuru Kirijo]], and [[Akihiko Sanada]]. Rise Kujikawa is not playable but will serve as the in-game announcer.<br />
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There is also a completely original characters made for the game: [[Labrys]].
There is also a completely original character made for the game: [[Labrys]].


{{Navbar-P4Arena}}
{{Navbar-P4Arena}}
[[Category:Persona 4: Arena]]
[[Category:Persona 4: Arena]]

Revision as of 02:22, 17 March 2012

Developer

Arc System Works / Atlus

Genre:

1-on-1 2D Fighting game

Platform:

Arcade, Playstation 3, Xbox 360

Release:

Japan (Arcade): March 2012
Japan (Console): Summer 2012
North America (Console): Summer 2012


Persona 4: Arena

The game is a direct sequel to the game Persona 4 and takes place 2 months after the true ending of the game. Teddie has disappeared and the Investigation Team find him in the Midnight Channel wearing a pirate outfit as well as announcing a fighting tournament called the "P-1 Grand Prix" in order to determine who is the "Ultimate Persona User". The team agree to enter the tournament to find out what has happened to Teddie as well as to find out who among them is the "Ultimate Persona User".

In addition to all the playable characters from Persona 4 (seven in total), three characters from Persona 3 are also playable: Aigis, Mitsuru Kirijo, and Akihiko Sanada. Rise Kujikawa is not playable but will serve as the in-game announcer.

There is also a completely original character made for the game: Labrys.

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc