Proximity Block Option Select

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Proximity Block Option Select is an option select that causes your character to perform an action only if the opponent attacks.

What is Proximity Blocking?[edit]

Proximity Block is the animation that occurs BEFORE you block an attack. You've probably seen your character start blocking even though they're outside the range of the opponent's attack - that's proximity blocking.

What is Proximity Block Option Select?[edit]

Proximity Block Option Select works by taking advantage of Proximity Blocking and what you can/can not do after it.

When proximity blocking,

This option select specifically does not work on throws, as throws do not trigger proximity block.


Exampes[edit]

Guilty Gear Xrd
Ky 214PK
If the opponent does an attack, then Ky does 214K. If the opponent does not attack, then you will Faultless Defense instead.
Sol 6231SP
If the opponent does an attack, then Sol does 623S. If the opponent does not attack, then Sol will Faultless Defense instead.
Granblue Fantasy Versus
1HG
If the opponent does an attack, then you do 2H, if the opponent does not attack, then you guard.
2361SG
If the opponent does an attack, then you do 236S, if the opponent does not attack, then you guard instead.

Some Games Patch It Out[edit]

Given the power of this option select and the advent of patching in modern fighting games, Proximity Block Option Select is often patched out if it is very low risk to execute. Two examples of this are Guilty Gear Xrd and Granblue Fantasy Versus.

Sources[edit]

Conceptse

Frame TrapBlockstringOkizemeOption Select
Using Frame DataHitboxes

Techniques
Basic

Jump-inEmpty JumpTick ThrowCrossupBufferingReversal

Intermediate

Hit ConfirmMeatySafe JumpTiger KneeResetWhiff PunishGuard SwitchKara Cancel

Advanced

Fuzzy DefenseFuzzy Overhead (F-Shiki)Proximity Block Option Select

Metagame

NeutralMixupConditioningEvaluating Risk/Reward
Notation and Glossary