Reset: Difference between revisions

From Dustloop Wiki
No edit summary
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
A reset is intentionally stopping a combo early to do a mixup and catch the opponent unawares. This is usually a gamble to increase damage output; if the opponent gets hit by the reset then the overall damage dealt would be higher than just finishing the first combo. Resets can also be used as a gamble to gain other advantages, such as better screen positioning, more super meter, etc.
A reset is intentionally stopping a combo early to do a mixup and catch the opponent unaware. This is usually a gamble to increase damage output; if the opponent gets hit by a reset, then the overall damage dealt would be higher than just finishing the first combo. Resets can also be used as a gamble to gain other advantages, such as better screen positioning, more super meter, etc.
==Example==
==Example==
; Guilty Gear XRD series
*'''Normal combo:''' Potemkin does a combo 5P > c.S > 5H > Hammerfall
*'''Normal combo:''' Potemkin does a combo 5P > c.S > 5H > Hammerfall
*'''Reset:''' Potemkin does 5P > c.S > 5H > Hammerfall break, Potemkin Buster
*'''Reset:''' Potemkin does 5P > c.S > 5H > Hammerfall break, Potemkin Buster
Line 6: Line 7:
**This assumes the opponent is holding block during the combo and not mashing a fast attack or jump.
**This assumes the opponent is holding block during the combo and not mashing a fast attack or jump.


; BlazBlue Central Fiction
*'''Normal combo:''' Ragna does a combo 5B > 5C > Hell's Fang
*'''Normal combo:''' Ragna does a combo 5B > 5C > Hell's Fang
*'''Reset:''' Ragna does a combo 5B > 5C > Gauntlet Hades > Continue Combo
*'''Reset:''' Ragna does a combo 5B > 5C > Gauntlet Hades > Continue Combo
Line 11: Line 14:
**This assumes the opponent is holding down-back during the combo and not standing block or jump.
**This assumes the opponent is holding down-back during the combo and not standing block or jump.


==Navigation==
{{Navbar-GeneralStrategy}}
{{Navbar-GeneralStrategy}}

Latest revision as of 03:36, 9 June 2022

A reset is intentionally stopping a combo early to do a mixup and catch the opponent unaware. This is usually a gamble to increase damage output; if the opponent gets hit by a reset, then the overall damage dealt would be higher than just finishing the first combo. Resets can also be used as a gamble to gain other advantages, such as better screen positioning, more super meter, etc.

Example

Guilty Gear XRD series
  • Normal combo: Potemkin does a combo 5P > c.S > 5H > Hammerfall
  • Reset: Potemkin does 5P > c.S > 5H > Hammerfall break, Potemkin Buster
    • Potemkin does more damage this way by doing a full Buster instead of just a Hammerfall.
    • This assumes the opponent is holding block during the combo and not mashing a fast attack or jump.


BlazBlue Central Fiction
  • Normal combo: Ragna does a combo 5B > 5C > Hell's Fang
  • Reset: Ragna does a combo 5B > 5C > Gauntlet Hades > Continue Combo
    • 5C > Gauntlet Hades does not combo. If the opponent was holding down-back, then he will get hit by Gauntlet Hades (an overhead) and Ragna gets to start a new combo from there.
    • This assumes the opponent is holding down-back during the combo and not standing block or jump.

Navigation