The strongest of the warriors, full of special specifications. It is armed with suppression power using its support form (funnel) as a shield and a strong flying rush. The flight rush is a strong attack with a guard point and two choices of middle and lower guard several times in a row. When it is broken, he can use a combo called "funnel loop" to recover his reinforcements and repeat the flight rush again. Although it does not have a long-lasting effect, once it gets into this pattern, it can crush the opponent without allowing him to do anything. Although its huge size tends to make it difficult to attack, it can get up and attack because it has excellent rampage and guard cancel attacks that do not require any skill. Although it is necessary to understand the difficult special specifications, there is not much to do, and it is recommended for those who like to work hard and just follow the pattern. The crying point is that when Ieyasu is kidnapped, all actions are restricted and he is weakened.
- Placeholder Pro: explanation text.
- Placeholder Con: explanation text.
Normals
5A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
All | 13 | 3 | 15 | -2 | 40 | 4 |
5B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid,Low | 18 | 4(14)4 | 16 | -1 | 55x2 | 5 |
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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.5C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 24~ | 4(3)2 | 31 | -21 | 82 | 5 |
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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 6 | 1 | 19 | -7 | 37 | 3 |
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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 28 | 3 | 19 | -3 | 63 | 5 |
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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 20~ | 4 | 21 | -9 | 75 | 4 |
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Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 30 | 2,2,4 | 15 | ±0 | 42x3 | 5 |
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No results
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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 6 | 4 | 11 | 68 | 5 |
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Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 17 | 4 | 9 | 80 | 5 |
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Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 17 | 9 | 22 | 72 | 5 |
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