(Created page with "Combos *{{keyword|Sengoku Space Program}} *{{keyword|Sengoku Track and Field}}") |
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*{{ | {{#lst:{{PAGENAME}}/Data|Links}} | ||
======<span style=visibility:hidden;font-size:0>Overview</span>====== | |||
{{Overview | |||
|overview=Console only | |||
|pros= | |||
*'''Placeholder Pro''': explanation text. | |||
|cons= | |||
*'''Placeholder Con''': explanation text. | |||
}} | |||
==Normals== | |||
===<big>5A</big>=== | |||
{{SBX_Move_Card | |||
|input=5A | |||
}} | |||
===<big>5B</big>=== | |||
{{SBX_Move_Card | |||
|input=5B | |||
}} | |||
===<big>5C</big>=== | |||
{{SBX_Move_Card | |||
|input=5C | |||
}} | |||
===<big>2A</big>=== | |||
{{SBX_Move_Card | |||
|input=2A | |||
}} | |||
===<big>2B</big>=== | |||
{{SBX_Move_Card | |||
|input=2B | |||
}} | |||
===<big>2C</big>=== | |||
{{SBX_Move_Card | |||
|input=2C | |||
}} | |||
===<big>6B</big>=== | |||
{{SBX_Move_Card | |||
|input=6B | |||
}} | |||
===<big>6C</big>=== | |||
{{SBX_Move_Card | |||
|input=6C | |||
}} | |||
===<big>j.A</big>=== | |||
{{SBX_Move_Card | |||
|input=j.A | |||
}} | |||
===<big>j.B</big>=== | |||
{{SBX_Move_Card | |||
|input=j.B | |||
}} | |||
===<big>j.C</big>=== | |||
{{SBX_Move_Card | |||
|input=j.C | |||
}} | |||
==Navigation== | |||
<center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center> | |||
{{#lst:{{PAGENAME}}/Data|Links}} | |||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}} | |||
{{Navbar-SBX}} |
Revision as of 14:03, 16 August 2022
Console only
- Placeholder Pro: explanation text.
- Placeholder Con: explanation text.
Normals
5A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 6 | 3 | 8 | ±0 | 28 | 2 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.5B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 11 | 4 | 11 | +1 | 48 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.5C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Mid | 15 | 6(3,3) | 15 | -5 | 68 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 6 | 4 | 8 | -1 | 20 | 2 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 13 | 5(2,3) | 14 | -3 | 40 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.2C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
Low | 15 | 4 | 15 | -3 | 60 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.6B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 24 | 6 | 18 | -8 | 60 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.6C
No results
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.A
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 6 | 3 | 5 | 24 | 2 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.B
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 10 | 4 | 12 | 44 | 3 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.j.C
Guard | Startup | Active | Recovery | On-Block | Damage | Level |
---|---|---|---|---|---|---|
High | 13 | 5 | 14 | 64 | 4 |
Add a description to this move using the |description=
field.
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.