SBX/Katakura Kojuro: Difference between revisions

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Combos
{{InvisibleHeader}}
*{{keyword|Sengoku Space Program}}
{{#lst:{{PAGENAME}}/Data|Links}}
*{{keyword|Sengoku Track and Field}}
======<span style=visibility:hidden;font-size:0>Overview</span>======
{{Overview
|overview=Console only
|pros=
*'''Placeholder Pro''': explanation text.
|cons=
*'''Placeholder Con''': explanation text.
}}
 
==Normals==
===<big>5A</big>===
{{SBX_Move_Card
|input=5A
}}
===<big>5B</big>===
{{SBX_Move_Card
|input=5B
}}
===<big>5C</big>===
{{SBX_Move_Card
|input=5C
}}
===<big>2A</big>===
{{SBX_Move_Card
|input=2A
}}
===<big>2B</big>===
{{SBX_Move_Card
|input=2B
}}
===<big>2C</big>===
{{SBX_Move_Card
|input=2C
}}
===<big>6B</big>===
{{SBX_Move_Card
|input=6B
}}
===<big>6C</big>===
{{SBX_Move_Card
|input=6C
}}
===<big>j.A</big>===
{{SBX_Move_Card
|input=j.A
}}
===<big>j.B</big>===
{{SBX_Move_Card
|input=j.B
}}
===<big>j.C</big>===
{{SBX_Move_Card
|input=j.C
}}
 
==Navigation==
<center>{{Character Label|{{#titleparts:{{PAGENAME}}|1|1}}|{{#titleparts:{{PAGENAME}}|1|2}}|50px}}</center>
{{#lst:{{PAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}
{{Navbar-SBX}}

Revision as of 14:03, 16 August 2022


Overview
Overview

Console only

Pros
Cons
  • Placeholder Pro: explanation text.
  • Placeholder Con: explanation text.
Katakura Kojuro
SBX Katakura Kojuro Portrait.png
Damage Taken
%
Prejump
F
Backdash
F

Normals

5A

Guard Startup Active Recovery On-Block Damage Level
Mid 6 3 8 ±0 28 2

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5B

Guard Startup Active Recovery On-Block Damage Level
Mid 11 4 11 +1 48 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5C

Guard Startup Active Recovery On-Block Damage Level
Mid 15 6(3,3) 15 -5 68 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2A

Guard Startup Active Recovery On-Block Damage Level
Low 6 4 8 -1 20 2

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2B

Guard Startup Active Recovery On-Block Damage Level
Low 13 5(2,3) 14 -3 40 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2C

Guard Startup Active Recovery On-Block Damage Level
Low 15 4 15 -3 60 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6B

Guard Startup Active Recovery On-Block Damage Level
High 24 6 18 -8 60 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6C

No results

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.A

Guard Startup Active Recovery On-Block Damage Level
High 6 3 5 24 2

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.B

Guard Startup Active Recovery On-Block Damage Level
High 10 4 12 44 3

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.C

Guard Startup Active Recovery On-Block Damage Level
High 13 5 14 64 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Navigation

 Katakura Kojuro
To edit frame data, edit values in SBX/Katakura Kojuro/Data.