SBX/Keiji Maeda

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Revision as of 09:16, 22 August 2022 by Warrior555MainsGanon (talk | contribs) (adding system mechanics, specials and j.2b)


Overview
Overview

A power character with a large swing but long reach check. His most powerful weapon is his long-range check and long throw, which covers more than half of the screen. The better he checks the situation, the more weapons he can use, which makes it worthwhile to play with him. His mobility, defense, and reinforcements are low, so his strengths and weaknesses are quite extreme. He has passive strength due to his strong control and violence, but his active strength is low, so his practical value is low. Although it is a high level of difficulty, it is possible to shift from garkan to naga pa, and if this can be done, the defensive aspect will also be strengthened and the world will change.

Pros
Cons
  • Placeholder Pro: explanation text.
  • Placeholder Con: explanation text.
Keiji Maeda
SBX Keiji Maeda Portrait.png
Damage Taken
100%
Prejump
4F
Backdash
26F

Normals

5A

Guard Startup Active Recovery On-Block Damage Level
Mid 5 2 7 ±0 28 1

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5B

Guard Startup Active Recovery On-Block Damage Level
Mid 9 3 11 +2 54 4

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5C

Guard Startup Active Recovery On-Block Damage Level
Mid 18 4 18 -3 82 5

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2A

Guard Startup Active Recovery On-Block Damage Level
Low 6 1 8 +7 20 4

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2B

Guard Startup Active Recovery On-Block Damage Level
Mid 8 4 23 -11 40 4

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2C

Guard Startup Active Recovery On-Block Damage Level
Low 14 5 14 ±0 60 5

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6B

Guard Startup Active Recovery On-Block Damage Level
High 22 1 28 -13 60 4

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6C

Guard Startup Active Recovery On-Block Damage Level
Mid 22 2 32 -15 60 5

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j.A

Guard Startup Active Recovery On-Block Damage Level
High 6 3 8 24 3

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j.B

Guard Startup Active Recovery On-Block Damage Level
High 11 4 10 55 4

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j.C

Guard Startup Active Recovery On-Block Damage Level
High 17 5 15 80

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j.2B

Guard Startup Active Recovery On-Block Damage Level
High,Mid 24 Until landing 16 21 -16 42×2 2,3

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System Mechanics

Ground Throw

Guard Startup Active Recovery On-Block Damage Level
Throw 5 1 18 100

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Keiji Maeda does not have an air throw.

Blowback Attack

Guard Startup Active Recovery On-Block Damage Level
Mid 18~ 4 21 -9 60

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Aerial Attack

Guard Startup Active Recovery On-Block Damage Level
Mid 21 6 16 -13 60

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Aerial Spike

Guard Startup Active Recovery On-Block Damage Level
15 4 21 35

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Guard Cancel

Guard Startup Active Recovery On-Block Damage Level
Mid 15 4 21 -6

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Special Moves

Yoko Renbo

Guard Startup Active Recovery On-Block Damage Level
Mid 31 7 32 +17 90

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Koi No Togegoe

Guard Startup Active Recovery On-Block Damage Level
Low 37 4 36 +17 88 4

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Hitori Zumou

Guard Startup Active Recovery On-Block Damage Level
Mid 12 8(8)6 14 -4 52×2 4×2

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Anti-Air Hitori Zumou

Guard Startup Active Recovery On-Block Damage Level
Mid 10 29.5 31 -49 61×2 4×2

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Koi no Saya-ate

Guard Startup Active Recovery On-Block Damage Level
Throw 5 1 22 30×2.16 5

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Shitakogare

Guard Startup Active Recovery On-Block Damage Level
Mid 31 44 Total 64 -5 61 4

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Navigation

 Keiji Maeda
To edit frame data, edit values in SBX/Keiji Maeda/Data.