SBX/Toyotomi Hideyoshi

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Revision as of 04:22, 16 January 2023 by Shtkn (talk | contribs)

Overview

Overview

The Tengokunin is packed with the basics of Sengoku BASARAX. Although he has no mobility, he uses his hard armor and high attack power as a shield to wreak havoc in the game. He can cancel the hardness of a backstep with a backstep, and his super-throwing hanbei (see below) offers low-risk and extra-large returns. It is very compatible with reinforcements, and the synergy between the two makes it several times stronger than it should be. If something goes wrong, he is a very naughty character who can shift into a corrective cut or a high-damage eipa via reinforcements. This character is highly recommended for beginners because it is hard-hitting, allows you to learn the basics, and has easy and fun combos.

Even now, his combos are growing through research, and there is still a lot of room left for growth in the character, so he can stay with you for a long time.
SBX Toyotomi Hideyoshi Nameplate.png
SBX Toyotomi Hideyoshi Portrait.png
Damage Taken
80%
Prejump
3F
Backdash
28F
Pros
Cons
  • Placeholder Pro: explanation text.
  • Placeholder Con: explanation text.

Normals

5A

Guard Startup Active Recovery On-Block Damage Level
Mid 7 3 8 -2 33 1

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5B

Guard Startup Active Recovery On-Block Damage Level
Mid 12 2 15 -4 65 3

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5C

Guard Startup Active Recovery On-Block Damage Level
Mid 18 3 21 -5 78 5

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2A

Guard Startup Active Recovery On-Block Damage Level
Low 7 2 6 ±0 30 1

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2B

Guard Startup Active Recovery On-Block Damage Level
Mid 9 2 12 +5 60 4

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2C

Guard Startup Active Recovery On-Block Damage Level
Low 14 3 21 -5 72 5

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6B

Guard Startup Active Recovery On-Block Damage Level
High 20 2 19 -5 70 4

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6C

No results

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.A

Guard Startup Active Recovery On-Block Damage Level
High 5 4 7 28 1

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.B

Guard Startup Active Recovery On-Block Damage Level
High 7 5 18 56 3

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.C

Guard Startup Active Recovery On-Block Damage Level
9~ 6 13 88 4

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Navigation

 Toyotomi Hideyoshi
To edit frame data, edit values in SBX/Toyotomi Hideyoshi/Data.
SBX Hideyoshi Icon.png
Hideyoshi
SBX Kenshin Icon.png
Kenshin
SBX Maeda Icon.png
Maeda
SBX Masamune Icon.png
Masamune
SBX Motochika Icon.png
Motochika
SBX Motonari Icon.png
Motonari
SBX Nobunaga Icon.png
Nobunaga
SBX Oichi Icon.png
Oichi
SBX Tadakatsu Icon.png
Tadakatsu
SBX Yukimura Icon.png
Yukimura
PS2 Exclusive Characters
System Links