SBX/Uesugi Kenshin

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Revision as of 04:22, 16 January 2023 by Shtkn (talk | contribs)

Overview

Overview

A character who specializes in single combat performance, whose weapons are normal techniques with excellent speed, generation, and judgment. He also has a freezing move that slows down the opponent's movement, and a Tatsumi that develops into an Ei Pa when successful, making it easy for him to take the initiative in single combat. The basic combos are simple in structure but high in damage, and it is quick to learn the minimum number of combos. On the other hand, the reinforcements are very peculiar, so it takes some ingenuity to incorporate them into combos, and active Ei-Pa is extremely difficult.

The character changes greatly depending on whether or not the player decides to use Ei-pa to start hitting.
SBX Uesugi Kenshin Nameplate.png
SBX Uesugi Kenshin Portrait.png
Damage Taken
%
Prejump
F
Backdash
F
Pros
Cons
  • Placeholder Pro: explanation text.
  • Placeholder Con: explanation text.

Normals

5A

Guard Startup Active Recovery On-Block Damage Level
Mid 5 2 12 -3 23 2

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5B

Guard Startup Active Recovery On-Block Damage Level
Mid 6 6 27 -17 56 4

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

5C

Guard Startup Active Recovery On-Block Damage Level
Mid 7 6 42 -29 79 5

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2A

Guard Startup Active Recovery On-Block Damage Level
Low 5 4 2 -3 17 2

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2B

Guard Startup Active Recovery On-Block Damage Level
Mid 8 3 29 -16 45

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

2C

Guard Startup Active Recovery On-Block Damage Level
Low 11~ 8 42 -31 56 5

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6B

Guard Startup Active Recovery On-Block Damage Level
High 21 6 -17 51 4

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

6C

Guard Startup Active Recovery On-Block Damage Level
Mid 22 16 38 -37 32×5 1

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.A

Guard Startup Active Recovery On-Block Damage Level
High 4 4 5 20 2

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Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.B

Guard Startup Active Recovery On-Block Damage Level
High 6 4 10 40 3

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Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

j.C

Guard Startup Active Recovery On-Block Damage Level
High 5 6 24 74 5

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Navigation

 Uesugi Kenshin
To edit frame data, edit values in SBX/Uesugi Kenshin/Data.
SBX Hideyoshi Icon.png
Hideyoshi
SBX Kenshin Icon.png
Kenshin
SBX Maeda Icon.png
Maeda
SBX Masamune Icon.png
Masamune
SBX Motochika Icon.png
Motochika
SBX Motonari Icon.png
Motonari
SBX Nobunaga Icon.png
Nobunaga
SBX Oichi Icon.png
Oichi
SBX Tadakatsu Icon.png
Tadakatsu
SBX Yukimura Icon.png
Yukimura
PS2 Exclusive Characters
System Links