SMS/Mercury/Frame Data

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< SMS‎ | Mercury

Normals

input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
5LP 2 Mid 4 5 6 +6 3 3 3 * 14
5HP 7 Mid 9 10 13 +6 9 11 12 * 32
c.LK 3 Mid 4 5 6 +6 4 5 5 * 14
f.LK 2 Mid 4 5 6 +6 3 3 3 * 14
5HK 4 Mid 5 6*10 14 +6 5 6 7 * 34
2LP 2 Mid 4 5 6 +6 3 3 3 * 14
2HP 5 Mid 7 9 9 +11 7 8 9 * 27
2LK 2 Low 4 5 6 +6 0 3 0 * 14
2HK 7 Low 5 8 14 +7/D 0 11 0 * 27
8j.LP 2 High 4 Until Landing Until Landing +7~+14 3 3 3 * 0
8j.HP 5 High 4 18 5 +6~+14 7 8 9 * 26
8j.LK 3 High 4 Until Landing Until Landing +9~+14 4 5 5 * 0
8j.HK 6 High 8 16 1 +7~+14 8 9 10 * 24
7/9j.LP 3 High 4 Until Landing Until Landing +7~+14 4 5 5 * 0
7/9j.HP 5 High 4 18 5 +6~+14 7 8 9 * 26
7/9j.LK 4 High 4 Until Landing Until Landing +9~+14 5 6 7 * 0
7/9j.HK 7 High 5 16 1 +7~+14 9 11 12 * 24

Throws

Input Version Range DMG Is Techable Advantage
Input Version Range DMG Is Techable Advantage
4/6HP 4/6HP 40 24 Yes
j.4/6HP j.4/6HP 40 28 Yes

Specials

input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
[4]6LP Bubble Spray (LP) 8 Mid 12 Projectile 31 +6~ 12 14 16 2 43
[4]6HP Bubble Spray (HP) 10 Mid 16 Projectile 41 -4~ 13 15 17 2 57
623LK Reverse Break Step (LK) 4 Mid 7 3*2x9 20 -7~+1 5 6 7 1x7 47
623HK Reverse Break Step (HK) 12 Mid 9 4*3x13*4 11 -22/D 16 18 20 3x15 66
2369LP Mercury Aqua Mirage (LP) 12 Mid 8 Projectile 36 +2~ 16 18 20 3 44
2369HP Mercury Aqua Mirage (HP) 14 Mid 12 Projectile 49 -12~ 18 21 24 3 61

Desperation

No results

Misc

No results

Navigation

 Mercury
To edit frame data, edit values in SMS/Mercury/Data.
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