SMS/Neptune/Frame Data

From Dustloop Wiki
< SMS‎ | Neptune

Normals

input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
5LP 2 Mid 4 5 6 +6 2 3 3 * 14
5HP 7 Mid 7 12 18 -1 9 11 12 * 36
c.LK 4 Mid 5 5 6 +6 5 6 7 * 15
f.LK 3 Mid 5 6 6 +5 4 5 5 * 16
c.HK 8 Mid*High 9 12*8 8 +14~+18 10 12 14 * 36
f.HK 9 Mid 13 14 15 0 12 14 15 * 41
2LP 2 Mid 4 5 6 +6 3 3 3 * 14
2HP 6 Mid 9 14 10 +5 8 9 10 * 32
2LK 3 Low 4 5 6 +6 0 5 0 * 14
2HK 8 Low 10 11 16 +2/D 0 12 0 * 36
8j.LP 3 High 4 Until Landing Until Landing +8~+14 4 5 5 * 0
8j.HP 5 High 5 11 8 +8~+14 7 8 9 * 23
8j.LK 4 High 4 Until Landing Until Landing +8~+14 5 6 7 * 0
8j.HK 10 High 5 4*5 9 +9~+14 13 15 17 * 25
7/9j.LP 3 High 4 Until Landing Until Landing +8~+14 4 5 5 * 0
7/9j.HP 6 High 5 11 8 +8~+14 8 9 10 * 27
7/9j.LK 4 High 4 Until Landing Until Landing +8~+14 5 6 7 * 0
7/9j.HK 9 High 8 7 5 +5~+14 12 14 15 * 24

Throws

Input Version Range DMG Is Techable Advantage
Input Version Range DMG Is Techable Advantage
4/6HP 4/6HP 40 20 Yes
j.4/6HP j.4/6HP 40 20 Yes

Specials

input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
623LP Splash Edge (LP) 12 Mid 3 4*14 19 -4/D 16 18 20 3*2 39
623HP Splash Edge (HP) 14 Mid 4 5*22 29 -22/D 18 21 24 3*2 59
214LP Deep Submerge (LP) 8 Mid 12 Projectile 36 ~+1 10 12 14 2 48
214HP Deep Submerge (HP) 10 Mid 16 Projectile 51 -14~ 13 15 17 2 67

Desperation

No results

Misc

No results

Navigation

 Neptune
To edit frame data, edit values in SMS/Neptune/Data.
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