Normals
input | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
5LP | 2 | Mid | 4 | 5 | 6 | +6 | 2 | 3 | 3 | * | 14 | |
5HP | 7 | Mid | 7 | 12 | 18 | -1 | 9 | 11 | 12 | * | 36 | |
c.LK | 4 | Mid | 5 | 5 | 6 | +6 | 5 | 6 | 7 | * | 15 | |
f.LK | 3 | Mid | 5 | 6 | 6 | +5 | 4 | 5 | 5 | * | 16 | |
c.HK | 8 | Mid*High | 9 | 12*8 | 8 | +14~+18 | 10 | 12 | 14 | * | 36 | |
f.HK | 9 | Mid | 13 | 14 | 15 | 0 | 12 | 14 | 15 | * | 41 | |
2LP | 2 | Mid | 4 | 5 | 6 | +6 | 3 | 3 | 3 | * | 14 | |
2HP | 6 | Mid | 9 | 14 | 10 | +5 | 8 | 9 | 10 | * | 32 | |
2LK | 3 | Low | 4 | 5 | 6 | +6 | 0 | 5 | 0 | * | 14 | |
2HK | 8 | Low | 10 | 11 | 16 | +2/D | 0 | 12 | 0 | * | 36 | |
8j.LP | 3 | High | 4 | Until Landing | Until Landing | +8~+14 | 4 | 5 | 5 | * | 0 | |
8j.HP | 5 | High | 5 | 11 | 8 | +8~+14 | 7 | 8 | 9 | * | 23 | |
8j.LK | 4 | High | 4 | Until Landing | Until Landing | +8~+14 | 5 | 6 | 7 | * | 0 | |
8j.HK | 10 | High | 5 | 4*5 | 9 | +9~+14 | 13 | 15 | 17 | * | 25 | |
7/9j.LP | 3 | High | 4 | Until Landing | Until Landing | +8~+14 | 4 | 5 | 5 | * | 0 | |
7/9j.HP | 6 | High | 5 | 11 | 8 | +8~+14 | 8 | 9 | 10 | * | 27 | |
7/9j.LK | 4 | High | 4 | Until Landing | Until Landing | +8~+14 | 5 | 6 | 7 | * | 0 | |
7/9j.HK | 9 | High | 8 | 7 | 5 | +5~+14 | 12 | 14 | 15 | * | 24 |
Throws
Input | Version | Range | DMG | Is Techable | Advantage |
---|---|---|---|---|---|
Input | Version | Range | DMG | Is Techable | Advantage |
4/6HP | 4/6HP | 40 | 20 | Yes | |
j.4/6HP | j.4/6HP | 40 | 20 | Yes |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion | |
623LP | Splash Edge (LP) | 12 | Mid | 3 | 4*14 | 19 | -4/D | 16 | 18 | 20 | 3*2 | 39 | |
623HP | Splash Edge (HP) | 14 | Mid | 4 | 5*22 | 29 | -22/D | 18 | 21 | 24 | 3*2 | 59 | |
214LP | Deep Submerge (LP) | 8 | Mid | 12 | Projectile | 36 | ~+1 | 10 | 12 | 14 | 2 | 48 | |
214HP | Deep Submerge (HP) | 10 | Mid | 16 | Projectile | 51 | -14~ | 13 | 15 | 17 | 2 | 67 |
Desperation
No results
Misc
No results
To edit frame data, edit values in SMS/Neptune/Data.