Safe Jump: Difference between revisions

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A [[Safe Jump]] is a [[Meaty|meaty]] [[Jump-in|jump-in]] that is commonly used to beat [[Reversal|reversal]] attacks like Sol's Volcanic Viper or Ragna's Inferno Divider. Safe Jumps take advantage of the fact that you can cancel the recovery of a jumping attack by landing and immediately block afterwards. This is how safe jumps get their name: these '''jump'''-ins are '''safe''' against reversals.
==Definition==
 
A [[Safe Jump]] is a [[Meaty|meaty]] [[Jump-in|jump-in]] that is commonly used to beat invincible [[Reversal|reversal]] attacks like Sol's Volcanic Viper or Ragna's Inferno Divider. Safe Jumps take advantage of the fact that you can cancel the recovery of a jumping attack by landing and immediately blocking afterwards. This is how safe jumps get their name: these '''jump'''-ins are '''safe''' against reversals.


== Example ==
== Example ==
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Safe Jumps are a very common form of [[Okizeme]] that will naturally block reversals, thus allowing you to not worry about them.
Safe Jumps are a very common form of [[Okizeme_(General_Strategy)]] that will naturally block reversals, thus allowing you to not worry about them.


==Timing==
==Timing==
Safe jumps are sensitive to timing; do it too early and your attack will miss the opponent completely, do it too late and the opponent can successfully hit you out of your attack. Naturally, that means faster reversals like Sol's Volcanic Viper and Chipp's Beta Blade are harder to safe jump compared to slower ones like Ky's Vapor Thrust and Axl's Artemis Hunter. Certain safe jump setups won't work against faster reversals at all due to the safe jump not having enough time to land before the reversal becomes active.
Safe jumps are sensitive to timing; jump too early and the attack will miss the opponent completely, jump too late and the attack will no longer be safe to reversals. Naturally, that means faster reversals are harder to safe jump compared to slower ones. Certain safe jump setups won't work against faster reversals at all due to the safe jump not having enough time to land and guard before the reversal becomes active.


Moves that are active on frame 1 are also a way to defeat safe jumps since there's no time for you to land and block/evade. Examples of this include Blitz Shield in Guilty Gear XRD and Hakumen's Yukikaze in BlazBlue.
==Reversals that Beat Safe Jumps==
Moves that are active on frame 1 or freeze you in place are also a way to defeat safe jumps since there's no time for you to land and block/evade. Examples of this include Blitz Shield in Guilty Gear XRD and Hakumen's Yukikaze in BlazBlue.


==Navigation==
{{Navbar-GeneralStrategy}}
{{Navbar-GeneralStrategy}}

Latest revision as of 23:00, 17 March 2024

Definition

A Safe Jump is a meaty jump-in that is commonly used to beat invincible reversal attacks like Sol's Volcanic Viper or Ragna's Inferno Divider. Safe Jumps take advantage of the fact that you can cancel the recovery of a jumping attack by landing and immediately blocking afterwards. This is how safe jumps get their name: these jump-ins are safe against reversals.

Example

  1. Sol knocks down Ky
  2. Sol times a j.S to hit Ky immediately as he wakes up
    1. If Ky does a reversal Vapor Thrusts, Sol lands and blocks before Vapor Thrust becomes active
    2. If Ky blocks, Sol is free to continue offense


Safe Jumps are a very common form of Okizeme_(General_Strategy) that will naturally block reversals, thus allowing you to not worry about them.

Timing

Safe jumps are sensitive to timing; jump too early and the attack will miss the opponent completely, jump too late and the attack will no longer be safe to reversals. Naturally, that means faster reversals are harder to safe jump compared to slower ones. Certain safe jump setups won't work against faster reversals at all due to the safe jump not having enough time to land and guard before the reversal becomes active.

Reversals that Beat Safe Jumps

Moves that are active on frame 1 or freeze you in place are also a way to defeat safe jumps since there's no time for you to land and block/evade. Examples of this include Blitz Shield in Guilty Gear XRD and Hakumen's Yukikaze in BlazBlue.

Navigation