Cargo query

Showing below up to 100 results in range #101 to #200.

View ( | ) (20 | 50 | 100 | 250 | 500)

Page chara name input damage guard startup active recovery onBlock onHit level counter images hitboxes notes type riscGain riscLoss wallDamage inputTension chipRatio OTGRatio prorate invuln cancel
GGST/Asuka R/Data Asuka R

2H

13×3

All

14

2,2, 2

18

-3

KD

3

Large

GGST Asuka R 2H.png
GGST Asuka R 2H Hitbox.png

normal

600×3

1000

~133x3 (500)

90%

SRP

GGST/Asuka R/Data Asuka R

2K

22

Low

6

3

12

-3

±0

1

Small

GGST Asuka R 2K.png
GGST Asuka R 2K Hitbox.png

normal

750

1000

300

70%

SRP

GGST/Asuka R/Data Asuka R

2P

18

All

5

2

10

-2

+1

0

Small

GGST Asuka R 2P.png
GGST Asuka R 2P Hitbox.png

normal

500

1500

300

80%

SRP

GGST/Asuka R/Data Asuka R

2S

31

Low

12

3

18

-7

-4

2

Mid

GGST Asuka R 2S.png
GGST Asuka R 2S Hitbox.png

normal

1125

1000

300

90%

SRP

GGST/Asuka R/Data Asuka R

5H

49

All

15

3

29

-13

KD

4

Large

GGST Asuka R 5H.png
GGST Asuka R 5H Hitbox.png

normal

2500

1000

300

90%

SRP

GGST/Asuka R/Data Asuka R

5K

25

All

7

3

12

-3

±0

1

Small

GGST Asuka R 5K.png
GGST Asuka R 5K Hitbox.png

normal

1000

1000

300

90%

SJDRP

GGST/Asuka R/Data Asuka R

5P

21

All

6

3

9

-2

+1

0

Small

GGST Asuka R 5P.png
GGST Asuka R 5P Hitbox.png

normal

500

1500

300

80%

SRP

GGST/Asuka R/Data Asuka R

6H

57

High

25

7

25

-13

HKD

4

Large

GGST Asuka R 6H.png
GGST Asuka R 6H Hitbox 1.png
GGST Asuka R 6H Hitbox 2.png

normal

1875

1000

500

80%

RP

GGST/Asuka R/Data Asuka R

6K

19×2

Low

14

2, 2

16

-4

2

Mid

GGST Asuka R 6K.png
GGST Asuka R 6K Hitbox.png

First hit hitstop: 6F

normal

525x2

1000

150x2 (300)

90%

SRP

GGST/Asuka R/Data Asuka R

6P

29

All

11

6

17

-9

KD

2

Mid

GGST Asuka R 6P.png
GGST Asuka R 6P Hitbox 1.png
GGST Asuka R 6P Hitbox 2.png

normal

1500

1000

500

90%

1-3 Upper Body
4-16 Above Knees

SRP

GGST/Asuka R/Data Asuka R

c.S

39

All

7

6

10

+1

+4

3

Mid

GGST Asuka R cS.png
GGST Asuka R cS Hitbox.png

normal

2000

1000

300

100%

SJDRP

GGST/Asuka R/Data Asuka R

f.S

33

All

11

3

17

-6

-3

2

Mid

GGST Asuka R fS.png
GGST Asuka R fS Hitbox.png

normal

1500

1000

300

90%

SRP

GGST/Asuka R/Data Asuka R

j.D

39

High

14

3

25

+7 (IAD)

+10 (IAD)

2

Mid

GGST Asuka R jD.png
GGST Asuka R jD Hitbox.png

normal

1125

1000

500

80%

SJDRP

GGST/Asuka R/Data Asuka R

j.H

37

High

11

4

32

+4 (IAD)

+7 (IAD)

2

Mid

GGST Asuka R jH.png
GGST Asuka R jH Hitbox.png

normal

1125

1000

300

80%

SJDRP

GGST/Asuka R/Data Asuka R

j.K

21

High

7

4

15

-3 (IAD)

+0 (IAD)

1

Small

GGST Asuka R jK.png
GGST Asuka R jK Hitbox.png

normal

750

1000

300

80%

SJDRP

GGST/Asuka R/Data Asuka R

j.P

17

High

6

3

13

0

Small

GGST Asuka R jP.png
GGST Asuka R jP Hitbox.png

normal

375

1000

300

80%

SRP

GGST/Asuka R/Data Asuka R

j.S

27

High

9

5

18

+1 (IAD)

+4 (IAD)

2

Mid

GGST Asuka R jS.png
GGST Asuka R jS Hitbox.png

normal

1125

1000

300

80$

SJDRP

GGST/Asuka R/Data Asuka R Accipiter Metron

Accipiter Metron

49

High

19

3

Total 48

+4

KD

4

Very Small

GGST Asuka R Accipiter Metron.png
GGST Asuka R Accipiter Metron_Hitbox.png

GGST Asuka R Accipiter Metron Icon.png

Costs 6720 (16%) Mana.

Can cancel into Specials Frames 23~39.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 20 at the earliest.

Clash Level: N/A

Clash Hits: N/A

spell

375

2000

700

80%

GGST/Asuka R/Data Asuka R Air Throw

j.6D or j.4D

70

Air Throw: 200

2

3

38 or Until Landing+10

GGST Asuka R Air Throw.png
GGST Asuka R Air Throw Hitbox.png

Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.

Frame advantage _.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15

other

2500

1000

Forced 50%

RP

GGST/Asuka R/Data Asuka R Aquila Metron

Aquila Metron

40

All

14

Total 59

-25

HKD +41

2

Very Small

GGST Asuka R Aquila Metron.png
GGST Asuka R Aquila Metron_Hitbox.png

GGST Asuka R Aquila Metron Icon.png

  • Costs 8400 (20%) Mana
  • Cannot be Roman Cancelled on whiff
  • Projectile will continue if Purple Roman Canceled on frame 12 at the earliest.

Clash Level: N/A

Clash Hits: N/A

  • Hitstop: 6F

spell

500

1000

500

60%

Strike 1-15

GGST/Asuka R/Data Asuka R Bit Shift Metron

Bit Shift Metron

28×1~5

All [Guard Crush]

14

4

Total 39

+8/+18/+28/+38/+48 [+19/+29/+39/+49/+59]

KD

Very Small

GGST Asuka R Bit Shift Metron.png
GGST Asuka R Bit Shift Metron_Hitbox 1.png
GGST Asuka R Bit Shift Metron_Hitbox 2.png

GGST Asuka R Bit Shift Metron Icon.png

Costs 5040 (12%) Mana.

Can cancel into Specials Frames 18~30.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 15 at the earliest.

Clash Level: N/A

Clash Hits: N/A

Counter-Hit state during entire move.

Each projectile applies R.I.S.C. Loss separately.

Each additional projectile takes an additional 10F to be released, this has no effect on the recovery time.

spell

100×5

2000

700 total, divided evenly per cube

80%

GGST/Asuka R/Data Asuka R Bookmark (Auto Import)

Bookmark (Auto Import)

16

600

Total 39

GGST Asuka R Bookmark (Auto Import).png

GGST Asuka R Bookmark (Auto Import) Icon.png

Costs 3360 (8%) Mana.

Can cancel into Specials Frames 20~30.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Bookmark (Full Import)

Bookmark (Full Import)

11

Total 29

GGST Asuka R Bookmark (Full Import).png

GGST Asuka R Bookmark (Full Import) Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 15~20.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Bookmark (Full Order)

632146S

16

Total 17

GGST Asuka R 632146S.png

Pressing Dust ends the animation instantly.

super

GGST/Asuka R/Data Asuka R Bookmark (Random Import)

Bookmark (Random Import)

11

Total 29

GGST Asuka R Bookmark (Random Import).png

GGST Asuka R Bookmark (Random Import) Icon.png

Costs 2520 (6%) Mana.

Can cancel into Specials Frames 15~20.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Change Test Case

22H~X

2

Total 28

GGST Asuka R 22HX.png
GGST_Asuka_R_TestCases.png
GGST Asuka R 22HX_Hitbox.png

special

GGST/Asuka R/Data Asuka R Chant

236X

Total 39 (empty Spell Slot)

GGST Asuka 236X.png
GGST Asuka 236X Hitbox.png

special

GGST/Asuka R/Data Asuka R Chaotic Option

Chaotic Option

11

Total 29

GGST Asuka R Chaotic Option.png

GGST Asuka R Chaotic Option Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 15~20.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Dash Cancel

66

Total 22

Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

other

GGST/Asuka R/Data Asuka R Delayed Howling Metron

Delayed Howling Metron

22×3

All [Guard Crush]

21

Total 54

+22 [+33]

KD

4

Very Small

GGST Asuka R Delayed Howling Metron.png
GGST Asuka R Delayed Howling Metron_Hitbox.png

GGST Asuka R Delayed Howling Metron Icon.png

Costs 5040 (12%) Mana.

Can cancel into Specials Frames 25~45.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.

Clash Level: N/A

Clash Hits: N/A

Used at point-blank range, it is possible for the projectile to move through the opponent before the third hit connects.

Projectile is similarly affected by hitstop, causing it to next hit on the first frame of blockstun, accounting for the 2 additional frames of advantage.

spell

100×3

2000

~233×3 (700)

80%

GGST/Asuka R/Data Asuka R Delayed Tardus Metron

Delayed Tardus Metron

26×3

All [Guard Crush]

21

Total 39

+57 [+68]

KD

4

Very Small

GGST Asuka R Delayed Tardus Metron.png
GGST Asuka R Delayed Tardus Metron_Hitbox.png

GGST Asuka R Delayed Tardus Metron Icon.png

Costs 5040 (12%) Mana.

Can cancel into Specials Frames 25~30.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.

Clash Level: N/A

Clash Hits: N/A

Upon connecting with the opponent, the projectile cannot hit for the next 21 frames, therefore hitting every 22 frames.

spell

100×3

2000

~233×3 (700)

80%

GGST/Asuka R/Data Asuka R Discard

214X (Discard)

7

Total 25

GGST Asuka R 214X 2.png
GGST Asuka R 214X_Hitbox.png

special

GGST/Asuka R/Data Asuka R Draw

214X (Draw)

7

Total 28

GGST Asuka R 214X.png
GGST Asuka R 214X_Hitbox.png

special

GGST/Asuka R/Data Asuka R Dust Attack

5D

40

High

20

3

26

-15

±0

2

Mid

GGST Asuka R 5D.png
GGST Asuka R 5D Hitbox.png

Hitstop on block: 20F

Hitstop on ground hit: 16F

Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)

R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1125

3000 [1000]

700 (900)

60%

80%

RP

GGST/Asuka R/Data Asuka R Dust Attack (Hold)

5[D]

50

High

28

3

26

-10

KD +36

4

Mid

GGST Asuka R 5D.png
GGST Asuka R 5D Hitbox.png

Hitstop on block: 20F

Hitstop on raw hit: 45F

Properties for opponent on block follow Level 4 rules.

R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Wall Damage when hit raw is increased to 700 (900).

Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1875

1500 [1000]

0 (200)

60%

100%

RP

GGST/Asuka R/Data Asuka R Finish Blow

j.XX during Homing Jump

80

11

HKD (+23)

GGST Asuka R Finish.png

Hitstop on hit: 30F

Unburstable on hit.

other

1000

0

P

GGST/Asuka R/Data Asuka R Go to Marker

Go to Marker

16

Total 35

GGST Asuka R Go to Marker.png
GGST Asuka R Go to Marker_Hitbox.png

GGST Asuka R Go to Marker Icon.png

Costs 3360 (8%) Mana.

Can cancel into Specials Frames 27~30.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Counter-Hit state during entire move.

Can teleport in 8 different directions by holding the appropriate direction.

spell

16-25 Full

GGST/Asuka R/Data Asuka R Gravity Rod (Shooting)

Gravity Rod (Shooting)

19

600

Total 30

GGST Asuka R Gravity Rod (Shooting).png

GGST Asuka R Gravity Rod (Shooting) Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 20~25.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Ground Throw

6D or 4D

70

Ground Throw: 90

2

3

38

GGST Asuka R Ground Throw.png
GGST Asuka R Ground Throw Hitbox.png

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15

First does 20 hits of 1 damage (unaffected by defense mod, risc scaling, or guts), then does one final hit for 50 damage

other

2500

1000

Forced 50%

RP

GGST/Asuka R/Data Asuka R High-Pass Filter Gravity

High-Pass Filter Gravity

19

600

Total 30

GGST Asuka R High-Pass Filter Gravity.png

GGST Asuka R High-Pass Filter Gravity Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 20~25.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Howling Metron

Howling Metron

41

All [Guard Crush]

11

Total 39

+5 [+16]

KD

4

Very Small

GGST Asuka R Howling Metron.png
GGST Asuka R Howling Metron_Hitbox.png

GGST Asuka R Howling Metron Icon.png

Costs 3360 (8%) Mana.

Can cancel into Specials Frames 15~30.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 12 at the earliest.

Clash Level: N/A

Clash Hits: N/A

spell

500

2000

700

80%

GGST/Asuka R/Data Asuka R Howling Metron MS Processing

Howling Metron MS Processing

24×3

All [Guard Crush]

16, 21, 26

Total 49

+10 [+21]

KD

4

Very Small

GGST Asuka R Howling Metron MS Processing.png
GGST Asuka R Howling Metron MS Processing_Hitbox.png

GGST Asuka R Howling Metron MS Processing Icon.png

Costs 6720 (16%) Mana.

Can cancel into Specials Frames 20~40.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 17 at the earliest.

Clash Level: N/A

Clash Hits: N/A

The projectile spawn in the following order: Middle, Up, Down.

spell

100x3

2000

~233x3 (700)

80%

GGST/Asuka R/Data Asuka R Low-Pass Filter Gravity

Low-Pass Filter Gravity

19

600

Total 30

GGST Asuka R Low-Pass Filter Gravity.png

GGST Asuka R Low-Pass Filter Gravity Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 20~25.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Metron Arpeggio

Metron Arpeggio

17×10

All [Guard Crush]

31

Total 59

+113 [+124]

KD

4

Very Small

GGST Asuka R Metron Arpeggio.png
GGST Asuka R Metron Arpeggio 2.png
GGST Asuka R Metron Arpeggio_Hitbox.png

GGST Asuka R Metron Arpeggio Icon.png

Costs 10080 (24%) Mana.

Can cancel into Specials Frames 35~50.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 32 at the earliest.

Clash Level: N/A

Clash Hits: N/A

spell

100×10

2000

70×10 (700)

80%

GGST/Asuka R/Data Asuka R Metron Screamer 808

Metron Screamer 808

53

All (Guard Crush)

12

Total 34

+16

KD

4

Very Small

GGST Asuka R Metron Screamer 808.png
GGST Asuka R Metron Screamer 808_Hitbox.png

GGST Asuka R Metron Screamer 808 Icon.png

Costs 6720 (16%) Mana.

Can cancel into Specials Frames 16~25.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 13 at the earliest.

Clash Level: N/A

Clash Hits: N/A

Guard Crush duration: 23F

spell

500

2000

700

80%

GGST/Asuka R/Data Asuka R Recover Mana

22P/K/S

13

7

Total 25 (No Hold)

GGST Asuka R 22PKS.png
GGST Asuka R 22PKS 3.png
GGST Asuka R 22PKS 2.png
GGST Asuka R 22PKS_Hitbox.png

P version

  • On cancel gains a minimum of 1470 (3.5%) Mana
K version
  • Gains 1.5% mana per frame
  • On cancel gains a minimum of 4410 (10.5%) Mana
S version
  • Drains 2 HP for 3% mana per frame (ignores Guts). A full bar is 68 (16.2%) HP
  • On cancel gains a minimum of 8820 (21%) Mana

special

GGST/Asuka R/Data Asuka R Recover Mana (Continuous)

Recover Mana (Continuous)

16

900

Total 39

GGST Asuka R Recover Mana (Continuous).png

GGST Asuka R Recover Mana (Continuous) Icon.png

Costs 3360 (8%) Mana.

Can cancel into Specials Frames 20~20.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Recover Mana (Instant)

Recover Mana (Instant)

11

Total 29

GGST Asuka R Recover Mana (Instant).png

GGST Asuka R Recover Mana (Instant) Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 15~20.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Reduce Mana Cost

Reduce Mana Cost

11

600

Total 29

GGST Asuka R Reduce Mana Cost.png

GGST Asuka R Reduce Mana Cost Icon.png

Costs 2520 (6%) Mana.

Can cancel into Specials Frames 15~20.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Repulsive Rod (Shooting)

Repulsive Rod (Shooting)

19

600

Total 30

GGST Asuka R Repulsive Rod (Shooting).png

GGST Asuka R Repulsive Rod (Shooting) Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 20~25.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R RMS Boost Metron

RMS Boost Metron

55/66/77/88/99

All (Guard Crush)

14

5

Total 44

+25

KD

4

Very Small

GGST Asuka R RMS Boost Metron.png
GGST Asuka R RMS Boost Metron_5.png
GGST Asuka R RMS Boost Metron_Hitbox.png

GGST Asuka R RMS Boost Metron Icon.png

Costs 6720 (16%) Mana.

Can cancel into Specials Frames 18~35.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 15 at the earliest.

Clash Level: N/A

Clash Hits: N/A

Level number only affects damage. Higher Levels deal more damage.

Guard Crush duration: 40F.

spell

500

2000

700

80%

GGST/Asuka R/Data Asuka R Sampler 404

Sampler 404

11

Until Spell Used

Total 29

GGST Asuka R Sampler 404.png

GGST Asuka R Sampler 404 Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 15~20.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Shooting Time Stretch (Accelerate)

Shooting Time Stretch (Accelerate)

19

600

Total 30

GGST Asuka R Shooting Time Stretch (Accelerate).png

GGST Asuka R Shooting Time Stretch (Accelerate) Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 20~25.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Shooting Time Stretch (Decelerate)

Shooting Time Stretch (Decelerate)

19

600

Total 30

GGST Asuka R Shooting Time Stretch (Decelerate).png

GGST Asuka R Shooting Time Stretch (Decelerate) Icon.png

Costs 1680 (4%) Mana.

Can cancel into Specials Frames 20~25.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

spell

GGST/Asuka R/Data Asuka R Submicron Particle Sphere

632146P/K

22×5

All [Guard Crush]

6+1

Until Hit

Total 32

+36 [+47]

KD

4x5

Very Small

GGST Asuka R 632146PK.png
GGST Asuka R 632146PK_Hitbox 1.png
GGST Asuka R 632146PK_Hitbox 2.png
  • Projectile spawns during super freeze on frame 6 and can be Purple Roman Cancelled immediately after end of super freeze.
  • Clash Level: 4
  • Clash Hits: 5

super

300

0

0

100%

GGST/Asuka R/Data Asuka R Sweep

2D

31

Low

12

9

20

-9

HKD

2

Very Small

GGST Asuka R 2D.png
GGST Asuka R 2D Hitbox 1.png
GGST Asuka R 2D Hitbox 2.png
GGST Asuka R 2D Hitbox 3.png

Projectile will continue if Purple Roman Canceled on frame 13 at the earliest.

Clash Level: N/A

Clash Hits: N/A

Hitstop: 6F

19 frames of effective blockstun due to being a projectile and its hitstop not affecting Asuka.

normal

300

80%

SRP

GGST/Asuka R/Data Asuka R Terra Metron

Terra Metron

47

Low (Air: All)

16

3

Total 45

+4

KD

4

Very Small

GGST Asuka R Terra Metron.png
GGST Asuka R Terra Metron_Hitbox.png
GGST Asuka R Terra Metron_Air_Hitbox.png

GGST Asuka R Terra Metron Icon.png

Costs 6720 (16%) Mana.

Can cancel into Specials Frames 20~36.

Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Projectile will continue if Purple Roman Canceled on frame 17 at the earliest.

Clash Level: N/A

Clash Hits: N/A

spell

375

2000

700

80%

GGST/Asuka R/Data Asuka R Wild Assault

236D

30

All

20~31

3

20

+13

Stagger +12

4

GGST Asuka R 236D.png
GGST Asuka R 236D Hitbox.png

Guard crush duration: 35F

Adds additional momentum on cancels without backwards movement.

Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.

Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)

Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)

Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)

other

2500

3000

700

0

25%

90%

all

GGST/Asuka R/Data Asuka R Wild Assault

236[D]

50

All

32

3

20

+17

HKD +71

4

Mid

GGST Asuka R 236D.png
GGST Asuka R 236D Hitbox.png

other

2500

2000

700

0

25%

100%

all

GGST/Axl Low/Data Axl Low

2D

34

Low

10

6

17

-9

HKD +52

2

Large

GGST Axl Low 2D.png
GGST_Axl_Low_2D_hitbox.png

normal

1125

1000

300

80%

90%

GGST/Axl Low/Data Axl Low

2H

45 [58]

Low

11

9

26

-18 [-8]

-15

3 [4]

Large

GGST Axl Low 2H.png
GGST_Axl_Low_2H_hitbox_1.png
GGST_Axl_Low_2H_hitbox_2.png

normal

1500

1000

300

80%

90%

GGST/Axl Low/Data Axl Low

2K

26

Low

5

5

11

-4

-1

1

Small

GGST Axl Low 2K.png
GGST_Axl_2K_Hitbox.png

3~12F low profile, 13~16F hurtbox raises slightly but still lower than crouch

normal

750

1000

300

80%

70%

3-12F Low Profile

GGST/Axl Low/Data Axl Low

2P

30 [39]

Low

10

4

14

-6

-3

1 [2]

Small

GGST Axl Low 2P.png
GGST_Axl_Low_2P_hitbox_1.png
GGST_Axl_Low_2P_hitbox_2.png

normal

750

1500

300

80%

80%

GGST/Axl Low/Data Axl Low

2S

35 [45]

All

9

10

23

-16

-13

3 [4]

Mid

GGST Axl Low 2S.png
GGST_Axl_Low_2S_hitbox_1.png
GGST_Axl_Low_2S_hitbox_2.png

normal

2000

1000

300

60%

90%

GGST/Axl Low/Data Axl Low

5H

48

All

16

4

19

-4

-1

4

Large

GGST Axl Low 5H.png
GGST_Axl_5H_Hitbox_1.png
GGST_Axl_5H_Hitbox_2.png
GGST_Axl_5H_Hitbox_3.png

normal

1500

1000

300

100%

90%

GGST/Axl Low/Data Axl Low

5K

30

All

6

3

11

-2

+1

1

Small

GGST Axl Low 5K.png
GGST Axl 5K Hitbox.png

normal

1000

1000

300

80%

90%

GGST/Axl Low/Data Axl Low

5P

40 [52]

All

7

6

19

-11 [-3]

-8

2 [3]

Small

GGST Axl Low 5P.png
GGST Axl 5P Hitbox.png

normal

1500

1500

300

80%

80%

GGST/Axl Low/Data Axl Low

6H

54

High

27

9

13

-3

0

4

Large

GGST Axl Low 6H.png
GGST_Axl_Low_6H_hitbox_1.png
GGST_Axl_Low_6H_hitbox_2.png

normal

1875

1000

500

100%

80%

GGST/Axl Low/Data Axl Low

6K

40 [52]

All

11

5

25

-13

-10

3 [4]

Mid

GGST Axl Low 6K.png
GGST_Axl_Low_6K_hitbox.png
GGST_Axl_Low_6K_hitbox1.png
GGST_Axl_Low_6K_hitbox2.png

normal

1500

1000

300

60%

90%

GGST/Axl Low/Data Axl Low

6P

30

All

12

5

22

-13

+2

2

Mid

GGST Axl Low 6P.png
GGST_Axl_Low_6P-hitbox.png

If the first hit of a combo, applies an additional +20 Combo Decay.

normal

1500

1000

500

80%

90%

1-3 Upper Body
4-16 Above Knees

GGST/Axl Low/Data Axl Low

c.S

40

All

8

6

12

-1

+2

3

Mid

GGST Axl Low c.S.png
GGST_Axl_cS_Hitbox_1.png
GGST_Axl_cS_Hitbox_2.png

Input Proximity Range: 340

normal

2000

1000

300

60%

100%

GGST/Axl Low/Data Axl Low

f.S

34

All

10

3

19

-8

-5

2

Mid

GGST Axl Low f.S.png
GGST_Axl_fS_Hitbox.png

normal

1500

1000

300

80%

90%

GGST/Axl Low/Data Axl Low

j.D

44

High

10

3

22

+4 (IAD)

+7 (IAD)

3

Mid

GGST Axl Low j.D.png
GGST_Axl_Low_j.D-hitbox.png

normal

1500

1000

500

80%

80%

GGST/Axl Low/Data Axl Low

j.H

40 [52]

High

12

6

25

+3 (IAD)

+6 (IAD)

2 [3]

Mid

GGST Axl Low j.H.png
GGST_Axl_jH_Hitbox.png

normal

1125

1000

300

100%

80%

GGST/Axl Low/Data Axl Low

j.K

28

High

8

3

16

1

Small

GGST Axl Low j.K.png
GGST_Axl_Low_j.K-hitbox.png

normal

750

1000

300

80%

80%

GGST/Axl Low/Data Axl Low

j.P

32 [41]

High

9

4

23

1 [2]

Small

GGST Axl Low j.P.png
GGST Axl Low j.P hitbox 1.png
GGST Axl Low j.P hitbox 2.png

normal

750

1000

300

80%

80%

GGST/Axl Low/Data Axl Low

j.S

32 [41]

High

14

4

18

2 [3]

Mid

GGST Axl Low j.S.png
GGST_Axl_jS_Hitbox.png

normal

1500

1000

300

80%

80%

GGST/Axl Low/Data Axl Low Air Snail

j.214H

45

All

14

9

Until L+10

-19

KD +27 (IAS)

3

Mid

GGST_Axl_Low_j.214H.png
GGST Axl Low Snail hitbox Air.png

special

2000

1000

300

150

25%

100%

90%

GGST/Axl Low/Data Axl Low Air Throw

j.6D or j.4D

80

Air Throw

2

3

38 or Until Landing+10

HKD +48 (IAD)

GGST Axl Low Air Throw.png
GGST_Axl_Low_Air_Throw_Hitbox.png

Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.

Frame advantage increases as height increases (+47 to +53).

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15

other

2500

1000

50%

GGST/Axl Low/Data Axl Low Axl Bomber

j.236H

80

All

9

4

Until L+7

-22

HKD +66 (IAS)

4

Large

GGST Axl Low j.623H.png
GGST Axl Low Axl Bomber hitbox.png
GGST Axl Low Axl Bomber hitbox2.png

special

2500

1000

500

150

25%

60%

90%

GGST/Axl Low/Data Axl Low Charged

5[D]

56

High

28

6

23

-10

KD +36

4

Mid

GGST Axl Low 5D.png
GGST_Axl_5D_Hitbox_1.png
GGST_Axl_5D_Hitbox_2.png

Hitstop on block: 20F

Hitstop on raw hit: 45F

Properties for opponent on block follow Level 4 rules.

R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Wall Damage when hit raw is increased to 700 (900).

Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1875

1500 [1000]

0 (200)

60%

100%

GGST/Axl Low/Data Axl Low Dash Cancel

66

Total 26

Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

other

GGST/Axl Low/Data Axl Low Ground Throw

6D or 4D

80

Ground Throw

2

3

38

HKD +41

GGST Axl Low Ground Throw.png

Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15

other

2500

1000

50%

GGST/Axl Low/Data Axl Low One Vision

632146P

5

295

30

GGST Axl Low 632146P 1.png

Buff activates during super freeze on frame 5 and can be Purple Roman Cancelled immediately after end of super freeze.

super

GGST/Axl Low/Data Axl Low One Vision

632146P Attack

0

All

8+1+0

1

11

0

+140

1

GGST Axl Low 632146P 2.png

Attack has two consecutive super flashes.

Active frame occurs between two flashes, allowing opponents to block on reaction to the first flash. Opponents can also use an invincible reversal in reaction to the first flash to make One Vision punishable, as strike invulnerability can avoid the Time Stop effect, so don't throw it out too carelessly!

super

0

1000

0

100%

8-9F Full

GGST/Axl Low/Data Axl Low One Vision

j.632146P Attack

0

All

8+1+0

1

11

0

+140

1

GGST Axl Low 632146P 2.png

Attack has two consecutive super flashes.

Active frame occurs between two flashes, allowing opponents to block on reaction to the first flash. Opponents can also use an invincible reversal in reaction to the first flash to make One Vision punishable, as strike invulnerability can avoid the Time Stop effect, so don't throw it out too carelessly!

super

0

1000

0

100%

8-9F Full

GGST/Axl Low/Data Axl Low Rainwater

214S

40

All

24

3

21

+3

KD +42

3

Mid

GGST Axl Low 214S.png
GGST Axl Low Rainwater hitbox.png

Moves backwards during initial movement on frames 1~22

Decreases Tension Balance during the initial movement, for a total of -225 Tension Balance.

Increases Negative value during the initial movement, for a total 440~880 Negative value (amount varies and increases with distance to the opponent).

special

2500

2000

700

150

25%

100%

90%

GGST/Axl Low/Data Axl Low Sickle Flash

[4]6S

15×3

All

24

15

29

-19~-9

KD +16~+26

3

Very Small

GGST Axl Low 46S.png
GGST Axl Low Sickle Flash hitbox 1.png
GGST Axl Low Sickle Flash hitbox.png

Projectile will continue if Purple Roman Canceled on frame 25 at the earliest.

Clash Level: 2

Clash Hits: 3

Disappears if user gets hit

30F charge time

Listed Frame Adv based on closest possible Sickle Flash

Only does 1 hit on block

special

200

1000

300

100

12%

80%

80%

GGST/Axl Low/Data Axl Low Sickle Storm

236236H

45×2, 18×3

All

11+1

4, 4(24)13

26

-2

HKD +58

4

Mid

GGST Axl Low 236236H 1.png
GGST Axl Low 236236H 2.png
GGST Axl Low Sickle Storm hitbox.png
GGST Axl Low Sickle Storm2 hitbox.png

Projectile will continue if Purple Roman Canceled on frame 45 at the earliest.

Clash Level: 4 (second hit)

Clash Hits: 1

The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:

  • The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
  • All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
  • Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

super

800×2, 200

1000

0

25%×2, 12%×3

80%

100%

1-15F Full

GGST/Axl Low/Data Axl Low Snail

214H

45

All

14

12

29

-24

KD +28

3

Mid

GGST Axl Low 214H.png
GGST Axl Low Snail hitbox.png

special

2000

1000

300

150

25%

60%

90%

GGST/Axl Low/Data Axl Low Soaring Chain Strike

[4]6S 8

30

All

8

16

34

-11

HKD +46

3

Mid

GGST Axl Low 46S8.png
GGST Axl Low Soaring Chain Strike hitbox.png

Projectile will continue if Purple Roman Canceled on frame 10 at the earliest.

Clash Level: -

Clash Hits: -

special

500

1000

300

100

12%

60%

80%

GGST/Axl Low/Data Axl Low Spinning Chain Strike

[4]6S 2

15×5

Low

7

36 [79]

19

-6

HKD +56

2

Mid

GGST Axl Low 46S2.png
GGST Axl Low Spinning Chain Strike hitbox.png

Values in [ ] are when attack is fully held

special

225×5

1000

60×5

150

25%

40%

90%

GGST/Axl Low/Data Axl Low Uncharged

5D

45

High

20

6

23

-15

0

2

Mid

GGST Axl Low 5D.png
GGST_Axl_5D_Hitbox_1.png
GGST_Axl_5D_Hitbox_2.png

Hitstop on block: 20F

Hitstop on ground hit: 16F

Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)

R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.

Wall Damage in ( ) refers to if opponent is touching the wall.

Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).

Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

normal

1125

3000 [1000]

700 (900)

60%

80%

GGST/Axl Low/Data Axl Low Whistling Wind

214K

10x3

All

17

4,4,4 [22 Total on whiff]

Total 52

-4

-1

2×3

Very Small

GGST Axl Low 214K.png
GGST Axl Low 214K Hitbox.png
GGST Axl Low 214K Hitbox2.png

Horizontal Activation Range: 300

special

100×3

1000

166×3 (500)

100

12%

80%

80%

GGST/Axl Low/Data Axl Low Whistling Wind (Charged)

214[K]

10x6

All

41

5×6 [119 Total on whiff]

Total 76

+14

+17

2×6

Very Small

GGST Axl Low 214K.png
GGST Axl Low 214K Hitbox.png
GGST Axl Low 214K Hitbox2.png

special

100×6

1000

83×6 (500)

100

12%

80%

80%

GGST/Axl Low/Data Axl Low Wild Assault

236D

30

All

16~28

3

20

-4

-1

4

Mid

GGST Axl Low 236D.png
GGST Axl Low 236D Hitbox.png

other

2500

4000

700

25%

80%

90%

NSJBRP

GGST/Axl Low/Data Axl Low Wild Assault (Hold)

236[D]

50

All

29

3

20

-4

HKD

4

Mid

GGST Axl Low 236D.png
GGST Axl Low 236D Hitbox.png

other

2500

3000

700

25%

80%

100%

NSJBRP

GGST/Axl Low/Data Axl Low Winter Cherry

[4]6S S

40 [60]

All

18 [22]

15 [25]

24

-3 [+10]

KD +55 [KD +69]

3 [4]

Very Small

GGST Axl Low 46SS 1.png
GGST Axl Low Winter Cherry hitbox.png

Projectile will continue if Purple Roman Canceled on frame 17 at the earliest.

Clash Level: -

Clash Hits: -

Values in [ ] are for just frame version

special

500

1000

300

100

40%

60%

80%

GGST/Axl Low/Data Axl Low Winter Mantis

41236H

61 [62]

Ground Throw

28

20

34

HKD +54 (HKD +71)

GGST_Axl_Low_41236H_1.png
GGST Axl Low 41236H 2.png
GGST Axl Low Winter Mantis hitbox.png

Values in () are for the point-blank version that automatically triggers an Axl Bomber follow-up.

Values in [ ] when hits from long distance.

While normal grab rules apply, the hit detection is a strike hitbox on the sickle (see hitboxes).

If Axl is moved mid-animation, the animation of the sickle will move with him, but not the actual hitbox, making it possible to outrun the attack.

Horizontal Activation Range: 200 (Distance from sickle to opponent on the forward-facing direction, making it unable to hit extended hurtboxes after it has gone past the opponent)
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.

Builds 1000 Tension once all damage is dealt.

On hit, applies an increased 25 Combo Decay.

Properties change if Roman Canceled before all damage is dealt:

  • Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
  • R.I.S.C. Loss: 1000
  • Proration: Forced 75%
  • Combo Decay on hit: 15
First does a single hit of 20, then a final hit of 41[42].

special

2500

1000

100

50%

GGST/Baiken/Data Baiken

2D

20, 16

Low

10

6, 3

21

-10

HKD +49

2

Large

GGST Baiken 2D 1.png
GGST Baiken 2D 2.png
GGST Baiken 2D 1 Hitbox.png
GGST Baiken 2D 2 Hitbox.png

normal

525×2

1000

150×2

80%

90%

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
tables=MoveData_GGST
|fields=_pageName=Page,chara=chara,name=name,input=input,damage=damage,guard=guard,startup=startup,active=active,recovery=recovery,onBlock=onBlock,onHit=onHit,level=level,counter=counter,images__full=images,hitboxes__full=hitboxes,notes__full=notes,type=type,riscGain=riscGain,riscLoss=riscLoss,wallDamage=wallDamage,inputTension=inputTension,chipRatio=chipRatio,OTGRatio=OTGRatio,prorate=prorate,invuln=invuln,cancel=cancel
|order by=`_pageName` , `chara` , `name` , `input` , `damage` 
|offset=100
|limit=100
|max display chars=300
}}