Table structure:
- chara - String
- name - Wikitext string
- input - Wikitext string
- damage - Wikitext string
- guard - Wikitext string
- startup - Wikitext string
- active - Wikitext string
- recovery - Wikitext string
- onBlock - Wikitext string
- onODR - Wikitext string
- attribute - Wikitext string
- invuln - Wikitext string
- cancel - Wikitext string
- p1 - Wikitext string
- p2 - Wikitext string
- starter - Wikitext string
- level - Wikitext string
- blockstun - Wikitext string
- groundHit - Wikitext string
- airHit - Wikitext string
- groundCH - Wikitext string
- airCH - Wikitext string
- blockstop - Wikitext string
- hitstop - Wikitext string
- CHstop - Wikitext string
- cancelTiming - Wikitext string
- images - List of File, delimiter: ;
- caption - List of Wikitext string, delimiter: \
- hitboxes - List of File, delimiter: ;
- hitboxCaption - List of Wikitext string, delimiter: \
- type - String
- notes - List of Wikitext, delimiter: ;
This table has 2,002 rows altogether.
Page | chara | name | input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | cancel | p1 | p2 | starter | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | cancelTiming | images | caption | hitboxes | hitboxCaption | type | notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 1C |
650 |
Low/Air |
17 |
2 |
29 |
-14 |
F |
SOR |
90 |
89 |
Long |
3 |
16 |
17 |
28 |
22 |
42 |
11 |
+0 |
+2 |
|
|
normal | Counterhit state ends late, frames 19~24 (first 6 frames of recovery) are still CH state |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 2A |
300 |
All |
7 |
3 |
9 |
±0 |
F |
SOJR |
100 |
80 |
Normal |
1 |
11 |
12 |
12 |
16 |
23 |
9 |
+0 |
+0 |
2A |
2A |
normal | |||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 2AA |
300 |
All |
5 |
3 |
9 |
±0 |
F |
SOJR |
100 |
80 |
Normal |
1 |
11 |
12 |
12 |
16 |
23 |
9 |
+0 |
+0 |
2AA |
2AA |
normal | |||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 2AAA |
300×2 |
All |
5 |
3(4)3 |
9 |
±0 |
F |
SOJR |
100 |
80 |
Normal |
1 |
11 |
12 |
12 |
16 |
23 |
9 |
+0 |
+0 |
2AAA |
|
normal | |||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 2B |
540 |
Low |
10 |
3 |
19 |
-5 |
F |
SOR |
90 |
89 |
Long |
3 |
16 |
17 |
17 |
22 |
31 |
11 |
+0 |
+2 |
|
|
normal | |||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 2C |
650×2 |
Low/Air, All |
21 |
2(4)2 |
23 |
-8 |
F |
SOR |
80 |
89 |
Long |
3 |
16 |
Spin Fall 33 |
28 |
Spin Fall 38 |
42 |
11 |
+0 |
+2 |
Ground control from a distance |
• | Frames 21-22 •Frames 27-28 |
normal | If both hits connect, second hit does 30% of its normal damage |
|||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 2D Lv1 |
140×N |
All |
13 |
7~30 |
29 |
-12 |
B |
12~(End of Active) H |
SOR |
80 |
99×N |
Normal |
3 |
16 |
Launch |
30 + WBounce |
Launch |
44 + WBounce |
2/+1 |
+1 |
+0 |
|
|
drive | Invincibility is through all active frames •Hold button for more hits, min. 3, max. 11 •Chip damage 30% (42×N) |
|||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 2D Lv2 |
140×N |
All |
13 |
7~30 |
29 |
-10 |
B |
12~(End of Active) H |
SOR |
80 |
99×N |
Normal |
4 |
18 |
Launch |
34 + WBounce |
Launch |
49 + WBounce |
1/+1 |
+1 |
+0 |
|
|
drive | Invincibility is through all active frames •Hold button for more hits, min. 4, max. 16 •Chip damage 60% (84×N) |
|||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 2D Lv3 |
140×N |
All |
13 |
7~30 |
29 |
-8 |
B |
12~(End of Active) H |
SOR |
80 |
99×N |
Normal |
5 |
18 |
Launch |
38 + WBounce |
Launch |
54 + WBounce |
0/+1 |
+1 |
+0 |
|
|
drive | Invincibility is through all active frames •Hold button for more hits, min. 7, max. 30 •Chip damage 90%: 126×N •Minimum Damage 5%: 7×N |
|||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 3C |
800 |
Low |
14 |
4 |
21 |
-6 |
F |
SOR |
100 |
82 |
Long |
4 |
18 |
Launch |
40 |
Launch |
55 + Down 23 |
12 |
+0 |
+5 |
|
|
normal | |||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 4C |
700 |
All |
17 |
2 |
21 |
-6 |
B |
SOR |
100 |
89 |
Long |
3 |
16 |
17 |
28 |
22 |
42 |
11 |
+0 |
+2 |
|
|
normal | Cannot hit crouching state •Counterhit state ends late, frames 19~24 (first 6 frames of recovery) are still CH state |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 5A |
300×2 |
All |
6 |
3(4)3 |
9 |
±0 |
B |
CSOJR |
100 |
80 |
Normal |
1 |
11 |
12 |
12 |
16 |
23 |
9 |
+0 |
+0 |
• | • Pretty good, actually |
|
normal | ||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 5B |
280×3 |
Mid |
11 |
2,2,2 |
25 |
-10 |
B |
SOR |
100 |
89 |
Long |
3 |
16 |
17 |
23 |
22 |
37 |
3×2, 7 |
+0 |
+2 |
It's good but don't miss |
• • | Frames 11-12 •Frames 13-14 •Frames 15-16 |
normal | ||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 5C |
700×2 |
All |
20 |
2(4)2 |
15 |
±0 |
B |
SOR |
80 |
89 |
Long |
3 |
16 |
17, Crumple |
28 |
22, Crumple |
42 |
11 |
+0 |
+2 |
Beware the deadzone |
• | Frames 20-21 •Frames 26-27 |
normal | If both hits connect, second hit does 30% of its normal damage •Cannot hit crouching state •Crumple Duration 27F, Crumple Fall 68F |
|||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 5D Lv1 |
120×N |
All |
15 |
7~30 |
26 |
-9 |
B |
SOR |
80 |
99×N |
Normal |
3 |
16 |
17 |
24 |
Crumple |
39 |
2/+1 |
+1 |
+0 |
|
|
drive | Fatal Counter •Hold button for more hits, min. 3, max. 11 •Chip Damage 30% (36×N) •Crumple Duration 27F, Crumple Fall 63F |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 5D Lv2 |
120×N |
All |
15 |
7~30 |
26 |
-7 |
B |
SOR |
80 |
99×N |
Normal |
4 |
18 |
19 |
24 |
Crumple |
41 |
1/+1 |
+1 |
+0 |
|
|
drive | Fatal Counter •Hold button for more hits, min. 4, max. 16 •Chip Damage 60% (72×N) •Crumple Duration 29F, Crumple Fall 63F |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 5D Lv3 |
120×N |
All |
15 |
7~30 |
26 |
-5 |
B |
SOR |
80 |
99×N |
Normal |
5 |
20 |
11 |
24 |
Crumple |
43 |
0/+1 |
+1 |
+0 |
|
|
drive | Fatal Counter •Hold button for more hits, min. 7, max. 30 •Chip damage 90%: 108×N •Minimum Damage 5%: 6×N •Crumple Duration 31F, Crumple Fall 63F |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 6A |
600 |
Mid |
12 |
4 |
21 |
-8 |
B |
5~15 H |
SOJR |
90 |
89 |
Long |
3 |
16 |
17 |
28 |
Launch |
42 |
11 |
+0 |
+2 |
Good for disrespecting crossup attempts |
|
normal | ||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 6B |
800 |
All |
15 |
3 |
21 |
-3 |
H |
1~17 T |
R |
80 |
94 |
Long |
5 |
20 |
21 |
40 + Slide |
30 |
59 + Slide |
13 |
+0 |
+8 |
I am legally obligated to recommend against 6B abare |
|
normal | Fatal Counter •110% Bonus Proration •Airborne from frame 5, move recovers airborne •Maximum Slide duration 15F |
|||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 6C |
800×2 |
Mid |
23 |
2 (6) 4 |
24 |
-11 |
B |
SOR |
80 |
89 |
Long |
3 |
16 |
Launch |
38 + Slide |
Launch |
55 + Slide |
11 |
+0 |
+2 |
|
• | Frames 23-24 •Frames 31-34 |
normal | Fatal Counter •If both hits connect, second hit does 30% of its normal damage •Cannot hit grounded opponents •Maximum Slide duration 45F |
|||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 6D Lv1 |
250×N |
All |
44 |
Total 73~ |
+3 |
P1* |
R |
90 |
98×N |
Normal |
3 |
16 |
Launch |
17 + Down 23 |
Launch |
31 + Down 23 |
0/+2 |
+0 |
+2 |
Blocking will no longer save you |
|
drive | Hold button for more hits •Bonus Proration 110% •Chip damage 10% (25×N) |
|||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 6D Lv2 |
250×N |
44 |
Total 73~ |
+5 |
P1* |
R |
90 |
98×N |
Normal |
3 |
18 |
Launch |
17 + Down 23 |
Launch |
31 + Down 23 |
0/+2 |
+0 |
+2 |
|
|
drive | Hold button for more hits •Bonus Proration 110% •Chip damage 30%: 75×N |
||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | 6D Lv3 |
250×N |
44 |
Total 73~ |
+7 |
P1* |
R |
90 |
98×N |
Normal |
3 |
20 |
Launch |
17 + Down 23 |
Launch |
31 + Down 23 |
0/+2 |
+0 |
+2 |
|
|
drive | Hold button for more hits •Bonus Proration 110% •Chip damage 50%: 125×N •Minimum Damage 5%: 12×N |
||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.2B |
700 |
All |
16 |
9 |
21 |
H |
SOR |
80 |
89 |
Long |
3 |
16 |
Launch |
36 + GBounce |
Launch |
50 + GBounce |
11 |
+0 |
+2 |
The "But I anti air'd that!" move |
• • | Frames 16-18 •Frames 19-21 •Frames 22-24 |
normal | |||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.4C |
700×2 |
All |
18 |
2(4)2 |
30+5L |
H |
SOR |
80 |
89 |
Long |
3 |
16 |
Spin Fall 33 |
28 |
Launch |
42 |
11 |
+0 |
+2 |
|
• | Frames 18-19 •Frames 24-25 |
normal | If both hits connect, second hit does 30% of its normal damage •Landing recovery only applies if move reaches active frames |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.6C |
780×2 |
All |
19 |
2(4)2 |
24+5L |
H |
SOR |
80 |
89 |
Long |
3 |
16 |
Spin Fall 33 |
28 |
Launch |
42 |
11 |
+0 |
+2 |
|
• | Frames 19-20 •Frames 25-26 |
normal | If both hits connect, second hit does 30% of its normal damage •Landing recovery only applies if move reaches active frames |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.6D Lv1 |
150×N |
All |
17 |
7~30 |
21 |
H |
SOR |
80 |
99×N |
Normal |
3 |
16 |
Launch |
36 + WBounce |
Launch |
50 + WBounce |
2/+1 |
+1 |
+0 |
|
|
drive | Hold button for more hits, min. 3, max. 11 •Chip damage 30%: 45×N |
|||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.6D Lv2 |
150×N |
All |
17 |
7~30 |
21 |
H |
SOR |
80 |
99×N |
Normal |
4 |
20 |
Launch |
40 + WBounce |
Launch |
54 + WBounce |
1/+1 |
+1 |
+0 |
|
|
drive | Hold button for more hits, min. 4, max. 16 •Chip damage 60%: 90×N |
|||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.6D Lv3 |
150×N |
All |
17 |
7~30 |
21 |
H |
SOR |
80 |
99×N |
Normal |
5 |
22 |
Launch |
44 + WBounce |
Launch |
60 + WBounce |
1/+1 |
+1 |
+0 |
|
|
drive | Hold button for more hits, min. 7, max. 30 •Chip damage 90%: 135×N •Minimum Damage 5%: 7×N |
|||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.A |
300 |
High/Air |
6 |
3(4)3 |
9 |
H |
CSOJR |
80 |
80 |
Normal |
1 |
11 |
12 |
16 |
16 |
27 |
9 |
+0 |
+0 |
For some reason, this is Amane's only overhead move |
• | Frames 6-8 •Frames 13-15 |
normal | |||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.B |
280×3 |
All |
14 |
2,2,3 |
20 |
H |
(S)(O)JR |
80 |
89 |
Long |
3 |
16 |
17 |
20 |
22 |
34 |
3×2, 7 |
+0 |
+2 |
|
• | Frames 14-17 •Frames 18-20 |
normal | |||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.C |
700×2 |
All |
18 |
2(4)2 |
28+5L |
H |
SOR |
80 |
89 |
Long |
3 |
16 |
Spin Fall 33 |
28 |
Launch |
42 |
11 |
+0 |
+2 |
|
• | Frames 18-19 •Frames 24-25 |
normal | If both hits connect, second hit does 30% of its normal damage •Landing recovery only applies if move reaches active frames |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.D Lv1 |
100×N |
All |
13 |
7~30 |
25+9L |
~+7 |
H |
SOR |
80 |
99×N |
Normal |
3 |
16 |
17 |
17 |
Crumple |
31 |
2/+1 |
+1 |
+0 |
|
|
drive | Hold button for more hits, min. 3, max. 11 •Chip damage 30%: 30×N •Landing recovery applies if move reaches frame 12 •Crumple Duration 27F, Crumple Fall 63F |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.D Lv2 |
100×N |
All |
13 |
7~30 |
25+9L |
~+10 |
H |
SOR |
80 |
99×N |
Normal |
4 |
18 |
19 |
19 |
Crumple |
33 |
1/+1 |
+1 |
+0 |
|
|
drive | Hold button for more hits, min. 4, max. 16 •Chip damage 60%: 60×N •Landing recovery applies if move reaches frame 12 •Crumple Duration 29F, Crumple Fall 63F |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | j.D Lv3 |
100×N |
All |
13 |
7~30 |
25+9L |
~+13 |
H |
SOR |
80 |
99×N |
Normal |
5 |
20 |
21 |
21 |
Crumple |
37 |
0/+1 |
+1 |
+0 |
|
|
drive | Hold button for more hits, min. 7, max. 30 •Chip damage 90%: 90×N •Minimum Damage 5%: 5×N •Landing recovery applies if move reaches frame 12 •Crumple Duration 31F, Crumple Fall 63F |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | A Choujin Kaihi: Zettou |
236A |
Total: 28+3L |
The Fabhop |
|
special | Can cancel into attacks from frame 14 onwards •Frames 1-4 are counter hit state •Airborne from frame 5 |
||||||||||||||||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Air Choujin Kaihi: Zettou |
j.236A/B |
Total: 25+3L |
The Fabhop |
|
special | Can cancel into attacks from frame 7 onwards |
||||||||||||||||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Air Throw |
j.B+C |
750×2 |
Throw(90) |
7 |
3 |
23 |
T |
SOR |
100 |
50 |
Normal |
0, 4 |
80 + GBounce + WBounce |
0, 16 |
+0, +5 |
|
|
other | Minimum Damage 100%: 1500 |
|||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | B Choujin Kaihi: Zettou |
236B |
Total: 31+3L |
The Fabhop |
|
special | Can cancel into attacks from frame 16 onwards •Frames 1-6 are counter hit state •Airborne from frame 7 |
||||||||||||||||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Back Throw |
4B+C |
0, 1500 |
Throw(70) |
7 |
3 |
23 |
T |
SOR |
100 |
50 |
Normal |
0, 4 |
Launch 50 + WBounce |
0, 3 |
+0 |
|
|
other | Minimum Damage 100%: 1500 |
|||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Choujyuu Rengeki: Raibu |
236C |
200×6,750 |
All |
12 |
3×6 (4) 3 |
21 |
-5 |
B |
R |
100 |
75 |
Long |
2×6,4 |
13×6, 18 |
14×6, Launch |
30×5, 30 + WStick 17 |
18×6, Launch |
42×6, 42 + WStick 17 |
3×6, 15 |
+0 |
+1×6, +5 |
|
• | First hit (Frames 12-14) •Last hit (Frames 34-36) |
special | |||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Counter Assault |
6A+B |
0 |
All |
13 |
6 |
25 |
-12 |
B |
1~20 All |
R |
50 |
92 |
Very Short |
4 |
18 |
Launch |
19 |
Launch |
34 |
12 |
+0 |
+5 |
|
|
other | |||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Crush Trigger |
5A+B |
1000 |
Guard Break 32/Barrier |
20 |
1 |
25 |
0 |
B |
R |
80 |
60 |
Normal |
24 |
Crumple |
60 |
Crumple |
74 |
12 |
+0 |
+2 |
|
|
other | Crumple Duration 50F, Crumple Fall 83F |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Crush Trigger |
5[A+B] |
1000 |
Guard Break 60/Barrier |
30~61 |
1 |
25 |
0 |
B |
R |
80 |
100 |
Long |
24 |
Crumple |
60 |
Crumple |
74 |
12 |
+0 |
+2 |
|
|
other | Crumple Duration 50F, Crumple Fall 83F |
||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Forward Throw |
B+C |
0, 1500 |
Throw(70) |
7 |
3 |
23 |
T |
SOR |
100 |
50 |
Normal |
0, 4 |
Launch 50 + WBounce |
0, 3 |
+0 |
|
|
other | Minimum Damage 100%: 1500 |
|||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Gangan Senbu: Ginga |
214C |
800 |
All |
15 |
33 |
Total 50 |
-8~+24 |
P1 |
R |
90 |
79 |
Normal |
3 |
16 |
Launch |
39 |
Launch |
53 |
0/+11 |
+0 |
+2 |
The GINGA |
• • | First active •Three frames later •Max distance |
special | |||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Hazan Gekisou: Jakua Dengekitai |
A+B+C+D |
600,0,800,500,1000 |
All |
20 [10] |
3 |
34 |
-10 |
B |
1~22 All |
125 |
80 |
4 |
26 |
Launch |
100 + Down 28 |
20 |
20, 0, 13×2, 23 |
+0 |
|
|
exceed accel | Values in [] are when canceled into or immediately after activating Overdrive •Values in {} are during Active Flow •Minimum Damage 10%: 290 {565+59} |
||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Jyatoku Meika: Gouha Houyou |
222D |
0,10,20990 |
1+(60 Flash)+15 |
9 |
Total 66 |
-22 |
P2* |
1~24 All |
18 |
0/+12 |
|
|
astral | 180F Heat Gauge Cooldown |
||||||||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Jyuuken Dageki: Gekiren |
623C |
0, 2700 |
Unblockable |
25 |
3 |
Total: 60 |
PT |
R |
100 |
70 |
Long |
0, 3 |
17 + Down 23 |
0 |
+0 |
|
|
special | Cannot hit grounded opponents |
|||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Kaizoku Senkou: Goukai Rasen Renpa |
632146D |
(180+40×Lv)×N |
All |
9+(36 Flash)+3 |
Until Offscreen |
Total: 66 |
P2 |
R |
100 |
94×N |
Normal |
2 |
13 |
Launch |
60 |
Launch |
72 |
0 |
+0 |
+1 |
Discount Imperial Ray |
• |
|
super | Creates drills every 8 [6] frames, first drill on frame 12 •Each drill has 9 hits, 3 active frames per hit (27 active frames per drill) •Minimum Damage 7%: 15×N/18×N/21×N (Lv1/Lv2/Lv3) •Chip damage 20%/20%/40%: 44×N/52×N/120×N (Lv1/Lv2/Lv3) |
|||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 1) |
236236D Lv1 |
800, 3500 |
All |
5+(30 Flash)+5 |
1×8 |
42 |
-24 |
B |
1~14 All |
R |
80 |
82 |
Normal |
4 |
18 |
Launch |
100 |
Launch |
115 |
3 |
+0, +30 |
+5 |
The Safe on Whiff Reversal |
|
super | Values in [] are during OD •Minimum Damage 20%: 860 [1020] •On block, this attack has base damage 800×8 •Chip Damage 10%: 80×8 •reversal |
||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 2) |
236236D Lv2 |
800, 4000 |
All |
5+(30 Flash)+5 |
1×8 |
42 |
-24 |
B |
1~14 All |
R |
80 |
82 |
Normal |
4 |
18 |
Launch |
100 |
Launch |
115 |
3 |
+0, +30 |
+5 |
|
|
super | Values in [] are during OD •Minimum Damage 20%: 960 [1140] •On block, this attack has base damage 800×8 •Chip Damage 15%: 120×8 •reversal |
||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 3) |
236236D Lv3 |
800, 4500 |
All |
5+(30 Flash)+5 |
1×8 |
42 |
-24 |
B |
1~14 All |
R |
80 |
82 |
Normal |
4 |
18 |
Launch |
100 |
Launch |
115 |
3 |
+0, +30 |
+5 |
|
|
super | Values in [] are during OD •Minimum Damage: 20% 1060 [1300] •On block, this attack has base damage 800×8 •Chip Damage 20%: 160×8 •reversal |
||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Ninpu Sengeki: Hariken |
236D |
5~(Recovery) Guard P |
|
|
special | Stance can be cancelled from frame 8 (minimum stance cancel duration 19F) •Cancellable into followup attack from frame 7 •On Guard Point, hitstop for Amane and Opponent unchanged •Maximum stance duration 127F + 12 recovery (139F total) •Gauge gain per frame: 1~4F = freeze gauge, 5~30F = 60, 31~54F = 70, 55~78F = 80, 79~102F = 90, 103~127F = 100 •[Adds 100 to all values while in OD until level 3] •[Gauge gain at level 3 in OD is 30 points per frame] |
||||||||||||||||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Ninpu Sengeki: Hariken |
236D A/B/C Foot |
700 |
All |
20 |
2 |
31 |
-14 |
F |
1~11 Guard P |
R |
100 |
92 |
Long |
4 |
18 |
Launch |
30 + GBounce + Slide |
Launch |
45 + GBounce + Slide |
12 |
+0 |
+5 |
|
|
special | 0% Chip Damage •On Guard Point, hitstop for Amane and Opponent unchanged •Maximum Slide duration 10F |
||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Ninpu Sengeki: Hariken (Lv 1) |
236D A/B/C Drill Lv1 |
1000 |
All |
30 |
60 |
+5~+65 |
P1 |
100 |
89 |
Long |
3 |
18 |
Launch |
30 |
Launch |
44 |
0/+2 |
+11 |
+2 |
|
|
special | On block does 3 hits •Chip Damage 15%: 150×3 |
|||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Ninpu Sengeki: Hariken (Lv 2) |
236D A/B/C Drill Lv2 |
1000 |
All |
30 |
90 |
+15~+105 |
P1 |
100 |
92 |
Long |
4 |
18 |
Launch |
40 |
Launch |
54 |
0/+2 |
+12 |
+5 |
|
|
special | On block does 5 hits •Chip Damage 15%: 150×5 |
|||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Ninpu Sengeki: Hariken (Lv 3) |
236D A/B/C Drill Lv3 |
1000 |
All |
30 |
120 |
+25~+145 |
P1 |
100 |
94 |
Long |
5 |
20 |
Launch |
50 |
Launch |
66 |
0/+2 |
+13 |
+8 |
|
|
special | On block does 7 hits •Chip Damage 15%: 150×7 |
|||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Ninpu Sengeki: Hariken Cancel |
236D D |
12 |
|
|
special | |||||||||||||||||||||||||
BBCF/Amane Nishiki/Data (edit) | Amane Nishiki | Tensou Rakugeki: Gosei |
j.236C |
200×N, 900 |
All |
11 |
2,4×N(12)3 |
24 |
-10 |
H×N, F |
R |
80 |
89 |
Long |
3 |
16 |
25×N, Launch |
25 + Down 38×N, 30 + Slide |
30×N, Launch |
39 + Down 38×N, 44 + Slide |
1/-1×N, 11 |
-1 |
+0×N, +2 |
|
• | First hit •Last hit |
special | Maximum Slide duration 5F |
||||
BBCF/Arakune/Data (edit) | Arakune | 2A |
300 |
Low |
10 |
2 |
11 |
-1 |
F |
CSOR |
90 |
80 |
Normal |
1 |
11 |
12 |
12 |
16 |
23 |
9 |
+0 |
+0 |
|
|
normal | |||||||
BBCF/Arakune/Data (edit) | Arakune | 2B |
700 |
Low |
8 |
4 |
11 |
-1 |
F |
CSOR |
90 |
85 |
Long |
2 |
13 |
14 |
14 |
18 |
26 |
10 |
+0 |
+1 |
Secretly also an anti-air |
|
normal | Whiff cancellable into itself from frame 10 (3rd active frame) •Counterhit state ends early, frames 10-11 are active but not CH state |
||||||
BBCF/Arakune/Data (edit) | Arakune | 2C |
300×5 |
Low, All×4 |
12 |
45 |
14 |
-16 |
F |
R |
90 |
82 |
Long |
4 |
18 |
19×4, Launch |
42 + Down 23×4, 42 |
24 |
57 + Down 23×4, 57 |
5 |
+0 |
+5 |
The infamous shark |
|
normal | Does 5 hits max in 6F intervals •Only first hit is a low |
||||||
BBCF/Arakune/Data (edit) | Arakune | 2D |
640 |
All |
36 |
12 |
Total 46 |
+9 |
P1 |
100 |
79 |
Long |
3 |
16 |
17 |
27 |
22 |
41 |
0/+3 |
+0 |
+2 |
• | Does not exist •You might see it in 1 out of 100 games for some combo |
|
drive | 1500 Curse on hit, 750 on block •During OD, 3000 Curse on hit, 1500 on block |
||||||
BBCF/Arakune/Data (edit) | Arakune | 3C |
900 |
Low |
26 |
3 |
37 |
-21 |
F |
13~16 All |
SOR |
100 |
82 |
Long |
4 |
18 |
Launch + Down 17 |
40 |
Launch + Down 17 |
55 |
12 |
+0 |
+5 |
Be sure it will connect |
|
normal | Tracks opponent |
|||||
BBCF/Arakune/Data (edit) | Arakune | 4B |
700 |
Low |
19 |
3 |
21 |
-7 |
F |
SOJRDa |
90 |
89 |
Long |
3 |
16 |
Crumple |
29 |
Crumple |
43 |
11 |
+0 |
+2 |
|
|
normal | Vacuums on hit •Crumple Duration 29F, Crumple Fall 60F |
||||||
BBCF/Arakune/Data (edit) | Arakune | 5A |
300 |
All |
6 |
3 |
10 |
-1 |
B |
CSOJRDa |
100 |
80 |
Normal |
1 |
11 |
12 |
14 |
16 |
25 |
9 |
+0 |
+0 |
|
|
normal | |||||||
BBCF/Arakune/Data (edit) | Arakune | 5B |
300×3 |
Mid |
11 |
1×8 |
12 |
-1~+4 |
B |
SO(J)RDa |
100 |
89 |
Long |
3 |
16 |
17 |
17 |
22 |
31 |
2×2, 7 |
+0 |
+2 |
Combo filler, really |
|
normal | Max 3 hits •Counterhit state ends immediately on third hit that connects •Cancellable (on hit/block/whiff) into 5A frames 22~27 |
||||||
BBCF/Arakune/Data (edit) | Arakune | 5C |
1000 |
Mid |
23 |
3 |
18 |
-2 |
B |
4~25 H |
SOJRDa |
80 |
92 |
Long |
4 |
18 |
Launch |
27 |
Launch |
42 |
12 |
+0 |
+5 |
Third rate hitbox with a fourth rate startup |
|
normal | ||||||
BBCF/Arakune/Data (edit) | Arakune | 5D |
640 |
Mid |
17 |
18 |
33 |
-34 |
B |
SOJRDa |
100 |
79 |
Long |
3 |
16 |
Spin Fall 33 |
45 + WStick 23 |
Spin Fall 38 |
59 + WStick 23 |
11 |
+0 |
+2 |
|
|
drive | 1500 Curse on hit, 750 on block •During OD, 3000 Curse on hit, 1500 on block |
||||||
BBCF/Arakune/Data (edit) | Arakune | 6A |
600 |
High |
25 |
2 |
15 |
0 |
B |
SOJRDa |
90 |
89 |
Normal |
3 |
16 |
17 |
30 + Down 17 |
22 |
44 + Down 17 |
11 |
+0 |
+2 |
Overhead, not a bad one in fact |
|
normal | Vacuums on hit or block •Forces crouching on hit |
||||||
BBCF/Arakune/Data (edit) | Arakune | 6B |
800 |
Mid |
10 |
2 |
25 |
-10 |
B |
4~11 Guard B |
SO(J)RDa |
70 |
89 |
Long |
3 |
16 |
Launch |
34 + Slide |
Launch |
48 + Slide |
11 |
+0 |
+2 |
PELVIC THRUST |
|
normal | Maximum Slide duration 10F |
|||||
BBCF/Arakune/Data (edit) | Arakune | 6C |
800 |
High |
27 |
2 |
14+19L |
-16 |
H |
4~42 F |
R |
100 |
84 |
Long |
5 |
20 |
Launch |
35 + GBounce |
Launch |
51 + GBounce |
13 |
+0 |
+8 |
|
|
normal | Airborne from frame 7, invuln ends on landing •Cancellable into 6CC from frame 38, until landing |
|||||
BBCF/Arakune/Data (edit) | Arakune | 6CC |
1200 |
Mid |
21 |
4 |
25 |
-8 |
B |
R |
100 |
84 |
Long |
5 |
20 |
Launch |
44 |
Launch |
60 |
13 |
+0 |
+8 |
|
|
normal | Cancellable into 6CCC frames 25~31 |
||||||
BBCF/Arakune/Data (edit) | Arakune | 6CCC |
1600 |
Mid |
26 |
4 |
36 |
-19 |
H |
R |
100 |
84 |
Long |
5 |
20 |
21 |
30 + Down 17 |
27 |
46 + Down 17 |
13 |
+0 |
+8 |
|
|
normal | Airborne from frame 13, hit occurs on landing |
||||||
BBCF/Arakune/Data (edit) | Arakune | j.2A |
900 |
High/Air |
21 |
Until L |
20 |
H |
(S)R |
80 |
92 |
Long |
4 |
18 |
Launch |
40 |
Launch |
55 |
12 |
+0 |
+5 |
|
|
normal | ||||||||
BBCF/Arakune/Data (edit) | Arakune | j.2B |
900 |
High/Air |
22 |
Until L |
21 |
-8 |
H |
(S)R |
80 |
92 |
Long |
4 |
18 |
Launch |
40 |
Launch |
55 |
12 |
+0 |
+5 |
|
|
normal | |||||||
BBCF/Arakune/Data (edit) | Arakune | j.2C |
900 |
High/Air |
21 |
Until L |
20 |
-7 |
H |
(S)R |
80 |
92 |
Long |
4 |
18 |
Launch |
40 |
Launch |
55 |
12 |
+0 |
+5 |
|
|
normal | |||||||
BBCF/Arakune/Data (edit) | Arakune | j.6A/B/C |
700 |
All |
11 |
4/5/6 |
12/13/14+7L |
H |
(S)OJR |
80 |
89 |
Long |
3 |
16 |
17 |
22 |
22 |
36 |
11 |
+0 |
+2 |
|
|
normal | Landing recovery applies if the move reaches frame 5 |
|||||||
BBCF/Arakune/Data (edit) | Arakune | j.A |
300 |
High/Air |
7 |
1 |
16 |
H |
CSOJR |
80 |
80 |
Normal |
1 |
11 |
12 |
14 |
16 |
25 |
9 |
+0 |
+0 |
|
|
normal | ||||||||
BBCF/Arakune/Data (edit) | Arakune | j.B |
300×5 |
High/Air |
10 |
3×5 |
21 |
H |
SOR |
80 |
89 |
Normal |
3 |
16 |
17 |
17 |
22 |
31 |
3 |
+0 |
+2 |
|
|
normal | First hit that connects must be blocked high, remaining hits can be blocked mid |
|||||||
BBCF/Arakune/Data (edit) | Arakune | j.C |
1000 |
High/Air |
12 |
2 |
20 |
-5 |
H |
SOR |
80 |
89 |
Long |
3 |
16 |
17 |
60 + Down 29 |
Launch |
77 + GBounce + Down 29 |
11 |
+0 |
+2 |
Combo tool pre curse, high damage |
|
normal | Fatal Counter |
||||||
BBCF/Arakune/Data (edit) | Arakune | j.D |
640 |
All |
28 |
3 |
Total: Until L+7 |
P1 |
SOJR |
80 |
79 |
Long |
3 |
16 |
Launch |
38 |
Launch |
52 |
0/+3 |
+3 |
+2 |
Combo and poking tool |
|
drive | 1500 Curse on hit, 750 on block •During OD, 3000 Curse on hit, 1500 on block •Landing recovery applies if move reaches frame 4 |
|||||||
BBCF/Arakune/Data (edit) | Arakune | 6D Attack |
6D |
900 |
Mid |
14 |
16 |
15 |
-23 |
B |
SOJR |
90 |
89 |
Long |
3 |
16 |
Launch |
33 |
Launch |
50 |
11 |
+0 |
+2 |
|
|
drive | Fatal Counter •Projectile is spawned on frame 16, first visible on frame 18 |
|||||
BBCF/Arakune/Data (edit) | Arakune | 6D Bug |
6D Bug |
640 |
Mid |
38 |
150 |
Total: 48 |
P1 |
R |
90 |
79 |
Long |
3 |
16 |
17 |
23 |
22 |
37 |
0/+3 |
+3 |
+2 |
|
|
drive | Listed startup is from beginning of 6D, startup from projectile spawn is 23 (21 from first visible) •1500 Curse on hit, 750 on block •During OD, 3000 Curse on hit, 1500 on block |
||||||
BBCF/Arakune/Data (edit) | Arakune | A Bug |
A Bug |
500 |
All |
1 |
P1 |
70 |
89 |
Normal |
3 |
16 |
17 |
24 |
22 |
38 |
0/+16 |
+16 |
+2 |
|
|
drive | Bonus Proration 110% |
|||||||||
BBCF/Arakune/Data (edit) | Arakune | A If p then q |
214A |
Total: 53 |
1~5, 24~37 T |
Grounded teleport options |
|
special | ||||||||||||||||||||||||
BBCF/Arakune/Data (edit) | Arakune | a±b |
236D Curse |
23 |
Total: 39 |
• • | Secret MVP •This is where the fun begins •Or this is, if you're player 2 |
|
special | Cloud lasts until Curse ends or Arakune is hit |
||||||||||||||||||||||
BBCF/Arakune/Data (edit) | Arakune | Air A If p then q |
j.214A |
Total: 51 |
24~38 All |
Air teleport options |
|
special | Costs an air option |
|||||||||||||||||||||||
BBCF/Arakune/Data (edit) | Arakune | Air a±b |
j.236D Curse |
23 |
Total: 33+3L |
• • |
|
|
special | Cloud lasts until Curse ends or Arakune is hit |
||||||||||||||||||||||
BBCF/Arakune/Data (edit) | Arakune | Air B If p then q |
j.214B |
Total: 57 |
16~44 All |
Air teleport options |
|
special | Costs an air option |
|||||||||||||||||||||||
BBCF/Arakune/Data (edit) | Arakune | Air C If p then q |
j.214C |
Total: Until L + 21 |
19~(Until L+6) All |
Air teleport options |
|
special | Costs an air option |
|||||||||||||||||||||||
BBCF/Arakune/Data (edit) | Arakune | Air F equals |
j.236236D |
500×8 [500×N] per Bug |
All |
7+(75 Flash)+31 |
Until Offscreen |
Total 24+7L |
P2* |
1~7 All |
70 |
94×N |
Normal |
5 |
20 |
21 |
100 |
27 |
116 |
0/+3 |
+3 |
+8 |
|
|
super | Only available during curse •Values in [] are during Overdrive •Bug lasts as long as Curse is active •Bug attacks again 30F? after leaving screen •Minimum Damage 0% |
||||||
BBCF/Arakune/Data (edit) | Arakune | Air Throw |
j.B+C |
0, 1500 |
Throw(120) |
7 |
3 |
23+3L |
T |
SOR |
100 |
50 |
Normal |
0, 4 |
100 |
0 |
0 |
|
|
other | Minimum Damage 100%: 1500 |
|||||||||||
BBCF/Arakune/Data (edit) | Arakune | Air Zero Vector |
j.236D |
28 |
Total: 33+3L |
• • • |
|
|
special | Cloud lasts for 15 seconds •When a second cloud is summoned, second cloud is guaranteed to be a different type from first •First cloud disappears if second cloud summoned |
||||||||||||||||||||||
BBCF/Arakune/Data (edit) | Arakune | B Bug |
B Bug |
450×3 |
All |
13 |
P1 |
80 |
79 |
Normal |
3 |
16 |
17 |
24 |
36 |
50 |
0/+6 |
+6 |
+2 |
|
|
drive | Bonus Proration 110% |
|||||||||
BBCF/Arakune/Data (edit) | Arakune | B If p then q |
214B |
Total: 83 |
22~70 All |
Grounded teleport options |
|
special | ||||||||||||||||||||||||
BBCF/Arakune/Data (edit) | Arakune | C Bug |
C Bug |
940 |
Guard Break 35/Barrier |
55 |
14 |
P1 |
70 |
89 |
Normal |
3 |
16 |
Crumple |
17 |
Crumple |
31 |
0/+25 |
+0 |
+2 |
|
|
drive | Bonus Proration 110% •Crumple Duration 27F, Crumple Fall 60F |
||||||||
BBCF/Arakune/Data (edit) | Arakune | C If p then q |
214C |
Total: 59 |
18~38 All |
Grounded teleport options |
|
special | ||||||||||||||||||||||||
BBCF/Arakune/Data (edit) | Arakune | Counter Assault |
6A+B |
0 |
All |
13 |
2 |
29 |
-12 |
B |
1~20 All |
R |
50 |
92 |
Very Short |
4 |
18 |
Launch |
19 |
Launch |
34 |
12 |
+0 |
+5 |
Your thin red lifeline |
|
other |