Table structure:
- chara - String
- name - String
- input - String
- damage - String
- guardDmg - String
- otg - String
- downAttack - String
- stepCancelWindow - String
- images - List of File, delimiter: ;
- caption - List of Wikitext string, delimiter: \
- hitboxes - List of File, delimiter: ;
- hitboxCaption - List of Wikitext string, delimiter: \
- notes - List of String, delimiter: ;
- type - String
This table has 198 rows altogether.
Page | chara | name | input | damage | guardDmg | otg | downAttack | stepCancelWindow | images | caption | hitboxes | hitboxCaption | notes | type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | 2X | 2X | 45 | Low | No | Long | None | Knockdown and Bomb status |
|
Normal | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | 4X | 4X | 52 | Low | No | Normal | Sidesteps | Light prism |
|
Normal | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | 5X | 5X | 37 | Low | No | None | Sidesteps | Stubby jab |
|
Normal | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | 5XX | 5XX | 37 | Medium | No | None | Sidesteps | Stubby combo filler be careful not to whiff |
|
Normal | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | 5XXX | 5XXX | 52 | Medium | Yes | None | None | Bomb status |
|
Normal | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | 6X | 6X | 37 | Low | No | None | None | Stubby jab |
|
Normal | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | 8X | 8X | 102 | Unblockable | Yes | Normal | None | Highest meterless damage |
|
Normal | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | Aegis Field | Aegis Field | N/A | N/A | N/A | N/A | 12% | GG2_Dr-P_Aegis_Field.png |
|
Skill | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | Bonnie | Y | Variable | Low | Yes | No | 7.5% | GG2_Dr-P_Y.png | Your best source of damage over a large area. |
|
Special | ||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | F5X | F5X | 27 | Low | No | None | None |
|
Normal | ||||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | F5XX | F5XX | 36 | Low | No | None | None |
|
Normal | ||||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | F5XXX | F5XXX | 42 | Medium | Yes | None | None |
|
Normal | ||||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | F8X | F8X | 60 | Low | Yes | Long | None |
|
Normal | ||||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | Get Out of Here | Get Out of Here | 120* | Unblockable | Yes | Normal | 5% | Bottom half of picture shows the range this throw leaves the opponent at. |
|
Skill | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | j5X | j5X | 30 | Low | No | Normal | None | GG2_Dr-P_j5X.png |
|
Normal | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | j8X | j8X | 102 | Unblockable | Yes | Normal | None | 8X, but in the air |
|
Normal | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | Stratagem | Stratagem | N/A | N/A | N/A | N/A | 10% | Universal Buff |
|
Skill | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | Strategic Arrangement | j.5Y | 37 (15,22) | Medium | No | None | 15% | If the target is out of range, then the projectile will go as far as it can. |
|
Special | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | Summon Gate Gunner | Summon Gate Gunner | N/A | N/A | N/A | N/A | 8% | Tower Defense |
|
Skill | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | Summon Kokopelli | X+A | N/A | N/A | N/A | N/A | 100% | Drop this at your opponent's Masterghost for a good laugh. |
|
Overdrive | |||
GG2/Dr. Paradigm/Data (edit) | Dr. Paradigm | Thirty-Six Stratagem | j.8Y | 30 * n (max 4 hits) | Medium | Yes | Normal | 10% | Useful for making an escape |
|
Special | |||
GG2/Izuna/Data (edit) | Izuna | 2X | 30 | Low | Yes | Down | Side & Backstep | Sweep into Special or 2XX. |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | 2XX | 30 | Low | Yes | Unique | No | Causes Super Hard Knockdown on airborne opponents. |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | 4X | 57 | Medium | No | No | Sidestep |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | 5X | 36 | Low | No | No | Jump, Side & Backstep |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | 5X2X | 42 (1st hit), 51 (2nd hit) | Medium, High | No | V. Launch, Down | Jump (2nd hit) |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | 5XX | 48 | Low | No | No | Jump, Side & Backstep |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | 5XXX | 66 | Medium | No | No | None |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | 6X | 30, 90 | Low | No | Yes (both hits) | Jump, Side & Backstep (2nd hit only) | Either you messed up the 6X(4) input or you are fighting a Knockback resistant enemy. |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | 6X(4) | 30 | Low | No | V.Launch, Down | None | A good yet awkward hitbox jab. Step Left or Forward helps to aim consistently. |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | 8X | Low | Yes | Down | Jump | Gap closing commital launcher, staple in combos. |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | F5X | 22 | Low | No | No | Side & Backstep |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | F5XX | 22 | Low | No | No | Side & Backstep |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | F5XXX | 30 | Low | No | No | Side & Backstep |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | F5XXXX | 45 | Low | No | Down | None |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | F5XXXXY | 60 | Low | No | Yes | Side & Backstep | High knockback on block |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | F5XXXY | 60 | High | No | Yes | Side & Backstep | High Guard Break Damage |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | F5XXY | 48 | Medium | No | H. Launch, Down | Jump, Side & Backstep |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | F5XY | 52 | Low | No | V. Launch | Jump, Side & Backstep | Combo Fodder |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | F8X | 84 | Unblockable | No | Yes | None |
|
Normal | |||||
GG2/Izuna/Data (edit) | Izuna | j5X | 30 | Low | No | Down | None | air jab, combo staple |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | j5XX | 37 | Low | No | No | None | combo fodder |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | j5XXX | 48 | Low | No | H. Down | None | almost never seen |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | j8X | 42,31,46 (Projectile 67 raw ) | Medium | Yes (all hits) | Yes (physical hits), No (projectile) | None | Great meterless damage and AoE |
|
Normal | ||||
GG2/Izuna/Data (edit) | Izuna | Air Dashing Camellia | j8Y | 105 | 10%~15% | GG2_Izuna-J8Y.png | Dragonball Homing Dash with high untech launcher, but it can curve 8-ways in the air now! |
|
Special | |||||
GG2/Izuna/Data (edit) | Izuna | Celestial Chrysanthemum | Celestial Chrysanthemum | N/A | High | N/A | N/A | 5% | GG2_Izuna_Celestial_Chrysanthemum.png | A projectile that buffs offense and defense. Useful in some Guard Break setups. |
|
Skill | ||
GG2/Izuna/Data (edit) | Izuna | Dashing Camellia | 4Y/6Y | 105 | No | V. Launch | 10%~15% | This move is DBFZ Super dash, Acts as a launcher with high untech time. |
|
Special | ||||
GG2/Izuna/Data (edit) | Izuna | Deutzia | Deutzia | N/A | N/A | N/A | N/A | 15% | GG2_Izuna_Deutzia.png | Turns you invisible but an arrow remains over your head.... useless |
|
Skill | ||
GG2/Izuna/Data (edit) | Izuna | Dharma Summons | Dharma Summons | N/A | N/A | 10% | Summons a little guy who freezes and slows enemies. Not really a fighter just for Crowd Control. |
|
Skill | |||||
GG2/Izuna/Data (edit) | Izuna | Holy Mustard | 5Y | 52 | No | No | 10% | Holds down neutral |
|
Special | ||||
GG2/Izuna/Data (edit) | Izuna | Iron Wire Seal | j5Y | 15 | Freeze | 25% | Causes Freeze which stuns and suspends if airborne but gives defense buff for duration. |
|
Special | |||||
GG2/Izuna/Data (edit) | Izuna | Laurel Edge | X+A | (72,450)= 387 | No | No | 100% | Combo Clip cause a picture doesn't do it justice. |
|
Overdrive | ||||
GG2/Izuna/Data (edit) | Izuna | Plastic Pomegranate | Plastic Pomegranate | N/A | N/A | N/A | N/A | 10% | GG2_Izuna_Plastic_Pomegranate.png | Dispel to kill Minions and Cleanse Debuffs. |
|
Skill | ||
GG2/Izuna/Data (edit) | Izuna | Spiraea Thunbergii | 2Y | 72 | No | No | 10% | Izuna's attack with the largest AoE |
|
Special | ||||
GG2/Izuna/Data (edit) | Izuna | Steel Wasabi | 8Y | 57 per hit (4 default, mash more) | No | No | 15% (10% per extra mash) |
|
Special | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | 2X | 30 | High | No | No | Jump, Side & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | 2XX | 39 | Medium | No | No | Side & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | 4X | 72 | Low | No | No | Side & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | 5X | 57 | Low | Yes | No | Jump, Side & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | 6X | 39 | Low | No | No | Side & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | 8X | 72 | High | No | Launch | Forward & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | F5X | 22 | Very Low | No | No | Jump, Forward, Side & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | F5XXX | 37 | Very Low | No | No | Jump, Forward, Side & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | F5XXXX | 60 | High | No | Launch | None |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | F5XY/F5XXY | 22 | Medium | Yes | Launch | Jump, Side & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | F8X | 82 | Very High | Yes | Normal | Jump, Side & Back |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | j5X | 30 | Very Low | ? | No | Airdash |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | j5XX | 30 | Very Low | No | No | Airdash | Air combo filler |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | j5XXX | 67 | High | Yes | No | None |
|
Normal | |||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | j8X | 67 | High | Yes | No | ? | Helm Breaker |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Air Stun Edge | j5Y | 45 | Very Low | No | None | 8% | Shoots at a downward angle, Stalls Ky in the air |
|
Special | |||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Charged Stun Edge | B | 164 (60, 38, 35, 31) | High | No | Launch | 15% | ? |
|
? | Skill | ||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Divine Gaze | B | 75 | Very Low | Yes | No | 15% | Shows before and after move was used on injured 3 Gauntlet Body Servants. Only one stayed for EXP burst. |
|
Skill | |||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Double Slash | ~8X | 37,48 | Low | Yes | No | Jump, Side & Back / Side & Back | 1st hit on left, 2nd on right. |
|
Normal | |||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Dust | ~2X | 75 | Very High | Yes | Normal | Jump, Side & Back |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Far Slash | ~4X | 68 | High | No | No | Side |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Forward Heavy Slash | ~4X | 57 | Low | No | No | Jump, Forward & Back |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Forward Kick | ~5X | 43 | Low | No | No | Side & Back |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Grand Vortex | ~6X | 65 | Very Low | No | Normal | Side |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Heavy Slash | ~6X | 37 | Very Low | No | No | Jump, Forward, Back & Side |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Holy Brand | 4Y/6Y | 75 | Very Low | Yes | Untechable | 10% |
|
Special | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Ride the Lightning | X+A | 435 | None | Yes | Launch | None | Wide and Powerful |
|
Overdrive | |||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Soul Diver | B | 45 | Very Low | Yes | Normal | 10% | Gives Knockback Resistance, Good for Big Battles, has hitbox. |
? |
|
? | Skill | |
GG2/Ky Kiske/Data (edit) | Ky Kiske | Stun Dipper | 8Y | 37 | Low | Yes | No | 5% | Good movement tool |
|
Special | |||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Stun Dipper (follow-up) | 8YY | 97 | Medium | No | Launch | 5% | It's not the best AoE but it still is one. |
|
Special | |||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Stun Edge | 5Y | 45 | Very Low | Yes | No | 8% | Classic |
|
Special | |||
GG2/Ky Kiske/Data (edit) | Ky Kiske | test | F5XX | 30 | Very Low | No | No | Jump, Forward, Side & Back |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Vacuum | ~2X | 45 | Low | No | No | Side & Back |
|
Normal | ||||
GG2/Ky Kiske/Data (edit) | Ky Kiske | Vapor Thrust | 2Y | 90 | None | Yes | Normal | 10% | Armored rising slash |
|
Special | |||
GG2/Raven/Data (edit) | Raven | 2X | 54 | High | No | Yes | Jump, Side & Backstep | Sidestep or Launcher? |
underpowered hitbox |
Normal | ||||
GG2/Raven/Data (edit) | Raven | 4X | 48 | Medium | No | No | Side & Backstep, Jump | Links off of 5X |
overpowered hitbox |
Normal | ||||
GG2/Raven/Data (edit) | Raven | 5X | 52 (30,22) | Low | No | No | (2nd hit only) Side & Backstep, Jump | Rapid mashable jabs |
overpowered hitbox |
Normal | ||||
GG2/Raven/Data (edit) | Raven | 6X | 69 | High | Yes | Yes | Side & Backstep, Jump | A slow launcher that is useful for combos. |
overpowered hitbox |
Normal | ||||
GG2/Raven/Data (edit) | Raven | 8X | 75 | High | ? | No | None | Cool move |
No modern Cancel Window |
Normal | ||||
GG2/Raven/Data (edit) | Raven | F5X | 22 | Low | No | No | None | """crowd control""" |
GG2_Raven_F5X_Hitbox.png | disappointing |
Normal | |||
GG2/Raven/Data (edit) | Raven | F5XX | 52 (30,22) | Low | No | No | None | Cool move |
|
Normal | ||||
GG2/Raven/Data (edit) | Raven | F5XXX | 27 | Low | No | Yes | None | Like an AoE, but not |
|
Normal | ||||
GG2/Raven/Data (edit) | Raven | F8X | 78 | Unblockable (Medium) | No | Yes | None | similar animation to F5X |
overpowered hitbox |
Normal | ||||
GG2/Raven/Data (edit) | Raven | j5X | 36 | ? | No | No | ? | GG2_Raven_j5X.png |
|
Normal | ||||
GG2/Raven/Data (edit) | Raven | j5XX | 52 (30,22) | ? | No | Normal | ? | GG2_Raven_j5XX.png | Air combo filler |
|
Normal |