View table: MoveData_GGACR

Table structure:

  1. chara - Wikitext string
  2. name - Wikitext string
  3. input - Wikitext string
  4. damage - Wikitext string
  5. guard - Wikitext string
  6. startup - Wikitext string
  7. active - Wikitext string
  8. recovery - Wikitext string
  9. onBlock - Wikitext string
  10. onHit - Wikitext string
  11. level - Wikitext string
  12. images - List of File, delimiter: ;
  13. hitboxes - List of File, delimiter: ;
  14. notes - List of Wikitext string, delimiter: ;
  15. caption - List of Wikitext, delimiter: \
  16. hitboxCaption - List of Wikitext, delimiter: \
  17. type - Wikitext string
  18. gbp - Wikitext string
  19. gbm - Wikitext string
  20. tension - Wikitext string
  21. prorate - Wikitext string
  22. invuln - Wikitext string
  23. cancel - Wikitext string
  24. blockstun - Wikitext string
  25. groundHit - Wikitext string
  26. airHit - Wikitext string
  27. hitstop - Wikitext string
  28. gatlings - Wikitext string
  29. frcWindow - Wikitext string

This table has 1,309 rows altogether.

Recreate data.

Page chara name input damage guard startup active recovery onBlock onHit level images hitboxes notes caption hitboxCaption type gbp gbm tension prorate invuln cancel blockstun groundHit airHit hitstop gatlings frcWindow
GGACR/A.B.A/Data (edit)

A.B.A

2D

25

Low

10

3

15

-4

3

GGAC_ABA_2D.png
GGXXACPR_ABA_2D-Hitbox.png

normal

8

7

2.64

10~12F Low Profile

SJR

13

Down

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2D[gm]

37

Low

9

2

23

-6

5

GGAC_ABA_2D_M.png
GGXXACPR_ABA_2D-Moroha-Hitbox.png

The "skill issues" button

goku

15

6

3.84

SJR

18

Down

18

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2D[m]

37

Low

12

2

23

-6

5

GGAC_ABA_2D_M.png
GGXXACPR_ABA_2D-Moroha-Hitbox.png

The "skill issues" button

moroha

15

6

3.84

SR

18

Down

18

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2H

22×2

Mid

14

8(3)7

10

-3

3

GGAC_ABA_2H.png
GGXXACPR_ABA_2H-1-Hitbox.png
GGXXACPR_ABA_2H-2-Hitbox.png
GGXXACPR_ABA_2H-3-Hitbox.png
GGXXACPR_ABA_2H-4-Hitbox.png

1st floats and pulls opponent in on hit

Danzai Jr.

1st hit (Frames 14-17)

1st hit (Frames 18-21)

2nd hit (Frames 25-27)

2nd hit (Frames 28-31)

normal

10×2

7×2

2.64×2

SJR

13

14

19, 14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2H[gm]

28×2

Mid

17

3,11

6

+2

5

GGAC_ABA_2H_M.png
GGXXACPR_ABA_2H-1-Moroha-Hitbox.png
GGXXACPR_ABA_2H-2-Moroha-Hitbox.png
GGXXACPR_ABA_2H-3-Moroha-Hitbox.png

Jump cancel on 2nd hit only

1st hit (Frames 17-18)

1st hit (Frame 19)

2nd hit (Frames 20-30)

goku

20×2

6,14

3.84×2

13~18F Throw

SJRF

18

Crouch 20, Launch

18, 25 + GBounce

15

20~22F

GGACR/A.B.A/Data (edit)

A.B.A

2H[m]

28×2

Mid

17

3,11

6

+2

5

GGAC_ABA_2H_M.png
GGXXACPR_ABA_2H-1-Moroha-Hitbox.png
GGXXACPR_ABA_2H-2-Moroha-Hitbox.png
GGXXACPR_ABA_2H-3-Moroha-Hitbox.png

Jump cancel on 2nd hit only

1st hit (Frames 17-18)

1st hit (Frame 19)

2nd hit (Frames 20-30)

moroha

20×2

6,14

3.84×2

13~18F Throw

SJRF

18

Crouch 20, Launch

18, 25 + GBounce

15

20~22F

GGACR/A.B.A/Data (edit)

A.B.A

2K

8

Low

7

4

10

-2

2

GGAC_ABA_2K.png
GGXXACPR_ABA_2K-Hitbox.png

Standard crouching low

normal

5

7

2.64

70%

SR

11

12

12

12

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2K[gm]

13

Low

5

4

10

-2

2

GGAC_ABA_2K.png
GGXXACPR_ABA_2K-Hitbox.png

Important for fuzzy high/low mixups

goku

5

7

2.64

70%

SR

11

12

12

12

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2K[m]

13

Low

6

4

10

-2

2

GGAC_ABA_2K.png
GGXXACPR_ABA_2K-Hitbox.png

Important for fuzzy high/low mixups

moroha

5

7

2.64

70%

SR

11

12

12

12

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2P

6

Mid

5

2

6

+2

1

GGAC_ABA_2P.png
GGXXACPR_ABA_2P-Hitbox.png

normal

3

8

1.44

80%

CSJR

9

10

10

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2P[gm]

9

Mid

5

2

6

+2

1

GGAC_ABA_2P.png
GGXXACPR_ABA_2P-Hitbox.png

goku

3

8

1.44

80%

CSJR

9

10

10

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2P[m]

9

Mid

5

2

6

+2

1

GGAC_ABA_2P.png
GGXXACPR_ABA_2P-Hitbox.png

moroha

3

8

1.44

80%

CSJR

9

10

10

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2S

22

Mid

8

6

13

-5

3

GGAC_ABA_2S.png
GGXXACPR_ABA_2S-1-Hitbox.png
GGXXACPR_ABA_2S-2-Hitbox.png

On CH untechable for 36F

One of her best AAs

Frames 8-10

Frames 11-13

normal

10

7

2.64

SJR

13

14

18

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2S[gm]

33

Mid

9

6

9

+2

4

GGAC_ABA_2S_M.png
GGXXACPR_ABA_2S-Moroha-Hitbox.png

Floats on CH (untechable for 46F)

Crazy good

goku

14

8

3.84

SJR

16

17

23

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

2S[m]

33

Mid

12

6

18

-7

4

GGAC_ABA_2S_M.png
GGXXACPR_ABA_2S-Moroha-Hitbox.png

Floats on CH (untechable for 46F)

Crazy good

moroha

14

8

3.84

SJR

16

17

23

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5D

15

High

25

4

15

-5

3

GGAC_ABA_5D.png
GGXXACPR_ABA_5D-Hitbox.png

normal

8

20

2.64

R

13

Launch 48

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5D[gm]

17

High

22

4

15

-5

3

GGAC_ABA_5D.png
GGACR_ABA_5D_Moroha_Hitbox.png

goku

8

20

2.64

R

13

Launch 48

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5D[m]

17

High

24

4

15

-5

3

GGAC_ABA_5D.png
GGACR_ABA_5D_Moroha_Hitbox.png

Slightly bigger than normal mode

moroha

8

20

2.64

R

13

Launch 48

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5H

32

Mid

13

7

27

-15

5

GGAC_ABA_5H.png
GGXXACPR_ABA_5H-1-Hitbox.png
GGXXACPR_ABA_5H-2-Hitbox.png

Floats on CH (untechable for 80F)

Frames 13-16

Frames 17-19

normal

20

6

3.84

SR

18

19

18

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5H[gm]

30, 20

Mid

11

4(4)2

11

+1

5, 3

GGAC_ABA_5H_M.png
GGXXACPR_ABA_5H-1-Hitbox-MM.png
GGXXACPR_ABA_5H-2-Hitbox-MM.png

1st hit staggers on ground CH (max 61F)

2nd hit pulls opponent in

1st hit (Frames 11-14)

2nd hit (Frames 19-20)

goku

20, 10

6×2

3.84×2

SJR

18, 13

19, 14

18, 28

15, 13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5H[m]

30, 20

Mid

15

5(6)2

12

0

5, 3

GGAC_ABA_5H_M.png
GGXXACPR_ABA_5H-1-Hitbox-MM.png
GGXXACPR_ABA_5H-2-Hitbox-MM.png

1st hit staggers on ground CH (max 61F)

2nd hit pulls opponent in

1st hit (Frames 15-19)

2nd hit (Frames 26-27)

moroha

20, 10

6×2

3.84×2

SR

18

19, 14

18, 28

15, 13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5K

12

Mid

7

5

6

+1

2

GGAC_ABA_5K.png
GGXXACPR_ABA_5K-1-Hitbox.png
GGXXACPR_ABA_5K-2-Hitbox.png

Average poke that moves ABA slightly forwards

Frames 7-8

Frames 9-11

normal

6

7

2.64

SJR

11

12

12

12

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5K[gm]

14

Mid

6

5

4

+3

2

GGAC_ABA_5K.png
GGXXACPR_ABA_5K-1-Hitbox.png
GGXXACPR_ABA_5K-2-Hitbox.png

Even faster now

Frames 6-7

Frames 8-10

goku

6

7

2.64

SJR

11

12

12

12

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5K[m]

14

Mid

7

5

6

+1

2

GGAC_ABA_5K.png
GGXXACPR_ABA_5K-1-Hitbox.png
GGXXACPR_ABA_5K-2-Hitbox.png

Average poke that moves ABA slightly forwards

Frames 7-8

Frames 9-11

moroha

6

7

2.64

SJR

11

12

12

12

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5P

8

Mid

3

2

7

+1

1

GGAC_ABA_5P.png
GGXXACPR_ABA_5P-Hitbox.png

3F is good

normal

3

8

1.44

2~4F Upper Body

CSJR

9

10

10

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5P[gm]

11

Mid

3

2

6

+2

1

GGAC_ABA_5P.png
GGXXACPR_ABA_5P-Hitbox.png

3F is insane

goku

3

8

1.44

2~4F Upper Body

CSJR

9

10

10

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

5P[m]

11

Mid

3

2

7

+1

1

GGAC_ABA_5P.png
GGXXACPR_ABA_5P-Hitbox.png

3F is great

moroha

3

8

1.44

2~4F Upper Body

CSJR

9

10

10

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

6H

53

Mid

18

9

25

-15

5

GGAC_ABA_6H.png
GGXXACPR_ABA_6H-1-Hitbox.png
GGXXACPR_ABA_6H-2-Hitbox.png

Dizzy modifier x2.5

On CH untechable for 80F: wallbounces midscreen, wallsticks in corner (stick for 25F)

The Hail Mary

Frames 18-21

Frames 22-26

normal

20

18

3.84

Forced 70%

SR

18

Launch

35 + WBounce

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

6H[gm]

38×2

Mid

11

7,7

24

-12

5

GGAC_ABA_6H_M.png
GGXXACPR_ABA_6H-1-Moroha-Hitbox.png
GGXXACPR_ABA_6H-2-Moroha-Hitbox.png
GGXXACPR_ABA_6H-3-Moroha-Hitbox.png

1st hit (Frames 11-14)

1st hit (Frames 15-17)

2nd hit (Frames 18-24)

goku

20×2

6×2

3.84×2

SJR

18

19

23

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

6H[m]

38×2

Mid

15

7,7

30

-18

5

GGAC_ABA_6H_M.png
GGXXACPR_ABA_6H-1-Moroha-Hitbox.png
GGXXACPR_ABA_6H-2-Moroha-Hitbox.png
GGXXACPR_ABA_6H-3-Moroha-Hitbox.png

1st hit (Frames 15-18)

1st hit (Frames 19-21)

2nd hit (Frames 22-28)

moroha

20×2

6×2

3.84×2

SR

18

19

23

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

6P

19×2

Mid

10

3(5)5

10

-1

3

GGAC_ABA_6P.png
GGXXACPR_ABA_6P-1-Hitbox.png
GGXXACPR_ABA_6P-2-Hitbox.png
GGXXACPR_ABA_6P-3-Hitbox.png

Jump cancel on 2nd hit only

1st hit (Frames 10-12)

2nd hit (Frames 18-19)

2nd hit (Frames 20-22)

normal

10×2

7×2

2.64×2

90%

1~9F Above Knees

SJR

13

14

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

6P[gm]

23×2

Mid

7

2,3

12

-1

3

GGAC_ABA_MM_6P.png
GGACR_ABA_6P_Moroha_Hitbox_1.png
GGACR_ABA_6P_Moroha_Hitbox_2.png

Jump cancel on 2nd hit only

1st hit (Frames 7-8);2nd hit (Frames 9-11)

goku

10×2

7×2

2.64×2

90%

1~6F Upper Body
7~8F Above Knees

SJR

13

14

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

6P[m]

23×2

Mid

10

3,3

17

-6

3

GGAC_ABA_MM_6P.png
GGACR_ABA_6P_Moroha_Hitbox_1.png
GGACR_ABA_6P_Moroha_Hitbox_2.png

Jump cancel on 2nd hit only

1st hit (Frames 10-12)

2nd hit (Frames 13-15)

moroha

10×2

7×2

2.64×2

90%

1~9F Upper Body
10~12F Above Knees

SJR

13

14

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

c.S

26

Mid

7

3

12

-1

3

GGAC_ABA_cS.png
GGXXACPR_ABA_cS-Hitbox.png

normal

10

7

2.64

SJR

13

14

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

c.S[gm]

33

Mid

7

3

9

+5

4

GGAC_ABA_cS_M.png
GGXXACPR_ABA_cS-Moroha-Hitbox.png

goku

14

6

3.84

6~17F Foot

SJR

16

17

16

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

c.S[m]

33

Mid

9

3

14

0

4

GGAC_ABA_cS_M.png
GGXXACPR_ABA_cS-Moroha-Hitbox.png

moroha

14

6

3.84

7~22F Foot

SJR

16

17

16

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

f.S

26

Low

9

3

14

0

4

GGAC_ABA_fS.png
GGXXACPR_ABA_fS-Hitbox.png

Watch your shins!

normal

11

6

3.84

SJR

16

17

16

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

f.S[gm]

24×2

Mid

7

2(2)2

12

+3

4

GGAC_ABA_fS_M.png
GGXXACPR_ABA_fS-Moroha-1-Hitbox.png
GGXXACPR_ABA_fS-Moroha-2-Hitbox.png

1st hit causes very little pushback

1st hit (Frames 7-8)

2nd hit (Frames 11-12

goku

14×2

6×2

3.84×2

SJR

16

17

16

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

f.S[m]

24×2

Mid

9

2(2)2

16

-1

4

GGAC_ABA_fS_M.png
GGXXACPR_ABA_fS-Moroha-1-Hitbox.png
GGXXACPR_ABA_fS-Moroha-2-Hitbox.png

1st hit causes very little pushback

Footsies

Frames 9-10

Frames 13-14

moroha

14×2

6×2

3.84×2

SR

16

17

16

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.D

35

High/Air

16

4

13+5 after landing

4

GGAC_ABA_jD.png
GGXXACPR_ABA_jD-Hitbox.png

Wallbounces on CH (untechable for 50F)

normal

8

9

3.84

90%

SR

16

Launch

22

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.D[gm]

42

High/Air

7

4

10+5 after landing

4

GGAC_ABA_MM_jD.png
GGACR_ABA_jD_Moroha_Hitbox.png

Wallbounces on CH (untechable for 50F)

goku

8

9

3.84

90%

SJR

16

Launch

22

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.D[m]

42

High/Air

13

4

13+5 after landing

4

GGAC_ABA_MM_jD.png
GGACR_ABA_jD_Moroha_Hitbox.png

Wallbounces on CH (untechable for 50F)

moroha

8

9

3.84

90%

SR

16

Launch

22

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.H

28

High/Air

15

Until landing

0

4

GGAC_ABA_jH.png
GGXXACPR_ABA_jH-Hitbox.png

Causes very little pushback

normal

11

6

3.84

SR

16

17

16

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.H[gm]

40

High/Air

9

6

20

5

GGAC_ABA_jH_M.png
GGXXACPR_ABA_jH-1-Moroha-Hitbox.png
GGXXACPR_ABA_jH-2-Moroha-Hitbox.png
GGXXACPR_ABA_jH-3-Moroha-Hitbox.png

Slams down opponent on air hit

Slides on CH (untechable for 100F, slides for 30F)

Frames 9-10

Frames 11-12

Frames 13-14

goku

15

6

3.84

80%

SR

18

19

18

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.H[m]

40

High/Air

12

6

20

5

GGAC_ABA_jH_M.png
GGXXACPR_ABA_jH-1-Moroha-Hitbox.png
GGXXACPR_ABA_jH-2-Moroha-Hitbox.png
GGXXACPR_ABA_jH-3-Moroha-Hitbox.png

Slams down opponent on air hit

Slides on CH (untechable for 100F, slides for 30F)

Frames 12-13

Frames 14-15

Frames 16-17

moroha

15

6

3.84

80%

SR

18

19

18

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.K

16

High/Air

6

8

12

3

GGAC_ABA_jK.png
GGXXACPR_ABA_jK-Hitbox.png

Surprisingly good

normal

8

7

2.64

SJR

13

Launch 28

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.K[gm]

20

High/Air

4

8

12

3

GGAC_ABA_jK.png
GGXXACPR_ABA_jK-Hitbox.png

Even better than before

goku

8

7

2.64

SJR

13

Launch 28

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.K[m]

20

High/Air

5

8

12

3

GGAC_ABA_jK.png
GGXXACPR_ABA_jK-Hitbox.png

Even better than before

moroha

8

7

2.64

SJR

13

Launch 28

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.P

10

High/Air

5

4

14

1

GGAC_ABA_jP.png
GGXXACPR_ABA_jP-Hitbox.png

Definitely NOT a standard air jab

normal

3

8

1.44

CSJR

9

10

10

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.P[gm]

13

High/Air

4

4

4

1

GGAC_ABA_jP.png
GGXXACPR_ABA_jP-Hitbox.png

Blazing fast

goku

3

8

1.44

CSJR

9

10

10

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.P[m]

13

High/Air

5

4

14

1

GGAC_ABA_jP.png
GGXXACPR_ABA_jP-Hitbox.png

moroha

3

8

1.44

CSJR

9

10

10

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.S

21

High/Air

7

8

11

3

GGAC_ABA_jS.png
GGXXACPR_ABA_jS-1-Hitbox.png
GGXXACPR_ABA_jS-2-Hitbox.png

Your main air-to-air

Frames 7-10

Frames 11-14

normal

8

7

2.64

SJR

13

14

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.S[gm]

33

High/Air

10

4

2

4

GGAC_ABA_jS_M.png
GGXXACPR_ABA_jS-1-Moroha-Hitbox.png
GGXXACPR_ABA_jS-2-Moroha-Hitbox.png

All around great

Frame 10

Frames 11-13

goku

11

6

3.84

90%

SJR

16

17

16

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

j.S[m]

33

High/Air

10

5

12

4

GGAC_ABA_jS_M.png
GGXXACPR_ABA_jS-1-Moroha-Hitbox.png
GGXXACPR_ABA_jS-2-Moroha-Hitbox.png

All around great

Frames 10-11

Frames 12-14

moroha

11

6

3.84

90%

SJR

16

17

16

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Air Bonding

j.63214H

0, 30

All

10

3

Until landing

1

GGAC_ABA_ketsugou.png
GGACR_ABA_j63214H_Hitbox.png

ABA enters Moroha mode on hit

Knocks down opponent on hit

ABA is in CH state and air position remains constant from 1~31F

Can only be RC'd on block

Air

special

3

8, 0

1.50/6.00

R

9

Down

80

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Air Bonding

j.63214H[m]

1, 30

All

10

3

Until landing

1

GGACR_ABA_63214H_Moroha.png
GGACR_ABA_j63214H_Moroha_Hitbox.png

Data in [] is in Goku Moroha

ABA enters Normal mode on hit

ABA regains 80% of the self-inflicted damage generated by Moroha/Goku Moroha mode

Knocks down opponent on hit

ABA is in CH state and air position remains constant from 1~31F

Can only be RC'd on block

Handy Moroha refresh

Air

special

3

8, 0

1.50/6.00

R

9

Down

80

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Air Throw

Air Throw

53

88 pixels

GGAC_ABA_airThrow.png

other

6

4.00

Forced 50%

Down

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Air Throw (Moroha)

Air Throw[m]

57

88 pixels

GGACR_ABA_MM_AirThrow.png

other

6

4.00

Forced 50%

Down

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Altercation

6321463214S

10

Mid

15+2

3

26

+5

5

GGAC_ABA_henshitsu.png
GGXXACPR_ABA_Moroha-Altercation-Hitbox.png

Costs 1 Blood Pack

Is a projectile that doesn't disappear on hit

Can be cancelled from any move except aerial moves, 63214H and 421H

Puts A.B.A into Goku Moroha mode and fills Moroha Gauge to 100%

Staggers for 45 frames on hit

"ABA no"

super

20

10

1~15F All

18

Stagger 45

50 + WBounce

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Avoidance

236H

11

All

35

18

Total 40

+18

2

GGAC_ABA_kihi.png
GGACR_ABA_236H_Hitbox_1.png
GGACR_ABA_236H_Hitbox_2.png
GGACR_ABA_236H_Hitbox_3.png
GGACR_ABA_236H_Hitbox_4.png
GGACR_ABA_236H_Hitbox_5.png

Attack is guaranteed to activate after 23F

Doesn't disappear once it's out, even if ABA gets hit

Active frames 1-3

Active frames 4-6

Active frames 7-12
(ABA recovers on this frame)

Active frames 13-15

Active frames 16-18

special

0

7

1.50/3.60

F

11

12

12

12

23~24F

GGACR/A.B.A/Data (edit)

A.B.A

Blue Burst

D+X

0

All

17

6

24

-12

2

GGACR_ABA_Blue_Burst.png
GGACR_ABA_Blue_Burst-Hitbox.png

Untech time does not change on CH

Hitstop is one-sided like projectiles

other

6

20

25%

1~31F Strike

11

Launch

20

6

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Blunder

41236K

60

Air

28

1

29

5

GGAC_ABA_kashitsu.png
GGXXACPR_ABA_Kashitsu-Hitbox.png

Staggers when blocked high (max 55F)

Does not count as hit when blocked high, deals no damage or self damage

special

20

6

2.00/4.80

80%

11~24F Lower Body
25~30F Foot
11~30F Throw

R

18

Launch

41 + GBounce

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Blunder

41236K[gm]

60

Air

28

1

19

5

GGAC_ABA_kashitsu.png
GGXXACPR_ABA_Kashitsu-Hitbox.png

Staggers when blocked high (max 55F)

Does not count as hit when blocked high, deals no damage or self damage

special

20

6

2.00/4.80

80%

11~24F Lower Body
25~30F Foot
11~30F Throw

RF

18

Launch

41 + GBounce

15

28~30F

GGACR/A.B.A/Data (edit)

A.B.A

Bonding

63214H

0, 10

All(65 pixels)

13(4)

12(6)

30

-32

1

GGAC_ABA_ketsugou.png
GGXXACPR_ABA_Normal-Bonding-1-Hitbox.png
GGXXACPR_ABA_Normal-Bonding-2-Hitbox.png

Listed Recovery is for when the move is blocked. On hit the recovery is 38F

Data in () is for the throw part

ABA enters Moroha mode on hit

Knocks down opponent on hit

ABA in CH state during move

Opponent's burst is disabled on hit

Can only be RC'd on block

Frames 13-15, 19-21

Frames 16-18, 22-24

special

3

8, 0(6)

1.50/6.00

R

9

Launch

80

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Bonding

63214H[m]

0, 10 [1, 9]

All(65 pixels)

13(4)

12(6)

30

-32

1

GGACR_ABA_63214H_Moroha.png
GGACR_ABA_63214H_Moroha_Hitbox_1.png
GGACR_ABA_63214H_Moroha_Hitbox_2.png

Listed Recovery is for when the move is blocked. On hit the recovery is 38F

Data in () is for the throw part

Data in [] is in Goku Moroha

ABA enters Normal mode on hit

ABA regains 80% of the self-inflicted damage generated by Moroha/Goku Moroha mode

Knocks down opponent on hit

ABA is in CH state during move

Opponent's burst is disabled on hit

Can only be RC'd on block

Handy Moroha refresh

Frames 13-15, 19-21

Frames 16-18, 22-24

special

3

8, 0(6)

1.50/6.00

R

9

Launch

80

11

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Condemnation

236S > 46S > 63214S

38

Mid

14

3

31

-15

5

GGAC_ABA_dangoku.png
GGXXACPR_ABA_Condemnation-Hitbox.png

Opponent's Burst is disabled on hit

special

20

6

1.50/3.60

Forced 90%

RF

18

Launch

50 + Slide 43

15

14~15F

GGACR/A.B.A/Data (edit)

A.B.A

Condemnation

236S > 46S > 63214S[gm]

42

Mid

14

3

23

-7

5

GGAC_ABA_Dangoku_MM.png
GGACR_ABA_63214S_Moroha_Hitbox.png

Opponent's burst is disabled on hit

We got loops!

special

20

6

1.50/3.60

Forced 90%

RF

18

Launch

60 + Slide 40

15

14~17F

GGACR/A.B.A/Data (edit)

A.B.A

Condemnation

236S > 46S > 63214S[m]

42

Mid

14

3

28

-12

5

GGAC_ABA_Dangoku_MM.png
GGACR_ABA_63214S_Moroha_Hitbox.png

Opponent's burst is disabled on hit

We got loops!

special

20

6

1.50/3.60

Forced 90%

RF

18

Launch

60 + Slide 40

15

14~15F

GGACR/A.B.A/Data (edit)

A.B.A

Darkness of Ignorance

236236H

Fatal

All

6+30

5

40

-28

4

GGAC_ABA_IK.png
GGACR_ABA_IK_Hitbox.png

IK Mode activation: 68F

Congrats, you just got robbed

instantkill

14

6~10F All

16

14

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Dead Angle Attack

DAA

22

Mid

12

7

29

-22

3

GGAC_ABA_5H.png
GGXXACPR_ABA_5H-1-Hitbox.png
GGXXACPR_ABA_5H-2-Hitbox.png

Good, but there's a better option

Frames 12-15

Frames 16-18

other

10

7

0.52

50%

1~27F All
28~41F Throw

R

13

Down

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Dead Angle Attack (Moroha)

DAA[m]

28

Mid

10

2(2)2

25

-12

3

GGAC_ABA_fS_M.png
GGXXACPR_ABA_fS-Moroha-1-Hitbox.png
GGXXACPR_ABA_fS-Moroha-2-Hitbox.png

Max 1 hit

Frames 10-11

Frames 14-15

other

10

7

0.52

50%

1~15F All
16~27F Throw

R

13

Launch 28 + WBounce

14 + WBounce

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Deletion

236S

20

Mid

12

2

17

-5

3

GGAC_ABA_masshou.png
GGXXACPR_ABA_Deletion-Hitbox.png

Can cancel into followup on 21F on hit or block

Gets the job done at least

special

10

7

1.00/2.40

R

13

14

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Deletion

236S[gm]

21

Mid

10

2

17

-5

3

GGAC_ABA_MM_Masshou.png
GGACR_ABA_236S_Moroha_Hitbox.png

Can cancel into followup on 19F on hit or block

Now that's a poke

special

10

7

1.00/2.40

RF

13

14

15

13

10~13F

GGACR/A.B.A/Data (edit)

A.B.A

Deletion

236S[m]

21

Mid

11

2

17

-5

3

GGAC_ABA_MM_Masshou.png
GGACR_ABA_236S_Moroha_Hitbox.png

Can cancel into followup on 20F on hit or block

Now that's a poke

special

10

7

1.00/2.40

R

13

14

15

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Displacement

63214P[m]

Total 40

GGAC_ABA_bunri.png

Consumes a blood pack, changes ABA to normal mode, and restores 1.2x of the self inflicted Moroha damage on 10F

special

9F All
10~13F Strike

F

10~13F

GGACR/A.B.A/Data (edit)

A.B.A

Dragging

236P

Total 28

GGAC_ABA_kenin.png
GGXXACPR_ABA-Slide-1-Hitbox.png
GGXXACPR_ABA-Slide-2-Hitbox.png
GGXXACPR_ABA-Slide-3-Hitbox.png
GGXXACPR_ABA-Slide-4-Hitbox.png
GGXXACPR_ABA-Slide-5-Hitbox.png
GGXXACPR_ABA-Slide-6-Hitbox.png
GGXXACPR_ABA-Slide-7-Hitbox.png
GGXXACPR_ABA-Slide-8-Hitbox.png

A good dodge with a lot of invuln

Frames 1-2

Frames 3-6

Frames 7-10

Frames 11-13

Frames 14-17

Frames 18-21

Frames 22-25

Frames 26-28

special

1.50/-

1~2F Above Knees
3~25F Above Feet

F

11~13F

GGACR/A.B.A/Data (edit)

A.B.A

Engorgement

421H

48

Mid

21

11

14

-6

5

GGAC_ABA_houshoku.png
GGXXACPR_ABA_Engorgement-Hitbox.png

ABA is airborne from 12~31F

ABA is in CH state from 1~38F

Auto Jump Install

Ground KD tool

special

20

6

1.50/4.80

85%

R

18

Launch

34

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Engorgement

421H[gm]

48

Mid

20

11

10

-2

5

GGAC_ABA_houshoku.png
GGXXACPR_ABA_Engorgement-Hitbox.png

ABA is airborne from 11~30F

ABA is in CH state from 1~35F

Auto Jump Install

Ground KD tool

special

20

6

1.50/4.80

JR

18

Launch

34

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Eradication

j.41236S

38(58)

All

16(17)

6(5)

Until landing+12

4

GGAC_ABA_konzetsu.png
GGXXACPR_ABA_Konzetsu-1-Hitbox.png
GGXXACPR_ABA_Konzetsu-2-Hitbox.png

Data in () is for rear orb

Attack is guaranteed to activate after 10F

"Prepare for trouble!"

Frames 16-18 (17-19)

Frames 19-21 (20-21)

special

0

10(2)

1.50/3.60

F

16

17

26(36)

14

22~23F

GGACR/A.B.A/Data (edit)

A.B.A

Eradication

j.41236S[gm]

38(58)

All

12(13)

6(5)

Until landing+12

4

GGAC_ABA_konzetsu.png
GGXXACPR_ABA_Konzetsu-1-Hitbox.png
GGXXACPR_ABA_Konzetsu-2-Hitbox.png

Data in () is for rear orb

Attack is guaranteed to activate after 6F

"Make it double!"

Frames 12-14 (13-15)

Frames 15-17 (16-17)

special

0

10(2)

1.50/3.60

F

16

17

26(36)

14

15~18F

GGACR/A.B.A/Data (edit)

A.B.A

Evidence: Concealment (1st Hit)

632146H

68

Mid

9+10

6

34

-14

5

GGAC_ABA_shoukoIntoku.png
GGACR_ABA_632146H_Hitbox_1.png
GGACR_ABA_632146H_Hitbox_2.png
GGACR_ABA_632146H_Hitbox_3.png

Can cancel into 2nd hit from 21~44F

Mercury-infused blood is no joke

Active frames 1-2

Active frames 3-4

Active frames 5-6

super

20

12

Forced 50%

1~14F All
15~22F Throw, Above Feet
23~49F Low Profile

F

18

Launch

58

7

19~22F

GGACR/A.B.A/Data (edit)

A.B.A

Evidence: Concealment (2nd Hit)

632146H > 236H

68

Mid

23

6

34

-14

5

GGAC_ABA_shoukoIntoku.png
GGACR_ABA_632146H_Hitbox_1.png
GGACR_ABA_632146H_Hitbox_2.png
GGACR_ABA_632146H_Hitbox_3.png

Can cancel into 3rd hit from 23~53F

Mercury-infused blood is no joke

super

20

12

Forced 50%

19~26F Above Feet
27~53F Low Profile

F

18

Launch

58

7

23~26F

GGACR/A.B.A/Data (edit)

A.B.A

Evidence: Concealment (3rd Hit)

632146H > 236H > 236H

108

Mid

23

6

34

-14

5

GGAC_ABA_shoukoIntoku.png
GGACR_ABA_632146H_Hitbox_1.png
GGACR_ABA_632146H_Hitbox_2.png
GGACR_ABA_632146H_Hitbox_3.png

Mercury-infused blood is no joke

super

20

18

Forced 50%

19~26F Above Feet
27~53F Low Profile

F

18

Launch

58

7

23~26F

GGACR/A.B.A/Data (edit)

A.B.A

Evidence: Destruction

j.632146P

35×4

High/Air

9+3

24

Until landing+11

4

GGAC_ABA_ouro.png
GGXXACPR_ABA_Inmentsu-Hitbox.png

Max 4 hits

Win air-to-air battles for 50% tension and not a lot of damage

super

11×4

6×4

1~11F All

R

16

Launch

44

14

36~39F

GGACR/A.B.A/Data (edit)

A.B.A

Evidence: Destruction

j.632146P[m]

26×4

Mid

9+3

24

Until landing+11

5

GGAC_ABA_ouro.png
GGXXACPR_ABA_Inmentsu-Hitbox.png

Can cancel into Followup from 41F until landing

Max 4 hits

Use this ONLY when you know it will kill

super

20×4

6×4

1~14F All

RF

18

Launch

44

15

36~39F

GGACR/A.B.A/Data (edit)

A.B.A

Evidence: Destruction Followup

j.632146P > 214K

26×4

High, High/Air×3

2+5

38

Until landing+11

5

GGAC_ABA_ouro.png
GGXXACPR_ABA_Inmentsu-Hitbox.png

Max 4 hits

super

15×4

6×4

1~8F All

R

18

Launch

44

15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

FB Avoidance

236D[m]

18, 10×5

All

51

1(3)×5,1

Total 38

+45

2

GGACR_ABA_FB_kihi.png
GGACR_ABA_236D_Hitbox.png

Attack is guaranteed to activate after 23F

A bit expensive in Moroha mode

Slightly smaller than normal version

forcebreak

0

7×6

-/0.17×5

7~11F, 20~22F Above Knees
12~19F Upper Body

F

11

12

12

12

23~24F

GGACR/A.B.A/Data (edit)

A.B.A

FB Dragging

236D

Total 26

GGAC_ABA_kenin.png

Can pass through opponent from 3F until end of move

Get-out-of-jail card

forcebreak

1~End All

F

9~23F

GGACR/A.B.A/Data (edit)

A.B.A

FB Judgement

623D

25, 35

Mid

18

6(20)3

25

-11

4

GGACR_ABA_danzai-1.png
GGACR_ABA_danzai-2.png
GGXXACPR_ABA_Judgement-1-Hitbox.png
GGXXACPR_ABA_Judgement-2-Hitbox.png
GGXXACPR_ABA_Judgement-3-Hitbox.png

2nd hit removes OTG status from opponent on hit

Armor absorbs non-super attacks for half damage

1st hit (Frames 12-13)

1st hit (Frames 14-15)

2nd hit (Frames 30-31)

forcebreak

14×2

6×2

100%, Forced 80%

1~20F Throw
1~24F Armor

R

16

Launch

30, 70 + GBounce

14, 15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

FB Judgement

623D[gm]

25, 35

Mid

12

4(14)2

21

-6

4

GGACR_ABA_danzai-1.png
GGACR_ABA_danzai-2.png
GGXXACPR_ABA_Judgement-1-Hitbox.png
GGXXACPR_ABA_Judgement-2-Hitbox.png
GGXXACPR_ABA_Judgement-3-Hitbox.png

2nd hit removes OTG status from opponent on hit

Armor absorbs non-super attacks for half damage

1st hit (Frames 12-13)

1st hit (Frames 14-15)

2nd hit (Frames 30-31)

forcebreak

14×2

6×2

100%, Forced 80%

1~13F Throw
1~16F Armor

RF

16

Launch

30, 70 + GBounce 10

14, 15

12~14F

GGACR/A.B.A/Data (edit)

A.B.A

Gold Burst

D+X gold

0

All

19

6

26

-5

3

GGACR_ABA_Gold_Burst.png
GGACR_ABA_Gold_Burst-Hitbox.png

Hitstop is one-sided like projectiles

other

10

20

25%

1~1F After Landing Strike

13

Launch

20

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Ground Throw

Ground Throw

40

45 pixels

GGAC_ABA_throw.png

Sends opponent on opposite side of throw direction

other

6

4.00

Forced 50%

Down + WBounce

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Ground Throw (Moroha)

Ground Throw[m]

40

45 pixels

GGACR_ABA_MM_Throw.png

Sends opponent on opposite side of throw direction

other

6

4.00

Forced 50%

Down + GBounce

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Injecting

63214P

Total 38

GGAC_ABA_shousei.png

Consumes a blood pack on 20F and changes ABA to Moroha mode

That's all it takes sometimes

special

19~22F All
23F Strike

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Judgement

623H

25, 35

Mid

18

6(20)3

25

-9

4, 5

GGACR_ABA_danzai-1.png
GGACR_ABA_danzai-2.png
GGXXACPR_ABA_Judgement-1-Hitbox.png
GGXXACPR_ABA_Judgement-2-Hitbox.png
GGXXACPR_ABA_Judgement-3-Hitbox.png

Armor absorb one non-super hit for half damage

2nd hit disables opponent's burst on hit

The Judge, Jury,

and Executioner

1st hit (Frames 18-20)

1st hit (Frames 21-23)

2nd hit (Frames 44-46)

special

14, 20

6×2

2.50/6.00×2

100%, Forced 70%

1~20F Throw
1~24F Armor

R

16, 18

Launch

30, 40 + GBounce

14, 15

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Judgement

623H[gm]

25, 35

Mid

12

4(14)2

21

-4

4, 5

GGACR_ABA_danzai-1.png
GGACR_ABA_danzai-2.png
GGXXACPR_ABA_Judgement-1-Hitbox.png
GGXXACPR_ABA_Judgement-2-Hitbox.png
GGXXACPR_ABA_Judgement-3-Hitbox.png

Armor absorb one non-super hit for half damage

2nd hit disables opponent's burst on hit

The Judge, Jury,

and Executioner

1st hit (Frames 12-13)

1st hit (Frames 14-15)

2nd hit (Frames 30-31)

special

14, 20

6×2

2.50/6.00×2

100%, Forced 70%

1~13F Throw
1~16F Armor

RF

16, 18

Launch

30, 40 + GBounce

14, 15

12~14F

GGACR/A.B.A/Data (edit)

A.B.A

Retribution

236K

35

High

22

3

20

-4

5

GGAC_ABA_shoukyaku.png
GGXXACPR_ABA_Retribution-Hitbox.png

Staggers on CH (max 69F)

It's no Millia 6K, but it'll work

special

15

6

2.00/4.80

90%

6~27F Throw, High Profile

RF

18

19

18

15

28~30F

GGACR/A.B.A/Data (edit)

A.B.A

Ruin

236S > 46S

26

Mid

6

3

19

-8

3

GGAC_ABA_fukumetsu.png
GGXXACPR_ABA_Ruin-Hitbox.png

Can cancel into followup from 9F onwards

Forces crouching state

Combo fodder

special

10

7

1.00/2.40

R

13

Stagger 30

14

13

N/A

GGACR/A.B.A/Data (edit)

A.B.A

Ruin

236S > 46S[gm]

28

Mid

5

3

19

-8

3

GGAC_ABA_MM_Fukumetsu.png
GGACR_ABA_46S_Moroha_Hitbox.png

Can cancel into followup from 8F onwards

A bit better in Moroha

special

10

7

1.00/2.40

RF

13

Stagger 45

35

13

5~8F

GGACR/A.B.A/Data (edit)

A.B.A

Ruin

236S > 46S[m]

28

Mid

6

3

19

-8

3

GGAC_ABA_MM_Fukumetsu.png
GGACR_ABA_46S_Moroha_Hitbox.png

Can cancel into followup from 9F onwards

Stagger lasts for 45 frames

A bit better in Moroha

special

10

7

1.00/2.40

R

13

Stagger 45

35

13

N/A

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