View table: MoveData_GGST

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Table structure:

  • chara - String
  • name - String
  • input - String
  • damage - Wikitext
  • guard - Wikitext
  • startup - Wikitext
  • active - Wikitext
  • recovery - Wikitext
  • onBlock - Wikitext
  • onHit - Wikitext
  • level - Wikitext
  • counter - Wikitext
  • images - List of File
  • hitboxes - List of File
  • notes - List of Wikitext
  • type - Wikitext
  • riscGain - Wikitext
  • riscLoss - Wikitext
  • wallDamage - Wikitext
  • inputTension - Wikitext
  • chipRatio - Wikitext
  • OTGRatio - Wikitext
  • prorate - Wikitext
  • invuln - Wikitext
  • cancel - Wikitext

This table has 839 rows altogether.

Recreate data.

Page chara name input damage guard startup active recovery onBlock onHit level counter images hitboxes notes type riscGain riscLoss wallDamage inputTension chipRatio OTGRatio prorate invuln cancel
GGST/Anji Mito/Data Anji Mito 2D

31

Low

10

3

22

-11

2

Large

GGST Anji Mito 2D.png
GGST_Anji_Mito_2D_Hitbox.png

normal

1125

1000

300

90%

none

GGST/Anji Mito/Data Anji Mito 2H

44

All

22

4

19

-4

4

Large

GGST Anji Mito 2H.png
GGST_Anji_Mito_2H_Hitbox.png

normal

2500

1000

500

100%

none

GGST/Anji Mito/Data Anji Mito 2K

25

Low

7

3

11

-2

+1

1

Small

GGST Anji Mito 2K.png
GGST_Anji_Mito_2K_Hitbox.png

normal

750

1000

300

70%

none

GGST/Anji Mito/Data Anji Mito 2P

22

All

5

2

10

-2

+1

0

Small

GGST Anji Mito 2P.png
GGST_Anji_Mito_2P_Hitbox.png

normal

500

1500

300

80%

none

GGST/Anji Mito/Data Anji Mito 2S

31

Low

10

4

16

-6

-3

2

Mid

GGST Anji Mito 2S.png
GGST_Anji_Mito_2S_1_Hitbox.png
GGST_Anji_Mito_2S_2_Hitbox.png

normal

1125

1000

300

90%

none

GGST/Anji Mito/Data Anji Mito 5H

44

All

15

4

23

-8

-5

4

Large

GGST Anji Mito 5H.png
GGST_Anji_Mito_5H_1_Hitbox.png
GGST_Anji_Mito_5H_2_Hitbox.png

normal

2500

1000

300

100%

none

GGST/Anji Mito/Data Anji Mito 5K

30

All

8

5

9

-2

+1

1

Small

GGST Anji Mito 5K.png
GGST_Anji_Mito_5K_Hitbox.png

normal

1000

1000

300

90%

none

GGST/Anji Mito/Data Anji Mito 5P

26

All

6

5

9

-2

+1

1

Small

GGST Anji Mito 5P.png
GGST_Anji_Mito_5P_Hitbox.png

normal

1000

1500

300

80%

none

GGST/Anji Mito/Data Anji Mito 6H

12,12,25

All

16

3(3)3(4)4

21

-8

2,2,3

Large

GGST Anji Mito 6H.png
GGST_Anji_Mito_6H_1_Hitbox.png
GGST_Anji_Mito_6H_2_Hitbox.png
GGST_Anji_Mito_6H_3_Hitbox.png

normal

500, 500, 600

1000

100×3

100%

none

GGST/Anji Mito/Data Anji Mito 6P

33

All

10

6

25

-17

2

Mid

GGST Anji Mito 6P.png
GGST_Anji_Mito_6P_Hitbox.png

normal

1500

1000

500

90%

1-3 Upper Body
4-15 Above Knees

GGST/Anji Mito/Data Anji Mito c.S

42

All

7

7

11

+1

+4

4

Mid

GGST Anji Mito cS.png
GGST_Anji_Mito_cS_Hitbox.png

normal

2500

1000

300

100%

none

GGST/Anji Mito/Data Anji Mito f.S

33

All

11

2

21

-9

-6

2

Mid

GGST Anji Mito fS.png
GGST_Anji_Mito_fS_Hitbox.png

normal

1500

1000

300

90%

none

GGST/Anji Mito/Data Anji Mito j.D

42

High

8

6

18

3

Mid

GGST Anji Mito jD.png
GGST_Anji_Mito_jD_Hitbox.png

normal

1500

1000

500

80%

none

GGST/Anji Mito/Data Anji Mito j.H

39

High

13

3

27

2

Mid

GGST Anji Mito jH.png
GGST_Anji_Mito_jH_Hitbox.png

normal

1125

1000

300

80%

none

GGST/Anji Mito/Data Anji Mito j.K

26

High

6

4

15

1

Small

GGST Anji Mito jK.png
GGST_Anji_Mito_jK_Hitbox.png

normal

750

1000

300

80%

none

GGST/Anji Mito/Data Anji Mito j.P

23

High

9

2

5

0

Small

GGST Anji Mito jP.png
GGST_Anji_Mito_jP_Hitbox.png

normal

375

1000

300

80%

none

GGST/Anji Mito/Data Anji Mito j.S

31

High

7

5

20

2

Mid

GGST Anji Mito jS.png
GGST_Anji_Mito_jS_1_Hitbox.png
GGST_Anji_Mito_jS_2_Hitbox.png

normal

1125

1000

300

80%

none

GGST/Anji Mito/Data Anji Mito Air Throw j.6D or j.4D

80

Air Throw

2

3

Until L+10

GGST Anji Mito Air Throw.png

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

other

2500

1000

50%

none

GGST/Anji Mito/Data Anji Mito Charged 5[D]

56

High

28

3

26

-10

0

4

Mid

GGST Anji Mito 5D.png
GGST_Anji_Mito_5D_Hitbox.png

normal

1875

1500

700 (900)

100%

none

GGST/Anji Mito/Data Anji Mito Dash Cancel 66

Total 22

● Can be kara canceled into special moves or Overdrives on frames 1~3.

other

GGST/Anji Mito/Data Anji Mito Fuujin 236H

35

All

16 [32]

4

21

-8 [-6]

-5 [-3]

3 [4]

Large

GGST Anji Mito 236H.png
GGST_Anji_Mito_Fuujin_Hitbox.png

special

2000

1000

300

150

25%

25%

100%

[10-25 Guard Point]

GGST/Anji Mito/Data Anji Mito Ground Throw 6D or 4D

80

Ground Throw

2

3

38

HKD +59

GGST Anji Mito Ground Throw.png

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

other

2500

1000

50%

none

GGST/Anji Mito/Data Anji Mito Issei Ougi: Sai 632146H

15×6,75

All

11+6

-30

Very Small

GGST Anji Mito 632146H.png
GGST_Anji_Mito_Issei_Ougi_Sai_Hitbox.png

super

350

1000

0

12%

12%

100%

GGST/Anji Mito/Data Anji Mito Issokutobi 236H K

22+6 after landing

GGST Anji Mito 236HK.png
GGST_Anji_Mito_Issokutobi_Hitbox.png

special

50

GGST/Anji Mito/Data Anji Mito Kachoufuugetsu Kai 632146S

Total 40

GGST Anji Mito 632146S.png
GGST_Anji_Mito_Kachoufuugetsu_1_Hitbox.png

reversal parry

super

1-30 Guard

GGST/Anji Mito/Data Anji Mito Kachoufuugetsu Kai 632146S Attack Far

60, 80

All

2+1

-1

Mid

GGST Anji Mito 632146S.png
GGST_Anji_Mito_Kachoufuugetsu_2_Hitbox.png
GGST_Anji_Mito_Kachoufuugetsu_3_Hitbox.png

super

1200, 1800

1000

0

50%

50%

100%

GGST/Anji Mito/Data Anji Mito Kachoufuugetsu Kai 632146S Attack Near

66,15×4,60

All

2+1

GGST Anji Mito 632146S.png
GGST_Anji_Mito_Kachoufuugetsu_2_Hitbox.png
GGST_Anji_Mito_Kachoufuugetsu_3_Hitbox.png

super

1000

0

100%

GGST/Anji Mito/Data Anji Mito Kou 236S

20,30

All

12 [28]

9(6)5

14

3

Mid

GGST Anji Mito 236S.png
GGST_Anji_Mito_Kou_1_Hitbox.png
GGST_Anji_Mito_Kou_2_Hitbox.png

special

1500×2

1000

150×2

150

25%

25%

80%

1-9 Above Waist
10-31 Upper Body
[10-25 Guard Point]

GGST/Anji Mito/Data Anji Mito Nagiha 236H S

36

Low

15 (28 with early cancel)

4

20

-7

3

Mid

GGST Anji Mito 236HS.png
GGST_Anji_Mito_Nagiha_Hitbox.png

special

1500

1000

300

150

25%

25%

90%

GGST/Anji Mito/Data Anji Mito Rin 236H H

45

High

21 (34 with early cancel)

2

24

-9

3

Large

GGST Anji Mito 236HH.png
GGST_Anji_Mito_Rin_Hitbox.png

special

1500

2000

700

150

25%

25%

80%

GGST/Anji Mito/Data Anji Mito Shin: Ichishiki 236H P

32

All

30 (43 if early cancelled from Fuujin)

8

Total 43+6 after landing

+7

+11

2

Very Small

GGST Anji Mito 236HP.png
GGST_Anji_Mito_Ichishiki_Hitbox.png

special

500

1000

300

100

12%

12%

80%

none

GGST/Anji Mito/Data Anji Mito Shitsu 236P

20,40

All

29

71

Total 52

-5

-2

1

Very Small×2

GGST Anji Mito 236P.png
GGST_Anji_Mito_Shitsu_Hitbox.png

special

200×2

1000×2

150×2

100

12%

12%

80%

none

GGST/Anji Mito/Data Anji Mito Suigetsu No Hakobi 236K

Total 34~50

GGST Anji Mito 236K 1.png
GGST Anji Mito 236K 2.png
GGST_Anji_Mito_Hakobi_Hitbox.png

special

50

10-25~41 Guard Point

GGST/Anji Mito/Data Anji Mito Uncharged 5D

45

High

20

3

26

-15

0

2

Mid

GGST Anji Mito 5D.png
GGST_Anji_Mito_5D_Hitbox.png

normal

1125

3000

700 (900)

80%

none

GGST/Axl Low/Data Axl Low 2D

34

Low

10

6

17

-9

HKD

2

Large

GGST Axl Low 2D.png
GGST_Axl_Low_2D_hitbox.png

normal

1125

1000

300

90%

GGST/Axl Low/Data Axl Low 2H

45 [58]

Low

11

9

26

-18

-15

3 [4]

Large

GGST Axl Low 2H.png
GGST_Axl_Low_2H_hitbox_1.png
GGST_Axl_Low_2H_hitbox_2.png

normal

1500

1000

300

90%

GGST/Axl Low/Data Axl Low 2K

26

Low

5

5

11

-4

+1

1

Small

GGST Axl Low 2K.png
GGST_Axl_2K_Hitbox.png

normal

750

1000

300

70%

GGST/Axl Low/Data Axl Low 2P

30 [39]

Low

10

4

21

-13

-10

1

Small

GGST Axl Low 2P.png
GGST_Axl_Low_2P_hitbox_1.png
GGST_Axl_Low_2P_hitbox_2.png

normal

750

1500

300

80%

GGST/Axl Low/Data Axl Low 2S

35 [45]

All

9

10

23

-16

-13

3 [4]

Mid

GGST Axl Low 2S.png
GGST_Axl_Low_2S_hitbox_1.png
GGST_Axl_Low_2S_hitbox_2.png

normal

2000

1000

300

80%

GGST/Axl Low/Data Axl Low 5H

48

All

16

4

19

-4

-1

4

Large

GGST Axl Low 5H.png
GGST_Axl_5H_Hitbox_1.png
GGST_Axl_5H_Hitbox_2.png
GGST_Axl_5H_Hitbox_3.png

normal

1500

1000

300

100%

GGST/Axl Low/Data Axl Low 5K

30

All

6

3

11

-2

+1

1

Small

GGST Axl Low 5K.png
GGST Axl 5K Hitbox.png

normal

1000

1000

300

90%

GGST/Axl Low/Data Axl Low 5P

40 [52]

All

7

6

19

-11

-8

2 [3]

Small

GGST Axl Low 5P.png
GGST Axl 5P Hitbox.png

normal

1500

1500

300

80%

GGST/Axl Low/Data Axl Low 6H

54

High

27

9

13

-3

0

4

Large

GGST Axl Low 6H.png
GGST_Axl_Low_6H_hitbox_1.png
GGST_Axl_Low_6H_hitbox_2.png

normal

1875

1000

300

80%

GGST/Axl Low/Data Axl Low 6K

40 [52]

All

11

5

25

-13

-10

3 [4]

Mid

GGST Axl Low 6K.png
GGST_Axl_Low_6K_hitbox.png
GGST_Axl_Low_6K_hitbox2.png

normal

1500

1000

300

90%

GGST/Axl Low/Data Axl Low 6P

30

All

12

5

18

-13

+2

2

Mid

GGST Axl Low 6P.png
GGST_Axl_Low_6P-hitbox.png

normal

1500

1000

500

90%

1~4F Upper Body
5~12F Above Knees

GGST/Axl Low/Data Axl Low c.S

40

All

8

6

12

-1

+2

3

Mid

GGST Axl Low c.S.png
GGST_Axl_cS_Hitbox_1.png
GGST_Axl_cS_Hitbox_2.png

normal

2000

1000

300

100%

GGST/Axl Low/Data Axl Low f.S

34

All

10

3

19

-8

-5

2

Mid

GGST Axl Low f.S.png
GGST_Axl_fS_Hitbox.png

normal

1500

1000

300

90%

GGST/Axl Low/Data Axl Low j.D

44

High

10

3

22

3

Mid

GGST Axl Low j.D.png
GGST_Axl_Low_j.D-hitbox.png

normal

1500

1000

500

80%

GGST/Axl Low/Data Axl Low j.H

40 [52]

High

12

6

25

2 [3]

Mid

GGST Axl Low j.H.png
GGST_Axl_jH_Hitbox.png

normal

1125

1000

300

80%

GGST/Axl Low/Data Axl Low j.K

28

High

8

3

16

1

Small

GGST Axl Low j.K.png
GGST_Axl_Low_j.K-hitbox.png

normal

750

1000

300

80%

GGST/Axl Low/Data Axl Low j.P

32 [41]

High

9

4

23

1 [2]

Small

GGST Axl Low j.P.png
GGST Axl Low j.P hitbox 1.png
GGST Axl Low j.P hitbox 2.png

normal

750

1000

300

80%

GGST/Axl Low/Data Axl Low j.S

32 [41]

High

14

4

18

2 [3]

Mid

GGST Axl Low j.S.png
GGST_Axl_jS_Hitbox.png

normal

1500

1000

300

80%

GGST/Axl Low/Data Axl Low Air Throw j.6D or j.4D

80

Air Throw

2

3

Until L+10

HKD

GGST Axl Low Air Throw.png

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

other

2500

1000

50%

GGST/Axl Low/Data Axl Low Axl Bomber j.623H

80

All

9

10

Until L+7

-22

HKD

4

Large

File:GGST Axl Low Axl Bomber.png
GGST Axl Low Axl Bomber.png
GGST Axl Low Axl Bomber hitbox.png

special

2500

1000

500

150

25%

25%

100%

GGST/Axl Low/Data Axl Low Charged 5[D]

56

High

28

6

23

-10

KD

4

Mid

GGST Axl Low 5D.png
GGST_Axl_5D_Hitbox_1.png
GGST_Axl_5D_Hitbox_2.png

● Hitstop on block: 20F
● Hitstop on raw hit: 45F
● Properties for opponent on block follow Level 4 rules.
● Wall damage if opponent is touching the wall: 900

normal

1875

1500

700 (900)

100%

GGST/Axl Low/Data Axl Low Dash Cancel 66

Total 26

● Can be kara canceled into special moves or Overdrives on frames 1~3.

other

GGST/Axl Low/Data Axl Low Ground Throw 6D or 4D

80

Ground Throw

2

3

38

HKD +41

GGST Axl Low Ground Throw.png

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

other

2500

1000

50%

GGST/Axl Low/Data Axl Low One Vision 632146P

5+22

File:GGST Axl Low One Vision Installation.png
GGST Axl Low One Vision Installation.png

super

GGST/Axl Low/Data Axl Low One Vision 632146P Attack

All

8+0

1

0

File:GGST Axl Low One Vision Activation.png
GGST Axl Low One Vision Activation.png

super

1000

0

100%

GGST/Axl Low/Data Axl Low Rainwater 214S

40

All

24

3

21

+3

KD

3

Mid

File:GGST Axl Low Rainwater.png
GGST Axl Low Rainwater.png
GGST Axl Low Rainwater hitbox.png

special

2500

2000

700

150

25%

25%

90%

GGST/Axl Low/Data Axl Low Sickle Flash [4]6S

15×3

All

24

15

29

-19~-9

KD

3

Very Small

File:GGST Axl Low Sickle Flash.png
GGST Axl Low Sickle Flash.png
GGST Axl Low Sickle Flash hitbox 1.png
GGST Axl Low Sickle Flash hitbox.png

Projectile

Disappears if user gets hit

30F charge time

Listed Frame Adv based on closest possible Sickle Flash

Only does 1 hit on block

special

200

1000

300

100

12%

12%

80%

GGST/Axl Low/Data Axl Low Sickle Storm 236236H

50×2, 20×3

All

11+1

8(24)13

26

-2

HKD

Mid

File:GGST Axl Low Sickle Storm.png
GGST Axl Low Sickle Storm.png
GGST Axl Low Sickle Storm hitbox.png
GGST Axl Low Sickle Storm2 hitbox.png

reversal strike invuln only

Forward moving chain part of attack only does 1 hit on block

Forward moving chain part is considered separate hit

super

800×2, 200

1000, 1000

0

25%×2, 12%×3

25%×2, 12%×3

100%

1~15F All

GGST/Axl Low/Data Axl Low Snail 214H

45

All

14

12

29

-24

KD

3

Mid

File:GGST Axl Low Snail.png
GGST Axl Low Snail.png
GGST Axl Low Snail hitbox.png

special

2000

1000

300

150

25%

25%

100%

GGST/Axl Low/Data Axl Low Snail j.214H

45

All

14

9

Until L+10

-19

KD

3

Mid

File:GGST Axl Low Snail.png
GGST Axl Low Snail.png
GGST Axl Low Snail hitbox Air.png

special

2000

1000

300

150

25%

25%

100%

GGST/Axl Low/Data Axl Low Soaring Chain Strike [4]6S 8

30

All

8

16

34

-11

HKD

3

Mid

File:GGST Axl Low Soaring Chain Strike.png
GGST Axl Low Soaring Chain Strike.png
GGST Axl Low Soaring Chain Strike hitbox.png

special

500

1000

300

100

12%

12%

80%

GGST/Axl Low/Data Axl Low Spinning Chain Strike [4]6S 2

15×5

Low

7

36 [79]

19

-6

HKD

2

Mid

File:GGST Axl Low Spinning Chain Strike.png
GGST Axl Low Spinning Chain Strike.png
GGST Axl Low Spinning Chain Strike hitbox.png

Values in [] are when attack is fully held

special

225×5

1000

60×5

150

25%

25%

90%

GGST/Axl Low/Data Axl Low Uncharged 5D

45

High

20

6

23

-15

0

2

Mid

GGST Axl Low 5D.png
GGST_Axl_5D_Hitbox_1.png
GGST_Axl_5D_Hitbox_2.png

● Hitstop on block: 20F
● Hitstop on ground hit: 16F
● Floating crumple: Total 28F (can block 19~28F)
● Wall damage if opponent is touching the wall: 900

normal

1125

3000

700 (900)

80%

GGST/Axl Low/Data Axl Low Winter Cherry [4]6S S

40 [60]

All

18 [22]

10

24

-3 [+10]

KD

3 [4]

Very Small

File:GGST Axl Low Winter Cherry.png
GGST Axl Low Winter Cherry.png
GGST Axl Low Winter Cherry hitbox.png

Values in [] are for just frame version

special

500

1000

300

100

40%

40%

80%

GGST/Axl Low/Data Axl Low Winter Mantis 41236H

61 [62]

Ground Throw

28

20

34

HKD

File:GGST Axl Low Winter Mantis.png
GGST Axl Low Winter Mantis.png
GGST Axl Low Winter Mantis hitbox.png

● Values in [] when hits from long distance.
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

special

2500

1000

100

50%

GGST/Baiken/Data Baiken 2D

20×2

Low

10

6,3

21

-10

HKD (+49)

2

Large

GGST Baiken 2D 1.png
GGST Baiken 2D 2.png
GGST Baiken 2D 1 Hitbox.png
GGST Baiken 2D 2 Hitbox.png

normal

525×2

1000

150×2

70%

GGST/Baiken/Data Baiken 2H

44

Low

17

6

26

-13

KD (+21)

4

Large

GGST Baiken 2H.png
GGST Baiken 2H Hitbox.png

normal

1875

1000

300

90%

GGST/Baiken/Data Baiken 2K

27

Low

6

5

10

-3

0

1

Small

GGST Baiken 2K.png
GGST Baiken 2K Hitbox.png

normal

750

1000

300

70%

GGST/Baiken/Data Baiken 2P

21

All

6

3

9

-2

+1

0

Small

GGST Baiken 2P.png
GGST Baiken 2P Hitbox.png

normal

500

1500

300

80%

GGST/Baiken/Data Baiken 2S

31

All

11

3

19

-8

-5

2

Mid

GGST Baiken 2S.png
GGST Baiken 2S hitbox.png

normal

1500

1000

300

90%

GGST/Baiken/Data Baiken 5D

45

High

20

3

26

-15

0

2

Mid

GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png

Wall Damage increases by +200 if opponent is in contact with the wall.

normal

1125

3000

700 (900)

80%

GGST/Baiken/Data Baiken 5H

47

All

13

2

25

-8

-5

4

Large

GGST Baiken 5H.png
GGST Baiken 5H Hitbox.png

normal

2500

1000

300

100%

GGST/Baiken/Data Baiken 5K

29

All

7

5

10

-3

0

1

Small

GGST Baiken 5K.png
GGST Baiken 5K 1 Hitbox.png
GGST Baiken 5K 2 Hitbox.png

normal

1000

1000

300

GGST/Baiken/Data Baiken 5P

24

All

4

2

10

-2

+1

0

Small

GGST Baiken 5P.png
GGST Baiken 5P Hitbox.png

normal

500

1500

300

80%

GGST/Baiken/Data Baiken 5[D]

56

High

28

3

26

-10

Launch

4

Mid

GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png

Wall Damage increases by +200 if opponent is in contact with the wall.

500 Tension gain on hit (equivalent to Attack Level 2).

normal

1875

1500

700 (900)

100%

GGST/Baiken/Data Baiken 6H

52

All

20

8

24

-13

-10

4

Large

GGST Baiken 6H.png
GGST Baiken 6H 1 hitbox.png
GGST Baiken 6H 2 hitbox.png
GGST Baiken 6H 3 hitbox.png

normal

2500

1000

500

100%

GGST/Baiken/Data Baiken 6K

33

All

12

9

10

-5

-2

2

Mid

GGST Baiken 6K.png
GGST Baiken 6K Hitbox.png

normal

1500

1000

300

100%

GGST/Baiken/Data Baiken 6P

32

All

9

5

19

-10

-7

2

Mid

GGST Baiken 6P.png
GGST Baiken 6P Hitbox.png

normal

1500

1000

500

90%

1-3f Upper Body
4-13f Above Knees

GGST/Baiken/Data Baiken c.S

43

All

7

6

13

+1

+4

3

Mid

GGST Baiken cS.png
GGST Baiken cS Hitbox.png

normal

2000

1000

300

100%

GGST/Baiken/Data Baiken f.S

33

All

9

6

15

-7

-4

2

Mid

GGST Baiken fS.png
GGST Baiken fS hitbox.png

normal

1500

1000

300

90%

GGST/Baiken/Data Baiken j.D

53

High

12

3

26

3

Mid

GGST Baiken jD.png
GGST Baiken jD hitbox.png

normal

1500

1000

500

90%

GGST/Baiken/Data Baiken j.H

41

High

15

Until Landing

Landing+3

2

Mid

GGST Baiken jH.png
GGST Baiken jH 1 hitbox.png
GGST Baiken jH 2 hitbox.png

normal

1125

1000

300

80%

GGST/Baiken/Data Baiken j.K

29

High

7

8

12

1

Small

GGST Baiken jK.png
GGST Baiken jK hitbox.png

normal

750

1000

300

80%

GGST/Baiken/Data Baiken j.P

23

High

5

3

13

0

Small

GGST Baiken jP.png
GGST Baiken jP hitbox.png

normal

375

1000

300

80%

GGST/Baiken/Data Baiken j.S

33

High

8

7

19

2

Mid

GGST Baiken jS.png
GGST Baiken jS 1 hitbox.png
GGST Baiken jS 2 hitbox.png

normal

1125

1000

300

80%

GGST/Baiken/Data Baiken Air Throw j.6D or j.4D

20,60

Air Throw

2

3

Until Landing+10

HKD

GGST Baiken Air Throw.png

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

other

2500

1000

50%

none

GGST/Baiken/Data Baiken Dash Cancel 66

Total 22

● Can be kara canceled into special moves or Overdrives on frames 1~3.

other

GGST/Baiken/Data Baiken Ground Throw (Knockback) 6[D] or 4[D]

20,60

Ground Throw (90000)

2

3

38

HKD +47

GGST_Baiken_Ground Throw_2.png

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

other

2500

1000

50%

none

GGST/Baiken/Data Baiken Ground Throw (Tether) 6D or 4D

20,60

Ground Throw (90000)

2

3

38

HKD +60

GGST Baiken Ground Throw.png

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%

other

2500

1000

50%

none

GGST/Baiken/Data Baiken Hiiragi 236P

130

1

6

32

KD (+14) [+4]

GGST Baiken 236P.png
GGST Baiken 236P hitbox.png

Data in [] represents values on successful parry from far away (non-Clean Hit).

Full Counter Hit recovery.

Cannot parry projectiles.

1000 Tension gain on hit.

special

2500 [1000]

1000 [0]

50

50%

F1~6 Strike

GGST/Baiken/Data Baiken Kabari 41236H

30

All

18

11

19

-3

0

4

Mid

GGST Baiken 41236H.png
GGST Baiken 41236H 1 hitbox.png
GGST Baiken 41236H 2 hitbox.png

special

2500

1000

300

150

25%

25%

100%

GGST/Baiken/Data Baiken Kabari 41236S

30

All

31

11

16

+2

+5

4

Mid

GGST Baiken 41236S.png
GGST Baiken 41236S 1 hitbox.png
GGST Baiken 41236S 2 hitbox.png

special

2500

1000

300

150

25%

25%

100%

GGST/Baiken/Data Baiken Kabari Followup 41236H~H

48

All

11 [23]

3

14

-7

HKD (+58)

3

Mid

GGST Baiken 41236HH.png
GGST Baiken 41236HH hitbox.png

special

2000

1000

300

150

25%

25%

100%

GGST/Baiken/Data Baiken Kenjyu 214214P

110

All (Guard Crush)

8+3

+5

HKD

4

Small

GGST Baiken 214214P.png
GGST Baiken 214214P 1 hitbox.png
GGST Baiken 214214P 2 hitbox.png
GGST Baiken 214214P 3 hitbox.png
GGST Baiken 214214P 4 hitbox.png

Max projectile travel time 28f

super

500

1000

0

25%

25%

GGST/Baiken/Data Baiken Kenjyu j.214214P

110

All (Guard Crush)

11+3

HKD

4

Small

GGST Baiken j214214P.png
GGST Baiken j214214P Hitbox.png
GGST Baiken 214214P 3 hitbox.png
GGST Baiken 214214P 4 hitbox.png

Max projectile travel time 28f

super

500

1000

0

25%

25%

GGST/Baiken/Data Baiken Tatami Gaeshi 236K

45,25

All

15

29

5

-3

KD (+42)

3 [0]

Mid, Very Small

GGST Baiken 236K.png
GGST_Baiken_236K_1_hitbox.png
GGST_Baiken_236K_2_hitbox.png
GGST_Baiken_236K_3_hitbox.png
GGST_Baiken_236K_4_hitbox.png
GGST_Baiken_236K_5_hitbox.png

special

1000,200

2000,1000

700,300

150

25%, 12%

25%, 12%

90%

More...