Table structure:
- chara - String
- name - String
- input - Wikitext string
- damage - Wikitext string
- guard - Wikitext string
- startup - Wikitext string
- active - Wikitext string
- recovery - Wikitext string
- onBlock - Wikitext string
- level - Wikitext string
- images - List of File, delimiter: ;
- caption - List of Wikitext string, delimiter: \
- hitboxes - List of File, delimiter: ;
- hitboxCaption - List of Wikitext string, delimiter: \
- notes - List of String, delimiter: ;
- type - Wikitext string
- riscp - Wikitext string
- riscm - Wikitext string
- prorate - Wikitext string
- cancel - Wikitext string
- roman - Wikitext string
- tension - Wikitext string
- invuln - Wikitext string
This table has 1,273 rows altogether.
Page | chara | name | input | damage | guard | startup | active | recovery | onBlock | level | images | caption | hitboxes | hitboxCaption | notes | type | riscp | riscm | prorate | cancel | roman | tension | invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
GGXRD-R2/Answer/Data (edit) | Answer | 2D |
28 |
Low |
9 |
6 |
15 |
-7 |
2 |
Don't expect this move to be your can opener like Chipp's. |
|
normal |
10 |
7 |
264 |
||||||||
GGXRD-R2/Answer/Data (edit) | Answer | 2H |
34 |
Mid |
11 |
6 |
21 |
-8 |
4 |
|
• • |
|
Forces standing on ground hit | normal |
-20 |
6 |
384 |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | 2K |
14 |
Low |
7 |
6 |
6 |
-2 |
0 |
|
|
normal |
3 |
8 |
Initial: 70% |
144 |
3-18 Upper Body |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | 2P |
8 |
Mid |
5 |
3 |
5 |
+2 |
0 |
|
|
normal |
3 |
8 |
Initial: 80% |
144 |
|||||||
GGXRD-R2/Answer/Data (edit) | Answer | 2S |
28 |
Mid |
10 |
3 |
9 |
+2 |
2 |
Blazing fast |
|
normal |
10 |
7 |
264 |
1-9 Upper Body |
|||||||
GGXRD-R2/Answer/Data (edit) | Answer | 5D |
22 |
High |
25 |
3 |
19 |
-8 |
2 |
The most reactable frog in all of fighting games. |
|
normal |
10 |
20 |
Initial: 80% |
384 |
|||||||
GGXRD-R2/Answer/Data (edit) | Answer | 5H |
36 |
Mid |
9 |
6 |
23 |
-10 |
3 |
Essential normal for all your punish, pressure, and combo needs! |
• |
|
normal |
20 |
6 |
384 |
|||||||
GGXRD-R2/Answer/Data (edit) | Answer | 5K |
18 |
Mid |
7 |
5 |
11 |
-4 |
1 |
A decent anti-air, but maybe press 6P instead. |
|
normal |
6 |
u |
264 |
||||||||
GGXRD-R2/Answer/Data (edit) | Answer | 5P |
6 |
Mid |
4 |
3 |
6 |
+1 |
0 |
Doesn't whiff on crouchers, yay! |
|
normal |
3 |
8 |
144 |
||||||||
GGXRD-R2/Answer/Data (edit) | Answer | 6H |
45 |
Mid |
17 |
5 |
2+12 L |
0 |
4 |
|
• |
|
normal |
20 |
6 |
384 |
5-7 Foot |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | 6K |
26 |
Mid |
14 |
8 |
9 |
+2 |
4 |
Invaluable for combos. |
• |
|
normal |
20 |
6 |
384 |
|||||||
GGXRD-R2/Answer/Data (edit) | Answer | 6P |
26 |
Mid |
9 |
5 |
16 |
-7 |
2 |
|
|
normal |
10 |
7 |
264 |
1-8 Upper Body |
|||||||
GGXRD-R2/Answer/Data (edit) | Answer | 6[K] |
26 |
|
|
normal |
|||||||||||||||||
GGXRD-R2/Answer/Data (edit) | Answer | c.S |
10×2, 20 |
Mid |
6 |
3(2)4(2)6 |
9 |
-1 |
2 |
3 Hits which can all be cancelled whenever you want! |
• • |
|
1st and 2nd hit has hitstop 6F | normal |
7 |
6 |
264 |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | f.S |
30 |
Mid |
9 |
6 |
18 |
-10 |
2 |
|
|
normal |
10 |
7 |
264 |
||||||||
GGXRD-R2/Answer/Data (edit) | Answer | j.D |
44 |
High/Air |
10 |
10 |
15+5L |
2 |
|
• |
|
normal |
10 |
7 |
264 |
||||||||
GGXRD-R2/Answer/Data (edit) | Answer | j.H |
32 |
High/Air |
9 |
6 |
24 |
3 |
|
• |
|
Each hit has hitstop 6F | normal |
14 |
6 |
384 |
|||||||
GGXRD-R2/Answer/Data (edit) | Answer | j.K |
18 |
High/Air |
7 |
6 |
15 |
1 |
|
• |
|
normal |
6 |
7 |
264 |
||||||||
GGXRD-R2/Answer/Data (edit) | Answer | j.P |
12 |
High/Air |
6 |
3 |
9 |
0 |
|
|
normal |
3 |
8 |
144 |
|||||||||
GGXRD-R2/Answer/Data (edit) | Answer | j.S |
12×3 |
High/Air |
9 |
2,2,8 |
21 |
2 |
|
|
normal |
10 |
5 |
264 |
|||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Air Dead Stock Ninpo: Firesale | j.632146S |
13×9,70 |
All |
10+4 |
Total: Until L |
-4 |
4 |
|
• |
|
Hits 1-10 have 0F hitstop • Frame Adv listed is when performed from lowest possible height • Minimum damage: 20% | super |
2 |
4×9, 6 |
-5000/0 |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | Air Savvy Ninpo: Data Logging (Attack) | j.22P (Attack) |
30 |
All |
33 |
Till L |
6 after L |
1 |
|
|
Attack begins during opponent's Hitstop? | special |
6 |
7 |
100/240 |
1-24 All |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | Air Savvy Ninpo: Data Logging (Catch) | j.22P |
Until L + 14 |
|
|
special |
1~12F Guard |
|||||||||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Air Savvy Ninpo: Request for Approval | j.214P/K/S/H |
Total 46 |
This is where the fun begins. |
|
special |
75/- |
|||||||||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Air Savvy Ninpo: Tax Write-off | j.623K |
0, 125, 0 |
Air Throw: 110000 |
5 |
1 |
Total Until L+12 |
+54 |
0 |
|
|
Stun value 62 | special |
- |
6, 0×3, 8 |
Forced: 65% |
-/0,60,0,120 |
|||||
GGXRD-R2/Answer/Data (edit) | Answer | Air Throw | Air Throw |
0, 60 |
Air Throw: 192500 |
1 |
0 |
|
|
Stun value 30 | other |
NA |
6,0 |
Forced: 65% |
R |
0, 480 |
|||||||
GGXRD-R2/Answer/Data (edit) | Answer | Blitz Attack | Blitz |
50 |
Mid |
(15-48)+13 |
3 |
20 |
-2 |
1 |
|
|
Hitstop 30F • Slighty refills own Burst and slightly drains opponent's Burst on hit • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) • Crumples opponent on ground CH (79F) | other |
Initial: 55% |
R |
1~Button release: Blitz |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | Blitz Attack Max Charge | [Blitz] |
50 |
Mid |
50+13 |
3 |
20 |
+5 |
4 |
|
|
Hitstop 30F • Slighty refills own Burst and slightly drains opponent's Burst on hit • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) • Crumples opponent on ground hit | other |
R |
1~50: Blitz |
|||||||
GGXRD-R2/Answer/Data (edit) | Answer | Business Ninpo: Under the Bus | 421S/H |
38 |
All |
15 |
14 |
Total 40 |
+4 |
2 |
Thanks for the plus frames idiot! |
• |
|
Attack only appears if the corresponding Business Card is deployed | special |
2 |
7 |
100/120 |
|||||
GGXRD-R2/Answer/Data (edit) | Answer | Business Ninpo: Under the Rug | 22S/H |
Total 36 |
Peekaboo |
|
Reappears on 13F? | special |
100/- |
7-12 All |
|||||||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Business Ultimate Ninpo: All Hands | 236236K |
40,15×9,50 |
All |
7+0 |
6 |
46 |
-38 |
2 |
• |
|
|
0F hitstop for all followup hits • Stun value 40,7×9,25 • Minimum damage: 20% | super |
10 |
7 |
-5000/0 |
|||||
GGXRD-R2/Answer/Data (edit) | Answer | Cancel Seal of Approval | Seal > 22 |
Total 6 |
|
|
special |
||||||||||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Dead Angle Attack | DAA |
25 |
All |
10 |
5 |
16 |
-7 |
2 |
|
|
other |
10 |
7 |
Initial: 50% |
-5000 / 264 |
1-14 All |
|||||
GGXRD-R2/Answer/Data (edit) | Answer | Dead Stock Ninpo: Firesale | 632146S |
18×10,75 |
Mid/Air |
18+3 |
Total: 71 |
+11 [+6] |
2 |
Like Leo's but worse |
• • |
|
[ ] values are for Burst version • Hits 1-10 have 0F hitstop • Startup of hit above Answer has startup 10F, damage 20 [25] • Minimum damage: 20% [20%] | super |
-7/+2 |
-5000/0 |
[18F All] |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | Ground Throw | Ground Throw |
0, 60 |
Ground Throw: 63000 |
1 |
+51 |
0 |
|
|
Stun value 30 | other |
NA |
6, 0 |
Forced: 65% |
R |
0, 480 |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | H Business Ninpo: Caltrops | 236H |
20 |
All |
14 |
12 |
Total 44 |
-7 |
1 |
Card + YRC = neutral |
• |
|
Card appears on 21F | special |
2 |
7 |
200/120 |
|||||
GGXRD-R2/Answer/Data (edit) | Answer | Ninja Beam! | Taunt |
1 |
Unblockable |
160 |
11 |
256 |
? |
|
|
Sends the opponent into a tumble that offers no combo opportunity. Can be crouched. • Animation can be freely cancelled into everything including Roman Cancel. | other |
All* |
|||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Resshou | 46P |
38 |
Mid |
9 |
10 |
8 [14] |
-1 |
2 |
|
|
Only attacks if opponent is in range. • When not in range, recovery is 8F • When in range, recovery is 14F | special |
10 |
7 |
150/360 |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | S Business Ninpo: Caltrops | 236S |
20 |
All |
12 |
12 |
Total 42 |
-7 |
1 |
Card + YRC = neutral |
• |
|
Card appears on 19F | special |
2 |
7 |
200/120 |
|||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Data Logging (Attack) | 22P (Attack) |
30 |
All |
33 |
7 |
6 after L |
-1 |
1 |
|
|
Attack begins during opponent's Hitstop? | special |
6 |
7 |
100/240 |
1-24 All |
|||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Data Logging (Catch) | 22P |
20 + 14L |
|
|
special |
1~12F Guard, Airborne |
|||||||||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Data Logging (Catch) | Seal > P |
30+15 L |
I dare you to press a button |
|
Automatically cancels into Down the Ladder if this guards an attack • Values in [ ] mean when this attack is performed from low height | special |
1~12F Guard |
||||||||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Down the Ladder | Seal > K |
30 |
All |
9 |
5 [1] |
6 |
+1 [+5] |
1 |
|
|
Values in [ ] mean when this attack is performed from low height | special |
6 |
7 |
100/240 |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Into My Office | Seal > H |
30 |
High/Air |
21 |
10 [6] |
10 |
-1 [+1] |
3 |
|
• |
|
Values in [ ] mean when this attack is performed from low height | special |
-6/+14 |
150/360 |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Request for Approval | 214P/K/S/H |
Total 28 |
This is where the fun begins. |
|
special |
75/- |
|||||||||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Safety Net | Seal > D |
36 |
All |
10 |
12 |
14 |
- [-7] |
4 |
Oops! All Crossups |
|
Can cancel into all Seal followups on hit/block/whiff except another Safety Net • Values in [ ] mean when this attack is performed from low height | special |
10 |
6 |
100/240 |
1-21 Throw |
|||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Seal of Approval | Near Seal > 5 |
Total 126 |
|
|
special |
1~9 Strike |
|||||||||||||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Stepping Down | Seal > S |
38 |
Low/Air |
27 |
7 |
25 |
-13 |
4 |
|
|
special |
20 |
6 |
150/360 |
9-18 Full |
||||||
GGXRD-R2/Answer/Data (edit) | Answer | Savvy Ninpo: Tax Write-off | 623K |
0, 30, 0, 125, 0 |
Throw: 90000 |
5 |
1 |
34 |
+54 |
0 |
|
|
Stun value 15, 62 | special |
- |
6, 0×3, 8 |
Forced: 65% |
-/0, 120×2,600,120 |
|||||
GGXRD-R2/Answer/Data (edit) | Answer | Summoner: The Basilisk | 236236H |
DESTROY |
All |
9+16 |
5 |
17 |
-5 |
3 |
|
• |
|
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension • IK Mode Activation 90F [5F+5F] | instantkill |
14 |
6 |
9-29 Full |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 2D |
30 |
Low |
8 |
10 |
12 |
-8 |
2 |
A very active sweep with a sweet cancel window |
• • |
|
normal |
10 |
7 |
S |
YRP |
264 |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 2H |
22,18 |
Low,Mid |
13 |
8,6 |
19 |
-8 |
2,3 |
God bless the special cancel |
• | First active frame •Max range |
2nd hit pulls in | normal |
10, 14 |
7, 4 |
Initial: 90%, 100% |
S |
YRP |
264,384 |
|||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 2K |
9 |
Low |
7 |
5 |
6 |
-1 |
0 |
Warning: This normal is extremely enabling |
• |
|
normal |
3 |
8 |
Initial: 70% |
S |
YRP |
144 |
3-15 Low Profile |
|||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 2P |
24 |
Low |
12 |
6 |
18 |
-10 |
2 |
Also good for people running at you |
• | First active frame •Max Range |
normal |
10 |
7 |
S |
YRP |
264 |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 2S |
22,18 |
Mid |
8 |
9,6 |
15 |
-5 |
2,1 |
Axl's expression here is the one you should make when anti-airing someone |
• | First active frame •Max range |
2nd hit pulls in | normal |
10, 6 |
4, 6 |
SJ |
YRP |
528,264 |
||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 3P |
24 |
Low |
11 |
4 |
8 |
+2 |
2 |
Axl's favorite meaty normal |
|
normal |
10 |
7 |
S |
YRP |
264 |
||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 5D |
25 |
High |
26 |
6 |
15 |
-4 |
3 |
Sometimes it anti-airs and it's funny |
• |
|
normal |
14 |
20 |
Initial: 80% |
YRP |
384 |
17-25 Foot |
||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 5H |
42 |
Mid |
16 |
4 |
17 |
-2 |
4 |
For frame traps, catching jumps, or letting your opponent know you screwed up a throw attempt |
• |
|
normal |
20 |
6 |
S |
YRP |
384 |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 5K |
16 |
Mid |
6 |
3 |
12 |
-3 |
1 |
Your fastest normal |
|
normal |
6 |
7 |
S |
YRP |
264 |
||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 5P |
28 |
Mid |
7 |
6 |
19 |
-11 |
2 |
As if millions of I-No players suddenly cried out in terror, and were suddenly silenced |
• | First active frame •Max Range |
normal |
10 |
7 |
S |
YRP |
264 |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 6H |
46 |
High / Air |
23 |
9 |
9 |
+1 |
4 |
Predictable overhead with high reward on CH |
• |
|
normal |
20 |
6 |
Initial: 80% |
YRP |
384 |
11-31 Airborne |
||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 6K |
22,18 |
Mid,Mid |
11 |
5(2)8 |
15 |
-5 |
3,2 |
Very rewarding AA, but with risks |
• | First active frame •Max range |
2nd hit pulls in | normal |
14, 10 |
4, 6 |
SJ |
YRP |
384,264 |
||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | 6P |
32 |
Mid |
9 |
3 |
16 |
-5 |
2 |
Overshadowed by 2S, but still relevant |
|
normal |
10 |
7 |
SJ |
YRP |
264 |
1-11 Upper Body |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | c.S |
28 |
Mid |
7 |
6 |
10 |
+1 |
3 |
Solid bread and butter normal |
• |
|
normal |
14 |
6 |
SJ |
YRP |
384 |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | f.S |
33 |
Mid |
9 |
3 |
22 |
-11 |
2 |
Good for people running at you |
|
normal |
-7/+10 |
S |
YRP |
264 |
|||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | j.2S |
16 |
High / Air |
13 |
14 |
9 |
2 |
For the sneaky people running under j.S |
• | First active frame •Max range |
normal |
10 |
4 |
S |
YRP |
264 |
||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | j.6K |
24, 18 |
High / Air |
9 |
6,3 |
12 |
2 |
For more bombers! |
• | First active frame •Max range |
2nd hit pulls in | normal |
10×2 |
7, 6 |
S |
YRP |
264 |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | j.6P |
24 |
Mid |
7 |
6 |
14 |
2 |
For when you want a ranged poke in the air but j.S won't hit |
• | First active frame •Max range |
normal |
10 |
7 |
S |
YRP |
264 |
||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | j.D |
40 |
High / Air |
10 |
2 |
22 + 5 Landing Recovery |
2 |
You can use it for ghetto dustloops, too! |
|
normal |
10 |
7 |
S |
YRP |
264 |
|||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | j.H |
38 |
High / Air |
10 |
12 |
9 |
2 |
Either a jump-in or combo filler |
• |
|
normal |
10 |
7 |
S |
YRP |
264 |
||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | j.K |
18 |
High / Air |
8 |
8 |
12 |
2 |
Why the CH untech is so long no one can quite say |
|
normal |
10 |
7 |
SJ |
YRP |
264 |
|||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | j.P |
10 |
High / Air |
7 |
4 |
9 |
0 |
Not a lot of range, but your fastest air option |
|
normal |
3 |
8 |
CS |
YRP |
144 |
|||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | j.S |
16,12 |
High / Air, All |
11 |
8,8 |
9 |
2 |
Be mindful of the hurtbox on the chain |
• | First active frame •Max range |
2nd hit pulls in | normal |
10×2 |
4, 6 |
S |
YRP |
264×2 |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Air Throw | Air Throw |
0,60 |
Air Throw: 192500 |
1 |
0 |
Not much to say about it other than it does its job |
|
Stun value: 30 | other |
NA |
6, 0 |
Forced: 65% |
R |
480 |
|||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Amphora Conflagration | 236236H |
DESTROY |
All |
9+15 |
5 |
32 |
-20 |
3 |
• | If you somehow haven't spent your meter on DP RRC or Rensen YRC, congrats |
|
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension • IK Mode Activation: 90F [5F+5F] | instantkill |
14 |
6 |
9-28 Full |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Artemis Hunter | 623S |
46 |
All |
9 |
6 |
35 |
-27 |
2 |
The enormous hitbox will save your life |
|
special |
10 |
7 |
Initial: 90% |
R |
200 / 480 |
1-11 Full |
||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Axl Bomber | j.623H |
50 |
All |
9 |
4 |
10 After Landing |
4 |
No, this is not a DP |
|
special |
20 |
7 |
YRP |
200 / 480 |
|||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Blitz Attack | Blitz |
50 |
Mid |
(15-48)+13 |
3 |
20 |
-2 |
1 |
Love to RPS on defense |
|
Hitstop 30F • Slighty refills own Burst and slightly drains opponent's Burst on hit • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH) • Crumples opponent on ground CH (79F) | other |
Initial: 55% |
R |
1-Button release: Blitz |
||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Blitz Attack Max Charge | [Blitz] |
50 |
Mid |
50+13 |
3 |
20 |
+5 |
4 |
|
|
Hitstop 30F • Slighty refills own Burst and slightly drains opponent's Burst on hit • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH) • Crumples opponent on ground hit | other |
R |
1-50: Blitz |
|||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Cancel | 214H > H |
Total 28 |
|
|
special |
YRP |
|||||||||||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Dead Angle Attack | DAA |
25 |
All |
9 |
2 |
17 |
-5 |
2 |
It WILL whiff often and it WILL make you sad |
|
other |
10 |
7 |
Initial: 50% |
-5000 / 264 |
1-20F Full |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Ground Throw | Ground Throw |
0,50 |
Ground Throw: 78750 |
1 |
+71 |
0 |
Surprisingly important offensive tool |
|
Frame advantage listed is on successful throw • Stun value: 25 | other |
NA |
6, 0 |
Forced: 50% |
R |
480 |
||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | High | 214H > P |
40 |
All |
23+4 |
16 |
27 |
2 |
Still the ultimate scrub killer |
• | Stance P first active frame •Stance P max range |
Cancelable to other attack follow-ups on hit | special |
10 |
7 |
Forced: 80% |
YRP |
50 / 240 |
||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | K Heaven Can Wait (Low) | 214K |
0,80 |
Total 29 |
+60 |
0,4 |
• | Don't be too big brain with this move |
|
Damage and Frame Advantage listed is on successful catch | special |
NA |
0, 20 |
Forced: 70% |
RP |
112 / 0,720 |
4-19 Low Guard Point |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Low | 214H > S |
24 |
All |
23+8 |
21 |
16 |
-16 |
2 |
Still the ultimate scrub killer |
• | Stance S first active frame •Stance S max range |
Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. • Values in [ ] are when Low is used first after entering Sparrowhawk Stance | special |
10 |
7 |
Forced: 80% [Forced: 70%] |
YRP |
50 / 240 |
|||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Melody Chain | [4]6S > 8 |
35 |
Mid |
1 |
12 |
35 |
-13 |
4 |
Hilariously large hitbox |
• | First active frame •End of pullback |
special |
20 |
6 |
RP |
0 / 120 |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Mid | 214H > K |
32 |
All |
23+5 |
19 |
26 |
-21 |
2 |
Still the ultimate scrub killer |
• | Stance K first active frame •Stance K max range |
Cancelable to other attack follow-ups on hit. Frame Advantage is measured from biggest possible range. | special |
10 |
7 |
Forced: 80% |
YRP |
50 / 240 |
|||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | P Heaven Can Wait (Mid) | 214P |
0,80 |
Total 34 |
+60 |
0,4 |
• | Don't be too big brain with this move |
|
Damage and Frame Advantage listed is on successful catch | special |
NA |
0, 20 |
Forced: 70% |
RP |
120 / 0,720 |
4-19 Mid and High Guard Point |
|||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Shark Strike | 214214S |
20,42 |
Mid,All |
3+2 |
11(8)2 |
6 |
+11 |
4 |
2H on steroids |
• |
|
2nd hit pulls in • 2nd hit staggers for 69F max, frame adv between +62F~+27F • Minimum damage: 20% | super |
20 |
6 |
Forced: 85% |
YRP |
-5000 / 0 |
|||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Sickle Flash | [4]6S |
20×3 |
Mid |
13 |
12(3 Hit) |
37 |
-13 |
4 |
Your favorite special |
• | First active frame •Max Range |
30F charge time • Can cancel into followups 36~41F | special |
10 |
9 |
Initial: 80% |
YRP |
250 / 120×3 |
|||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Sickle Storm | 2363214H |
50×2,30×5 |
Mid |
14+1 |
4,4(22)2×6 |
36 |
-4 |
4 |
For when you want to DP but you also want more fire |
• • |
|
Values in [ ] are for Burst version • Minimum damage: 20% [40%] | super |
20×2, 10×5 |
-6×7 |
YRP |
-5000 / 0 |
1-16 Full |
|||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Sparrowhawk Stance | 214H |
Maximum 188 |
|
|
Followup moves are possible at 23F and become unblockable after waiting 150F | special |
YRP |
150 / 0 |
|||||||||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Spindle Spinner | 41236H |
0,0,80 |
Ground Throw |
27 |
20 |
38 |
+34 |
0,4 |
• | • It is proper etiquette to scream "YES!!" with Axl when this move lands, even if you're the one being hit. |
|
special |
NA |
0, 0, 16 |
Forced: 70% |
YRP |
300 / 0,480 |
||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Spinning Chain Strike | [4]6S > 2 |
26×5 |
Low |
7 |
[2(5)]×4,2 |
17 |
-5 |
2 |
Surprisingly very painful to get hit by |
|
special |
10 |
7 |
RP |
0 / 240×5 |
||||||
GGXRD-R2/Axl Low/Data (edit) | Axl Low | Thunder Shadow Chain | 623K |
45 |
High / Air |
28 |
4 |
13+3 After Landing |
+1 |
4 |
Great for annoying people |
|
special |
20 |
6 |
YRP |
200 / 480 |
4-Airborne |
|||||
GGXRD-R2/Baiken/Data (edit) | Baiken | 236236S |
45×2,55 |
Mid |
6+1 |
6(18)6(26)3 |
23 |
-7 |
4 |
• | "Three Consecutive Slashes" •Heaven, Earth, Man |
• • |
|
First hit has 18f total blockstun, second hit has 31f total blockstun • Stun values: 0×2, 45 • Minimum damage 10% (40% for burst version) | super |
20 |
6 |
Tsurane Sanzuwatashi |
-5000/0 |
1~7F All |
|||
GGXRD-R2/Baiken/Data (edit) | Baiken | 2D |
30 |
Low |
8 |
9 |
16 |
-11 |
2 |
Get hit by all the stun edges |
• • |
|
normal |
10 |
7 |
Initial: 80% |
SJ |
YRP |
264 |
||||
GGXRD-R2/Baiken/Data (edit) | Baiken | 2H |
48 |
Low |
17 |
6 |
22 |
-9 |
4 |
Roll under all the stun edges |
|
normal |
20 |
6 |
S |
YRP |
384 |
10~42F Above knees |
|||||
GGXRD-R2/Baiken/Data (edit) | Baiken | 2K |
12 |
Low |
5 |
5 |
6 |
-1 |
0 |
Mind your feet |
|
normal |
3 |
8 |
Initial: 70% |
S |
YRP |
144 |
|||||
GGXRD-R2/Baiken/Data (edit) | Baiken | 2P |
8 |
Mid |
6 |
3 |
7 |
±0 |
0 |
|
|
normal |
3 |
8 |
Initial: 80% |
CS |
YRP |
144 |