12 November 2021
- 07:2907:29, 12 November 2021 diff hist 0 GGST/Sol Badguy/Data →Universal Mechanics: changed to 6D or 4D
- 07:2707:27, 12 November 2021 diff hist 0 GGST/Chipp Zanuff →Universal Mechanics: changed to 6D or 4D
- 07:2707:27, 12 November 2021 diff hist +11 GGST/Chipp Zanuff/Data →Universal Mechanics: specified ground throw and air throw
- 07:2607:26, 12 November 2021 diff hist 0 GGST/Chipp Zanuff/Data →Universal Mechanics: changed to 6D or 4D
- 07:2607:26, 12 November 2021 diff hist −1 GGST/Axl Low →Universal Mechanics: changed to 6D or 4D
- 07:2507:25, 12 November 2021 diff hist −1 GGST/Axl Low/Data →Universal Mechanics: changed to 6D or 4D
- 07:2407:24, 12 November 2021 diff hist −1 GGST/I-No →Universal Mechanics: changed to 6D or 4D
- 07:2307:23, 12 November 2021 diff hist −1 GGST/I-No/Data →Universal Mechanics: changed to 6D or 4D
- 07:2207:22, 12 November 2021 diff hist +4 GGST/Nagoriyuki →Universal Mechanics: changed to 6D or 4D
- 07:2107:21, 12 November 2021 diff hist 0 GGST/Nagoriyuki/Data →Universal Mechanics: changed to 6D or 4D
- 07:2007:20, 12 November 2021 diff hist 0 GGST/Giovanna →Universal Mechanics: changed to 6D or 4D
- 07:2007:20, 12 November 2021 diff hist 0 GGST/Giovanna/Data →Universal Mechanics: changed to 6D or 4D
- 07:1607:16, 12 November 2021 diff hist 0 GGST/Anji Mito →Universal Mechanics: changed to 6D or 4D
- 07:1607:16, 12 November 2021 diff hist 0 GGST/Anji Mito/Data →Universal Mechanics: changed to 6D or 4D
- 07:1407:14, 12 November 2021 diff hist −1 GGST/Anji Mito →Universal Mechanics: updated Anji's throw input query in the overview page
- 07:1307:13, 12 November 2021 diff hist −1 GGST/Anji Mito/Data →Universal Mechanics: updated Anji's throw inputs
- 06:5706:57, 12 November 2021 diff hist 0 GGST/Nagoriyuki →Ground Throw: updated input in the header for consistency.
- 06:5206:52, 12 November 2021 diff hist −3 GGST/Nagoriyuki →Ground Throw: changed input to 4D or 6D
- 06:5206:52, 12 November 2021 diff hist +3 GGST/Nagoriyuki/Data →Ground Throw Data: changed ground throw input to 4D or 6D
3 November 2021
- 18:2418:24, 3 November 2021 diff hist +1 GGST/Chipp Zanuff/Combos →Basic combos: changed comma to >
- 17:1717:17, 3 November 2021 diff hist +289 GGST/Chipp Zanuff/Combos →Air-to-Air Starters: added an easier midscreen air to air route
1 November 2021
- 06:4306:43, 1 November 2021 diff hist +21 GGST/Chipp Zanuff/Combos →Zansei Rouga Combos: updated section for new patch
- 06:3606:36, 1 November 2021 diff hist +92 GGST/Chipp Zanuff/Combos →Genrou Zan: updated damage for Ky. Checked off section for current patch
- 06:3406:34, 1 November 2021 diff hist +28 GGST/Chipp Zanuff/Combos →Genrou Zan: updated combo route for more damage
- 05:2605:26, 1 November 2021 diff hist +299 GGST/Chipp Zanuff/Combos →Jump-in Starters: Added j.2K route and reordered table.
- 05:1605:16, 1 November 2021 diff hist +646 GGST/Chipp Zanuff/Combos →Anti-Air combos: Updated anti-air combo routes for new patch.
- 02:3102:31, 1 November 2021 diff hist +8 GGST/Chipp Zanuff/Combos →Dust combos: renamed section to Charged Dust combos
- 01:0001:00, 1 November 2021 diff hist +1 GGST/Chipp Zanuff/Combos →Wall Run Combos: minor change to the notation
- 00:5500:55, 1 November 2021 diff hist +7 GGST/Chipp Zanuff/Combos →Jump-in Starters: added meter gain and damage for a combo route
31 October 2021
- 21:2321:23, 31 October 2021 diff hist +27 GGST/Chipp Zanuff/Combos →Jump-in Starters: changed blurb at the top
- 20:4820:48, 31 October 2021 diff hist +3 GGST/Chipp Zanuff/Combos →Wall Run Combos: added damage and tension gain
- 16:1216:12, 31 October 2021 diff hist +1,337 GGST/Chipp Zanuff/Combos →Jump-in Starters: Added new combos and updated section for new patch.
- 15:1015:10, 31 October 2021 diff hist +33 GGST/Chipp Zanuff/Combos →Basic combos: added meter gain and damage for one combo route in updated basic combos
12 October 2021
- 07:0807:08, 12 October 2021 diff hist +1 GGST/Nagoriyuki →Ground Throw: changed name="Ground Throw" to input="Ground Throw"
25 September 2021
- 23:5523:55, 25 September 2021 diff hist −6 GGST/Chipp Zanuff/Strategy →{{Character Label|GGST|Giovanna|label=Giovanna}} minor typo fixes
- 22:5522:55, 25 September 2021 diff hist +2 GGST/Chipp Zanuff/Strategy →increased spacing between giovanna and anji matchup sections
- 22:5422:54, 25 September 2021 diff hist +803 GGST/Chipp Zanuff/Strategy →{{Character Label|GGST|Giovanna|label=Giovanna}} dealing with 2D
- 22:4322:43, 25 September 2021 diff hist +669 GGST/Chipp Zanuff/Strategy →{{Character Label|GGST|Giovanna|label=Giovanna}} Added a subsection on the importance of FD against Gio
- 22:3622:36, 25 September 2021 diff hist +1,253 GGST/Chipp Zanuff/Strategy →{{Character Label|GGST|Giovanna|label=Giovanna}} added a description of how to deal with sepultura
- 22:1622:16, 25 September 2021 diff hist +15 GGST/Chipp Zanuff/Strategy →{{Character Label|GGST|Giovanna|label=Giovanna}}
- 22:1522:15, 25 September 2021 diff hist +3,731 GGST/Chipp Zanuff/Strategy →{{Character Label|GGST|Giovanna|label=Giovanna}} added a few counterplays to Gio's moves
24 September 2021
- 04:2804:28, 24 September 2021 diff hist +216 GGST/Chipp Zanuff/Strategy →Minor changes to the descriptions, bolded subsection titles
- 01:1601:16, 24 September 2021 diff hist +1,372 GGST/Chipp Zanuff/Strategy →Added more FA punishes, added CSE punish, fixed SE description
23 September 2021
- 21:1621:16, 23 September 2021 diff hist +3 GGST/Chipp Zanuff/Strategy →Increased the number of lines between each matchup section
- 21:1321:13, 23 September 2021 diff hist −135 GGST/Chipp Zanuff/Strategy →{{Character Label|GGST|Ky Kiske|label=Ky Kiske}}
- 20:4820:48, 23 September 2021 diff hist +1,203 GGST/Chipp Zanuff/Strategy →Added counter play against Ky's stun edge and foudre arc as Chipp
- 01:4601:46, 23 September 2021 diff hist +25 GGST/Chipp Zanuff/Strategy →slight edits for consistency
22 September 2021
- 19:5819:58, 22 September 2021 diff hist −245 GGST/Chipp Zanuff/Combos →Removed impractical and incomplete combo route
- 07:4707:47, 22 September 2021 diff hist +577 GGST/Chipp Zanuff/Combos →Added more practical combos and tension gain. Changed damage to damage done on Ky for consistency..