5 January 2024
- 05:3705:37, 5 January 2024 diff hist −20 P4U2R/Chie Satonaka Holding forward/back for grounded SB rampage actually does change the distance
30 December 2023
- 06:2206:22, 30 December 2023 diff hist +2 m P4U2R/Chie Satonaka/Combos →All Out Attack current
- 04:4004:40, 30 December 2023 diff hist +221 P4U2R/Chie Satonaka/Combos →All Out Attack
11 August 2023
- 18:4818:48, 11 August 2023 diff hist −8 P4U2R/Gauges fix typo. it's effectively 40% meter usage for skills
26 December 2022
- 06:4006:40, 26 December 2022 diff hist +29 m P4U2R/Chie Satonaka/Strategy Working on typos
- 06:1006:10, 26 December 2022 diff hist +442 P4U2R/Chie Satonaka/Strategy Mentioning some throw points in Chie's pressure
18 December 2022
- 04:3904:39, 18 December 2022 diff hist +10 P4U2R/Chie Satonaka/Frame Data j.A > airthrow works lmao
11 December 2022
- 07:1207:12, 11 December 2022 diff hist +233 P4U2R/Chie Satonaka/Strategy Making a comment about how AAing is annoying as Chie
- 06:5606:56, 11 December 2022 diff hist +1 m P4U2R/Chie Satonaka/Strategy typo
4 October 2022
- 22:5922:59, 4 October 2022 diff hist +267 User:Elite Soba/P4U2.5 Reversals →DPs current
- 22:5222:52, 4 October 2022 diff hist −24 P4U2R/Minazuki Dude, Minazuki has 3 jump cancelable on block moves. Rise has 4. S.Chie has 7. It's not even close.
- 22:4722:47, 4 October 2022 diff hist +2,255 N User:Elite Soba/P4U2.5 Reversals Listed all the DP speeds for 2.5
23 August 2022
- 20:2120:21, 23 August 2022 diff hist 0 P4U2R/Chie Satonaka/Combos Making damage consistent, which is that 1 meteor misses
- 19:5719:57, 23 August 2022 diff hist +477 P4U2R/Chie Satonaka/Combos →Burst Safe
4 July 2022
- 01:1001:10, 4 July 2022 diff hist +2 m P4U2R/Yukari Takeba/Data 2C is jump cancelable
- 01:1001:10, 4 July 2022 diff hist 0 m P4U2R/Yukari Takeba/Frame Data oop
3 July 2022
- 23:2923:29, 3 July 2022 diff hist +126 P4U2R/Chie Satonaka/Resources Notable players list
- 23:2423:24, 3 July 2022 diff hist +137 P4U2R/Chie Satonaka/Resources Added some decent match footage
2 July 2022
- 06:0006:00, 2 July 2022 diff hist +441 P4U2R/Chie Satonaka Updated notes on Black Spot
- 05:5305:53, 2 July 2022 diff hist +43 P4U2R/Chie Satonaka/Data Framecounted the actual full charge window
1 July 2022
- 19:5819:58, 1 July 2022 diff hist 0 P4U2R/Chie Satonaka/Combos Oops wrong order for the dragon kicks
29 June 2022
- 03:5603:56, 29 June 2022 diff hist +1,275 P4U2R/Chie Satonaka/Combos Instant Skull Cracker section
- 03:4303:43, 29 June 2022 diff hist +619 P4U2R/Chie Satonaka/Combos oh hey my least favorite matchups also coincidentally have the corner BnB drop on them
27 June 2022
- 17:5417:54, 27 June 2022 diff hist +591 P4U2R/Chie Satonaka/Strategy 214D section
- 16:1316:13, 27 June 2022 diff hist +125 P4U2R/Marie/Combos adding the buttface/mayuge doc
- 16:0616:06, 27 June 2022 diff hist +63 P4U2R/Marie/Data Manual 214CD detonation is different
- 05:5805:58, 27 June 2022 diff hist +612 P4U2R/Chie Satonaka/Strategy Some notes about Chie's starters
25 June 2022
- 02:4102:41, 25 June 2022 diff hist +181 N User:Elite Soba/Test.css creating a test css page current
24 June 2022
19 June 2022
- 03:4803:48, 19 June 2022 diff hist +148 P4U2R/Sho/Combos oh hey this is a route
18 June 2022
- 16:2916:29, 18 June 2022 diff hist +81 P4U2R/Junpei Iori Non-SB bunts lose to lows lmao
- 05:5505:55, 18 June 2022 diff hist +1 m P4U2R/Chie Satonaka/Combos lmao i cant do math
- 05:5405:54, 18 June 2022 diff hist −3 P4U2R/Chie Satonaka/Combos →Metered Extensions
- 05:4405:44, 18 June 2022 diff hist +962 P4U2R/Chie Satonaka/Combos even more frenzy routes
- 05:1705:17, 18 June 2022 diff hist +682 P4U2R/Chie Satonaka/Combos more frenzy routes
- 05:1405:14, 18 June 2022 diff hist +85 P4U2R/Chie Satonaka/Combos No edit summary
- 05:0805:08, 18 June 2022 diff hist +15 m P4U2R/Chie Satonaka/Combos →Throw
- 05:0505:05, 18 June 2022 diff hist +532 P4U2R/Chie Satonaka/Combos Add some airthrow routes
- 04:5204:52, 18 June 2022 diff hist −453 P4U2R/Chie Satonaka/Combos REWORKED COMBO PAGE TO BE LESS REDUNDANT AND REALLY ADVERTISE HOW ROUTING WORKS
- 03:4603:46, 18 June 2022 diff hist 0 P4U2R/Junpei Iori/Combos This is bunt, not spin
- 01:5501:55, 18 June 2022 diff hist −14 P4U2R/Junpei Iori/Combos LIZ HAS 8.5K HEALTH THIS VERSION
17 June 2022
- 01:0701:07, 17 June 2022 diff hist −99 P4U2R/Chie Satonaka/Combos Update FAQ section a bit
- 01:0301:03, 17 June 2022 diff hist +63 P4U2R/Chie Satonaka/Combos →SB Specials
16 June 2022
- 16:2216:22, 16 June 2022 diff hist +656 P4U2R/Chie Satonaka/Strategy →Safejumps
- 02:2402:24, 16 June 2022 diff hist 0 P4U2R/Yukari Takeba/Combos fixed some incorrect 1.1 damage values
15 June 2022
- 22:1622:16, 15 June 2022 diff hist +34 P4U2R/Miscellaneous Added image of the netplay stages because it's not super obvious
- 22:1522:15, 15 June 2022 diff hist +34 N File:P4U2 Netplay Stages.png No edit summary current
- 03:5603:56, 15 June 2022 diff hist +56 P4U2R/Gauges mentioning that 100sp frenzy refills cards
- 03:5303:53, 15 June 2022 diff hist +255 P4U2R/Movement mentioning slight delay tech because its mechanically meaningless but might throw some people off
- 02:5202:52, 15 June 2022 diff hist +73 P4U2R/Chie Satonaka/Combos Unify microdash notation
14 June 2022
- 19:5319:53, 14 June 2022 diff hist −33 P4U2R/Chie Satonaka/Combos I wanna mention this because the 2AB > 236236A route is what I'm using for consistency
- 17:3517:35, 14 June 2022 diff hist +90 P4U2R/Chie Satonaka/Strategy oh i see. you can delay the instant tech but that reduces the invul
- 17:2617:26, 14 June 2022 diff hist +147 P4U2R/Chie Satonaka/Strategy There's a window for early techs. idk what it is, but it's not a frame perfect thing.
- 17:0917:09, 14 June 2022 diff hist +2,488 P4U2R/Chie Satonaka/Strategy Some stuff about airtechs and late/no tech responses. These aren't super well-defined so I'm not as confident in them.
12 June 2022
7 June 2022
3 June 2022
- 00:4000:40, 3 June 2022 diff hist +214 P4U2R/Chie Satonaka/Strategy notes on j.2D
2 June 2022
- 19:5519:55, 2 June 2022 diff hist −6 P4U2R/Chie Satonaka/Data I am rejecting the suggested 1f full invul. The invul is only on the preflash part of the 5th frame and she still gets hit postflash and can't block
- 04:5504:55, 2 June 2022 diff hist −1 P4U2R/Aigis/Data There's no way this move is 10 post flash. It's at least 1 and probably at most 1 too (maybe 2)
- 04:1804:18, 2 June 2022 diff hist +225 P4U2R/Chie Satonaka/Strategy →Questionable Ideas
1 June 2022
- 19:4219:42, 1 June 2022 diff hist +2 P4U2R/Shadow Labrys/Combos added damage and fixed a typo for this one
- 04:2504:25, 1 June 2022 diff hist +231 P4U2R/Chie Satonaka/Strategy →Defense
- 03:5203:52, 1 June 2022 diff hist +338 P4U2R/Chie Satonaka/Strategy hops in pressure are honestly really good and probably underutilized by chies because of the abundance of jump cancels
31 May 2022
- 18:5418:54, 31 May 2022 diff hist +249 P4U2R/Chie Satonaka/Strategy i'll be real i still don't fully understand every interaction from anti fuzzy jump j.a but i have a rough idea
30 May 2022
- 17:1617:16, 30 May 2022 diff hist 0 P4U2R/Yosuke Hanamura/Data I'm erring on the side of this being Head attribute since from light testing I'm getting the invul bubble from 2B
29 May 2022
- 23:0223:02, 29 May 2022 diff hist +192 P4U2R/Chie Satonaka/Strategy →Fancier stuff
- 19:3719:37, 29 May 2022 diff hist +5,270 P4U2R/Chie Satonaka/Strategy Tried writing up Chie countermeasures but tbh this char is top tier lmao idk how to beat her you die in 2 hits
- 16:1716:17, 29 May 2022 diff hist +1,445 P4U2R/Chie Satonaka/Strategy Wrote a whole section on j.C lmao
- 15:1015:10, 29 May 2022 diff hist +60 P4U2R/Chie Satonaka Made note about it being 0 on block if she lets it recover midair because that happens a lot
25 May 2022
- 19:1819:18, 25 May 2022 diff hist +90 P4U2R/Elizabeth/Frame Data →P Combo System
- 17:5617:56, 25 May 2022 diff hist +1 P4U2R/Ken Amada/Data just updating this one since it's faster now
- 03:4003:40, 25 May 2022 diff hist +4 m P4U2R/Chie Satonaka/Combos →Other
24 May 2022
- 19:4519:45, 24 May 2022 diff hist −114 P4U2R/Elizabeth/Frame Data wrong char lmao
- 19:4319:43, 24 May 2022 diff hist +16 P4U2R/Elizabeth/Frame Data oops forgot dash cancels
- 17:4917:49, 24 May 2022 diff hist +413 P4U2R/Elizabeth/Frame Data Fixed this table because it was terribly wrong
23 May 2022
- 17:3217:32, 23 May 2022 diff hist +265 P4U2R/Elizabeth Don't want to intrude on other pages too much but this section was just flat out wrong before.
22 May 2022
- 21:2121:21, 22 May 2022 diff hist +264 P4U2R/Chie Satonaka/Strategy Tried to not undersell DP as much even though it definitely sucks.
- 05:5905:59, 22 May 2022 diff hist +1 m P4U2R/Chie Satonaka/Strategy typo
- 05:5105:51, 22 May 2022 diff hist −17 P4U2R/Chie Satonaka/Strategy removing the outdated tag because it's pretty up to date now
- 05:4505:45, 22 May 2022 diff hist +970 P4U2R/Chie Satonaka/Strategy Added a little big picture view about meter usage
21 May 2022
- 06:5906:59, 21 May 2022 diff hist +1,034 P4U2R/Chie Satonaka/Strategy Minor cleanup and add some entries to the resets section
20 May 2022
- 05:5005:50, 20 May 2022 diff hist −45 m P4U2R/Chie Satonaka/Combos →Shadow Frenzy
- 05:4905:49, 20 May 2022 diff hist −2 m P4U2R/Chie Satonaka/Combos oop
- 05:4605:46, 20 May 2022 diff hist +20 P4U2R/Chie Satonaka/Combos →Grounded Hit
- 05:4505:45, 20 May 2022 diff hist +4 m P4U2R/Chie Satonaka/Combos More rowspans
- 05:4405:44, 20 May 2022 diff hist +9 P4U2R/Chie Satonaka/Combos using a rowspan for this to save space
- 05:4205:42, 20 May 2022 diff hist +156 P4U2R/Chie Satonaka/Strategy Quick editing pass
- 05:1705:17, 20 May 2022 diff hist +554 P4U2R/Chie Satonaka/Combos Added 236A~236B route because it's valuable
- 05:1305:13, 20 May 2022 diff hist +2,172 P4U2R/Chie Satonaka/Strategy Finish up the oki section for now i think
19 May 2022
- 04:4204:42, 19 May 2022 diff hist +1 m P4U2R/Chie Satonaka/Strategy typo
- 04:3904:39, 19 May 2022 diff hist +3,146 P4U2R/Chie Satonaka/Strategy Getting started on the combos/enders section. Probably about halfway done with this subsection?
18 May 2022
- 22:0422:04, 18 May 2022 diff hist +29 P4U2R/Aigis/Combos fix some notation things
- 06:4206:42, 18 May 2022 diff hist +6,186 P4U2R/Chie Satonaka/Strategy Cleaned up the pressure/mixups section. I might go back to this later
- 00:3800:38, 18 May 2022 diff hist −2 m P4U2R/Aigis/Combos fix some typos
17 May 2022
- 20:3320:33, 17 May 2022 diff hist 0 P4U2R/Chie Satonaka/Data experimentally this one is probably much closer to -7 than to -19.
- 06:3606:36, 17 May 2022 diff hist +3,763 P4U2R/Chie Satonaka/Strategy throwing stuff down for now. will clean up later.
- 05:2705:27, 17 May 2022 diff hist 0 m P4U2R/Chie Satonaka/Strategy just some proofreading im not ready to commit to a proper section yet
- 05:2405:24, 17 May 2022 diff hist −4 m P4U2R/Chie Satonaka/Strategy →Normal vs Shadow
16 May 2022
- 18:4218:42, 16 May 2022 diff hist 0 P4U2R/Mitsuru Kirijo/Combos These are A Droits in most of the combos because B Droit's has 1000 SMP lmao
- 04:2404:24, 16 May 2022 diff hist +2,864 P4U2R/Chie Satonaka/Strategy Quick table about which version of Chie to pick (Shadow unless you don't have a lot of time)
- 03:1003:10, 16 May 2022 diff hist +19 P4U2R/Chie Satonaka/Combos Oops 5A > OMB doesn't work anymore. I'll be fixing this whole page later
- 02:5402:54, 16 May 2022 diff hist +266 P4U2R/Chie Satonaka/Combos →{{clr|1|A}} Starters
7 May 2022
- 23:1323:13, 7 May 2022 diff hist +711 P4U2R/Chie Satonaka/Combos Cleanup of shadow frenzy section
- 23:0423:04, 7 May 2022 diff hist +118 P4U2R/Chie Satonaka/Combos →Dragon Kick Route
- 23:0223:02, 7 May 2022 diff hist −4,767 P4U2R/Chie Satonaka/Combos Removed old Shadow Frenzy sections
- 22:5722:57, 7 May 2022 diff hist +11,051 P4U2R/Chie Satonaka/Combos Full dump of Shadow Frenzy comboes
- 16:2616:26, 7 May 2022 diff hist +1,988 P4U2R/Chie Satonaka/Combos Add midscreen throw
- 06:1906:19, 7 May 2022 diff hist +5,583 P4U2R/Chie Satonaka/Combos Getting started on a full Shadow Frenzy section
- 01:0901:09, 7 May 2022 diff hist −44 m P4U2R/Mitsuru Kirijo/Combos →Throw Combos
- 01:0801:08, 7 May 2022 diff hist +324 P4U2R/Mitsuru Kirijo/Combos This works midscreen too with minor adjustment
- 01:0301:03, 7 May 2022 diff hist −7 m P4U2R/Mitsuru Kirijo/Combos →Throw Combos
- 00:2300:23, 7 May 2022 diff hist +8 m P4U2R/Mitsuru Kirijo/Combos This was missing Tentarafoo
5 May 2022
- 16:2216:22, 5 May 2022 diff hist +876 P4U2R/Chie Satonaka/Strategy More neutral tools
4 May 2022
- 19:5019:50, 4 May 2022 diff hist +269 P4U2R/Chie Satonaka/Strategy →Defense
- 05:1405:14, 4 May 2022 diff hist +137 P4U2R/Chie Satonaka/Strategy 1.1 note. I haven't watched the vid because it's 40 minutes long lmao
- 05:1105:11, 4 May 2022 diff hist +428 P4U2R/Chie Satonaka/Strategy Honestly, I'd rather err on the side of advising people to never IAD in neutral, but they do have their place.
3 May 2022
- 17:0517:05, 3 May 2022 diff hist −9 P4U2R/Chie Satonaka/Data P2 for Agneyastra is better than 200xN. It's independent on the number of meteors that end up hitting. I think it might just be a flat 200 and treated as a normal multihitting move
- 04:2304:23, 3 May 2022 diff hist +699 P4U2R/Chie Satonaka/Strategy Add Black Spot as AA option
2 May 2022
- 06:3006:30, 2 May 2022 diff hist +2 P4U2R/Chie Satonaka/Combos →{{clr|2|B}} Starters
- 06:2806:28, 2 May 2022 diff hist +18 P4U2R/Chie Satonaka/Combos oops that's a pretty big mistake
- 06:2606:26, 2 May 2022 diff hist +5,858 P4U2R/Chie Satonaka/Strategy Starting to work on this page since it was way too sparse before. Still lots of WIP
- 04:1104:11, 2 May 2022 diff hist −355 P4U2R/Chie Satonaka/Strategy Linking to the glossary so I don't have to repeat the explaining work.
- 03:4503:45, 2 May 2022 diff hist +3,292 P4U2R/Chie Satonaka/Combos Added some introductory combos for Chie so people don't have to weed through everything for now
27 April 2022
- 04:3704:37, 27 April 2022 diff hist +116 P4U2R/Chie Satonaka The one lighthearted part I'll include.
25 April 2022
- 22:1222:12, 25 April 2022 diff hist +2 P4U2R/Chie Satonaka/Data this is super cancelable
- 22:1022:10, 25 April 2022 diff hist −18 P4U2R/Chie Satonaka you can't actually super cancel this oops
- 17:2317:23, 25 April 2022 diff hist +1 P4U2R/Aigis/Data It's not 0 post-flash. The difference between zero and nonzero is kinda significant for supers. Please update accordingly once more accurate data is found.
- 17:1917:19, 25 April 2022 diff hist +15 Template:AttackDataHeader-P4U2 I'm forcing the invul width to be 250px to stop the width from breaking until you guys come up with a better solution.
24 April 2022
- 05:1205:12, 24 April 2022 diff hist −12 P4U2R/Chie Satonaka/Combos typo
- 04:4404:44, 24 April 2022 diff hist +1 P4U2R/Chie Satonaka/Data oops typo in p2
23 April 2022
- 18:2818:28, 23 April 2022 diff hist +1,082 P4U2R/Chie Satonaka/Combos Update SB Special usage notes. I'm less confident about this one than the other sections, but I think it's still pretty good.
- 18:0918:09, 23 April 2022 diff hist +277 P4U2R/Chie Satonaka Note about 214AB
- 06:1906:19, 23 April 2022 diff hist +1,944 P4U2R/Chie Satonaka/Combos Rewrote entire combo theory section. Tried to incorporate ideas from both sections into a general guide for why combos do what they do.
21 April 2022
- 04:0304:03, 21 April 2022 diff hist +611 P4U2R/Chie Satonaka/Strategy Noted some additional reversal options I'm relatively familiar with (Circus Bear and Adachi's Wail are probably also worth mentioning but I don't know them as well)
- 03:4603:46, 21 April 2022 diff hist +393 P4U2R/Chie Satonaka/Combos Last two routes for now. Gonna do some major refactoring to the shadow frenzy combos section later.
18 April 2022
- 05:1605:16, 18 April 2022 diff hist +391 P4U2R/Chie Satonaka/Combos Two more corner docs
17 April 2022
16 April 2022
- 21:4321:43, 16 April 2022 diff hist +218 P4U2R/Chie Satonaka/Combos Midscreen 2AB routes
15 April 2022
- 18:3918:39, 15 April 2022 diff hist +71 P4U2R/Gauges Letting people know that we as a community didn't know the proper name of this mechanic for 7 years.
- 18:3718:37, 15 April 2022 diff hist +4 P4U2R/Damage I like how this has had like 4 different colloquial names throughout 1.1's history
- 18:2818:28, 15 April 2022 diff hist 0 P4U2R/Damage Oops this is outdated
- 05:3405:34, 15 April 2022 diff hist +3,194 P4U2R/Chie Satonaka/Strategy Added a section on safejumps and tried to be descriptive without being tooooo verbose
- 04:4004:40, 15 April 2022 diff hist −211 P4U2R/Chie Satonaka/Combos Oops that was a big typo. Also removed mentions in notes about c vs d meteors because the faq covers that
- 04:3204:32, 15 April 2022 diff hist +688 P4U2R/Chie Satonaka/Combos Some talking about dragon kick > agneyastra
- 04:1904:19, 15 April 2022 diff hist +354 P4U2R/Chie Satonaka/Combos Quick notes about Shadow Frenzy routing theory. I can go much deeper but I don't really want to right now. At least, not until I do a bit more research to get more confident in my findings.
- 04:0104:01, 15 April 2022 diff hist +749 P4U2R/Chie Satonaka/Combos I remember not understanding what microdashes were in combos and there was nothing that gave a good answer because it's not a "real" system mechanic.
14 April 2022
- 18:1218:12, 14 April 2022 diff hist +6 P4U2R/Chie Satonaka/Combos →Shadow Frenzy Combos
- 17:5517:55, 14 April 2022 diff hist −1 m P4U2R/Chie Satonaka/Combos oops
- 17:5417:54, 14 April 2022 diff hist −285 P4U2R/Chie Satonaka/Combos Made FAQs a bit more of a distinct section
- 17:4017:40, 14 April 2022 diff hist 0 P4U2R/Chie Satonaka/Data Update attack levels
11 April 2022
- 22:0022:00, 11 April 2022 diff hist +17 P4U2R/Chie Satonaka/Strategy This page, however, is a bit out of date. Shadow Chie has changed a bit and IMO meter usage leans away from stockpiling max so there's room to discuss metered neutral options.
- 21:5821:58, 11 April 2022 diff hist −17 P4U2R/Chie Satonaka Making the executive decision to remove the notice. This page is no longer out-of-date. At worst, some sections could use a bit of refinement
- 21:5421:54, 11 April 2022 diff hist +127 P4U2R/Chie Satonaka 5D on the other hand has no uses outside of swag confirms. I almost wanna mention j.8D > 5DD/2DD oki somewhere but I guess that falls under "certain okizeme setups" (although it's not corner-only)
- 21:5021:50, 11 April 2022 diff hist +52 P4U2R/Chie Satonaka 2D has some usages
- 21:2921:29, 11 April 2022 diff hist +360 P4U2R/Chie Satonaka I don't really know what the old description meant. Not sure how Rampage > 214B affected this move (it was already fairly unused)
- 18:2118:21, 11 April 2022 diff hist +108 P4U2R/Chie Satonaka/Combos Comments on the usual dp punish
- 13:0913:09, 11 April 2022 diff hist +81 P4U2R/Gauges More details about neutral shadow frenzy
- 04:0404:04, 11 April 2022 diff hist +280 P4U2R/Chie Satonaka/Combos →All Out Attack Starter
- 03:3003:30, 11 April 2022 diff hist −16 P4U2R/Chie Satonaka I remember this exact section misguiding me in 1.1 because I didn't realize it was almost always better to do 2AB > 214C > 236236A. I hope this isn't too in-depth for a move blurb
10 April 2022
- 20:5820:58, 10 April 2022 diff hist +53 P4U2R/Chie Satonaka/Frame Data j.A actually can whiff cancel into itself although it's hard to tell because of the low recovery
- 20:5520:55, 10 April 2022 diff hist −6 P4U2R/Chie Satonaka/Frame Data j.B doesn't actually cancel into j.2B, and j.BB and j.2B are actually separate moves with separate SMP lmao
- 19:3519:35, 10 April 2022 diff hist +214 P4U2R/Chie Satonaka Chie is probably top 5 when it comes to being persona broken
- 02:5802:58, 10 April 2022 diff hist +1 P4U2R/Chie Satonaka/Data Oops wrong sign that's a big deal
- 02:1602:16, 10 April 2022 diff hist −15 P4U2R/Chie Satonaka/Data air dp isn't fatal recovery
9 April 2022
- 17:1617:16, 9 April 2022 diff hist +64 P4U2R/Chie Satonaka/Data SB God Hand has 45% min damage instead of the usual 40
- 06:1906:19, 9 April 2022 diff hist +209 P4U2R/Chie Satonaka/Combos Added my throw combos
- 01:2201:22, 9 April 2022 diff hist +200 P4U2R/Chie Satonaka/Combos Added a doc for 236C Shadow Frenzy combo paths at different meter levels
- 01:2001:20, 9 April 2022 diff hist +210 P4U2R/Chie Satonaka/Combos Changed headers so it's easier to navigate and edit separate sections
- 01:1401:14, 9 April 2022 diff hist −67 P4U2R/Chie Satonaka/Combos →Midscreen
- 00:0100:01, 9 April 2022 diff hist 0 P4U2R/Chie Satonaka/Combos Move AoA section up to match midscreen section
- 00:0000:00, 9 April 2022 diff hist +76 P4U2R/Chie Satonaka/Combos Move shadow frenzy down to match other section
8 April 2022
- 21:0121:01, 8 April 2022 diff hist +281 P4U2R/Chie Satonaka/Combos →Midscreen
- 05:5105:51, 8 April 2022 diff hist +650 P4U2R/Chie Satonaka Clarify that Power Charges are additive. It's a bit hard to describe the moves and the charge levels separately because they're distinct
- 05:3105:31, 8 April 2022 diff hist +143 P4U2R/Chie Satonaka idk why god's hand is an overhead but it is
- 05:1205:12, 8 April 2022 diff hist 0 P4U2R/Chie Satonaka →Black Spot
- 05:0705:07, 8 April 2022 diff hist +65 P4U2R/Chie Satonaka →Dragon Kick
- 05:0405:04, 8 April 2022 diff hist +435 P4U2R/Chie Satonaka Skull Cracker
- 04:5604:56, 8 April 2022 diff hist +11 P4U2R/Chie Satonaka uh, i should've been more clear with this
- 04:5404:54, 8 April 2022 diff hist +15 P4U2R/Chie Satonaka Reworded this
- 04:5204:52, 8 April 2022 diff hist +279 P4U2R/Chie Satonaka More details about j.D
- 04:4604:46, 8 April 2022 diff hist +144 P4U2R/Chie Satonaka Update some comments on j.C. It has less horizontal range than j.B and you probably shouldn't be randomly going for j.C > j.236D.
- 04:3104:31, 8 April 2022 diff hist −1 P4U2R/Chie Satonaka Okay I tested a lot and got very slight frame advantage gain but if you mess up the timing you either lose the DD followup or in rare situations get worse advantage. Don't really wanna advertise it because it's not vanilla P4A anymore
- 04:2104:21, 8 April 2022 diff hist +293 P4U2R/Chie Satonaka Undo revision 269385 by Elite Soba (talk) Tag: Undo
- 04:1604:16, 8 April 2022 diff hist −293 P4U2R/Chie Satonaka I don't know if you can still delay 5DD or 2DD but if you can I'm fairly certain it at least doesn't give more frame advantage. I tested a lot of timings and got the same frame advantage every time. At the very least not worth advertising in move description
- 04:1304:13, 8 April 2022 diff hist +125 P4U2R/Chie Satonaka 2C is actually kinda annoying to get in on because of rather low whiff recovery and a pretty good vertical hitbox.
- 04:0504:05, 8 April 2022 diff hist +101 P4U2R/Chie Satonaka j.2B gets used for safejumps
- 04:0304:03, 8 April 2022 diff hist +258 P4U2R/Chie Satonaka Try to justify j.A's existence as an overhead a bit more
- 02:3602:36, 8 April 2022 diff hist −2 P4U2R/Chie Satonaka/Combos Standardized a lot of notation. Removed commas except for when it explicitly matters to not cancel, because otherwise you don't really have a choice to wait for the recovery to end
- 02:0702:07, 8 April 2022 diff hist −1 P4U2R/Chie Satonaka/Data Oops misread this. This means all j.Ds should be identical as starters but j.8D is worse in combos
7 April 2022
- 18:2118:21, 7 April 2022 diff hist +44 P4U2R/Chie Satonaka/Frame Data Update some cancel options
- 16:2616:26, 7 April 2022 diff hist +223 P4U2R/Chie Satonaka/Combos →Midscreen
6 April 2022
- 18:1718:17, 6 April 2022 diff hist +11 P4U2R/Chie Satonaka Fix Galactic Punt formatting
- 16:4916:49, 6 April 2022 diff hist +299 P4U2R/Chie Satonaka/Combos →External References
- 16:4316:43, 6 April 2022 diff hist +46 User:Elite Soba No edit summary current
- 07:3407:34, 6 April 2022 diff hist +6 P4U2R/Chie Satonaka ToD off CH DP isn't really a thing this version. Can break 5k in like perfect conditions with full resources, which is maybe a bit better than average, but it's definitely not the terror it was in 1.1
- 05:5905:59, 6 April 2022 diff hist +2 P4U2R/Chie Satonaka/Data fix typo
- 05:5505:55, 6 April 2022 diff hist +8 P4U2R/Chie Satonaka/Data Update proration as best as I can understand. If anyone understands it better they can change it but for now I read the bbsbin file and checked the values that changed
5 April 2022
- 20:0820:08, 5 April 2022 diff hist +1,856 P4U2R/Chie Satonaka/Combos Putting in some air-to-air combos
- 18:0718:07, 5 April 2022 diff hist +1 P4U2R/Chie Satonaka/Data man i wish sb air dragon kick was a normal
- 17:0317:03, 5 April 2022 diff hist +802 P4U2R/Chie Satonaka/Combos →Midscreen
- 05:2505:25, 5 April 2022 diff hist +571 P4U2R/Chie Satonaka/Combos Shadow Frenzy throw combos
4 April 2022
- 05:4205:42, 4 April 2022 diff hist +11 P4U2R/Chie Satonaka/Frame Data →P Combo System
- 05:1305:13, 4 April 2022 diff hist −98 P4U2R/Chie Satonaka/Combos Removing the dustloop thread because it's for 1.1 and is outdated and definitely not because I'm embarrassed about things I posted 7 years ago
- 05:1105:11, 4 April 2022 diff hist +2 P4U2R/Chie Satonaka Update footer to use proper 2.5 navigation
- 05:0505:05, 4 April 2022 diff hist +178 P4U2R/Chie Satonaka Notes on 214B/AB invul
- 05:0305:03, 4 April 2022 diff hist +22 P4U2R/Chie Satonaka/Data Throw invul for 214B/AB
- 04:5604:56, 4 April 2022 diff hist +1,294 P4U2R/Chie Satonaka Updated the moves page a small amount. Tried to be mostly objective and mostly focused on updating parts that weren't accurate as of 2.0
- 04:5004:50, 4 April 2022 diff hist +21 P4U2R/Chie Satonaka/Data AoA airborne frames
- 04:4504:45, 4 April 2022 diff hist −51 P4U2R/Chie Satonaka/Data 2A is a kick move that doesn't use charges, which ruins everything about the cool kick rule
- 04:3204:32, 4 April 2022 diff hist +53 P4U2R/Chie Satonaka/Data Damage updates
- 03:4703:47, 4 April 2022 diff hist +239 P4U2R/Chie Satonaka/Data Updated every change listed in the patch notes to the best of my ability. Some of the 1.1 data that was ported over might actually be incorrect but it's hard to say
3 April 2022
- 23:3323:33, 3 April 2022 diff hist +2 P4U2R/Chie Satonaka/Data Dude the 1.1 data was wrong it used to be 7f recovery not 6
- 20:5020:50, 3 April 2022 diff hist −6 m P4U2R/Chie Satonaka/Combos No edit summary
- 20:4420:44, 3 April 2022 diff hist +75 P4U2R/Chie Satonaka/Combos →Corner Only
- 20:3720:37, 3 April 2022 diff hist −19 P4U2R/Chie Satonaka/Combos →Soba Notes
- 20:0920:09, 3 April 2022 diff hist +2 m P4U2R/Chie Satonaka/Combos oops s chie autocombo is 6 a presses not 5
- 20:0820:08, 3 April 2022 diff hist +416 P4U2R/Chie Satonaka/Combos Meatballs > Freeze > 5DD oki paths
- 19:5119:51, 3 April 2022 diff hist +270 P4U2R/Chie Satonaka/Combos →Midscreen
- 19:3119:31, 3 April 2022 diff hist +212 P4U2R/Chie Satonaka/Combos →Corner Only
- 02:5602:56, 3 April 2022 diff hist +94 P4U2R/Patch Notes Add missing section about ground/air throws and clarify what the rampage section meant (Can no longer do Rampage > Rampage in Shadow Frenzy which makes Rampage > Skull Cracker easier)
- 01:5701:57, 3 April 2022 diff hist +406 P4U2R/Chie Satonaka/Combos Some midscreen combos
2 April 2022
- 21:0121:01, 2 April 2022 diff hist +2 m P4U2R/Chie Satonaka/Combos →Midscreen
- 20:5820:58, 2 April 2022 diff hist +147 P4U2R/Chie Satonaka/Combos Actually, removing this
- 20:5620:56, 2 April 2022 diff hist −178 P4U2R/Chie Satonaka/Combos →Midscreen
- 20:2520:25, 2 April 2022 diff hist +2,071 P4U2R/Chie Satonaka/Combos AA combos
- 19:0019:00, 2 April 2022 diff hist +327 P4U2R/Chie Satonaka/Combos 214C FC
- 18:3118:31, 2 April 2022 diff hist +220 P4U2R/Chie Satonaka/Combos →Midscreen
- 17:1117:11, 2 April 2022 diff hist +2 P4U2R/Chie Satonaka/Combos Changing some difficulties. Hard to be impartial here
- 17:0717:07, 2 April 2022 diff hist +1,154 P4U2R/Chie Satonaka/Combos Cleaning up some corner routes (also removed the outdated video)
- 16:2916:29, 2 April 2022 diff hist +904 P4U2R/Chie Satonaka/Combos Starting some corner paths
- 04:3004:30, 2 April 2022 diff hist −16 m P4U2R/Chie Satonaka/Combos Typos
1 April 2022
- 23:3823:38, 1 April 2022 diff hist +5 m P4U2R/Chie Satonaka/Combos oop
- 23:0123:01, 1 April 2022 diff hist −3 P4U2R/Chie Satonaka/Combos Just getting some stuff down in the Shadow Frenzy section because the old one was 1.1 and this is a section people'll have eyes on
- 22:3022:30, 1 April 2022 diff hist +102 P4U2R/Chie Satonaka/Combos Oops gotta nowiki this char. idk if there's a better way
- 22:2522:25, 1 April 2022 diff hist +3,306 P4U2R/Chie Satonaka/Combos Some personal notes for the combo theory section
- 21:4121:41, 1 April 2022 diff hist +4,053 P4U2R/Chie Satonaka/Combos Finish cleanup of midscreen section. Still have a decent amount to add for midscreen metered options and other starters, before moving onto corner/Shadow Frenzy combos at various meter thresholds
- 19:2419:24, 1 April 2022 diff hist +40 N User:Elite Soba init
- 19:2119:21, 1 April 2022 diff hist +2,811 P4U2R/Chie Satonaka/Combos Add more details to the A/B/C Midscreen starters section. Gonna go through the rest soon
14 September 2021
- 17:2117:21, 14 September 2021 diff hist 0 m GGXRD-R2/Jam Kuradoberi IK description text used wrong character
3 August 2021
- 16:1916:19, 3 August 2021 diff hist −48 P4AU/Ken Amada extra line in ken's aoa caused the formatting to break
- 16:0216:02, 3 August 2021 diff hist +67 P4AU/Offense Apparently a P4U2 change. Instead of giving burst on 5AAA, autocombo gives burst on 5AAAA but *only* if 5AAA hit as well
14 June 2020
18 June 2018
- 05:4905:49, 18 June 2018 diff hist −2 BBTag/Chie Satonaka/Combos →Solo
9 June 2018
- 20:2320:23, 9 June 2018 diff hist +11 BBTag/Chie Satonaka/Frame Data No edit summary
- 07:0607:06, 9 June 2018 diff hist +34 BBTag/Defense →Disabling Cross Burst
7 June 2018
- 20:2520:25, 7 June 2018 diff hist +1 m BBTag/Chie Satonaka/Frame Data oops only off by an order of magnitude
1 June 2018
- 15:1815:18, 1 June 2018 diff hist −1 BBTag/Chie Satonaka/Frame Data →Extra Skills
- 15:1715:17, 1 June 2018 diff hist +6 BBTag/Chie Satonaka/Frame Data →Normal Moves
- 15:1615:16, 1 June 2018 diff hist +5 BBTag/Chie Satonaka/Frame Data →System Data
- 15:1315:13, 1 June 2018 diff hist +328 BBTag/Chie Satonaka/Frame Data →Normal Moves