BBCP/System Data

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Health/Damage

Character Health Combo Rate Negative Penalty Resistance
Amane 10,000 80 4
Arakune 10,500 80 5
Azrael 12,000 90 5
Bang 11,500 80 4
Bullet 11,000 65 5
Carl 9,500 70 5
Hakumen
(Normal/Mugen)
12,000 60/30 5
Hazama 11,000 70 4
Izayoi
(Normal/Gain Arts)
11,000 90/80 4
Jin 11,500 70 4
Kagura 11,500 65 5
Kokonoe 10,500 70 4
Litchi
(Staff/No Staff)
11,000 70/60 4
Makoto 11,000 70 4
Mu 10,000 80 4
Noel 11,000 80 4
Nu 10,000 70 4
Platinum 10,500 70 4
Rachel 11,000 70 4
Ragna 10,000 70 4
Relius 11,000 70 4
Tager 13,000 60 6
Taokaka 9,500 85 4
Terumi 10,500 70 4
Tsubaki 11,000 70 4
Valkenhayn
(Human/Wolf)
10,500 70/80 5

Ground Movement

Walk/Run Values
Character Walk Forward VX Walk Backward VX Initial Run/Step VX Run/Step Accel. Max Run/Step VX
Amane 5.3 4.1 13 0.44 15
Arakune 7.2 4.2 - - -
Azrael 6.2 4.8 - - -
Bang 8 5 21 0.2 38
Bullet
(Lv.0/Lv.1/Lv.2)
5.5 4.5 15/20/25 - 30/40/50
Carl 7.7 5 30 - -
Hakumen 6.4 4.1 25 0.5 30
Hazama 6.2 4.8 5 - -
Izayoi
(Normal/Gain Arts)
5.2/6.2 3.2/4.8 16/32 0.2/- 32/-
Jin 5.9 4.8 16 0.44 28
Litchi 5.3 4.1 14 0.44 28
Makoto 6.2 4.8 18 0.44 38
Mu 5.5 5 22 0.32 30
Noel 6.6 5 18 0.44 28
Nu 5.5 5 22 0.32 30
Platinum 6.2 4.8 17 0.44 28
Rachel 4 3.8 14 0.3 28
Ragna 6.2 4.8 16 0.44 28
Relius 4 3.8 14 0.3 28
Tager 6 4.5 - - -
Taokaka 6 5 20 0.44 28
Tsubaki 5.5 3.2 18 0.4 35
Valkenhayn
(Human/Wolf)
6.2/14 4.8/11 25/- -/1.4 -/35
VX = Horizontal Velocity
Forward Step Values
Character Duration Distance Notes
Arakune 40 401
  • Fully Invincible 5-14F
Azrael 20 407
  • Fully Invincible 7-10F
  • Jump Cancelable
Bullet
(Lv.0/Lv.1/Lv.2)
20 380/481/582
  • Can cancel into Barrier Block 1-6F
  • Can cancel into Jump 1-9F
  • Can cancel into Normals, Specials, and Throws from 1F onwards
Carl 23 450
  • Airborne 7-16F
  • Can cancel into Normals 1-4F and 17-23F
  • Can cancel into Specials from 1F onwards
Hakumen 16 336
  • Airborne 5-11F
  • Can Cancel into Specials from 6F onwards
  • Can Cancel into Jump 1-4F
Hazama 19 277
  • Can Cancel into Normals, Specials, and Jump from 1F onwards
Valkenhayn 23 401
  • Airborne 5-14F
  • Can Cancel into Jump 1-4F
  • Can Cancel into Normal Attacks from 16F onwards
Backdash Values
Character Duration Invincibility Distance Airborne Notes
Amane 20 1-5 270 2-15
Arakune 34 1-24 400 -
  • Can pass through the opponent from 7-26F
Azrael 28 1-20 336 -
Bang 36 1-9 480 13-28
Bullet 22 1-7 270- 1-12
Carl 22 1-7 380- 1-18
  • Can not perform a second backdash for 6F after backdashing
Hakumen 15 - 189 5-9
  • Can cancel backdash into special attacks from 8F onwards
Hazama 25 1-7 270+ 1-19
Izayoi
(Normal/Gain Arts)
22 1-7 270/322+ 2-15
  • Extendable to up to 29F by holding back
Jin 22 1-5 360 3-16
Kagura 25 1-7 ? -
Kokonoe 22 1-7 ? 1-14
Litchi
(Normal)
22 1-5 225 1-15
  • Can cancel normal backdash into additonal backdash from 17F onwards
Litchi
(Additional)
43 1-19 447 5-33
Makoto 22 1-5 269 2-15
Mu 22 1-5 371+ -
Noel 22 1-7 318 2-15
Nu 25 1-5 372 -
Platinum 22 1-7 306 2-15
Rachel 25 1-7 345+ 1-25
  • Can not perform a second backdash for 22F after backdashing
Ragna 22 1-5 270 2-15
Relius 22 1-7 234+ 1-12
  • Can not perform a second backdash for 9F after backdashing
Tager 28 1-20 184 1-28
  • Can not perform a second backdash for 12F after backdashing
Taokaka 22 1-7 250 1-11
Terumi 22 1-5 ? ?
Tsubaki 22 1-5 270 2-15
Valkenhayn
(Human/Wolf)
22/25 1-7/1-5 234+ 1-15/1-21
  • Can not perform a second backdash for 8F/13F after backdashing
  • Can cancel Wolf backdash into special attacks from 6F onwards

Air Movement

Jump Values
Character Jump Startup Jump Duration High Jump Duration Normal Jump VY High Jump VY Forward Normal Jump VX Forward High Jump VX Backward Normal Jump VX Backward High Jump VX Gravity Additional Jumps
Amane 4 54 57 30 31 7.8 12 7.8 12 1.1 1
Arakune 5 53 56 28 30 9 12 8 12 1.1 1
Azrael 4 37 45 32 39 7.8 12 7.8 12 1.8 1
Bang 4 39 46 35 41 10 12 7.8 12 1.9 1
Bullet 4 35 47 29 40 7.8 12 7.8 12 1.8 1
Carl 4 38 48 30 40 7.8 12 7.8 12 1.6 1
Hakumen 4 42 52 32 40 7.8 12 7.8 12 1.6 1
Hazama 4 42 51 29 36 7.8 12 7.8 12 1.5 1
Izayoi
(Normal/Gain Arts)
4 42/38 47/46 36/33 41/40 7.8 12.6 7.8 12 1.8 1
Jin 4 37 45 32 39 7.8 12 7.8 12 1.8 1
Kagura 5? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
Litchi 4 43 56 34 45 7.8 7.5 7.8 6.5 1.7 1
Makoto 4 37 45 32 39 7.8 12 7.8 12 1.8 1
Mu 4 41 50 32 40 7.6 11 7 9 1.7 1
Noel 4 38 47 32 40 7.8 12 7.8 12 1.8 1
Nu 4 39 48 31 38 7.6 11 7 9 1.7 1
Platinum 4 37 45 32 39 7.8 12 7.8 12 1.8 1
Rachel 4 51 65 24 31 10 13 8 11 1 1
Ragna 4 38 47 32 40 7.8 12 7.8 12 1.8 1
Relius 4 37 45 32 39 7.8 12 7.8 12 1.8 1
Tager 6 42 58 24 34 6 8.5 5.5 7.5 1.2 0
Taokaka 4 32 41 39 45 7.8 12 7.8 12 2.4 2
Tsubaki 4 36 44 30 37 7.8 12 7.8 12 1.8 1
Valkenhayn
(Human/Wolf)
4 37/45 46/50 32/39 40/44 7.8 12 7.8 12 1.8 1
VX = Horizontal Velocity
VY = Vertical Velocity
Air Dash Values
Character Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash VX Backward Air Dash VX # Air Dashes Per Jump
Amane 20 16 31 24 1
Arakune 45 45 14 11 2
Azrael 14 14 28 25 1
Bang 20 23 30 24 2
Bullet
(Lv.0/Lv.1/Lv.2)
20/15/15 12 26/27/30 20/22/24 1
Carl 20 16 31 24 1
Hakumen 23 23 31 24 1
Hazama 16 14 24 18 1
Izayoi
(Normal/Gain Arts)
16/18 12 26/32 24/25 1
Jin 20 16 31 24 1
Kagura ?? ?? ?? ?? ?
Litchi 18 30 33 21 1
Makoto 20 12 28 25 1
Mu 18 12 30 29 1
Noel 20 16 31 24 1
Nu 18 12 30 29 1
Platinum 30 24 26 22 1
Rachel 20 16 23 21 1
Ragna 20 16 31 24 1
Relius 20 16 31 24 1
Tager - - -
Taokaka 20 16 31 24 2
Tsubaki 18 16 30 26 1
Valkenhayn
(Human/Wolf)
20 16 31 24 1
VX = Horizontal Velocity
VY = Vertical Velocity
Can not perform any attacks during the first 5 frames of any air dash
Can not block or Barrier block during air dashes

Crush Trigger

Crush Trigger Information
Character Barrier Guard Guard Crush Clean hit Air hit Other
Amane -8 +27 +27 Stagger Launch N/A
Arakune 0 +34 +23 Comboable Knockdown Comboable Knockdown N/A
Azrael +4 +40 +41 Spinning Knockdown Launch N/A
Bang 0 +37 +23 Spinning Knockdown Launch Projectile Attribute. Does 1200 damage in OD
Bullet +4 +36 +32 Spinning Knockdown Launch N/A
Carl -8 +29 +29 Stagger Floorbounce N/A
Hakumen +4 +33 +20 Launch Launch Cannot use Crush Trigger during Mugen. Crush Trigger Launches higher on charge.
Hazama +4 +36 +31 Stagger Comboable Knockdown N/A
Izayoi +2 +37 +37 Stagger Floorbounce If fully charged, will guardcrush barrier as well.
Jin +2 +33 +33 Stagger Floor bounce Freezes opponent during OD. Freeze count 3. 33f freeze?
Litchi 0 +43 +33 Stagger Floor Bounce Projectile type. Will not guardcrush during Overdrive.
Makoto 0 +37 +91 Spinning, comboable knockdown Comboable Knockdown N/A
Mu 0 +31 +19 Launch Launch N/A
Noel +2 +37 +21 Comboable knockdown Comboable knockdown N/A
Nu +2 +35 +35 Stagger Wallbounce Does 1200 damage in Dia form and during Overdrive.
Platinum +2 +40 +40 Stagger Wallbounce N/A
Rachel -8 +23 +33 Stagger Floorbounce N/A
Ragna +2 +37 +37 Stagger Comboable knockdown N/A
Relius -8 +28 +28 Stagger Launch N/A
Tager 0 +37 +37 Stagger Comboable Knockdown N/A
Taokaka +2 +35 +33 Floorbounce Floorbounce Will not guardcrush during Overdrive.
Tsubaki +2 +34 +34 Stagger Floorbounce N/A
Valkenhayn +4 +28 +28 Stagger Floorbounce N/A

Overdrive Duration

Overdrive Duration vs. Remaining Health (in Frames)
100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Ragna 120 210 210 270 300 390 420 450 480 600
Jin 180 240 300 360 420 480 540 600 660 720
Tager 180 210 240 300 360 420 480 510 540 600
Litchi 180 210 240 270 300 390 420 450 600 600
Bang 120 120 180 240 240 300 360 360 600 600
Hakumen 120 150 180 210 240 300 360 420 480 540
Nu 180 210 240 270 300 420 480 540 600 720
Amane 180 210 240 270 300 420 480 540 600 720
Tsubaki 180 210 240 270 300 390 480 580 630 780
Makoto 180 210 240 270 300 330 360 420 480 600
Bullet 180 210 240 270 300 360 390 420 540 600
Azrael 180 210 240 270 360 390 420 480 600 720
Everyone Else 180 210 240 270 300 390 420 450 480 600
  • Everyone Else = Noel, Rachel, Carl, Mu, Valkenhayn, Taokaka, Arakune, Hazama, Platinum, Izayoi, and Relius

Attack Level

Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Hitstop 8 9 10 11 12 13
Hitstop (Counter Hit) +0 +0 +1 +2 +5 +8
Hitstun (Standing) 10 12 14 17 19 21
Hitstun (Ground Counter Hit) +4 +4 +4 +5 +5 +6
Untechable (Air Hit) 12 14 14 17 19 21
Untechable (Air Counter Hit) +11 +12 +12 +14 +15 +16
Blockstun (Ground) 9 11 13 16 18 20
  • Blockstun (Air) = Ground Blockstun + 2
  • Hitstun (Crouching) = Standing Hit Stun + 2
  • Instant Block Blockstun (Ground) = Blockstun - 3
  • Instant Block Blockstun (Air) = Air Blockstun - 6
  • Barrier Guard Blockstun = Blockstun + 1
  • Additional hitstop on Counter Hit only applies to the person being hit

Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15


BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc