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'''T''' - Throw<br/> | '''T''' - Throw<br/> | ||
'''D''' - Doll move such as Nirvana and Ignis}}]] | '''D''' - Doll move such as Nirvana and Ignis}}]] | ||
! [[BBCF/Attack Attributes#Attack Attributes|{{Tt|Inv|Attribute and Hitbox Invincibility information.}}]] | ! [[BBCF/Attack Attributes#Attack Attributes|{{Tt|Inv.|Attribute and Hitbox Invincibility information.}}]] |
Revision as of 19:35, 28 May 2020
! height="25px" |Damage
! GuardHow this attack can be guarded. Throws have their throw range listed instead.
! StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames.
! ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.
! RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.
! Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.
! AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile that still counts as part of the character.
P* - Projectile that is independent of the character. Durability level will next to it. For example a projectile that his Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
! Inv.Attribute and Hitbox Invincibility information.