Template:FrameDataHeader-BBTag: Difference between revisions

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! [[Notation#Frame Data Related Terms|{{Tt|Recovery|Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.}}]]
! [[Notation#Frame Data Related Terms|{{Tt|Recovery|Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.}}]]
! [[Notation#Frame Data Related Terms|{{Tt|Frame Adv.|The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent.}}]]
! [[Notation#Frame Data Related Terms|{{Tt|Frame Adv.|The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent.}}]]
! [[BBTag/Attack Attributes#Attribute_Invincibility|{{Tt|Inv|The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.}}]]
! [[BBTag/Attack Attributes#Attribute_Invincibility|{{Tt|Inv.|The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.}}]]

Revision as of 19:35, 28 May 2020