Template:BBCF Move Card

Template page
Revision as of 05:41, 3 October 2022 by Shtkn (talk | contribs)
Automatically creates a query for cargo based on the current character page when given an input.

Params:

  chara     (OPTIONAL) = defines the character the move card is for. If left blank, uses the current character page.
  input                = a comma separated list of the inputs used for a move and its versions as they appear in cargo
  versioned (OPTIONAL) = override name column visibility to on. used when a move has multiple versions but only 1 input.
  condition (OPTIONAL) = a back slash separated list of additional specifier texts behind the move's input. Such as "Air OK"
  type      (OPTIONAL) = uses the cargo "type" field to help specify a desired move when multiple moves overlap inputs. 
  description          = a text description of the move

This is a test page for practicing move card generation

Examples

1 input 1 version

Damage Guard Startup Active Recovery On-Block Attribute Invuln
300 All 5 3 9 0 B
Starter Rating Level P1 P2 On-ODR Cancel Timing
Normal 1 100 80 +10

2 inputs 2 versions

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
623C 850 Mid 10 40 Total 45+19L -21 B 1~10 All
623D 650×3 Mid 10 3,3,3 Total 50+23L -21 B 1~14 All

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Version Starter Rating Level P1 P2 On-ODR Cancel Timing
623C Very Short 3 50 89
623D Very Short 4 50 92

623C:

  • reversal


623D:

  • reversal

1 input 2 images

Damage Guard Startup Active Recovery On-Block Attribute Invuln
620 Mid 16 2 18 -3 B 4~17 F

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Starter Rating Level P1 P2 On-ODR Cancel Timing
Long 3 90 89 -9
  • Forces crouch on standing hit

2 inputs 2 images

Version Damage Guard Startup Active Recovery On-Block Attribute Invuln
623B 950 Mid 9~90 3 32 -18 B 4~11 H
{4~6, (3F before Active)~(End of Active) H}
j.623B 1080 All 11 3 Until L H

Add a description to this move using the |description= field.

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the character's Strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.

Version Starter Rating Level P1 P2 On-ODR Cancel Timing
623B Normal 3 80 89
j.623B Long 3 90 89

623B:

  • Hold button to delay
  • If held, cancellable into feint from frame 6 to 86 and loses invuln from frame 7
  • Startup from releasing button is 4F, regains invuln
  • Cancellable into Valkyrie Astraea from frame 4 until 3rd frame before active (frame 6 if not held, 1st frame after button release if held)
  • During OD, can cancel into 214D from frame 4 until 16 frames into recovery


j.623B:

  • During OD, can cancel into 214D from frame 4 to frame 37